We're thrilled to announce that the experimental phase for the much-awaited game update 1.23 has begun. For those on Steam, dive right in and experience all the enhancements we've made. From major additions like player spawn groups to quality of life improvements in the server browser, this update promises an enriched gameplay experience. Check out the full change notes on our forums, and join us in shaping the future of DayZ.
One of the major additions in this update are player spawn groups. We’ve updated the player spawn system in such a way that it now cycles between pre-defined sets of positions during a server’s runtime. Our primary goal is to keep fresh players closer together and to increase the chances of interactions. Finding good values for this new system may take a bit of time, so please let us know what your experience is like.
Speaking of player spawns, we’re also introducing the ability to adjust player spawn gear through a dedicated mission file. Documentation for both of these features will be coming to the official wiki during the experimental period.
We made a number of tweaks to driving the M3S truck and M1025 off-road, which should help players while driving uphill and during general off-road conditions. In addition to this, we’ve also introduced a push vehicle action, which should help get vehicles unstuck from various light crashes with the environment. We’ve also continued efforts to increase your immersion by adding more custom sounds to actions within the game. You can find a list of them in the change notes. Keep in mind that this is a massive undertaking, but we are slowly getting to them all.
The server browser has received quality of life improvements again, this time with the introduction of the number of players (if any) in the queue, as well as displaying the time on each server (previously missing in the console server browser). We’ve also decided to disable the placing of base building objects in the underground areas, though server owners can re-enable it through the server-side settings.
The long awaited overhaul of the Vybor Air Base (commonly known as NWAF) on Chernarus has arrived, alongside many supporting assets. We hope these changes will improve your experience within the area by making the looting less tedious and interactions more fun overall. Speaking of looting, we made some adjustments to the distribution of higher tier weapons in both Chernarus and Livonia. While you’re (probably) shooting at each other at the updated airfield, please keep an eye out for any character movement desyncs on your targets while shooting between trees, as we’ve been working on some low-level fixes to tackle desyncs during those situations.
We’ve added a lot of cosmetic items (primarily for your player’s head), and the field shovel has made a comeback. There’s also a brand new rifle, which may look familiar to those of you who used to play the old Arma 2 mod. Finally, you may want to look up this time around, as things should feel very different!
As usual, please report any issues you may encounter to our feedback tracker. Thank you!
Update 1.22 is here! While it may be light on the content side, the update offers a bunch of interesting fixes, changes, and additions. As usual, you can find the full list on our official forums
The biggest highlight of this update is the addition of new low tier bags, as well as a major rebalance pass of existing backpacks. We’ve always felt that the early game was lacking in variety, and we’ve tried to fill that gap with this update. Additionally, bigger backpacks are now more rare than before.
Melee combat received a number of balancing changes. This includes a reworking of how bleeding is applied (i.e. respecting the values of individual clothes you wear), and a rebalancing of damage and protection values. Basically, we tried to establish a greater difference between what is considered a tool and a weapon. You can read more about these changes in our experimental blog post.
We also made several improvements to the server browser. The most obvious one is that the game and PC launcher now display the absolute number of players on a server. The PC launcher server browser also received several quality of life improvements to the direct connect window, as well as to tab switching, which now makes searching in different tabs a lot faster. Speaking of connecting to servers: have you ever had a problem with waiting in the queue, only to find that your mod files are outdated or corrupted? Well, that won’t happen anymore with update 1.22 because we’ve implemented changes to the login procedure. Now it processes the data integrity check right at the beginning.
Last, but certainly not least, we are also hard at work on our upcoming Halloween event. We can’t tell you how excited we are to present all our spooky goodies to you later in October! Until then, we wish you many great adventures in the world of DayZ.
📢Greetings, Survivors! We’re excited to announce that game update 1.22 is now available on experimental branches on Steam! We’ve got a lot of new bugs bags and backpacks – coming in this update. We won’t dive deep into what they are or how they look, but let’s just say that our focus was on increasing the variety in lower tiers. That’s because we felt there weren’t enough options, and it was fairly easy to obtain a high-capacity backpack early on in the game.
Next on the menu is a major balancing pass on melee combat. We introduced the mace and sword in update 1.21 and observed that it was fairly difficult to balance how these weapons behaved against each other. As a result, we did some balancing on both the attacking and defending side of things, and tried to do a better job distinguishing between tools and weapons in their stats (i.e. a tool is not necessarily made for combat, unlike an actual weapon). Additionally, clothing items with meaningful protection should actually provide much better protection now to those who wear them. The chances of bleeding were reworked as well, and we also fixed the issue regarding infected bleed attacks ignoring protection. This should greatly improve your odds of surviving a fight with the infected, particularly when wearing an item like chainmail. Furthermore, we removed the ability to stun opponents with certain light items.
Players on Steam will be happy to hear that the launcher server browser has received a number of improvements, such as:
All tabs are now automatically refreshed at the start of the launcher and queries are not restarted whenever a tab is switched. A direct connect window now allows you to connect to a modded server and offers the option to add the server to your favorites. The player count is no longer obfuscated and the actual number of players on a server is displayed instead.
The change in displaying the player count is also reflected in the in-game server browsers, which means console players will also be able to benefit from this improvement.
We made a lot of changes “under the hood” and would love to know if you have any issues with the following during your experimental testing:
Joining a modded server with the queue in place. We changed the data verification process so that players with incorrect data get kicked out the moment they enter the queue, instead of getting kicked out after going through the queue.
The hit registration. We made some improvements and would like to know if you experience any issues hitting targets in the mid to long ranges.
The mouse cursor while in the window / full screen. We’re trying to resolve some issues with the mouse cursor being stuck during certain conditions.
The AI navigating the environment, and doors in particular. We fixed a lot of bugs on the navmesh side of things.
Player collisions with the bodies of bigger dead animals to prevent players from hiding inside them.
As usual, please report any issues you may encounter to our feedback tracker. Thank you!
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The post-soviet country of Chernarus is struck by an unknown virus, turning the majority population into frenzied infected. Fighting over resources has bred a hostile mentality among survivors, driving what’s left of humanity to collapse. You are one of the few immune to the virus - how far will you go to survive?
Livonia is a DLC map for DayZ, allowing players to experience the hardcore survival hit in a whole new environment ranging from dangerous plains to bear infested forests. Up to 60 players on a server will be tasked with a single goal: survive this new unfamiliar land for as long as possible, by any means necessary.
Latest update information: Our latest update, 1.21, introduces the notorious Crossbow, along with a range of medieval-themed assets. Prepare to wield ancient weaponry and immerse yourself in the thrilling medieval atmosphere!
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Enter the post-soviet country of Chernarus, ravaged by an enigmatic virus that has transformed the majority of its population into frenzied infected beings. The struggle for resources has bred a hostile mentality among survivors, pushing humanity to the brink of collapse. As one of the few immune individuals, how far are you willing to go in order to endure?
Livonia, a DLC map for DayZ, introduces players to a brand new environment within the hardcore survival experience. Traverse treacherous plains and navigate forests infested with bears. With up to 60 players per server, your sole objective is to survive in this unfamiliar land for as long as possible, resorting to any means necessary.
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But that's not all! DayZ is still supported with regular updates to enhance your gaming experience. Our latest update, 1.21, introduces the notorious Crossbow, along with a range of medieval-themed assets. Prepare to wield ancient weaponry and immerse yourself in the thrilling medieval atmosphere!
DayZ update 1.21 has just been released on all platforms! We’ve got something unique for you this time around because we’re traveling back to medieval times! What does that mean exactly? Let’s dive right in and find out.
We’re introducing the crossbow in this update, which happens to be DayZ’s first ever spring-powered weapon. The crossbow is a ranged weapon that can shoot deadly bolts and fit a variety of sights and scopes. The bolts are recoverable, though they will suffer a loss in durability every time they hit their target. In case you can’t find your bolt after you’ve shot it, you can always create improvised ones to replenish your supply.
While the crossbow may not be strictly medieval, we’ve scattered an assortment of replicated items and clothing throughout the world that are medieval in theme. We don’t want to spoil the fun by going into specifics, but let’s just say there’s enough variety to equip a survivor knight who’s ready to lay siege on a castle base.
In other update news, fans and winners of last year’s Lights Out event will be happy to learn that the winning flags have made it into the game and can now be found in Livonia.
Server owners will surely be busy after this update because proper support for spawning bushes, trees, and rocks has been introduced.
As we announced at the end of April, we’ve decided to wipe characters and server persistence files in order to freshen up the experience and facilitate central economy adjustments on the official servers. The wipe is not mandatory for community servers.
If you’d like to learn more about update 1.21, you can find a list of all the changes on our official forums Here
We hope you enjoy this latest update and wish you many great adventures!
📢Dear Survivors, We are deploying a special mission for this Experimental update. You will spawn inland up north with sufficient gear and armed with crossbows. (Bolts included) Read more about this Below.
PC servers will go down at 13:00 CEST The downtime is approx. one hour. Patch notes: https://t.co/X2yIvMXNYX
We're embarking on a special mission to gather valuable feedback and insights on our Experimental servers, and we need your help to make it happen. We're aiming for high-populated servers to ensure best analytics and feedback. Your feedback will play a crucial role in refining and improving the gaming experience for 1.21 Gather your fellow gamers, invite your friends, and spread the word. The more players we have, the richer the feedback we can gather. To ensure that your feedback reaches us directly and efficiently, we kindly request that you submit it to the DayZ Feedback Tracker. This platform allows us to collect and analyze all your valuable input in an organized and effective manner. https://feedback.bistudio.com/project/view/2/
There are 30 different spawnpoints around the north of chernarus. The spawnpoints are always located in outskirts of villages, cities or other touristic locations (often with maps).
The survivor loadout has been adjusted. Your current character will not be affected. Only fresh characters will spawn with hunter equipment up north.
We are happy to announce the start of the experimental period for game update 1.21! We’ve got a really interesting theme for this update. This time around we’re getting medieval and traveling back to the Middle Ages!
One of the new additions we’re introducing is the crossbow – DayZ’s first ever spring-powered weapon. It can load a variety of bolts and be fitted with a number of sights and scopes. Legacy players may recall this model originally having a quiver, a characteristic we decided to scrap in order to focus on the behavior of bolts. Our aim is to make the projectiles recoverable, as well as animate them with every entity you hit. The ballistic properties of projectiles, along with their recoverability, are the most complex parts of the crossbow, and we are interested to see how they behave on public servers.
While the crossbow itself may not be strictly medieval, we have incorporated medieval themed replicas of various items and clothing throughout the world. Don’t worry though – we’ll let you find them on your own instead of spoiling the fun for you here.
Experimental update 1.21 also comes with rebalanced quick slots, so now you won’t have to open your inventory as often. Fall damage has been rebalanced as well and should be much more readable. Continuing with the theme of readability, you now have the option to adjust the brightness of the in-game UI. Furthermore, we adjusted the lighting of the inventory camera. These two improvements should make your inventory much more pleasant to look at. We also made a few fixes regarding thrown items falling through the ground, and we’re curious to learn how often you stumble upon this issue after this update.
One more thing we’re introducing is the ability to spawn bushes, trees, and rocks through the server-side object spawner (and script). Last, but certainly not least, we are in the final stages of testing our Linux server distribution. We encourage anyone on Steam who wants to play experimental update 1.21 to try and do so on the Linux server, as we are monitoring it closely for any issues. If you’re interested in running your own Linux server, you can already do so on the experimental branch.
A full list of changes can be found on our official forums. We hope to see you in the public playtests and look forward to hearing your feedback!
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You can now get DayZand Livonia for 40% and 30% off from March 16th to March 23rd, so come visit Chernarus and Livonia today! It's pretty nice this time of year.
DayZ base game - 40% off
The post-soviet country of Chernarus is struck by an unknown virus, turning the majority population into frenzied infected. Fighting over resources has bred a hostile mentality among survivors, driving what’s left of humanity to collapse. You are one of the few immune to the virus - how far will you go to survive?
Livonia is a DLC map for DayZ, allowing players to experience the hardcore survival hit in a whole new environment ranging from dangerous plains to bear infested forests. Up to 60 players on a server will be tasked with a single goal: survive this new unfamiliar land for as long as possible, by any means necessary.
We have released our first update of 2023 today! Say hello to update 1.20!
We’ve already started gearing up for a full year of DayZ support and felt it would be wise to spend a bit of time tackling various issues and addressing all the feedback we received during our very busy developmental phase last year.
You might find update 1.20 lacking in the content department, but it certainly makes up for that with a wide variety of fixes and changes. There are far too many to mention them all here, but some of our favorites include more vehicle fixes, a resolved ADS bug, connectivity indicators, and improvements to the third-person camera. If you’d like to learn more about everything update 1.20 brings to the table, head on over to our official forums and check out the change notes Here.
New assets
Mime Masks
Carnival Masks
Livonia POI This new point of Interest was in connection to a community competition. The winner's art would be displayed in the game and forever be part of DayZ Livonia
While we’re very happy to kick off the year with update 1.20, we’d also like to discuss what’s in store for the rest of 2023. As we teased in a recent live stream, this year is going to be a little bit different. One thing we’d like to clarify is that we will definitely be supporting the game throughout 2023. The content of future updates, however, will be a lot more dynamic in nature, and won’t always deliver the usual template of “gun, feature, bug fix”. The reason for this is because we plan on expanding our focus regarding the possibilities of the DayZ game, brand, and team itself. We can’t offer too many details at the moment, but the following are a few of the areas we’ve begun to look into as possible additions to future updates.
Character cosmetics will play a huge role in every update this year. We’d like to grow what is already a massive collection by increasing the variety of loot to be found and offering even more amazing clothes to wear. Don’t expect us to follow other popular games with an abundant amount of pink skins. Think backpacks and survival themes and outfits that exemplify the DayZ brand.
Another element we intend to update later this year is the iconic northwest airfield (NWAF) on Chernarus. Our primary focus will be to simplify the airfield’s layout and make the runway and taxiways more authentic. Obviously a change to this location is a substantial project and will require synchronization with a total server wipe.
We also plan on focusing more on infected AI this year. We’d like to change the way they move through the environment, as well as how you battle them. There are a number of factors regarding this subject that require further investigation, so we can’t share much more info with you at present. But suffice it to say that the changes we’re considering have great potential to change the PvE aspect of the game for the better.
Following last year’s addition of Steam achievements in update 1.18, we’ve spent some time thinking about how we can expand the selection of available trophies/achievements. We’ve got a few ideas up our sleeves and will be offering additional challenges later this year for all you completists out there.
This year will be less about firearms as we feel there is generally a good variety present and we would rather invest our resources into other features. We would also like to give more attention to some quality of life changes, similar to what we did in the 1.20 update. Furthermore, we will continue the trend of offering more tools to server owners, with our primary focus oriented towards console communities and the ability to manage their server.
That’s pretty much it for now. We’re really looking forward to another year of great adventures and hope you’ll continue to enjoy them with us!