Rock, Paper, Shotgun - (Phill Cameron)

Wargame: European Escalation snuck up on me like a Delta Squad stealthing around the side of the map in a pair of Chinooks. The dull, heavy register of the rotors sounded a rhythmic beat that went utterly unnoticed by the net of Luchs Recon Vehicles that I’d spread like an ill-repaired net across my game-spotting flanks. Which is to say that I didn’t hear about it until a good month after it was released, both because my friends who play strategy games are useless, and no one> seemed to have covered it. But once it landed that surgical strike on my wide-open brain, it was difficult to understand why> there weren’t people on nearby hilltops, shouting about how great it was. It looks beautiful, has unique, interesting battle mechanics, and a meta-game of deck building that makes each encounter different, thanks to the units that people bring to the game.

It’s time to talk about those encounters, and you shake you by the lapels. This is why Wargame is worthy of your attention. (more…)

Product Update - Valve

- Fixing save of keys remapping.
- Fixing a crash in custom flares interface.
- Fixing a crash in the friends invitation interface.
- Improving vehicles pathfind among buildings
- Improving pathfind on some maps.
- Fixing a bug causing some call-in helos to stop on a map’s edge when entering it (occurred only when a savegame was reloaded)
- Fixing a bug causing ATGM to disappear in flight.
- Fixing a bug causing low stability ATGM to pass above a target when they should hit.
- Fixing a crash/infinite loading when host quits a lobby with more than 2 players in it
- Updating localization files.
Rock, Paper, Shotgun - (Jim Rossignol)

The RPS community, yesterday.Yes, they’re all at it. There’s a whole bunch of them playing Tribes Ascend, and they even have their own server. The same is true of the Arma corps, who get up to regular shenanigans, which now even includes shooting zombies. Then there’s the surprisingly popular Mass Effect 3 shootery, which is taking place over here. If you prefer things a little more persistent then the Eve and Perpetuum corps are both recruiting, while the unstoppable Blood Bowl league persists in quite a different way. Long may it continue. Finally, it’s worth pointing a wizened finger at the Wargame: European Escalation gang, because that game is certainly worthy of your attention. There’s plenty more, of course, over here

Rock, Paper, Shotgun - (Jim Rossignol)

We mentioned earlier in the week how impressed we are with Wargame: European Escalation, and it is about to get better – for free! This weekend’s DLC, which already has a Steam page here, adds new skirmish AI which allows up to seven players to take on an AI-driven opponent – meaning you can play out the kind of epic co-op that made the Men Of War games so special. Then there are seven fresh multiplayer maps, of which two are “asymmetric battlefields for Attack/Defense games”. Finally there are some new tools to enhance team coordination on the battle map. And that overhaul will cost you nothing. (The game is on sale, too.) Splendid.

Announcement - Valve
This weekend only, save 40% on Wargame: European Escalation!

Plus, the new Wargame: European Escalation - "New Battlefields" DLC is Now Available! This FREE DLC includes new AI, 7 new multiplayer maps, and a new Flare system to coordinate your battles.

2 sides, 8 nations, and one battlefield: Europe!

Wargame: European Escalation is an intense and spectacular Real Time Strategy game, where realism and strategy are brought to the front lines. With a phenomenal range of vehicles and units (over 350 different models), build your army and enter a huge military campaign across Europe of the 80's, as the Cold War is about to become World War 3.

Offer ends Monday at 10am Pacific Time.

Rock, Paper, Shotgun - (RPS)

There’s a game we’ve not said much about in the past few months. And, well, that’s a shame, because it’s a great game, albeit with a forgettable name: Wargame: European Escalation. It’s the Cold War sequel to the RPS-beloved RUSE, and Wargame is – perhaps surprisingly – one of the strongest contenders for RTS of the year. And so it was with some urgency that we sent RPS chum Joe Robinson to investigate its workings, and to talk to its creators, Eugen Systems.>


Product Update - Valve
- AMX32 is now equipped with [Normal] stabilizer.
- Leopard 2A4 is now equipped with [Exceptional] Stabilizer and Accuracy of Main gun set to "10".
- Apache now cost 165 (down from 175).
- Hellfire missile has now "AP POWER" set to "13" (up from 12).
- Number of deployable VTS1 is now set to 12 (down from 20).
- VTS-1 Main gun reloading time is increased by X seconds (simulation of the time required for the gun to be lowered into the axis of the autoloader).

- Change MCLOS to SACLOS for Fleyta missiles.
- Fixed the Ataka missiles payload of the Havoc (16 instead 8).
- Havoc missiles change from 9M120M to 9M120 (slight loss of range).
- Reload time decreased by 20s for the RM-70 to properly simulate the fast reload barrel system.
- MLRS SMERCH & Buratino reloading time is increased by 30s.
- Number of deployable BMP-685 is now set to 12 (down from 16).
- Number of deployable BTR-70 Zhalo is now set to 8 (down from 12).
- Number of deployable Strzelcy Konni is now set to 24 (down from 40).
- Number of deployable Motorstrelci is now set to 24 (down from 40).
Product Update - Valve
Updates to Wargame: European Escalation have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Performance fix : Stuttering when zomming to or rotating (especially near villages) is fixed or greatly reduced.
Enabling : NVidia Stereo vision : cursors and water reflections are correct and enabled.
Glitch : The dard SSAO trails behind tanks are alleviated.
Product Update - Valve
Updates to Wargame: European Escalation have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

- Readjustment of certain realistic payloads ammunition for armored cars (20-30mm).
- The minimum range for at least 1 AP damage is reduced: small AP will now have to approach much closer to inflict damage.
- Fixed issue likely to hit is too high, affecting units level 3 and 4.

- Availability of Chasseur FAMAS decreases from 32 to 20.
- Availability of the Legion FAMAS decreases from 16 to 12.
- Availability of 2e FAMAS REP decreases from 12 to 8.
- The accuracy of Canon XM-150 of the MBT-70 decreases from 9 to 7.
- Cost of KPZ 70 has decreased by 5 deployment points.
- The speed of the UH-1M gunship increases from 175 km/h to 300 km/h. (error that does not take into account the new engines, such as UH-1D).
- Increased the M150 RoF to put on an equal footing with other vehicles to load external ATGM.
- Cost of UH-1C Heavy Hog has decreased by 5 deployment points.
- Cost of UH-1M Gunship has decreased by 5 deployment points.
- M551 Sheridan Speed increases by 5 km/h.
- M551A1 Sheridan Speed increases by 5 km/h.
- Improved optical M551 Sheridan to Normal.
- Improved optical M551A1 Sheridan to Normal.

- Decreased range of recoilless Tarasnice (OT-62 OT & TOPS-2A-65 Vydra) to 1000.
- Cost of T-62M-1 has increased by 5 deployment points.
- Cost of T-62M-V has increased by 10 deployment points.
- Cost of Spadochroniarze has increased by 5 deployment points.
- Availability of Vysadkaru decreases from 20 to 8.
- Increased the RoF UAZ-469 Konkurs to put on an equal footing with other vehicles to load external ATGM.

NOTICE : If you did the XP SP3 compatibility workaround under windows 7/Vista, it's worth trying to undo that, because we fixed issues concerning this. This will allow you to run DX11 again.
DX11 provides higher performance on modern GPUS, plus AntiAliasing compatible SSAO and motion blur.

Fix : DX11 crash running with Fraps, TeamSpeak, or other overlays.
Fix : Mouse disappearing or clamped to a small region with Windows Vista/7 and font/icon magnification
Fix : DX11 crash in some cases.
Glitch Fix : Low brightness with graphics settings on Very Low.
Glitch Fix : VSync on as default setting.
Glitch Fix : Units are not blurred when you use the track cam.
Glitch Fix : On some graphics cards, when running DX9, trees and grass were a bit clipped on the top/sides.
Glitch Fix : Less flickering when max video memory has been reached.
Improvement : Improved tree/grass rendering performance.
Improvement : Large performance increase on nvidia graphics cards (up to +60% FPS) when you used Autodetect settings. As a rule, avoid manually setting the Instancing Mode to Hardware Instancing on nvidia cards.
Improvement : Tweaks on the graphics settings autodetection.
Improvement : The ground quality setting now adjusts the distance at which the trees pop. No need to hack the Option.ini anymore.
Improvement : The units are nicer when you run on low/very low graphics settings.
Improvement : The game generally uses a bit less video memory - so it will tolerate better graphics settings on powerful but low memory GPUs.
Improvement : The outgame GUI FPS is largely increased on old GPUs.
Improvement : The objects and textures appear faster on dual core systems.
Compatibility : If for some reason, the game fails to boot on DX11 under vista/7, it will show a dialog box allowing you to run in default settings mode with DX9 (DX11 can be enabled again through the options menu).
Compatiblity : Better crossfire support with DX9 under Vista/7.
Compatiblity : Disappearing trees fixed on NVidia 7xxx series.
Compatiblity : Shadows fixed on NVidia 7xxx series.
Geek Stuff : you can disable the Camera Flare in the Option.ini if you really want to. (RenderLensFlare = false)
Product Update - Valve
Updates to Wargame: European Escalation have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

- Fixes crash issues
- Prevents multiplayer cheating
- Fixes incorrect texture in some explosions
- Fixes translation issues