We are releasing an update today that adds a new tagline award system, new American voice over, new and updated UI elements, and more.
Mac users please be aware that while we have not yet resolved the issue with the traditional radial menu being broken, there are two other alternative radial modes available which should work fine. "Scrolling" and "Numbered" are both available in the Settings menu under "Radial Menu Control Style". For mapmakers, please also be aware that in order to spawn in your map, you must add the allowed units in your map script. For an example of this, check our example map scripts located in sdk_content/maps/example.
Full update changelist below:
New Content
New tagline system that awards players for completing in-game actions.
New American voice for the 1st Ranger Battalion unit. This voice will also apply to other playable units in the future.
Updated Content
Major art & lighting pass on Sicily.
Invasion gamemode added to Foy, Crete & Ortona.
Grenades in your kit will now show on third person models.
Updated HUD compass needles for “backup” and “radio”.
Updated sprint footstep equipment layer audio.
Game audio is now ducked and filtered in the kit menu.
Only show extended barrel and heat shield on Ithaca when a bayonet is attached.
Updated menus
New Coop & Multiplayer quick join menus.
Updated server browser styling.
New practice menu.
Updated escape menu with party system.
Updated main menu background.
Updated player count and version information.
Text chat added to the party system.
Added support for up to 4 news Items in the main menu.
Updated in-game user interface
New Scoreboard.
New Spectator UI.
HUD elements will now fade when in ADS.
Tweaked floating HUD letter colours for better readability.
Added drop shadows for item names in the kit menu.
Changed item description font in the kit menu.
User experience improvements
Users can now personally mute other players from the scoreboard.
Supply is now shown as spent & total available in the kit menu and HUD.
Audio & Subtitles
Updated VO for the original American voice.
New additional VO for US Army Station.
Added English subtitles for US Army Station and Commonwealth Station.
Added English subtitles for gameplay related voice over to British, Scottish, and Canadian units.
Visual Improvements
Updated all unit UI renders.
Updated all US face textures.
New dead cows, destructible walls and rubble pile props.
Updated textures for the following weapons:
Bren Gun
C96
Lewis Gun
Gameplay Improvements
Splintering grenade now causes suppression for an extended period.
Bug Fixes
Carpet bomber bombs should no longer cause explosions in the sky.
Fixed a bug in Offensive where regrouping could still occur with zero waves.
Fixed inventory loadout presets not refreshing correctly.
Fixed end of round stat accuracy showing as 0%.
Fixed players not always hearing the same game start VO lines.
Fixed German “No Officer” VO not being played when an officer is not present on the team.
Tutorial videos should no longer continue playing when you navigate away from the tutorial page.
Fixed issue with radial subtitles appearing twice when the radio version was also heard.
Fixed issue with radio subtitles showing multiple captions if heard through more than one radio.
Map Balance & Fixes
Comacchio
Fixed sabotage spawns.
Extended Offensive capture zone A and B.
Small adjustments to restricted zones.
Additional art pass.
Fixed several issues throughout the map.
Crete
Auto exposure and HDR settings fixed.
Additional art pass.
Tweaked A Offensive spawns for both teams.
Dog Red
Flak position updated.
Tweaked beach area left flank from CW.
Foy
Remade stone building in the field as an animal shack.
Closed some windows on Hotel and other buildings.
Added more cover in areas that required it around the map.
Added extra entrance into Hotel side building.
Added dead cows.
Fixed non solid door exploit in Hotel.
Ortona
Additional art pass.
Tweaked corner building near Frontline A to make it less easy to lock down left flank.
Tweaked Offensive A to improve balance.
Moved Wehrmacht Offensive A spawn a bit further back.
Fixed numerous issues throughout the map.
Reichswald
Additional art pass.
Updated Wehrmacht final spawn area.
Fixed numerous issues throughout the map.
Saint Lo
Navmesh updated.
Reworked soundscape placement.
Fixed numerous issues throughout the map.
Salerno
Additional art pass.
Tweaked Offensive C building to improve balance.
Fixed numerous issues throughout the map.
Sicily
Major art pass.
Adjusted restricted zone A Offensive CW to avoid spawn camping inside first row of buildings near beach.
We are releasing an update today that adds a new tagline award system, new American voice over, new and updated UI elements, and more.
Mac users please be aware that while we have not yet resolved the issue with the traditional radial menu being broken, there are two other alternative radial modes available which should work fine. "Scrolling" and "Numbered" are both available in the Settings menu under "Radial Menu Control Style". For mapmakers, please also be aware that in order to spawn in your map, you must add the allowed units in your map script. For an example of this, check our example map scripts located in sdk_content/maps/example.
Full update changelist below:
New Content
New tagline system that awards players for completing in-game actions.
New American voice for the 1st Ranger Battalion unit. This voice will also apply to other playable units in the future.
Updated Content
Major art & lighting pass on Sicily.
Invasion gamemode added to Foy, Crete & Ortona.
Grenades in your kit will now show on third person models.
Updated HUD compass needles for “backup” and “radio”.
Updated sprint footstep equipment layer audio.
Game audio is now ducked and filtered in the kit menu.
Only show extended barrel and heat shield on Ithaca when a bayonet is attached.
Updated menus
New Coop & Multiplayer quick join menus.
Updated server browser styling.
New practice menu.
Updated escape menu with party system.
Updated main menu background.
Updated player count and version information.
Text chat added to the party system.
Added support for up to 4 news Items in the main menu.
Updated in-game user interface
New Scoreboard.
New Spectator UI.
HUD elements will now fade when in ADS.
Tweaked floating HUD letter colours for better readability.
Added drop shadows for item names in the kit menu.
Changed item description font in the kit menu.
User experience improvements
Users can now personally mute other players from the scoreboard.
Supply is now shown as spent & total available in the kit menu and HUD.
Audio & Subtitles
Updated VO for the original American voice.
New additional VO for US Army Station.
Added English subtitles for US Army Station and Commonwealth Station.
Added English subtitles for gameplay related voice over to British, Scottish, and Canadian units.
Visual Improvements
Updated all unit UI renders.
Updated all US face textures.
New dead cows, destructible walls and rubble pile props.
Updated textures for the following weapons:
Bren Gun
C96
Lewis Gun
Gameplay Improvements
Splintering grenade now causes suppression for an extended period.
Bug Fixes
Carpet bomber bombs should no longer cause explosions in the sky.
Fixed a bug in Offensive where regrouping could still occur with zero waves.
Fixed inventory loadout presets not refreshing correctly.
Fixed end of round stat accuracy showing as 0%.
Fixed players not always hearing the same game start VO lines.
Fixed German “No Officer” VO not being played when an officer is not present on the team.
Tutorial videos should no longer continue playing when you navigate away from the tutorial page.
Fixed issue with radial subtitles appearing twice when the radio version was also heard.
Fixed issue with radio subtitles showing multiple captions if heard through more than one radio.
Map Balance & Fixes
Comacchio
Fixed sabotage spawns.
Extended Offensive capture zone A and B.
Small adjustments to restricted zones.
Additional art pass.
Fixed several issues throughout the map.
Crete
Auto exposure and HDR settings fixed.
Additional art pass.
Tweaked A Offensive spawns for both teams.
Dog Red
Flak position updated.
Tweaked beach area left flank from CW.
Foy
Remade stone building in the field as an animal shack.
Closed some windows on Hotel and other buildings.
Added more cover in areas that required it around the map.
Added extra entrance into Hotel side building.
Added dead cows.
Fixed non solid door exploit in Hotel.
Ortona
Additional art pass.
Tweaked corner building near Frontline A to make it less easy to lock down left flank.
Tweaked Offensive A to improve balance.
Moved Wehrmacht Offensive A spawn a bit further back.
Fixed numerous issues throughout the map.
Reichswald
Additional art pass.
Updated Wehrmacht final spawn area.
Fixed numerous issues throughout the map.
Saint Lo
Navmesh updated.
Reworked soundscape placement.
Fixed numerous issues throughout the map.
Salerno
Additional art pass.
Tweaked Offensive C building to improve balance.
Fixed numerous issues throughout the map.
Sicily
Major art pass.
Adjusted restricted zone A Offensive CW to avoid spawn camping inside first row of buildings near beach.
Join community content producer Ryan Yuan for our weekly livestream on the official New World Twitch channel. These livestreams take place every Sunday at 12:00 pm EST, so be sure to follow the channel to get an update whenever we go live.
We have a busy day today! We will be checking out our new update to Day of Infamy, which features a new "Commando" co-op difficulty, new Typhoon air support option, new voice over, new music, UI changes, updated ragdolls, and more. See the details here.
Later on in the stream we'll switch over to the brand new total conversion Vietnam mod Born to Kill, which you can download and play now on the Workshop to transform Day of Infamy into a high lethality high intensity Vietnam War experience. To play, simply subscribe to the mod and see its playlist in both the Multiplayer and Cooperative sections of the server browser.
Come on out to the stream to say hi or join us ingame, the server will be open and all are welcome!
Join community content producer Ryan Yuan for our weekly livestream on the official New World Twitch channel. These livestreams take place every Sunday at 12:00 pm EST, so be sure to follow the channel to get an update whenever we go live.
We have a busy day today! We will be checking out our new update to Day of Infamy, which features a new "Commando" co-op difficulty, new Typhoon air support option, new voice over, new music, UI changes, updated ragdolls, and more. See the details here.
Later on in the stream we'll switch over to the brand new total conversion Vietnam mod Born to Kill, which you can download and play now on the Workshop to transform Day of Infamy into a high lethality high intensity Vietnam War experience. To play, simply subscribe to the mod and see its playlist in both the Multiplayer and Cooperative sections of the server browser.
Come on out to the stream to say hi or join us ingame, the server will be open and all are welcome!
We have had a very successful eight month Early Access period, with great feedback from our community to help shape DOI into a compelling WWII shooter that stands tall among the competition. Please take our latest survey to have your voice heard!
Upon launch, ranks will be reset and units will be available to unlock by attaining rank milestones. Players will also be able to unlock the items by purchasing them. Collect digital militaria items in the form of new character art representing various regiments and divisions for each faction. Within a unit, new character artwork includes arm patches, hats, helmet stencils, uniforms, camouflages, and voice over.
Early Access customers receive three exclusive factions that will be retired upon launch: 1st Ranger Battalion, Gordon Highlanders, 1. Infanterie-Division.
We have had a very successful eight month Early Access period, with great feedback from our community to help shape DOI into a compelling WWII shooter that stands tall among the competition. Please take our latest survey to have your voice heard!
Upon launch, ranks will be reset and units will be available to unlock by attaining rank milestones. Players will also be able to unlock the items by purchasing them. Collect digital militaria items in the form of new character art representing various regiments and divisions for each faction. Within a unit, new character artwork includes arm patches, hats, helmet stencils, uniforms, camouflages, and voice over.
Early Access customers receive three exclusive factions that will be retired upon launch: 1st Ranger Battalion, Gordon Highlanders, 1. Infanterie-Division.
We are releasing an update today that adds a slew of new and updated content as well as fixes and balance changes. It includes a new co-op difficulty, new air support option, new voice over, new music, UI changes, updated ragdolls, and more. We are also announcing today Day of Infamy’s full release later this month on March 23rd. See here for the full announcement.
UPDATE 3-10-17: We are releasing a hotfix today following our update yesterday to address some issues. The Mac loading crash was fixed in a small client only patch we pushed out late yesterday after the update went live, however please report on our forums if you are still unable to load the game on Mac. You can see the hotfix changes below followed by the update's full changelist.
Bug Fixes
Linux should now no longer crash while loading the game.
Players should no longer spawn without hands or as error models in Stronghold.
7x scope gesture fixed for the enfield.
Fix for various UI related crashes.
Vote mute should now function correctly.
Fixed broken vote options.
Fixed practice menu close button not functioning.
Fixed death messages for fire support showing up as “killed”
Removed spoon eject audio from all screw-top grenades.
Potential fix for the PIAT occasionally crashing the client shortly after firing.
Updated Content
New ready animations for the Springfield, Enfield, and Kar98k.
Various updated VO for the new German voice.
Changed voice of 1. Infanterie-Division unit to the first German voice.
Coop Improvements
Assassination targets will no longer pursue enemies.
Enemies in Commando difficulty should panic and retreat occasionally.
Map Fixes
Bastogne: Restricted access to a certain building that should be blocked off.
Ortona: Coop Allied fallback spawn adjusted.
Crete: Fix being able to get outside the map.
Saint Lo: Fix for Officer in Stronghold not spawning correctly.
Full update changelist below:
New Content
New challenging difficulty co-op playlist “Commando” featuring elite unit bots, limited fire support and minimal HUD elements.
New group system on the main menu allowing players to invite Steam friends and join servers together.
New Hawker Typhoon rocket strike air support option for the Commonwealth faction.
New “Greased Bolt” attachment for all bolt action rifles allowing for faster cycling of the bolt between shots.
New color grading profiles available in the game settings menu:
D-Day
Black and White
Cinematic
Audio & Subtitles
New footstep equipment layer that scales in volume according to your movement speed.
Tinnitus ear ringing effect when caught inside the radius of an explosion.
New voice for Wehrmacht faction. The previous Wehrmacht voice is still ingame as the voice of the elite units.
Over 200 new VO lines added to each character.
Closed caption support for gameplay related voice over: includes Wehrmacht English subtitles for Game Start, Round Start, Objective Status Updates, Radial Support Requests, Missing Officer, Low Reinforcements, Regroup Point conversations, and Station support.
New music added to the main menu and kit menu.
New executable icon for all platforms.
Updated Content
Ragdolls will now react dynamically to the damage taken and animate appropriately.
Fuel depot leaking particles will now occur at the point of origin of the bullet hole.
Updated main menus
New logo.
New menu list with hover descriptions for each section.
Inactive top-level menu buttons are now dimmed out.
Updated visual style of the options menu.
New oil painting styled loading screens for all maps.
Updated ingame user interface
New round and match summary screens with updated ranking progress bar.
New weapon selection interface.
Improved visibility of regroup point icon.
Improved character lighting in the loadout screen.
Improved compass indicators.
Ranks & class icons now show when spectating a player.
Objective icons now scale based on distance and fade out when looking directly at them.
Updated objective dock styling including timer, wave count and objective letters.
Updated weapon and equipment descriptions.
Updated chat text font.
User experience improvements
Players can now vote to mute other players.
You can now select a unit by double clicking on it.
Steam friends will now show as cyan blue on the overhead map.
Visual Improvements
Texture & shader updates for all characters.
New hand models and textures for all skin types.
Optimized and updated shaders on all rank and unit patches.
New truck, car prop and haystack world models.
New animated propellers on support aircraft
New support aircraft models:
Lancaster
Hawker Typhoon
C-47
P-47
B-25
JU 52
JU 58
JU 87
JU 88
New M1919 machine gun model.
Updated textures for the following weapons
M1 Garand
Springfield
Kar98k
Enfield
Bar
Browning HP
M2 Flamethrower
Gameplay Improvements
Major player clipping pass for all maps reducing instances where players would get caught on edges of objects and doorways.
Improved the effect of bullet penetration, dealing more damage to targets behind weak cover.
Flamethrowers will now cause suppression to anybody caught within the outer radius of the flames.
Reduced speed of flamethrower class.
Support options now have a global team cooldown by type.
Added small amount of deviation to the bazooka rocket at long range.
Fire support:
Increased cooldown times for supply drop and HE Artillery.
Carpet Bombing now has a separate timer, and its cooldown has been significantly increased.
American rifle grenade will now detonate on impact instead of being fused balancing it with the Commonwealth and Wehrmacht factions.
Performing a melee attack at close range will now cause suppression effects to the target (even if it doesn't hit).
Increased damage of bayonet uncharged stab to a two hit kill instead of a three hit kill.
Increased the recoil of the BAR.
Sidearms can now be dropped if the active weapon when killed.
Perk changes:
Removed flamethrower and support perks.
Replaced machinegunner extra ammo perk with suppression resistance perk.
Replaced engineer faster reload perk with extra weight perk.
Bug Fixes
The game now properly purges all unused models during listen server transition reducing memory load.
Intel entity should no longer ever fall beneath the map when a player carrying it dies while prone.
Panzerschreck now has the correct ammo count compared to the bazooka.
Deathcam should no longer clip into the world geometry.
Flamethrower dynamic light menu setting now saves correctly.
Restore the ability to set auto-dipod to be completely disabled.
Firemode saving now works correctly for all weapons that have variable firemodes.
Fixed t-posing when leaning and using the binoculars.
Corrected shell counts for Wehrmacht pistols.
Coop Improvements
Changed supply gain for the following modes.
Stronghold & Raid - Earned supply is granted to the player after taking an objective.
Entrenchment - Earned supply is granted to the player every two minutes.
Removed difficulty CVARs:
Bot combat effectiveness is now determined by the rank patch of the bot. This can be defined with doi_coop_bot_ranking (between 1-6).
doi_bot_rank_combat_bonus changes the effectiveness of each rank patch.
Removed per difficulty enemy spawning times, now all gamemodes use doi_coop_respawn_frac as a multiplier for spawn times. A higher multiplier means a longer time to spawn bots.
Added VO for when bots flee due to morale loss and also for when they go back to retrieve reinforcements for a counter attack.
Map Balance & Fixes
Bastogne
Adjusted A Offensive building to make it less camper friendly.
Polished several areas of the map.
Updated navmesh.
Comacchio
Additional polishing throughout the map.
Tweaked restricted zones.
Updated soundscapes.
Updated navmesh.
Crete
Updated lighting and skybox.
Updated art.
Gameplay adjustments for the fortress area and Wehrmacht start spawn Offensive.
Fixed several issues throughout the map.
Updated navmesh.
Dog Red
Relocated B Offensive to make it a bit less easy to reach for Allies when A is captured.
Fixed several small issues throughout the map.
Updated navmesh.
Foy
Added entrenchment.
Added sabotage.
Moved stronghold objective B (flak) to farmfield.
Moved frontline objective B (street convoy) cover to the sides of the street.
Replaced row of houses between farmfield and hayfield with a small forest.
Replaced textures and props throughout the map with updated versions.
Added additional cover in some areas that needed it.
Tweaked blockzones.
Updated navmesh.
Ortona
Additional art pass in several areas of the map.
Moved A Offensive capture zone to ground floor.
Several gameplay adjustments Near A Offensive.
Fixed several issues throughout the map.
Updated navmesh.
Reichswald
Fixed several small issues throughout the map.
Updated navmesh.
Saint Lo
Additional art pass.
Small gameplay adjustments throughout the map.
Updated cubemaps.
Additional clipping pass.
Updated navmesh.
Salerno
Gameplay adjustments for Frontline and Liberation.
Added more cover to the middle.
More cover for the allied objective in Liberation.
Added additional route into Wehrmacht objective Frontline.
We are releasing an update today that adds a slew of new and updated content as well as fixes and balance changes. It includes a new co-op difficulty, new air support option, new voice over, new music, UI changes, updated ragdolls, and more. We are also announcing today Day of Infamy’s full release later this month on March 23rd. See here for the full announcement.
UPDATE 3-10-17: We are releasing a hotfix today following our update yesterday to address some issues. The Mac loading crash was fixed in a small client only patch we pushed out late yesterday after the update went live, however please report on our forums if you are still unable to load the game on Mac. You can see the hotfix changes below followed by the update's full changelist.
Bug Fixes
Linux should now no longer crash while loading the game.
Players should no longer spawn without hands or as error models in Stronghold.
7x scope gesture fixed for the enfield.
Fix for various UI related crashes.
Vote mute should now function correctly.
Fixed broken vote options.
Fixed practice menu close button not functioning.
Fixed death messages for fire support showing up as “killed”
Removed spoon eject audio from all screw-top grenades.
Potential fix for the PIAT occasionally crashing the client shortly after firing.
Updated Content
New ready animations for the Springfield, Enfield, and Kar98k.
Various updated VO for the new German voice.
Changed voice of 1. Infanterie-Division unit to the first German voice.
Coop Improvements
Assassination targets will no longer pursue enemies.
Enemies in Commando difficulty should panic and retreat occasionally.
Map Fixes
Bastogne: Restricted access to a certain building that should be blocked off.
Ortona: Coop Allied fallback spawn adjusted.
Crete: Fix being able to get outside the map.
Saint Lo: Fix for Officer in Stronghold not spawning correctly.
Full update changelist below:
New Content
New challenging difficulty co-op playlist “Commando” featuring elite unit bots, limited fire support and minimal HUD elements.
New group system on the main menu allowing players to invite Steam friends and join servers together.
New Hawker Typhoon rocket strike air support option for the Commonwealth faction.
New “Greased Bolt” attachment for all bolt action rifles allowing for faster cycling of the bolt between shots.
New color grading profiles available in the game settings menu:
D-Day
Black and White
Cinematic
Audio & Subtitles
New footstep equipment layer that scales in volume according to your movement speed.
Tinnitus ear ringing effect when caught inside the radius of an explosion.
New voice for Wehrmacht faction. The previous Wehrmacht voice is still ingame as the voice of the elite units.
Over 200 new VO lines added to each character.
Closed caption support for gameplay related voice over: includes Wehrmacht English subtitles for Game Start, Round Start, Objective Status Updates, Radial Support Requests, Missing Officer, Low Reinforcements, Regroup Point conversations, and Station support.
New music added to the main menu and kit menu.
New executable icon for all platforms.
Updated Content
Ragdolls will now react dynamically to the damage taken and animate appropriately.
Fuel depot leaking particles will now occur at the point of origin of the bullet hole.
Updated main menus
New logo.
New menu list with hover descriptions for each section.
Inactive top-level menu buttons are now dimmed out.
Updated visual style of the options menu.
New oil painting styled loading screens for all maps.
Updated ingame user interface
New round and match summary screens with updated ranking progress bar.
New weapon selection interface.
Improved visibility of regroup point icon.
Improved character lighting in the loadout screen.
Improved compass indicators.
Ranks & class icons now show when spectating a player.
Objective icons now scale based on distance and fade out when looking directly at them.
Updated objective dock styling including timer, wave count and objective letters.
Updated weapon and equipment descriptions.
Updated chat text font.
User experience improvements
Players can now vote to mute other players.
You can now select a unit by double clicking on it.
Steam friends will now show as cyan blue on the overhead map.
Visual Improvements
Texture & shader updates for all characters.
New hand models and textures for all skin types.
Optimized and updated shaders on all rank and unit patches.
New truck, car prop and haystack world models.
New animated propellers on support aircraft
New support aircraft models:
Lancaster
Hawker Typhoon
C-47
P-47
B-25
JU 52
JU 58
JU 87
JU 88
New M1919 machine gun model.
Updated textures for the following weapons
M1 Garand
Springfield
Kar98k
Enfield
Bar
Browning HP
M2 Flamethrower
Gameplay Improvements
Major player clipping pass for all maps reducing instances where players would get caught on edges of objects and doorways.
Improved the effect of bullet penetration, dealing more damage to targets behind weak cover.
Flamethrowers will now cause suppression to anybody caught within the outer radius of the flames.
Reduced speed of flamethrower class.
Support options now have a global team cooldown by type.
Added small amount of deviation to the bazooka rocket at long range.
Fire support:
Increased cooldown times for supply drop and HE Artillery.
Carpet Bombing now has a separate timer, and its cooldown has been significantly increased.
American rifle grenade will now detonate on impact instead of being fused balancing it with the Commonwealth and Wehrmacht factions.
Performing a melee attack at close range will now cause suppression effects to the target (even if it doesn't hit).
Increased damage of bayonet uncharged stab to a two hit kill instead of a three hit kill.
Increased the recoil of the BAR.
Sidearms can now be dropped if the active weapon when killed.
Perk changes:
Removed flamethrower and support perks.
Replaced machinegunner extra ammo perk with suppression resistance perk.
Replaced engineer faster reload perk with extra weight perk.
Bug Fixes
The game now properly purges all unused models during listen server transition reducing memory load.
Intel entity should no longer ever fall beneath the map when a player carrying it dies while prone.
Panzerschreck now has the correct ammo count compared to the bazooka.
Deathcam should no longer clip into the world geometry.
Flamethrower dynamic light menu setting now saves correctly.
Restore the ability to set auto-dipod to be completely disabled.
Firemode saving now works correctly for all weapons that have variable firemodes.
Fixed t-posing when leaning and using the binoculars.
Corrected shell counts for Wehrmacht pistols.
Coop Improvements
Changed supply gain for the following modes.
Stronghold & Raid - Earned supply is granted to the player after taking an objective.
Entrenchment - Earned supply is granted to the player every two minutes.
Removed difficulty CVARs:
Bot combat effectiveness is now determined by the rank patch of the bot. This can be defined with doi_coop_bot_ranking (between 1-6).
doi_bot_rank_combat_bonus changes the effectiveness of each rank patch.
Removed per difficulty enemy spawning times, now all gamemodes use doi_coop_respawn_frac as a multiplier for spawn times. A higher multiplier means a longer time to spawn bots.
Added VO for when bots flee due to morale loss and also for when they go back to retrieve reinforcements for a counter attack.
Map Balance & Fixes
Bastogne
Adjusted A Offensive building to make it less camper friendly.
Polished several areas of the map.
Updated navmesh.
Comacchio
Additional polishing throughout the map.
Tweaked restricted zones.
Updated soundscapes.
Updated navmesh.
Crete
Updated lighting and skybox.
Updated art.
Gameplay adjustments for the fortress area and Wehrmacht start spawn Offensive.
Fixed several issues throughout the map.
Updated navmesh.
Dog Red
Relocated B Offensive to make it a bit less easy to reach for Allies when A is captured.
Fixed several small issues throughout the map.
Updated navmesh.
Foy
Added entrenchment.
Added sabotage.
Moved stronghold objective B (flak) to farmfield.
Moved frontline objective B (street convoy) cover to the sides of the street.
Replaced row of houses between farmfield and hayfield with a small forest.
Replaced textures and props throughout the map with updated versions.
Added additional cover in some areas that needed it.
Tweaked blockzones.
Updated navmesh.
Ortona
Additional art pass in several areas of the map.
Moved A Offensive capture zone to ground floor.
Several gameplay adjustments Near A Offensive.
Fixed several issues throughout the map.
Updated navmesh.
Reichswald
Fixed several small issues throughout the map.
Updated navmesh.
Saint Lo
Additional art pass.
Small gameplay adjustments throughout the map.
Updated cubemaps.
Additional clipping pass.
Updated navmesh.
Salerno
Gameplay adjustments for Frontline and Liberation.
Added more cover to the middle.
More cover for the allied objective in Liberation.
Added additional route into Wehrmacht objective Frontline.