Survivors, We come to the end of a very exciting year for us on DayZ and to support the end of 2021 we are included in the Steam Winter sales with our biggest discount of the year. DayZ Steam Winter Sale is here! Not long after update 1.15 you can get DayZ for up to 50% off and DLC (Livonia up to 25% off)
Live Event: We are currently live with our Christmas Themed Event. Santa sleigh is around with gifts that can be opened for bonus loot. Careful if Santa catches you ːsteammockingː
DayZ year in review: This year, we released five game updates in order to provide you with new content and keep the game interesting. Despite the ongoing COVID-19 pandemic and us switching up office spaces, we managed to release those updates on schedule.
DayZ's 3rd year of live ops support and 8th year of development overall was focused on supporting our creators. We revised our systems for post-processing and particles, and the newly implemented contaminated areas are fully configurable, even without installing community mods.
We love our PC modding community, but we care about the entire community regardless of what platform they’re on, including consoles which can’t benefit from modding. That’s why we nurtured the ability of console users to modify gameplay experiences through server settings, thereby enabling them to easily adjust to settings that we saw appearing frequently on PC mods. This applies, among others, to tweaking building restrictions, altering stamina consumption, the spawning of structures and loot, and adjusting contaminated areas. We already saw plenty of creativity emerge from the communities, and we’re excited to see what they’ll do with these new tools.
6 new/returned weapons Introduced contaminated areas Wound infections Increased support for modifying console community servers Continued modding support Read more about the year in review Here to learn more about what we got up to and snippet of future focus.
Chernarus (DayZ Standalone) - Up to 50% off The post-soviet country of Chernarus is struck by an unknown virus, turning the majority population into frenzied infected. Fighting over resources has bred a hostile mentality among survivors, driving what’s left of humanity to collapse. You are one of the few immune to the virus - how far will you go to survive?
Livonia (DayZ DLC) - Up to 25% off Livonia is a DLC map for DayZ, allowing players to experience the hardcore survival hit in a whole new environment. Up to 60 players on a server will be tasked with a single goal: survive this new unfamiliar land for as long as possible, by any means necessary.
2021 has been an exhilarating ride for all of us. We started off strong in January by hitting our peak player count on Steam. For this, we’d like to offer our deepest gratitude to our wonderful community who has stood by us and empowered us to prosper. It is such a humbling experience and we sincerely hope that you’ll stick around as we strive for newer heights!
At the moment, nominations for this year’s Steam Awards are underway and we’d like to ask for your support once again by nominating DayZ for the Labor of Love Award. The criteria for this prestigious award is as follows:
“This game has been out for a while. The team is well past the debut of their creative baby, but being the good parents they are, these devs continue to nurture and support their creation. This game, to this day, is still getting new content after all these years.”
This, as you already know, perfectly describes what DayZ is. It’s not just a labor of love that belongs to the dev team or Bohemia Interactive in general; it also belongs to you, the community, who’ve made friends through the game and collaborate with each other to tailor the DayZ experience to your unique tastes.
This year, the team has worked rigorously to release update after update and introduce new content that includes various firearms, new playstyles and upgrades, customizations to community servers, and an entirely new environmental threat that radically intensifies the DayZ experience. It’s been a long and arduous road for the team but it’s totally worth it because we know and love our committed community of modders, content creators, and server owners who have been pushing out amazing content throughout the year like creative tools, week-long competitions, and a plethora of new community maps.
We are incredibly grateful for your support and believe that both the community and developers deserve this amazing award.
So if you feel the same way, please cast your vote and show us your support.
DayZ Steam Autumn Sale is here! Not long after update 1.15 you can get DayZ for up to 40% off and DLC (Livonia up to 20% off)
Chernarus (DayZ Standalone) The post-soviet country of Chernarus is struck by an unknown virus, turning the majority population into frenzied infected. Fighting over resources has bred a hostile mentality among survivors, driving what’s left of humanity to collapse. You are one of the few immune to the virus - how far will you go to survive?
Livonia (DayZ DLC) Livonia is a DLC map for DayZ, allowing players to experience the hardcore survival hit in a whole new environment. Up to 60 players on a server will be tasked with a single goal: survive this new unfamiliar land for as long as possible, by any means necessary.
This is DayZ, this is your story.
What to expect with update 1.15: We're introducing another bullpup assault rifle - the iconic AUR. It comes in two variants, both accepting 5.56 NATO ammunition. The A1 variant offers limited customizability with its fixed scope and a dedicated 30 round magazine. The AX variant on the other hand offers a full range of options for the scopes, suppressor and is compatible with the standardized magazines as well. Besides a new rifle, we're also introducing new civilian gear - the hunter vest, which offers great storage capacity and can be found around the hunting areas. Finally, we're also opening up the combination of the barbed wire and baseball bat to craft a unique looking and powerful barbed wire baseball bat.
A brand new female survivor is now available in the main menu character selection to increase the variety. Speaking of characters, we've resolved a major clipping issue of balaclavas and all available head gear items. While looking into the head gear, we've also made a change that allows you to wear a head torch in the glasses inventory slot, meaning from now on, you'll be able to wear a head torch together with your head cover of choice.
We've adjusted consumption and thresholds of the player character's water and energy in a way that makes it harder to retain higher values, while making it less impactful on lower values (that includes lower damage to a character's health). The adjusted thresholds give you better heads up on when exactly you should start taking care of the needs of your character and the decreased processing rate of the stomach contents means it's harder to eat everything at once (eating will generally take more time).
As part of our ongoing efforts to support a more immersive experience, we're adding audio feedback to the switching of the fire modes on a firearm. We've also added new onscreen directional hit effects. These replace the previous red-colored vignette effect with a splash texture, which also helps you to determine the direction from which an attack has come. This feature is also fully customizable server-side.
Server owners are receiving additional tools to manage their servers without the need for directly modifying game files through the addition of server-side gameplay settings. These include a new way of configuring the weather, adjusting various gameplay features (such as construction, placing limits, stamina and the new hit indication effects) and finally, a new way of spawning various objects to enrich the environment through the new object spawner. We're open to any feedback you may have on the current options or even things you would like to see included in there in the future.
If you had fun with the Halloween event we ran a few weeks ago on the official servers, then we have one more surprise for you this year - the Christmas event. We've worked hard on this one and we hope you're going to like it! Santa is coming down to the lands of Chernarus and Livonia, literally.
We are excited to announce that the last game update of the year (1.15) has been released. While this one may not be as game changing as the last one, it still packs in a lot of smaller, quality of life changes, nicely wrapping up the end of a very busy year for DayZ.
We're introducing another bullpup assault rifle - the iconic AUR. It comes in two variants, both accepting 5.56 NATO ammunition. The A1 variant offers limited customizability with its fixed scope and a dedicated 30 round magazine. The AX variant on the other hand offers a full range of options for the scopes, suppressor and is compatible with the standardized magazines as well. Besides a new rifle, we're also introducing new civilian gear - the hunter vest, which offers great storage capacity and can be found around the hunting areas. Finally, we're also opening up the combination of the barbed wire and baseball bat to craft a unique looking and powerful barbed wire baseball bat.
A brand new female survivor is now available in the main menu character selection to increase the variety. Speaking of characters, we've resolved a major clipping issue of balaclavas and all available head gear items. While looking into the head gear, we've also made a change that allows you to wear a head torch in the glasses inventory slot, meaning from now on, you'll be able to wear a head torch together with your head cover of choice.
We've adjusted consumption and thresholds of the player character's water and energy in a way that makes it harder to retain higher values, while making it less impactful on lower values (that includes lower damage to a character's health). The adjusted thresholds give you better heads up on when exactly you should start taking care of the needs of your character and the decreased processing rate of the stomach contents means it's harder to eat everything at once (eating will generally take more time).
As part of our ongoing efforts to support a more immersive experience, we're adding audio feedback to the switching of the fire modes on a firearm. We've also added new onscreen directional hit effects. These replace the previous red-colored vignette effect with a splash texture, which also helps you to determine the direction from which an attack has come. This feature is also fully customizable server-side.
Server owners are receiving additional tools to manage their servers without the need for directly modifying game files through the addition of server-side gameplay settings. These include a new way of configuring the weather, adjusting various gameplay features (such as construction, placing limits, stamina and the new hit indication effects) and finally, a new way of spawning various objects to enrich the environment through the new object spawner. We're open to any feedback you may have on the current options or even things you would like to see included in there in the future.
If you had fun with the Halloween event we ran a few weeks ago on the official servers, then we have one more surprise for you this year - the Christmas event. We've worked hard on this one and we hope you're going to like it! Santa is coming down to the lands of Chernarus and Livonia, literally.
It’s only been a few weeks since we released the biggest update of the year (1.14), but here we are again, this time with the first experimental release of Game Update 1.15. We will cover the parts of the update we’d like the most feedback on while avoiding any talk about the new content, which you can find by exploring the experimental servers or by visiting our official change notes.
One of the update’s major additions is the new server-side gameplay settings. These new files (within the mission folder) aim to make certain gameplay adjustments more accessible without the need for modding the game itself. For now, these include control over the following systems:
- Weather behavior through various parameters in cfgWeather.xml - Player stamina system in cfgGameplay.json - Placing and construction restrictions in basebuilding in cfgGameplay.json - Support for overriding other gameplay parameters, currently stored within the server config (to simplify the approach)
We’re already looking at expanding the customization options even further for future updates. If you already have any feedback or requests, do not hesitate to share your thoughts on our feedback tracker. Documentation for all these new settings will be available around the stable release of 1.15.
This game update also focuses on improving feedback to the player through the addition of onscreen directional hit effects. These accompany the already present red vignette and are positioned in a way that will help you locate the direction from which you are getting hit. Work on these effects also allowed us to start working on the onscreen effects of bleeding. This will greatly improve feedback on the bleeding, which is currently lacking (especially when playing without HUD). While we’re pretty excited to bring this into the game, we’re going to need more time to develop it. Therefore, it’ll be included in a later game update.
Another thing we’ve done is balance the player character’s stomach, water, and energy storage. Our primary goal was to decrease the strength of a character's water and energy reserves, which had previously allowed players to stay alive for hours without the need for food or drink. These changes include:
- It is now easier to get out of dangerously low energy and water levels, but harder to retain high values for a longer time. - It takes longer for water and energy to be processed from stomach contents. - Slightly lowered damage to health during dangerously low levels. - ]Adjusted thresholds to better reflect the actual state of water and energy levels (primarily to give sufficient time to react).
There are also a lot of smaller changes that greatly improve the overall experience:
- Fire mode switching now has audio feedback; mainly useful when playing without the HUD. - Performance during shooting has been greatly improved. - Some firearms had their fire rate increased to match their real-life counter parts more closely. - Unconscious state from a firearms hit has been prolonged (compared to 1.14, not the original 1.12 values). - Head torch can be worn with most head gear (takes glasses instead of head slot). - Most of the small bushes now yield long sticks after being cut down. - Night vision scopes now have the ability to switch between day and night modes while in hand. - Ski mask clipping with head gear has been solved.
Finally, we’ve added a new female character and there are some new toys to be found in the world as well, but we’re not going to tell you what they are. We hope you’re going to enjoy this update and we’re looking forward to meeting you on the experimental servers during our Friday play tests. As usual, if you run into any issues or have some feedback for us, do not hesitate to contact us through our official channels (forums, feedback tracker).
Hold on to your loot because the biggest game update of the year has arrived! Believe us when we say it’ll change your adventures in DayZ forever. Before we dive in, however, we’d like to thank everyone who participated in the update’s experimental phase and submitted their feedback. It really helped us out a lot! Now let’s get to the update.
We’re introducing a new type of passive environmental threat - Contaminated Areas. These areas come in two variants: static and dynamic. Static areas are meant to lock away high tier loot, while dynamic areas make the world more dynamic. We’ve worked hard to make your experience as immersive as possible through various visual / sound effects. These areas will also finally make use of already present NBC gear such as suits and gas masks. Should anyone enter these areas unprepared, they’re going to face the deadliest disease we’ve ever implemented.
All you wilderness survivalists out there will be happy to learn that we’ve added hunting traps. This includes a bigger fishnet trap, a small fish bottle trap, and a snare trap. Each trap is capable of catching its own unique animal based on where the trap is placed and the type of bait that’s used. We’ve also added a new booby trap - the tripwire - everyone's favourite trap to stumble over in the most unwanted situations.
Our animations department has prepared a new set of animations for the bullpup rifles. This has allowed us to introduce a first in DayZ - the LE-MAS assault rifle! This exotic looking assault rifle uses 5.56x45mm ammunition in its unique 25 round magazine and offers single, burst, and automatic fire. Why did we choose to focus on this rifle and not the bullpup present in the legacy version of DayZ, you ask? Sadly, all of the weapon assets from the legacy version need to be reworked, while the LE-MAS was made with the new animation system in mind.
Game Update 1.14 is now live on Steam and Xbox. We really enjoyed preparing this one for you. It is by far the biggest update of the year and the most exciting for us since the release of Livonia. In this article, we’re focusing on the things we want to get the most feedback on. If you’re interested in seeing the full list of changes, you can visit our official change notes for PC here.
Danger is looming over the lands of Chernarus and Livonia. If you’ve seen our teaser from last week, then you’ve probably figured out what that means. If not, allow me to present the contaminated areas. These areas come in two variants: static and dynamic. Static areas are meant to lock away high tier loot, while dynamic areas make the world more unpredictable, which spices up random encounters and forces survivors to reconsider their loot routes. We’ve worked hard to make your experience with the area as immersive an experience as possible through various visual / sound effects. These areas have allowed us to add new functionality to protective gear such as gas masks and NBC suits. On top of that, some major changes were introduced within the central economy configuration to make sure entering the static areas is worthwhile. We also added a new infected type to keep you on your toes at all times.
We’re definitely interested in hearing your feedback regarding the balance of accessing the area, your experience inside the area, the loot from the static areas, and overall performance in general. We’ve made this feature fully customizable, so any server owner can add / remove new static areas as they wish.
Coupled with our work on the contaminated areas, we’ve finally taken a look at the obstructed view of the head and face, as well as other gear-related effects. This includes a reduction in what you can see while wearing various head and face coverings, as well as effects for glasses and even breath condensation on the glass of a gas mask.
Grab a shovel and head out to fight some Infected in DayZ! Now with a discount!
How long can you survive a post-apocalyptic world? A land overrun with an infected "zombie" population, where you compete with other survivors for limited resources. Will you team up with strangers and stay strong together? Or play as a lone wolf to avoid betrayal? This is DayZ – this is your story.
From lastest Update 1.13 We are introducing the legendary M16-A2 assault rifle together with its iconic 3 round burst mode. This rifle accepts standard 5.56x45mm NATO ammunition and is compatible with most M4-A1 magazines. Due to the lack of an attachment rail, its customizability options are very limited, which means it is easier to find in the world than the M4-A1 rifle.
We also have some new weapon attachments. The first is a brand new ATOG 6x48 optic which, just like its smaller version, is compatible with any western rifle with an attachment rail. This is going to be a new favorite toy for any Pioneer snipers out there. Next we have two new magazines: a 45 round for KA-74 rifles and an actual 60 round standardized magazine for 5.56x45mm rifles, which replaces the standardized coupled 30 round magazine.
We’re excited to announce that game update 1.13 has been released on all platforms! Before we dive into the contents of the update, we’d like to take a moment to thank everyone on PC and Xbox for participating in the experimental phase. If you’re interested in a detailed rundown of the changes we made, head on over to the changelog forum posts ({LINK REMOVED}PC, {LINK REMOVED}console). And if you encounter any issues, we’d love it if you let us know on our channels. Feedback tracker Now let’s take a look at what’s been changed and added!
We are introducing the legendary M16-A2 assault rifle together with its iconic 3 round burst mode. This rifle accepts standard 5.56x45mm NATO ammunition and is compatible with most M4-A1 magazines. Due to the lack of an attachment rail, its customizability options are very limited, which means it is easier to find in the world than the M4-A1 rifle.
We also have some new weapon attachments. The first is a brand new ATOG 6x48 optic which, just like its smaller version, is compatible with any western rifle with an attachment rail. This is going to be a new favorite toy for any Pioneer snipers out there. Next we have two new magazines: a 45 round for KA-74 rifles and an actual 60 round standardized magazine for 5.56x45mm rifles, which replaces the standardized coupled 30 round magazine.
Now let’s talk about the changes to player vs player combat. We’ve changed the way the unconscious state works during firearm combat, making its length dependent on which caliber is used to knock down a target. There were also a number of changes made to player damage zones, which will reduce the chances of a double punishment in the form of falling unconscious and breaking a leg, as well as seemingly invincible arms and shoulders when wearing a ballistic vest. Speaking of vests, we have reduced the strength of police and plate carrier vests. The plate carrier vest is also less durable and all of the ballistic vests have higher repair kit consumption.
We have also further iterated on the infected AI. One of the biggest changes is making the individual infected more distinct in their abilities by adding new types of infected and scaling the infected difficulty with the player's overall progression through the game world. Other changes to the infected AI include:
A stealth approach is now more viable because of increased noise dampening (lesser ability of infected to hear noise through obstacles) and lowered noise from a player’s crouch sprint.
Infected are now attracted by smoke grenades, flare gun flares, fireplaces, and explosions.
Infected are now more likely to leave the position of unconscious players, thus preventing the frustrating waking up - unconscious loop. All infected attacks are now blockable and overall infected attack speed has been reduced (but not down to 1.11 levels).
And last, but certainly not least, we are introducing the chance for wounds to get infected. This means that from now on, you should always keep an eye on which item is used to treat wounds. We’ve added a new label on the items, displaying their disinfected state, which allows you to quickly recognize which items are safe and which are not. Damaging disinfected items removes the state and requires applying disinfectant again. If a wound gets infected, the infection is spread over two stages. The first can be treated by disinfecting the wound, while the second is more punishing and needs to be treated with antibiotics. The second stage also includes a new fever condition, which is triggered during influenza.
We hope you are going to enjoy this update. We wish you safe adventures and hope you’ll listen carefully over the summer because a storm is coming! "Is there anything more frightening than people?" - Svetlana Alexievich