Thank you to all the level designers who took the many weeks of hard work to produce a map for the Gamebanana & Mapcore Day of Infamy Map Contest, sponsored by Corsair. The expert judges at Gamebanana and Mapcore have scored all 21 entries, and outlined below are the Top 10 listed in alphabetical order.
We will be announcing and playtesting the Top 5 maps this Sunday, January 15th at 12pm EST and livestreaming on our official New World Twitch channel.
Thank you to all the level designers who took the many weeks of hard work to produce a map for the Gamebanana & Mapcore Day of Infamy Map Contest, sponsored by Corsair. The expert judges at Gamebanana and Mapcore have scored all 21 entries, and outlined below are the Top 10 listed in alphabetical order.
We will be announcing and playtesting the Top 5 maps this Sunday, January 15th at 12pm EST and livestreaming on our official New World Twitch channel.
Today we are releasing a patch to address some issues and make some improvements based on feedback we have received since launching Beta. Full change list below:
Stability Fixes
Resolved crash when connecting to a different server.
New Features
Class loadouts can now be saved from the outfit selection menu.
Once you have selected a loadout to be saved, type a name for it in the box and click the “Save Loadout” button.
Loadouts which cost more supply than your current supply will be greyed out and unselectable.
Max squad size changed from 16 to 20 to support up to 40 player servers.
New Sabotage scenarios
Comacchio Sabotage
Reichswald Sabotage
Bastogne Sabotage
Saint Lo Sabotage
Game Mode Changes
Liberation
Added 3 starting waves for each team.
Offensive
Added new “auto regroup timer” which triggers after a second “dead player ratio” is reached. When 40% of the defending team dies, the regroup point opens up. When 60% of the defending team is dead, the 40 second timer is set.
Sabotage
Fixed a bug with spawning in the wrong location.
Defending team can no longer regroup when there is just 1 remaining target.
Now 40% of the defending team must die in order for a regroup point to unlock instead of 50%.
Coop
Increased the class limits across the board.
Balance Tweaks
Reduced the amount of pellets the Ithaca shotgun fires from 12 to 9.
Increased the Carpet Bomber bomb count from 12 to 16.
Increased the Stuka damage radius from 1400 to 1600.
Increased the effectiveness of the Strafing Run.
Bug Fixes
Fixed bug in the outfit selection UI where after selling one item, items which could now be purchased would not indicate this to the user.
Fixed enemy bots not having bayonets.
Level Design Changes
Bastogne
Updated main street in the town with more cover.
Added more defensive positions in and around the church.
Made a few more buildings accessible in the town.
Unblocked an area which was sealed off previously.
Updated Flak locations for sabotage.
Updated Liberation objective locations.
Revised Stronghold spawn locations.
Updated art in numerous areas of the map.
Continued optimization.
Fixed several glitches throughout the map.
Reichswald
Adjusted bridge area and bunker.
Adjusted Axis spawn/area to make it less easy for Allies to lockdown the area.
Moved Reichswald house to improve balance for Frontline and Liberation.
Extended lake to make the area more interesting and diverse.
Added more trees and cover around the Reichswald house.
Removed trees near Offensive A to improve line of sight for both factions.
Changed objective location Offensive, Liberation B and Frontline C to Bridge Bunker.
Updated Frontline objectives to improve balance.
Saint Lo
Made a few upstair’s areas accessible.
Moved the initial spawn for axis in frontline
Fixed several clipping issues
Closed off a broken wall
Updated all the rubble materials.
Comacchio
Updated Frontline and Liberation scenarios.
Various level design tweaks throughout the map.
Salerno
Tweaked spawn locations for Liberation and Frontline.
Today we are releasing a patch to address some issues and make some improvements based on feedback we have received since launching Beta. Full change list below:
Stability Fixes
Resolved crash when connecting to a different server.
New Features
Class loadouts can now be saved from the outfit selection menu.
Once you have selected a loadout to be saved, type a name for it in the box and click the “Save Loadout” button.
Loadouts which cost more supply than your current supply will be greyed out and unselectable.
Max squad size changed from 16 to 20 to support up to 40 player servers.
New Sabotage scenarios
Comacchio Sabotage
Reichswald Sabotage
Bastogne Sabotage
Saint Lo Sabotage
Game Mode Changes
Liberation
Added 3 starting waves for each team.
Offensive
Added new “auto regroup timer” which triggers after a second “dead player ratio” is reached. When 40% of the defending team dies, the regroup point opens up. When 60% of the defending team is dead, the 40 second timer is set.
Sabotage
Fixed a bug with spawning in the wrong location.
Defending team can no longer regroup when there is just 1 remaining target.
Now 40% of the defending team must die in order for a regroup point to unlock instead of 50%.
Coop
Increased the class limits across the board.
Balance Tweaks
Reduced the amount of pellets the Ithaca shotgun fires from 12 to 9.
Increased the Carpet Bomber bomb count from 12 to 16.
Increased the Stuka damage radius from 1400 to 1600.
Increased the effectiveness of the Strafing Run.
Bug Fixes
Fixed bug in the outfit selection UI where after selling one item, items which could now be purchased would not indicate this to the user.
Fixed enemy bots not having bayonets.
Level Design Changes
Bastogne
Updated main street in the town with more cover.
Added more defensive positions in and around the church.
Made a few more buildings accessible in the town.
Unblocked an area which was sealed off previously.
Updated Flak locations for sabotage.
Updated Liberation objective locations.
Revised Stronghold spawn locations.
Updated art in numerous areas of the map.
Continued optimization.
Fixed several glitches throughout the map.
Reichswald
Adjusted bridge area and bunker.
Adjusted Axis spawn/area to make it less easy for Allies to lockdown the area.
Moved Reichswald house to improve balance for Frontline and Liberation.
Extended lake to make the area more interesting and diverse.
Added more trees and cover around the Reichswald house.
Removed trees near Offensive A to improve line of sight for both factions.
Changed objective location Offensive, Liberation B and Frontline C to Bridge Bunker.
Updated Frontline objectives to improve balance.
Saint Lo
Made a few upstair’s areas accessible.
Moved the initial spawn for axis in frontline
Fixed several clipping issues
Closed off a broken wall
Updated all the rubble materials.
Comacchio
Updated Frontline and Liberation scenarios.
Various level design tweaks throughout the map.
Salerno
Tweaked spawn locations for Liberation and Frontline.
Today we are releasing a hotfix to address some major issues with cooperative that have been present since the Beta release. We've been working hard into our holidays to make sure our players have the ingame experience they’re meant to have.
Fixes
Fixed major bug in Stronghold and Entrenchment causing the “Next Objective” to not reset when the round restarts. This would make the next objective that’s unlocked usually the wrong objective after the round restarts, assuming there was progress made in the previous round.
Fixed bots spawning under the map in Bastogne cooperative modes.
Fixed bad spawn locations in Bastogne cooperative modes
Thank you to everyone who has posted your Beta feedback on the discussion boards. We want to address the issues presented, but since it's the holidays a lot of our team is spending time with their families. Once the holidays are over we'll be back and you can expect to see the game improve greatly in the month of January.
Today we are releasing a hotfix to address some major issues with cooperative that have been present since the Beta release. We've been working hard into our holidays to make sure our players have the ingame experience they’re meant to have.
Fixes
Fixed major bug in Stronghold and Entrenchment causing the “Next Objective” to not reset when the round restarts. This would make the next objective that’s unlocked usually the wrong objective after the round restarts, assuming there was progress made in the previous round.
Fixed bots spawning under the map in Bastogne cooperative modes.
Fixed bad spawn locations in Bastogne cooperative modes
Thank you to everyone who has posted your Beta feedback on the discussion boards. We want to address the issues presented, but since it's the holidays a lot of our team is spending time with their families. Once the holidays are over we'll be back and you can expect to see the game improve greatly in the month of January.
We have released another hotfix with the changes outlined below. There remain some outstanding issues that we are aware of, however we are busy taking some time with family and friends for the holidays following a very busy crunch period. We hope you understand that we will get to fixing many of the other bugs as soon as possible.
Bug Fixes
Fixed a client crash when entering the outfit selection menu.
Fixed issue with bolt-action rifle stripper clips.
Fixed issue where Grease Gun and Sten stocks would be missing when a sling is attached.
Fixed issue with number of rounds ejected on half-empty reloads.
Map Changes
Bastogne: Add additional Entrenchment objective.
Reichswald: Fixed capture zone.
Other
If gloved hand view models are not defined for a class they will fall-back to normal hand models. This will fix maps set to cold weather that also feature Commonwealth Forces.
We have released another hotfix with the changes outlined below. There remain some outstanding issues that we are aware of, however we are busy taking some time with family and friends for the holidays following a very busy crunch period. We hope you understand that we will get to fixing many of the other bugs as soon as possible.
Bug Fixes
Fixed a client crash when entering the outfit selection menu.
Fixed issue with bolt-action rifle stripper clips.
Fixed issue where Grease Gun and Sten stocks would be missing when a sling is attached.
Fixed issue with number of rounds ejected on half-empty reloads.
Map Changes
Bastogne: Add additional Entrenchment objective.
Reichswald: Fixed capture zone.
Other
If gloved hand view models are not defined for a class they will fall-back to normal hand models. This will fix maps set to cold weather that also feature Commonwealth Forces.