Jan 13, 2017
Day of Infamy - Argyll


Thank you to all the level designers who took the many weeks of hard work to produce a map for the Gamebanana & Mapcore Day of Infamy Map Contest, sponsored by Corsair. The expert judges at Gamebanana and Mapcore have scored all 21 entries, and outlined below are the Top 10 listed in alphabetical order.

We will be announcing and playtesting the Top 5 maps this Sunday, January 15th at 12pm EST and livestreaming on our official New World Twitch channel.

Top 10 (Alphabetical Order)



Alps
Download from Gamebanana
Subscribe on Workshop



Brest
Download from Gamebanana
Subscribe on Workshop



Bure
Download from Gamebanana
Subscribe on Workshop



Dianeville
Download from Gamebanana
Subscribe on Workshop



Kruppstahl
Download from Gamebanana
Subscribe on Workshop



Mercury
Download from Gamebanana
Subscribe on Workshop



Metz
Download from Gamebanana
Subscribe on Workshop



Normandy
Download from Gamebanana
Subscribe on Workshop



Tobruk
Download from Gamebanana
Subscribe on Workshop



Westwall
Download from Gamebanana
Subscribe on Workshop

View all the entires on Gamebanana
Jan 13, 2017
Day of Infamy - Spearin


Thank you to all the level designers who took the many weeks of hard work to produce a map for the Gamebanana & Mapcore Day of Infamy Map Contest, sponsored by Corsair. The expert judges at Gamebanana and Mapcore have scored all 21 entries, and outlined below are the Top 10 listed in alphabetical order.

We will be announcing and playtesting the Top 5 maps this Sunday, January 15th at 12pm EST and livestreaming on our official New World Twitch channel.

Top 10 (Alphabetical Order)



Alps
Download from Gamebanana
Subscribe on Workshop



Brest
Download from Gamebanana
Subscribe on Workshop



Bure
Download from Gamebanana
Subscribe on Workshop



Dianeville
Download from Gamebanana
Subscribe on Workshop



Kruppstahl
Download from Gamebanana
Subscribe on Workshop



Mercury
Download from Gamebanana
Subscribe on Workshop



Metz
Download from Gamebanana
Subscribe on Workshop



Normandy
Download from Gamebanana
Subscribe on Workshop



Tobruk
Download from Gamebanana
Subscribe on Workshop



Westwall
Download from Gamebanana
Subscribe on Workshop

View all the entires on Gamebanana
Jan 6, 2017
Day of Infamy - JBlum


Today we are releasing a patch to address some issues and make some improvements based on feedback we have received since launching Beta. Full change list below:

Stability Fixes
  • Resolved crash when connecting to a different server.
New Features
  • Class loadouts can now be saved from the outfit selection menu.
    • Once you have selected a loadout to be saved, type a name for it in the box and click the “Save Loadout” button.
    • Loadouts which cost more supply than your current supply will be greyed out and unselectable.
  • Max squad size changed from 16 to 20 to support up to 40 player servers.
  • New Sabotage scenarios
    • Comacchio Sabotage
    • Reichswald Sabotage
    • Bastogne Sabotage
    • Saint Lo Sabotage
Game Mode Changes
  • Liberation
    • Added 3 starting waves for each team.
  • Offensive
    • Added new “auto regroup timer” which triggers after a second “dead player ratio” is reached. When 40% of the defending team dies, the regroup point opens up. When 60% of the defending team is dead, the 40 second timer is set.
  • Sabotage
    • Fixed a bug with spawning in the wrong location.
    • Defending team can no longer regroup when there is just 1 remaining target.
    • Now 40% of the defending team must die in order for a regroup point to unlock instead of 50%.
    Coop
    • Increased the class limits across the board.
Balance Tweaks
  • Reduced the amount of pellets the Ithaca shotgun fires from 12 to 9.
  • Increased the Carpet Bomber bomb count from 12 to 16.
  • Increased the Stuka damage radius from 1400 to 1600.
  • Increased the effectiveness of the Strafing Run.
Bug Fixes
  • Fixed bug in the outfit selection UI where after selling one item, items which could now be purchased would not indicate this to the user.
  • Fixed enemy bots not having bayonets.
Level Design Changes
  • Bastogne
    • Updated main street in the town with more cover.
    • Added more defensive positions in and around the church.
    • Made a few more buildings accessible in the town.
    • Unblocked an area which was sealed off previously.
    • Updated Flak locations for sabotage.
    • Updated Liberation objective locations.
    • Revised Stronghold spawn locations.
    • Updated art in numerous areas of the map.
    • Continued optimization.
    • Fixed several glitches throughout the map.
  • Reichswald
    • Adjusted bridge area and bunker.
    • Adjusted Axis spawn/area to make it less easy for Allies to lockdown the area.
    • Moved Reichswald house to improve balance for Frontline and Liberation.
    • Extended lake to make the area more interesting and diverse.
    • Added more trees and cover around the Reichswald house.
    • Removed trees near Offensive A to improve line of sight for both factions.
    • Changed objective location Offensive, Liberation B and Frontline C to Bridge Bunker.
    • Updated Frontline objectives to improve balance.
  • Saint Lo
    • Made a few upstair’s areas accessible.
    • Moved the initial spawn for axis in frontline
    • Fixed several clipping issues
    • Closed off a broken wall
    • Updated all the rubble materials.
  • Comacchio
    • Updated Frontline and Liberation scenarios.
    • Various level design tweaks throughout the map.
  • Salerno
    • Tweaked spawn locations for Liberation and Frontline.
    • Fixed stuck spots.
    • Optimized navmesh.


Jan 6, 2017
Day of Infamy - Spearin


Today we are releasing a patch to address some issues and make some improvements based on feedback we have received since launching Beta. Full change list below:

Stability Fixes
  • Resolved crash when connecting to a different server.
New Features
  • Class loadouts can now be saved from the outfit selection menu.
    • Once you have selected a loadout to be saved, type a name for it in the box and click the “Save Loadout” button.
    • Loadouts which cost more supply than your current supply will be greyed out and unselectable.
  • Max squad size changed from 16 to 20 to support up to 40 player servers.
  • New Sabotage scenarios
    • Comacchio Sabotage
    • Reichswald Sabotage
    • Bastogne Sabotage
    • Saint Lo Sabotage
Game Mode Changes
  • Liberation
    • Added 3 starting waves for each team.
  • Offensive
    • Added new “auto regroup timer” which triggers after a second “dead player ratio” is reached. When 40% of the defending team dies, the regroup point opens up. When 60% of the defending team is dead, the 40 second timer is set.
  • Sabotage
    • Fixed a bug with spawning in the wrong location.
    • Defending team can no longer regroup when there is just 1 remaining target.
    • Now 40% of the defending team must die in order for a regroup point to unlock instead of 50%.
    Coop
    • Increased the class limits across the board.
Balance Tweaks
  • Reduced the amount of pellets the Ithaca shotgun fires from 12 to 9.
  • Increased the Carpet Bomber bomb count from 12 to 16.
  • Increased the Stuka damage radius from 1400 to 1600.
  • Increased the effectiveness of the Strafing Run.
Bug Fixes
  • Fixed bug in the outfit selection UI where after selling one item, items which could now be purchased would not indicate this to the user.
  • Fixed enemy bots not having bayonets.
Level Design Changes
  • Bastogne
    • Updated main street in the town with more cover.
    • Added more defensive positions in and around the church.
    • Made a few more buildings accessible in the town.
    • Unblocked an area which was sealed off previously.
    • Updated Flak locations for sabotage.
    • Updated Liberation objective locations.
    • Revised Stronghold spawn locations.
    • Updated art in numerous areas of the map.
    • Continued optimization.
    • Fixed several glitches throughout the map.
  • Reichswald
    • Adjusted bridge area and bunker.
    • Adjusted Axis spawn/area to make it less easy for Allies to lockdown the area.
    • Moved Reichswald house to improve balance for Frontline and Liberation.
    • Extended lake to make the area more interesting and diverse.
    • Added more trees and cover around the Reichswald house.
    • Removed trees near Offensive A to improve line of sight for both factions.
    • Changed objective location Offensive, Liberation B and Frontline C to Bridge Bunker.
    • Updated Frontline objectives to improve balance.
  • Saint Lo
    • Made a few upstair’s areas accessible.
    • Moved the initial spawn for axis in frontline
    • Fixed several clipping issues
    • Closed off a broken wall
    • Updated all the rubble materials.
  • Comacchio
    • Updated Frontline and Liberation scenarios.
    • Various level design tweaks throughout the map.
  • Salerno
    • Tweaked spawn locations for Liberation and Frontline.
    • Fixed stuck spots.
    • Optimized navmesh.


Dec 25, 2016
Day of Infamy - JBlum
Today we are releasing a hotfix to address some major issues with cooperative that have been present since the Beta release. We've been working hard into our holidays to make sure our players have the ingame experience they’re meant to have.

Fixes
  • Fixed major bug in Stronghold and Entrenchment causing the “Next Objective” to not reset when the round restarts. This would make the next objective that’s unlocked usually the wrong objective after the round restarts, assuming there was progress made in the previous round.
  • Fixed bots spawning under the map in Bastogne cooperative modes.
  • Fixed bad spawn locations in Bastogne cooperative modes

Thank you to everyone who has posted your Beta feedback on the discussion boards. We want to address the issues presented, but since it's the holidays a lot of our team is spending time with their families. Once the holidays are over we'll be back and you can expect to see the game improve greatly in the month of January.

Happy holidays everyone!
Dec 25, 2016
Day of Infamy - JBlum
Today we are releasing a hotfix to address some major issues with cooperative that have been present since the Beta release. We've been working hard into our holidays to make sure our players have the ingame experience they’re meant to have.

Fixes
  • Fixed major bug in Stronghold and Entrenchment causing the “Next Objective” to not reset when the round restarts. This would make the next objective that’s unlocked usually the wrong objective after the round restarts, assuming there was progress made in the previous round.
  • Fixed bots spawning under the map in Bastogne cooperative modes.
  • Fixed bad spawn locations in Bastogne cooperative modes

Thank you to everyone who has posted your Beta feedback on the discussion boards. We want to address the issues presented, but since it's the holidays a lot of our team is spending time with their families. Once the holidays are over we'll be back and you can expect to see the game improve greatly in the month of January.

Happy holidays everyone!
Dec 24, 2016
Day of Infamy - Argyll


We have released another hotfix with the changes outlined below. There remain some outstanding issues that we are aware of, however we are busy taking some time with family and friends for the holidays following a very busy crunch period. We hope you understand that we will get to fixing many of the other bugs as soon as possible.

Bug Fixes
  • Fixed a client crash when entering the outfit selection menu.
  • Fixed issue with bolt-action rifle stripper clips.
  • Fixed issue where Grease Gun and Sten stocks would be missing when a sling is attached.
  • Fixed issue with number of rounds ejected on half-empty reloads.

Map Changes
  • Bastogne: Add additional Entrenchment objective.
  • Reichswald: Fixed capture zone.

Other
  • If gloved hand view models are not defined for a class they will fall-back to normal hand models. This will fix maps set to cold weather that also feature Commonwealth Forces.
Dec 24, 2016
Day of Infamy - Spearin


We have released another hotfix with the changes outlined below. There remain some outstanding issues that we are aware of, however we are busy taking some time with family and friends for the holidays following a very busy crunch period. We hope you understand that we will get to fixing many of the other bugs as soon as possible.

Bug Fixes
  • Fixed a client crash when entering the outfit selection menu.
  • Fixed issue with bolt-action rifle stripper clips.
  • Fixed issue where Grease Gun and Sten stocks would be missing when a sling is attached.
  • Fixed issue with number of rounds ejected on half-empty reloads.

Map Changes
  • Bastogne: Add additional Entrenchment objective.
  • Reichswald: Fixed capture zone.

Other
  • If gloved hand view models are not defined for a class they will fall-back to normal hand models. This will fix maps set to cold weather that also feature Commonwealth Forces.
Day of Infamy - Argyll


First, we wish our community a happy and safe holiday season!

https://www.youtube.com/watch?v=Q6vQ2Tnns_w
Today we are releasing a hotfix to address a few issues from yesterday's Beta launch update. The changelist is:
Balance Changes
  • Increased Stuka bomb penetration distance from 300 to 500
  • Modified strafing aim logic, it now starts closer to your cursor instead of the cursor acting as the center point of the strafe.
Bug Fixes
  • Fixed a crash on the class menu.
  • Fixed attachments not rendering on weapons when hovering over classes in kit menu.
  • Fixed some issues with Stronghold gamerules logic.
  • Fixed Entrenchment points unlocking improperly.
  • Fixed aircraft spawning during pre-round in Raid.
  • Fixed some animation issues relating to the Springfield grenade launcher.
  • Fixed some animation issues relating to the Kar-98k, Springfield & Enfield rifles.
  • Fixed supply drops disappearing shortly after drop on Reichswald and Bastogne.
  • Fixed incoming enemy bomber VO playing the friendly bomber lines.
Updated Content
  • FG42: Updated viewmodel textures.
Map Changes
  • Bastogne
    • Fixed a glitch in the town where players could get behind a wall.
    • Fixed spawn & objective positions.
    • Fixed a nodraw face in the town near objective B.
    • Fixed missing localizations for some objectives.
    • Extended 3d skybox to improve air support.
    • Added missing soundscape proxies for co-op modes.
  • Sicily
    • Fixed an area portal window issue.
  • Reichswald
    • Fixed a number of colliding props.
    • Adjusted fade distances on crates in the bunker.
Other
  • Disabled displacement light super sampling in VRAD any maps compiled again after this fix will no longer see black areas on displacement surfaces.
  • Disabled join faction button if the team you are attempting to join is full.
  • Added Saint Lo to Liberation & Offensive only playlists.
Day of Infamy - Spearin


First, we wish our community a happy and safe holiday season!

https://www.youtube.com/watch?v=Q6vQ2Tnns_w
Today we are releasing a hotfix to address a few issues from yesterday's Beta launch update. The changelist is:
Balance Changes
  • Increased Stuka bomb penetration distance from 300 to 500
  • Modified strafing aim logic, it now starts closer to your cursor instead of the cursor acting as the center point of the strafe.
Bug Fixes
  • Fixed a crash on the class menu.
  • Fixed attachments not rendering on weapons when hovering over classes in kit menu.
  • Fixed some issues with Stronghold gamerules logic.
  • Fixed Entrenchment points unlocking improperly.
  • Fixed aircraft spawning during pre-round in Raid.
  • Fixed some animation issues relating to the Springfield grenade launcher.
  • Fixed some animation issues relating to the Kar-98k, Springfield & Enfield rifles.
  • Fixed supply drops disappearing shortly after drop on Reichswald and Bastogne.
  • Fixed incoming enemy bomber VO playing the friendly bomber lines.
Updated Content
  • FG42: Updated viewmodel textures.
Map Changes
  • Bastogne
    • Fixed a glitch in the town where players could get behind a wall.
    • Fixed spawn & objective positions.
    • Fixed a nodraw face in the town near objective B.
    • Fixed missing localizations for some objectives.
    • Extended 3d skybox to improve air support.
    • Added missing soundscape proxies for co-op modes.
  • Sicily
    • Fixed an area portal window issue.
  • Reichswald
    • Fixed a number of colliding props.
    • Adjusted fade distances on crates in the bunker.
Other
  • Disabled displacement light super sampling in VRAD any maps compiled again after this fix will no longer see black areas on displacement surfaces.
  • Disabled join faction button if the team you are attempting to join is full.
  • Added Saint Lo to Liberation & Offensive only playlists.
...