DayZ - scottyb
Greetings survivors,

It’s only been a few weeks since we released the biggest update of the year (1.14), but here we are again, this time with the first experimental release of Game Update 1.15. We will cover the parts of the update we’d like the most feedback on while avoiding any talk about the new content, which you can find by exploring the experimental servers or by visiting our official change notes.

One of the update’s major additions is the new server-side gameplay settings. These new files (within the mission folder) aim to make certain gameplay adjustments more accessible without the need for modding the game itself. For now, these include control over the following systems:

- Weather behavior through various parameters in cfgWeather.xml
- Player stamina system in cfgGameplay.json
- Placing and construction restrictions in basebuilding in cfgGameplay.json
- Support for overriding other gameplay parameters, currently stored within the server config (to simplify the approach)

We’re already looking at expanding the customization options even further for future updates. If you already have any feedback or requests, do not hesitate to share your thoughts on our feedback tracker. Documentation for all these new settings will be available around the stable release of 1.15.

This game update also focuses on improving feedback to the player through the addition of onscreen directional hit effects. These accompany the already present red vignette and are positioned in a way that will help you locate the direction from which you are getting hit. Work on these effects also allowed us to start working on the onscreen effects of bleeding. This will greatly improve feedback on the bleeding, which is currently lacking (especially when playing without HUD). While we’re pretty excited to bring this into the game, we’re going to need more time to develop it. Therefore, it’ll be included in a later game update.

Another thing we’ve done is balance the player character’s stomach, water, and energy storage. Our primary goal was to decrease the strength of a character's water and energy reserves, which had previously allowed players to stay alive for hours without the need for food or drink. These changes include:

- It is now easier to get out of dangerously low energy and water levels, but harder to retain high values for a longer time.
- It takes longer for water and energy to be processed from stomach contents.
- Slightly lowered damage to health during dangerously low levels.
- ]Adjusted thresholds to better reflect the actual state of water and energy levels (primarily to give sufficient time to react).

There are also a lot of smaller changes that greatly improve the overall experience:

- Fire mode switching now has audio feedback; mainly useful when playing without the HUD.
- Performance during shooting has been greatly improved.
- Some firearms had their fire rate increased to match their real-life counter parts more closely.
- Unconscious state from a firearms hit has been prolonged (compared to 1.14, not the original 1.12 values).
- Head torch can be worn with most head gear (takes glasses instead of head slot).
- Most of the small bushes now yield long sticks after being cut down.
- Night vision scopes now have the ability to switch between day and night modes while in hand.
- Ski mask clipping with head gear has been solved.

Finally, we’ve added a new female character and there are some new toys to be found in the world as well, but we’re not going to tell you what they are. We hope you’re going to enjoy this update and we’re looking forward to meeting you on the experimental servers during our Friday play tests. As usual, if you run into any issues or have some feedback for us, do not hesitate to contact us through our official channels (forums, feedback tracker).

Please read the full article here:
Here

All new additions, changes and fixes can be found here: Patchnotes:
Here


DayZ - scottyb
Hello Survivors,

DayZ landscapes have had Halloween fog passed by and all official servers up until the 3rd of November will include Halloween themed changes.

We invite you to both Livonia and Chernarus To discover the new spooky locations and Halloween theme loot.

In parallel, we are running a competition taking Halloween screenshots for the chance to win some treats. Be sure to follow our official Twitter for this
https://twitter.com/DayZ/status/1451558428879503491?s=20

We hope you like the new additions and Have a spooky time

Trick or treat survivor!
DayZ - scottyb
Game Update 1.14 is now live on Steam.



Greetings survivors!

Hold on to your loot because the biggest game update of the year has arrived! Believe us when we say it’ll change your adventures in DayZ forever. Before we dive in, however, we’d like to thank everyone who participated in the update’s experimental phase and submitted their feedback. It really helped us out a lot! Now let’s get to the update.

We’re introducing a new type of passive environmental threat - Contaminated Areas. These areas come in two variants: static and dynamic. Static areas are meant to lock away high tier loot, while dynamic areas make the world more dynamic. We’ve worked hard to make your experience as immersive as possible through various visual / sound effects. These areas will also finally make use of already present NBC gear such as suits and gas masks. Should anyone enter these areas unprepared, they’re going to face the deadliest disease we’ve ever implemented.


All you wilderness survivalists out there will be happy to learn that we’ve added hunting traps. This includes a bigger fishnet trap, a small fish bottle trap, and a snare trap. Each trap is capable of catching its own unique animal based on where the trap is placed and the type of bait that’s used. We’ve also added a new booby trap - the tripwire - everyone's favourite trap to stumble over in the most unwanted situations.

Our animations department has prepared a new set of animations for the bullpup rifles. This has allowed us to introduce a first in DayZ - the LE-MAS assault rifle! This exotic looking assault rifle uses 5.56x45mm ammunition in its unique 25 round magazine and offers single, burst, and automatic fire. Why did we choose to focus on this rifle and not the bullpup present in the legacy version of DayZ, you ask? Sadly, all of the weapon assets from the legacy version need to be reworked, while the LE-MAS was made with the new animation system in mind.

For more exciting new additions including Heli crash sites, Nightvision scope and New stealth kill.
Please read the full article here:
https://dayz.com/article/game-update/DayZ-Update-1-14


Patchnotes/Changelog:
https://forums.dayz.com/topic/251489-stable-update-114/

Thanks from the DayZ Dev Team
DayZ - scottyb
Game Update 1.14 is now live on Steam and Xbox. We really enjoyed preparing this one for you. It is by far the biggest update of the year and the most exciting for us since the release of Livonia. In this article, we’re focusing on the things we want to get the most feedback on. If you’re interested in seeing the full list of changes, you can visit our official change notes for PC here.

Danger is looming over the lands of Chernarus and Livonia. If you’ve seen our teaser from last week, then you’ve probably figured out what that means. If not, allow me to present the contaminated areas. These areas come in two variants: static and dynamic. Static areas are meant to lock away high tier loot, while dynamic areas make the world more unpredictable, which spices up random encounters and forces survivors to reconsider their loot routes. We’ve worked hard to make your experience with the area as immersive an experience as possible through various visual / sound effects. These areas have allowed us to add new functionality to protective gear such as gas masks and NBC suits. On top of that, some major changes were introduced within the central economy configuration to make sure entering the static areas is worthwhile. We also added a new infected type to keep you on your toes at all times.


We’re definitely interested in hearing your feedback regarding the balance of accessing the area, your experience inside the area, the loot from the static areas, and overall performance in general. We’ve made this feature fully customizable, so any server owner can add / remove new static areas as they wish.

Coupled with our work on the contaminated areas, we’ve finally taken a look at the obstructed view of the head and face, as well as other gear-related effects. This includes a reduction in what you can see while wearing various head and face coverings, as well as effects for glasses and even breath condensation on the glass of a gas mask.

For more exciting new additions including Tripwire, Rabbit snares, And New rifle.
Please read the full article here:
https://dayz.com/article/game-update/1-14-Experimental-Release

All new additions, changes and fixes can be found here: Patchnotes:

https://forums.dayz.com/topic/251335-experimental-update-114-changelog/
Jul 26, 2021
DayZ - JanBI
Hello survivors!

Grab a shovel and head out to fight some Infected in DayZ! Now with a discount!

How long can you survive a post-apocalyptic world? A land overrun with an infected "zombie" population, where you compete with other survivors for limited resources. Will you team up with strangers and stay strong together? Or play as a lone wolf to avoid betrayal? This is DayZ – this is your story.

From lastest Update 1.13
We are introducing the legendary M16-A2 assault rifle together with its iconic 3 round burst mode. This rifle accepts standard 5.56x45mm NATO ammunition and is compatible with most M4-A1 magazines. Due to the lack of an attachment rail, its customizability options are very limited, which means it is easier to find in the world than the M4-A1 rifle.

We also have some new weapon attachments. The first is a brand new ATOG 6x48 optic which, just like its smaller version, is compatible with any western rifle with an attachment rail. This is going to be a new favorite toy for any Pioneer snipers out there. Next we have two new magazines: a 45 round for KA-74 rifles and an actual 60 round standardized magazine for 5.56x45mm rifles, which replaces the standardized coupled 30 round magazine.

Read more from out article here:
{LINK REMOVED}

Patchnotes/Changelog
PC:
{LINK REMOVED}

Console:
{LINK REMOVED}


You can grab a new map for the game by purchasing the Livonia DLC

And why not invite your friends to pay with you by gifting them the DayZ Livonia Bundle?

Thanks from the DayZ Dev Team
Jul 13, 2021
DayZ - scottyb
Hello survivors!

We’re excited to announce that game update 1.13 has been released on all platforms! Before we dive into the contents of the update, we’d like to take a moment to thank everyone on PC and Xbox for participating in the experimental phase. If you’re interested in a detailed rundown of the changes we made, head on over to the changelog forum posts ({LINK REMOVED}, {LINK REMOVED}). And if you encounter any issues, we’d love it if you let us know on our channels. Feedback tracker
Now let’s take a look at what’s been changed and added!

We are introducing the legendary M16-A2 assault rifle together with its iconic 3 round burst mode. This rifle accepts standard 5.56x45mm NATO ammunition and is compatible with most M4-A1 magazines. Due to the lack of an attachment rail, its customizability options are very limited, which means it is easier to find in the world than the M4-A1 rifle.

We also have some new weapon attachments. The first is a brand new ATOG 6x48 optic which, just like its smaller version, is compatible with any western rifle with an attachment rail. This is going to be a new favorite toy for any Pioneer snipers out there. Next we have two new magazines: a 45 round for KA-74 rifles and an actual 60 round standardized magazine for 5.56x45mm rifles, which replaces the standardized coupled 30 round magazine.

Now let’s talk about the changes to player vs player combat. We’ve changed the way the unconscious state works during firearm combat, making its length dependent on which caliber is used to knock down a target. There were also a number of changes made to player damage zones, which will reduce the chances of a double punishment in the form of falling unconscious and breaking a leg, as well as seemingly invincible arms and shoulders when wearing a ballistic vest. Speaking of vests, we have reduced the strength of police and plate carrier vests. The plate carrier vest is also less durable and all of the ballistic vests have higher repair kit consumption.

We have also further iterated on the infected AI. One of the biggest changes is making the individual infected more distinct in their abilities by adding new types of infected and scaling the infected difficulty with the player's overall progression through the game world. Other changes to the infected AI include:

A stealth approach is now more viable because of increased noise dampening (lesser ability of infected to hear noise through obstacles) and lowered noise from a player’s crouch sprint.

Infected are now attracted by smoke grenades, flare gun flares, fireplaces, and explosions.

Infected are now more likely to leave the position of unconscious players, thus preventing the frustrating waking up - unconscious loop.
All infected attacks are now blockable and overall infected attack speed has been reduced (but not down to 1.11 levels).

And last, but certainly not least, we are introducing the chance for wounds to get infected. This means that from now on, you should always keep an eye on which item is used to treat wounds. We’ve added a new label on the items, displaying their disinfected state, which allows you to quickly recognize which items are safe and which are not. Damaging disinfected items removes the state and requires applying disinfectant again. If a wound gets infected, the infection is spread over two stages. The first can be treated by disinfecting the wound, while the second is more punishing and needs to be treated with antibiotics. The second stage also includes a new fever condition, which is triggered during influenza.

We hope you are going to enjoy this update. We wish you safe adventures and hope you’ll listen carefully over the summer because a storm is coming!
"Is there anything more frightening than people?" - Svetlana Alexievich

Read more via our article:
{LINK REMOVED}

Patchnotes/Changelog
PC:
{LINK REMOVED}
Console:
{LINK REMOVED}

Thanks from the DayZ Dev Team
DayZ - scottyb
Hello survivors!

We kicked off the summer by entering into the experimental phase with Update 1.13.

As mentioned in a previous article at the start of the year, Update 1.13 will come with fresh Loot spawns on Official. That means we’ll be conducting complete wipes (all characters, items, vehicles, bases etc) on our official servers on release day. We don’t have an exact date set in stone yet, but we’re hoping the update and wipe will occur around the middle of July. Like the previous wipe, we'll be increasing the occurrence of helicopter crash-site events with high tier loot on all official servers in the days leading up to the wipe. This will start from July 2nd and run up until the update releases.

To clarify, this wipe is only happening on Official servers, Community server owners can decide to wipe at their own discretion.

Please note that we won’t be doing these wipes with every game update, though we do want to ensure there’s an ending and a new beginning every once in a while. We intend to synchronize wipes and server take-downs with updates to keep the impact on our active player-base as little as possible.

We’ll also be shutting down a number of official servers (you can see the full list of affected servers below). We’ve been seeing more and more players migrate from Official to Community and we’d like to merge the less populated servers together. Furthermore, most of these servers were a temporary measure meant to run parallel to sales / promotional periods.

One final note: we’ll be adding temporary servers for capacity during peak times. This is to ensure overall stability for the player base.

We hope you like what we’ve teased so far with Update 1.13. We’ve been overwhelmed by your helpful feedback and really appreciate your involvement as a community!

Link to support Article and List of affected Servers: https://dayz.com/article/game-update/DayZ_Wipe_Announcement_1.13

On behalf of the DayZ team,

Scotty
Jun 25, 2021
DayZ - JanBI
Hey Survivors,
Summer is here! Come hang out with DayZ after your hot and humid day out. We promise that Chernarusa and Livonia will give you the chills.
Steam Summer Sale is here.

You can grab DayZ at 40% discount here:
https://store.steampowered.com/app/221100/DayZ/


Livonia at 20% off here:

And the Livonia Edition bundle here:
https://store.steampowered.com/bundle/12620/DayZ_Livonia_Edition/

Furthermore, DayZ has just hit Experimental Phase for the next update coming soon.
Read more here:
https://dayz.com/article/game-update/1-13-Experimental-Release?utm_source=dayz_twitter&utm_medium=organic-social&utm_campaign=&utm_content=a4507600-57bf-4717-9ae8-a37cb7e010a0
DayZ - scottyb
We’re happy to announce that the experimental build of Game Update 1.13 is live on Steam. Come join and see what's new among the brand new M16-A2 and its new burst fire mode! Adapted inland Spawn locations for advantage loot runs and test iterations
(Adapted inland Spawn location are only for the experimental servers, located in community Tab)
Changelog and article here:

Article: https://dayz.com/article/game-update/1-13-Experimental-Release

Changelog: https://forums.dayz.com/topic/250964-experimental-update-113-changelog/-

Enjoy and we look forward to your feedback.
Thanks from the DayZ Dev team
DayZ - JanBI
Livonia is the DLC map for DayZ, allowing players to experience the hardcore survival hit in a whole new environment. Up to 60 players on a server will be tasked with a single goal: survive this new unfamiliar land for as long as possible, by any means necessary.

Key Features
New massive world to explore. At 163 km², Livonia is big enough to provide you with hours of exploration as you learn the lay of the land. Its varied landscapes and numerous landmarks provide an abundance of places for players to take shelter, build a base, and hide from both the infected and other survivors.

Idyllic environment. This Eastern European terrain covers the southern Topolin-Nadbór region of the larger Polish-speaking country of Livonia. The new topography brings lush green landscapes, dense forests, overgrown fields, winding rivers, serene lakes, murky swamps, an array of dilapidated structures, and various remnants of an abandoned society.

Frequent Encounters. The new map is the perfect size for survivors looking for player interactions. Whether friendly or hostile, you'll stumble upon other players much more often in Livonia.

Fresh hunting ground. Livonia's food supply is scarce, and players wanting to survive will have to quickly learn how to forage, fish, and hunt in this new wilderness to keep from starving. Luckily, Livonia is home to a plethora of wildlife for survivors to live off. But beware: alongside this delicious fauna a new threat roams the post-apocalyptic world of DayZ, and it comes in the form of the Eurasian Brown Bear. Watch out!

Erratic weather. The temperate late-summer climate of Livonia, although usually quite pleasant, brings frequent rainfall and severe thunderstorms. This unpredictable and relentless weather will pose an additional challenge for survivors, as you’ll have to keep a keen eye open for protective gear and shelter to shield yourself from the unforgiving elements.
...