A long and challenging year is finally winding down and the 2020 Steam Awards are right around the corner. We’d like to thank all of you who voted for us last year and helped us secure the Better with Friends Award. Now we’d like to ask for your support once again.
There’s only one category for games that weren’t released this year, which puts us in the thick of some stiff competition. Clearly, we’re an underdog in this race. But we are talking about the Labor of Love Award after all, which is a fitting description for our little labor of love – DayZ. Here’s the criteria for the prestigious award:
“This game has been out for a while. The team is well past the debut of their creative baby, but being the good parents they are, these devs continue to nurture and support their creation. This game, to this day, is still getting new content after all these years.”
As many of you know, DayZ has been available on Steam for nearly seven years now, and our team here in Prague has been tirelessly working on the game in a continual effort to improve it. Some veteran players will attest that it hasn’t always been the smoothest of rides. Others might even say there were moments of pure torment. Nevertheless, we believe (and hope you agree!) that the game has gotten exponentially better over time. Not only that, but we promise to continue elevating the game to greater heights, regardless of nominations or awards. Matter of fact, in addition to our recent 1.10 Game Update, just yesterday we released a new hotfix on our Experimental branch to improve the server performance!
But this isn’t just about our development team or Bohemia Interactive as a whole. Another reason we believe DayZ deserves the Labor of Love Award is because we’ve been blessed with an amazing community of modders, server owners, and content creators who’ve invested so much of their valuable time to provide unique and memorable experiences to our loyal group of players around the globe. We’ve seen this remarkable surge of support blossom over the last two years and we can’t wait to see where it will go from here.
We’d be honored if you’d consider nominating DayZ for the Labor of Love Award, and wouldn’t ask if we didn’t feel our efforts and yours truly deserve it.
Bohemia Interactive is excited to announce that Game Update 1.10 has arrived on all platforms! There are tons of substantial changes to this update, including the long-awaited return of the M3S truck. Along with a drivable variant, we’ve also added brand new static variants for partial spawning. On top of that, all vehicles now offer increased engine durability during collisions with the environment, as well as the option to repair the vehicle’s chassis with epoxy putty and the engine itself with a pipe wrench (unless your engine happens to be ruined). We also added player damage when jumping out of a car.
New shelters have been added! They come in three variants (stick, tarp, leather) and offer basic storage capacity, as well as protection from the rain. Speaking of the elements, cold mornings and warm afternoons are more realistic now, as are local wind speeds and altitudes. Furthermore, players can temporarily contain heat from fireplaces, the user interface now contains information about the heat insulation qualities of an individual piece of clothing, and heat insulation / maximum absorption limits for all clothes have been rebalanced, offering players a variety of choices regarding protection against the rain or cold.
Leg fractures are back as well, along with improvised fixtures (splints). Legs can be broken in all kinds of situations, including combat, stepping on a bear trap, falling or jumping from a great height, and even while jumping out of a car. Keep in mind that if you don’t fix a fracture with a splint, you’ll suffer limited movement, as well as frequent shock damage, which can render you unconscious. Visualizations of current shock values have been added (i.e. how close you are to unconsciousness), as well as when the actual shock damage is dealt. Applied splints are now visible on the injured player as well.
Rounding out the update, the signal pistol has returned and can light up the night sky in four distinct colors, the longevity of items has been lowered dramatically, and locked doors stay locked during server restarts, while the rest of the doors are randomized. Localization tweaks have also been added, including the introduction of localization into Brazilian Portuguese.
Bohemia Interactive is happy to announce that Game Update 1.09 has arrived on all platforms (08/09/2020). It brings a lot of bug-fixes and also interesting new stuff. The long-awaited Revolver is making its return! This very cool looking gun is chambered with six rounds of the strong .357 ammo within an internal rotating cylinder. In addition to this, we’re also adding one more brand new gun to DayZ - the Deagle. This beast of a pistol is available in silver and rare gold variants, features a nine .357 round magazine and fits the re-introduced pistol scope, to engage targets over longer distances.
Developers have also been working on some balancing of the durability of individual firearms, mainly aimed at lowering the durability gap between chambered and magazine based weapons. With this, we’ve also increased the durability of suppressors and removed the ability to repair weapons with duct tape along with their attachments. Keep an eye out and hold on to those weapon repair kits!
A new structure for base builders has been added - the flagpole. It aims to make base management easier by continuously refreshing the lifetime values of items and structures around. Meaning that you will no longer need to run fence by fence to keep them alive once you build and activate a flagpole in your base. Just keep an eye on how low the flag is, because its position defines how many refresh cycles remain. There are 27 flag variants; we hope you find your personal favorite.
Bohemia Interactive has added a new hunting rifle: the "Sporter 22". The rifle uses .22 ammunition (added to the game via the 1.05 update last year), comes with various magazines, and has the ability to mount a hunting scope. And speaking of long-range engagements, the Sway and Hold Breath mechanics have been adjusted, which should make distance shooting a bit easier.
New base building improvements focus on the balance-of-destruction of various structures, such as fences, watchtowers, and tent objects, and the update also includes the addition of the Canopy Tent, Indoor Fireplace (oven), and Direct Cooking Slots (fireplace grill for meat). Additionally, the update comprises general gameplay tweaks, bug fixes, and UX improvements.
Finally, 1.08 will bring an updated Saint Roman Ski Resort, Biathlon shooting range, and a race track to the ChernarusPlus terrain. For a full rundown of details and patch notes, check out the accompanying changelog.
Today we are happy to announce the upcoming DayZ Free Weekend! The event starts at 10 am PST on May 21st and will end at 10 am PST on May 25th. To play DayZ for free, simply visit the store page, install the game and play. That’s for the easy part. Survival is going to be much more challenging…
For those who fall in love with the beautiful and unforgiving Chernarus, there is up to a 40% discount on the base game. Livonia DLC, is not part of the free weekend but will be available throughout the weekend for up to 20% off!
DayZ is an unforgiving, authentic, open-world sandbox online game where each one of 60 players on a server follows a single goal – to survive as long as they can, by all means necessary. Every decision matters – with no save games, and no extra lives, every mistake can be lethal. When you die, you lose everything and start over.
In a world where you shape your own story, how far will you go to survive? What will you do to endure? Who will you become? This is DayZ – This is your story…
For more information about the game and its development, please visit www.dayz.com, and stay updated with the latest news by following DayZ on Twitter.
Stay safe out there, Survivors! We'll see you in Chernarus (and Livonia),
We are delighted to announce the upcoming DayZ Free Weekend, starting on Thursday, February 13th (10 AM PST), and ending on Monday, February 17th (10 AM PST). To play DayZ for free, head over to the DayZ store page and install the game – it’s as simple as that.
For those infected by the DayZ experience, there will also be a 40% discount on the base game, as well as a 10% discount on the recently releasedLivonia DLC, should you wish to continue playing after the free weekend ends.
DayZ is an unforgiving, authentic, open-world sandbox online game where each one of 60 players on a server follows a single goal – to survive as long as they can, by all means necessary. Every decision matters – with no save games, and no extra lives, every mistake can be lethal. When you die, you lose everything and start over.
DayZ recently won the Better With Friends award on Steam – a testament to the game’s ability to bring people together by providing an unforgiving environment where teamwork can mean the difference between life and death. So, this Valentine's Day, make sure you grab a friend and enjoy a nice romantic stroll through the post-apocalyptic wasteland of DayZ (for free!) – those who stick together, survive together!
In a world where you shape your own story, how far will you go to survive? What will you do to endure? Who will you become? This is DayZ – This is your story…
For more information about the game and its development, please visit www.dayz.com, and stay updated with the latest news by following DayZ on Facebook and Twitter.
Stay safe out there, Survivors! We'll see you in Chernarus (and Livonia),
The new 1.07 Update brings some important fixes and exciting new elements to the game. We are adding the Repeater Carbine which uses .357 rounds, and the 12ga Rubber Slugs which can be used by any of your favorite shotguns. This new update also focus on important fixes, from small gameplay tweaks to the inventory fixes that were affecting the players experience since the release of the 1.06 Update. You will also be able to find the newly added Amusements Parks, which are scattered across Chernarus.
Watch the trailer, and read the patch notes below.
PATCH NOTES
NOTES
Consider using the Steam client option to verify the integrity of the local game cache to avoid corrupted data after downloading this update.
Consider de-fragmenting your HDD after downloading large updates.
Fixed: Item description of the beige Working Boots
CHANGED
Changed: Global lighting changes (ground-lighting addition, brightness of the day and night, shadow contrast during clear weather, rain visual tweaks, darker clouds during overcast)
Changed: Improved inventory attachment icons (missing icons added, tweaked and unused removed to free space)
Changed: Clean-up of the car damage zones
Changed: Lowered the amount of leaked coolant when the car radiator is destroyed
Changed: The "Open" option for the fence gate can be accessed easier
Changed: Removed the collision from the Barbed Wire
Changed: Barbed Wire now causes bleeding sources instead of shock damage
Changed: The fence and watchtower kits can now be dismantled
Changed: Heavy items (with collision) are dropped using physics
Changed: Rework of the combination lock destruction (requires more time but in shorter cycles)
Changed: Sawing a pile of wooden planks is now a truly continuous action
Tweaked: Decreased range of the night light, and changed its color, position, and brightness for a better immersion
Tweaked: The fence gate opens and closes slower
Tweaked: Inventory view of the Assault Helmet Visor
Tweaked: You receive one additional plank when cutting down a wooden log
Tweaked: You receive one more wooden log when cutting down most trees
Tweaked: Clearer placement of the base building materials
Tweaked: Sorted attachments icons of firearms
Tweaked: The base building build action won't show up at all when it cannot be successfully executed (previously allowed to execute without result)
Tweaked: Adjusted the logic behind obstacle checks when building base parts
Tweaked: The map is now full screen
Tweaked: Removed the collision from tourist trail poles
Tweaked: Update of the game credits
SERVER
Added: Ability to choose between bright and dark nights through a server config parameter lightingConfig (0 for bright, 1 for dark)
Tweaked: limitFPS is now logged and default crop value raised from [1, 50] to [1, 200], by default it's unlimited
MODDING
Added: Curl context can store the results into files + API
Added: Livonia ruined houses variants without overgrown ivy
Added: Named selection for the bear (Body_Injury)
Added: Named selections for all ivy parts (leaves)
Added: GetGame().GetWorld().LoadNewLightingCfg("filepath") can reload the global lighting config during runtime
Added: SetSoundMaxVolume() to change the max-volume level
Livonia is the brand-new DLC map for DayZ, allowing players to experience the hardcore survival hit in a whole new environment. Survive this new unfamiliar land for as long as possible.
Key Features
Idyllic environment The new topography brings dense forests, overgrown fields, winding rivers, serene lakes, murky swamps and various remnants of an abandoned society.
Frequent Encounters The new map is the perfect size for survivors looking for player-interactions. Whether friendly or hostile, you'll stumble upon other players much more often.
Fresh hunting ground Players wanting to survive will have to quickly learn how to forage, fish, and hunt.
But beware: a new threat roams and it comes in the form of the Eurasian Brown Bear. Watch out!
Erratic weather The climate of Livonia, although usually quite pleasant, brings frequent thunderstorms. You’ll have to keep a keen eye open for protective gear and shelter to shield yourself from the unforgiving elements.
With 163KM2, Livonia is the second official map of DayZ. After 5 years in Chernarus, players will now be able to bring everything they learned in this new challenge.
Based on the Arma 3 Contact Expansion's map, Dayz's Livonia brings a world scarred by the consequences of the virus. With its large green areas, heavily forested zones, lakes and rivers scattered across the land, Livonia is the perfect place to scavenge for resources, hunt for food, build your base and scout for unwanted presences.
But don't let the beautiful landscapes of this new region fool you, there is a new predator roaming the forests of Livonia, bears. Bears will give you a hard time if you don't know how to deal with them. Do you have what it takes to survive this new threat?
Livonia also features a lush of late summer with frequent rainfall and thunderstorms. So make sure to be properly geared and on the look out for shelter at all times.
Embrace this new challenge and prepare to get lost in the vast lands of Livonia, either together with your allies or, as a lone wolf.
The PC Update 1.05 of DayZ is now live. It brings you an expansion on the disease system and introduces an advanced vaulting and climbing system. On the combat side, we've added two new pistols and one assault rifle. Furthermore, we've expanded our language support with Polish and Japanese.
Get all the details and full patch notes below!
New Weapons
Mlock-91 The Mlock-91 is a semi-automatic pistol, fed from a detachable magazine. Affordable and compact, it is commonly used by the Chernarussian police forces. It uses 9x19mm rounds.
MKII The MKII is a semi-automatic, integrally-suppressed pistol, fed from a detachable magazine. Using .22 LR rounds, it is considered both silent and lethal against short range targets without armour.
KAS-74U The KAS-74U is a shortened version of the KA-74 assault rifle, usually equipped with a side-folding metal shoulder stock.
New & improved weapon attachments
New .22 LR Rounds
New Vehicle
Sarka 120
Vaulting
Players can now vault over fences and walls.
Players can now scale objects up to 2,30 meters height.
Fixed: Unable to turn on the Field Transceiver after throwing/dropping it.
Fixed: When (un-)chambering certain rifles, the ammunition would disappear.
Fixed: A server crash related to electrical systems
Fixed: Item got stuck in the hand slot if changed with a smaller item
Fixed: Random amount of water in canteens
Fixed: Body parts were not rendered from a certain distance
Fixed: Infected are now chasing only non-dynamic targets
Fixed: Stuck hand-slot with tents
Fixed: Cholera only triggered vomiting once per session
Fixed: A client crash when adding a pot with boiling water to your inventory
Fixed: Weapons dropped from killed players hands would become ruined
Fixed: Infinite bleeding from corpses
Fixed: Player was mumbling after respawning, if gagged before dying
Fixed: It was not possible to equip bandanas as clothing
Fixed: Exploit for continuous night vision
Fixed: A server crash caused by repeated throwing
Fixed: An animation issue when carrying the sea chest or metal plate while crouched
Fixed: Audio of distant gunshots could be delayed or merged
TWEAKED
Tweaked: Despawn time for dead bodies and animals increased
Changed: Updated credits to reflect the recent changes
Changed: The saline bag is faster to apply and now increases the blood replenishment (visualized through the medication (pill) indicator).
Changed: Giving the wrong type of blood can now cause the character to go unconscious and trigger a hemolytic transfusion reaction
Changed: The hemolytic transfusion reaction is faster and more severe
Changed: The item rotation is now considered when looking for an inventory position
Changed: Sights misalignment configured for weapons and their attachments
Changed: Ambient loot can now also spawn in "rotten" and "dried" states
Changed: Randomizing fruit and mushroom spawning
Changed: All restraining items now receive a certain amount of damage when removed from hands, even without a tool
Changed: Car crashes now decrease the player's health
Tweaked: Bullet damage is reduced with longer bullet travel time
Tweaked: Lowered regeneration rate of the character health
Tweaked: Adjusted the injured stance thresholds to allow more mobility at lower character health values
Tweaked: Increased the amount of blood loss from bleeding sources
Tweaked: Quantity in UI is now hidden for the Saline Bag, IV Saline Bag, Epinephrine and Morphine (single-use items)
Tweaked: Reduced damage and shock value received from infected
Tweaked: Slightly increased chance for a bleeding source from an infected attack
Tweaked: Fist-attacks now cause less health damage and shock.
Tweaked: Drinking from wells and ponds should no longer get the player replenished so fast
Tweaked: Global lighting config tweaks (overall brightness during day, less prominent shadows during clear days, less blue in shadows)
Tweaked: Interiors for certain bunkers and the control tower
Tweaked: Increased chances of low-tier pistols to spawn with weapon attachments
Tweaked: Spawning of LAR attachments and VSD parts attached at spawn
Tweaked: Volume for falling tree and bush sounds
Tweaked: Throwing animations
Tweaked: Non-absorbing items don't get wet any more
Tweaked: Added rotation to normal map particles
Tweaked: Slightly prolonged the range of car headlights illumination
Tweaked: Growing a beard now takes 4x as long as before
Tweaked: Melee impact particle effects are now rotated randomly, not always up any more
Tweaked: Refueling a power generator does not require precise looking at its fuel tank
Tweaked: Prolonged the action of shaving to make it fit the animation itself
Tweaked: Parameters of the rear lights of the Olga 24
Tweaked: Reverse light fades out quickly now
Tweaked: Player landing sounds are now quieter
Tweaked: Drastically reduced unarmed attack damage to worn clothing
Tweaked: Removed the crafting attachments from the barrel
Tweaked: The Leather Sewing Kit can no longer be used for treating injuries
Tweaked: Treating injuries using the Sewing Kit now takes 20% instead of 1% of the item's quantity
Tweaked: Spawn orientation of the Gunter 2 parts
Tweaked: Salmonella (lowered the stomach volume threshold for vomiting, increased the vomiting chance, added removal of water and energy when vomiting)
Tweaked: Cholera (over-time water drain added, lowered the stomach volume threshold for vomiting, increased chances of vomiting, added water and energy removal when vomiting)
Tweaked: Eating a multivitamin pill now shows a UI notifier (pill icon)
Tweaked: Fresh spawn player loadout (road flare switched for chemlight of random color)
Tweaked: Increased blood loss from bleeding sources
Tweaked: Bandaging using a rag or bandana no longer causes the wound infection, because wound infection had no effect on player characters
Tweaked: All pants can be wrung out now
MODDING
Added: Curl context API
Added: A script callback Object::OnPhysicsCreate
Added: A model (p3d) property "canClimb" to enable climbing the model (default is 1, 0 is disabled).
Added: Way to detect night using GetGame().GetWorld().IsNight() (returns true when the sun is below the horizon)
Added: Retexturing selections for the LAR
Added: Retexturing selections for the wooden crate
Added: Possibility to disable the enlargement of the inventory bbox view via a new config parameter "enlargeInventoryView"
Changed: HumanCommandMelee::IsOnBack and HumanCommandMelee2::IsOnBack (preferred) are now accessible from the script API
Tweaked: Default food poison and salmonella agents added to the meat stages (burned=food poison, rotten=salmonella+food poison, raw=salmonella) and guts (salmonella)
Fixed: GetStomachVolume() on PlayerStomach was not reset when ClearContents() was called