Patch 5.5 has now cleared Open Beta and been promoted to Live!
Thank you to everyone who participated in this long Open Beta and we are thrilled to bring these desync improvements and balance changes to the full community! As always, your feedback has been valuable and your assistance playing multiplayer games has ensured that our desync rates have improved.
The new discussion thread can be found here and we look forward to hearing from you and collecting your feedback!
The following items have been addressed in this 5.5 Live update:
Stability and Performance Improvements:
Performance optimizations should increase frame rates up to 15%
Researching spies during treaty should no longer causes a desync
Extremely long games should no longer desync due to high turn counts
Quitting via ALT+F4 should no longer cause a desync
Resigning but staying in game no longer desyncs after remaining players save/load
The desync message should no longer appear over the post game screen
Community Focused Bug Fixes:
Hosts are able to set a password for their lobby
Audio for notifications should no longer overlap and cause a loud noise
Audio for garrisoning / un-garrisoning should no longer overlap
Lobby civ pools should now be consistent for each host player
Lobby civ pools should now display the conquerors civilizations correctly
Lobby maps should now display random special and real world at the top of the list
Lobby maps no longer displays random special twice in the list
Lobby maps now select DLC3 Random Real World maps correctly when appropriate
The password checkbox should now remain when changing datasets
Navigating through aoe.net should now correctly prompt the password popup (when needed)
Balance Improvements:
Magyars no longer need to build a blacksmith to receive free blacksmith upgrades
Magyars now receive Siege Engineers
Magyar Scout Cavalry, Light Cavalry and Hussar cost -15% (up from -10%)
Magyars Recurve Bow now adds +1 attack and +1 range (up from +1 range)
Indians no longer have the Arbalest upgrade
Malay Karambit Warrior have +1 attack
Fire ships have -1 pierce armor
Fast Fire ships have -1 pierce armor
Viking warship discount changed to -15%, -15%, -20% (up from -10%, -15%, -20%)
Italians fishing ships now cost -15 wood (down from -25 wood)
Patch 5.5 has now cleared Open Beta and been promoted to Live!
Thank you to everyone who participated in this long Open Beta and we are thrilled to bring these desync improvements and balance changes to the full community! As always, your feedback has been valuable and your assistance playing multiplayer games has ensured that our desync rates have improved.
The new discussion thread can be found here and we look forward to hearing from you and collecting your feedback!
The following items have been addressed in this 5.5 Live update:
Stability and Performance Improvements:
Performance optimizations should increase frame rates up to 15%
Researching spies during treaty should no longer causes a desync
Extremely long games should no longer desync due to high turn counts
Quitting via ALT+F4 should no longer cause a desync
Resigning but staying in game no longer desyncs after remaining players save/load
The desync message should no longer appear over the post game screen
Community Focused Bug Fixes:
Hosts are able to set a password for their lobby
Audio for notifications should no longer overlap and cause a loud noise
Audio for garrisoning / un-garrisoning should no longer overlap
Lobby civ pools should now be consistent for each host player
Lobby civ pools should now display the conquerors civilizations correctly
Lobby maps should now display random special and real world at the top of the list
Lobby maps no longer displays random special twice in the list
Lobby maps now select DLC3 Random Real World maps correctly when appropriate
The password checkbox should now remain when changing datasets
Navigating through aoe.net should now correctly prompt the password popup (when needed)
Balance Improvements:
Magyars no longer need to build a blacksmith to receive free blacksmith upgrades
Magyars now receive Siege Engineers
Magyar Scout Cavalry, Light Cavalry and Hussar cost -15% (up from -10%)
Magyars Recurve Bow now adds +1 attack and +1 range (up from +1 range)
Indians no longer have the Arbalest upgrade
Malay Karambit Warrior have +1 attack
Fire ships have -1 pierce armor
Fast Fire ships have -1 pierce armor
Viking warship discount changed to -15%, -15%, -20% (up from -10%, -15%, -20%)
Italians fishing ships now cost -15 wood (down from -25 wood)
Patch 5.5 is ready for Open Beta! Thank you for your ongoing support and participation as it is fundamental in ensuring that builds are stable and ready for Live release.
In this Open Beta we have implemented password protected lobbies, improved performance and addressed some additional community issues. We are looking forward to hearing from you and we will continue to monitor the forums for your feedback. Here is the new Open Beta discussion thread.
Below are the issues that have been addressed in this 5.5 Open Beta:
Stability and Performance Improvements:
Performance optimizations should increase frame rates up to 15%
Researching spies during treaty should no longer causes a desync
Community Focused Bug Fixes:
Hosts are able to set a password for their lobby
Audio for notifications should no longer overlap and cause a loud noise
Audio for garrisoning / un-garrisoning should no longer overlap
Lobby civ pools should now be consistent for each host player
Lobby civ pools should now display the conquerors civilizations correctly
Lobby maps should now display random special and real world at the top of the list
Lobby maps no longer displays random special twice in the list
Lobby maps now selects DLC3 Random Real World maps correctly when appropriate
Patch 5.5 is ready for Open Beta! Thank you for your ongoing support and participation as it is fundamental in ensuring that builds are stable and ready for Live release.
In this Open Beta we have implemented password protected lobbies, improved performance and addressed some additional community issues. We are looking forward to hearing from you and we will continue to monitor the forums for your feedback. Here is the new Open Beta discussion thread.
Below are the issues that have been addressed in this 5.5 Open Beta:
Stability and Performance Improvements:
Performance optimizations should increase frame rates up to 15%
Researching spies during treaty should no longer causes a desync
Community Focused Bug Fixes:
Hosts are able to set a password for their lobby
Audio for notifications should no longer overlap and cause a loud noise
Audio for garrisoning / un-garrisoning should no longer overlap
Lobby civ pools should now be consistent for each host player
Lobby civ pools should now display the conquerors civilizations correctly
Lobby maps should now display random special and real world at the top of the list
Lobby maps no longer displays random special twice in the list
Lobby maps now selects DLC3 Random Real World maps correctly when appropriate
Patch 5.4 has now moved from Open Beta to Live! We are very excited to bring these changes to the full community and thank you to everyone who participated in the Open Beta. Your feedback and assistance has been essential to ensuring our desync rates have improved and we really appreciate your patience as we continue to work together. The new discussion thread can be found here and we look forward to hearing what you think and collecting your feedback!
Keep your eyes peeled for news of the 5.5 Open Beta, which we’ll announce soon!
The following items have been addressed in this 5.4 Live update:
Stability Fixes:
Loading into game should no longer desync if a player has not received the correct update to their World Time setting.
Gameplay should no longer desync if a player has missed the update to their World Time setting. If a player has missed the update we now provide additional time for the player to receive that update.
Encountering a DX9 memory crash should now bring up a popup and allow the player to proceed rather than crashing to the desktop.
Community Focused Bug Fixes:
Lock teams should function correctly for custom campaigns.
Allied positions are no longer unintentionally revealed for custom campaigns.
Population limit is now respected in scenarios.
AI colours should now appear correctly in custom scenarios.
Colour settings in multiplayer should now appear correctly in custom scenarios.
Berber Camels should now function correctly after loading into a saved game.
Berber Camels should now regenerate correctly in a recorded game.
Viewing the Tech Tree in Spanish should now be formatted correctly.
Patch 5.4 has now moved from Open Beta to Live! We are very excited to bring these changes to the full community and thank you to everyone who participated in the Open Beta. Your feedback and assistance has been essential to ensuring our desync rates have improved and we really appreciate your patience as we continue to work together. The new discussion thread can be found here and we look forward to hearing what you think and collecting your feedback!
Keep your eyes peeled for news of the 5.5 Open Beta, which we’ll announce soon!
The following items have been addressed in this 5.4 Live update:
Stability Fixes:
Loading into game should no longer desync if a player has not received the correct update to their World Time setting.
Gameplay should no longer desync if a player has missed the update to their World Time setting. If a player has missed the update we now provide additional time for the player to receive that update.
Encountering a DX9 memory crash should now bring up a popup and allow the player to proceed rather than crashing to the desktop.
Community Focused Bug Fixes:
Lock teams should function correctly for custom campaigns.
Allied positions are no longer unintentionally revealed for custom campaigns.
Population limit is now respected in scenarios.
AI colours should now appear correctly in custom scenarios.
Colour settings in multiplayer should now appear correctly in custom scenarios.
Berber Camels should now function correctly after loading into a saved game.
Berber Camels should now regenerate correctly in a recorded game.
Viewing the Tech Tree in Spanish should now be formatted correctly.
Patch 5.4 is ready for Open Beta! Thank you for your ongoing feedback and support as we strive to improve the quality of this game! In this Open Beta we have addressed two desyncs involving missed updates to the players World Time, improved the user experience for a rare memory crash and fixed a handful of community concerns.
We look forward to hearing your feedback and we will continue to monitor the forums and this discussion thread!
Below are the issues that have been addressed in this 5.4 Open Beta:
Stability Fixes:
Loading into game should no longer desync if a player has not received the correct update to their World Time setting.
Gameplay should no longer desync if a player has missed the update to their World Time setting. If a player has missed the update we now provide additional time for the player to receive that update.
Encountering a memory crash when the window is resetting should now bring up a warning popup rather than crash to the desktop.
Community Focused Bug Fixes:
Lock teams should function correctly for custom campaigns.
Allied positions are no longer unintentionally revealed for custom campaigns.
Population limit is now respected in scenarios.
AI colours should now appear correctly in scenarios.
Colour settings in multiplayer should now appear correctly in scenarios.
Berber Camels should now function correctly after loading into a saved game.
Berber Camels should now regenerate correctly in a recorded game.
Viewing the Tech Tree in Spanish should now be formatted correctly.
Patch 5.4 is ready for Open Beta! Thank you for your ongoing feedback and support as we strive to improve the quality of this game! In this Open Beta we have addressed two desyncs involving missed updates to the players World Time, improved the user experience for a rare memory crash and fixed a handful of community concerns.
We look forward to hearing your feedback and we will continue to monitor the forums and this discussion thread!
Below are the issues that have been addressed in this 5.4 Open Beta:
Stability Fixes:
Loading into game should no longer desync if a player has not received the correct update to their World Time setting.
Gameplay should no longer desync if a player has missed the update to their World Time setting. If a player has missed the update we now provide additional time for the player to receive that update.
Encountering a memory crash when the window is resetting should now bring up a warning popup rather than crash to the desktop.
Community Focused Bug Fixes:
Lock teams should function correctly for custom campaigns.
Allied positions are no longer unintentionally revealed for custom campaigns.
Population limit is now respected in scenarios.
AI colours should now appear correctly in scenarios.
Colour settings in multiplayer should now appear correctly in scenarios.
Berber Camels should now function correctly after loading into a saved game.
Berber Camels should now regenerate correctly in a recorded game.
Viewing the Tech Tree in Spanish should now be formatted correctly.
Patch 5.3 has left open beta, and is now live for all players! Thanks to all who participated in this open beta; we really appreciate your patience, and your input has been essential to ensuring this build is ready for live release! We’ll post a new announcement here when the open beta for Patch 5.4 has begun, so keep your eyes peeled!
As always, we will continue to monitor the forums and we look forward to hearing your feedback in this discussion thread!
Below are the issues that have been addressed in this 5.3 update:
Improved Network Speeds:
Removed the added network delay on game start
Tuned the calculations involving network speed granularity to address the issue players were seeing where the game felt too fast or too slow
Lowered the minimum command delay to allow max performance on faster machines
Improved the throttling system to allow for faster network speeds (where applicable)
In game ping/lag icons have been updated to appear in the correct situations
Yellow ping circles appear for players above 200ms ping
Red ping circles appear for players above 400ms ping (previously 700ms)
Turtle icons appear for each player that cannot maintain 90% of the simulation frame rate (previously only showed for the slowest player)
Community Focused Bug Fixes:
Repeatedly pressing hot keys during loading screens will no longer crash
Using standard AI and the original dataset will no longer randomly crash
Removing a unit from a queue should no longer randomly crash
Spectators opening the tech tree in the game lobby should no longer crash
Repeatedly loading into treaty mode games will no longer crash
Monk tool tip should no longer crash in Russian localization
Saving during a game should no longer cause a desync when watching the replay
Unit selection circles now behave correctly when unloading transport ships
Line of site circles should now correctly follow units (in rare cases they would be misaligned)
Villagers should no longer stop and attack wolves (ordering a move command will now take priority so users can move villagers if desired)
Player units should be less likely to get stuck in forests or teleport through walls
Full Random should no longer select maps that players do not own
Rise of Rajas main menu music should now randomly be selected
Custom campaigns should now unlock in order rather that always being unlocked by default
Custom campaign instruction images should now display correctly
Custom campaign instruction scrollbar should now display correctly and not hide text
Loading a saved campaign file and completing the scenario should now correctly unlock the next scenario
Community Focused AI Improvements:
AI Huns housing bonus should now function correctly with the original dataset
AI pathing around walls and gates is improved to avoid teleporting through them
AI should now attack correctly and no longer freeze during a game
AI improvements when sn-enable-patrol-attack set to 1
Soldiers should no longer get stuck in animation loops
Soldiers should now attack the wonder correctly
Villagers should now respond to weak units attacking
Villagers should now attack towers correctly inside town-size
Campaign Fixes:
Saladin 2 allied trade carts now travel to the correct market
Dracula 4 should now advance correctly after completing the first objective
Dracula 4 no longer gets stuck due to the AI monk during the Poenari cinematic
Sforza 1 should now reward soldiers after completing the Guitano's sidequest
Sforza 3 has a visually changed to clearly show the path to the monastery
Sforza 3 has improved AI resign logic, players no longer need to destroy all enemy assets
Dos Pilas triggers should now behave correctly
Prithviraj 2 should finish correctly even if the purple player is the last to be defeated
Sundjata 4 should now complete the rescue princess objective correctly
Sundjata 5 should now be easier
Yodit 2 AI should now function and attack correctly
Yodit 3 triggers should now function correctly when Dagnajan reaches the mountain pass
Yodit 3 ending dialogue should now appear correctly
Yodit 3 Begemder AI should not be easier to defeat
Yodit 4 should now complete the appropriate quest when conquering all nearby tribes
Yodit 4 Stelae should all provide resources now
Yodit 4 Stelae should correctly change ownership to the AI when their troops are next to it
Yodit 5 petard trigger should no longer fire twice
Le Loi 5 AI should now attack correctly
Bayinnaung 1 cinematics should now appear correctly
Balance Improvements:
Malay cheaper fishing ship cost removed
Malay Battle elephants 25% cheaper (rather than 20%)
Malay age up bonus decreased from 100% to 80%
Elite Rattan Archers +1 bonus attack vs infantry removed
Elite Camel Archers +1 bonus attack vs infantry removed
Elite Karambit warrior pierce armor reduced from 2 to 1
Arquebus speed modifier on bombard cannons and bombard towers removed
Harbors reload time increased from 2.5s to 3s
Harbors HP reduced from 2200 to 2000 (docks are 1800)
Elite Arambai search radius increased by 2 (so they target easier)
Patch 5.3 has left open beta, and is now live for all players! Thanks to all who participated in this open beta; we really appreciate your patience, and your input has been essential to ensuring this build is ready for live release! We’ll post a new announcement here when the open beta for Patch 5.4 has begun, so keep your eyes peeled!
As always, we will continue to monitor the forums and we look forward to hearing your feedback in this discussion thread!
Below are the issues that have been addressed in this 5.3 update:
Improved Network Speeds:
Removed the added network delay on game start
Tuned the calculations involving network speed granularity to address the issue players were seeing where the game felt too fast or too slow
Lowered the minimum command delay to allow max performance on faster machines
Improved the throttling system to allow for faster network speeds (where applicable)
In game ping/lag icons have been updated to appear in the correct situations
Yellow ping circles appear for players above 200ms ping
Red ping circles appear for players above 400ms ping (previously 700ms)
Turtle icons appear for each player that cannot maintain 90% of the simulation frame rate (previously only showed for the slowest player)
Community Focused Bug Fixes:
Repeatedly pressing hot keys during loading screens will no longer crash
Using standard AI and the original dataset will no longer randomly crash
Removing a unit from a queue should no longer randomly crash
Spectators opening the tech tree in the game lobby should no longer crash
Repeatedly loading into treaty mode games will no longer crash
Monk tool tip should no longer crash in Russian localization
Saving during a game should no longer cause a desync when watching the replay
Unit selection circles now behave correctly when unloading transport ships
Line of site circles should now correctly follow units (in rare cases they would be misaligned)
Villagers should no longer stop and attack wolves (ordering a move command will now take priority so users can move villagers if desired)
Player units should be less likely to get stuck in forests or teleport through walls
Full Random should no longer select maps that players do not own
Rise of Rajas main menu music should now randomly be selected
Custom campaigns should now unlock in order rather that always being unlocked by default
Custom campaign instruction images should now display correctly
Custom campaign instruction scrollbar should now display correctly and not hide text
Loading a saved campaign file and completing the scenario should now correctly unlock the next scenario
Community Focused AI Improvements:
AI Huns housing bonus should now function correctly with the original dataset
AI pathing around walls and gates is improved to avoid teleporting through them
AI should now attack correctly and no longer freeze during a game
AI improvements when sn-enable-patrol-attack set to 1
Soldiers should no longer get stuck in animation loops
Soldiers should now attack the wonder correctly
Villagers should now respond to weak units attacking
Villagers should now attack towers correctly inside town-size
Campaign Fixes:
Saladin 2 allied trade carts now travel to the correct market
Dracula 4 should now advance correctly after completing the first objective
Dracula 4 no longer gets stuck due to the AI monk during the Poenari cinematic
Sforza 1 should now reward soldiers after completing the Guitano's sidequest
Sforza 3 has a visually changed to clearly show the path to the monastery
Sforza 3 has improved AI resign logic, players no longer need to destroy all enemy assets
Dos Pilas triggers should now behave correctly
Prithviraj 2 should finish correctly even if the purple player is the last to be defeated
Sundjata 4 should now complete the rescue princess objective correctly
Sundjata 5 should now be easier
Yodit 2 AI should now function and attack correctly
Yodit 3 triggers should now function correctly when Dagnajan reaches the mountain pass
Yodit 3 ending dialogue should now appear correctly
Yodit 3 Begemder AI should not be easier to defeat
Yodit 4 should now complete the appropriate quest when conquering all nearby tribes
Yodit 4 Stelae should all provide resources now
Yodit 4 Stelae should correctly change ownership to the AI when their troops are next to it
Yodit 5 petard trigger should no longer fire twice
Le Loi 5 AI should now attack correctly
Bayinnaung 1 cinematics should now appear correctly
Balance Improvements:
Malay cheaper fishing ship cost removed
Malay Battle elephants 25% cheaper (rather than 20%)
Malay age up bonus decreased from 100% to 80%
Elite Rattan Archers +1 bonus attack vs infantry removed
Elite Camel Archers +1 bonus attack vs infantry removed
Elite Karambit warrior pierce armor reduced from 2 to 1
Arquebus speed modifier on bombard cannons and bombard towers removed
Harbors reload time increased from 2.5s to 3s
Harbors HP reduced from 2200 to 2000 (docks are 1800)
Elite Arambai search radius increased by 2 (so they target easier)