It might have been the spark that lit the battle royale inferno that consumed the industry, but zombie survival sandbox DayZ has been largely forgotten, languishing in early access. The end is finally within sight for the former Arma 2 mod, as its first beta build has officially rolled out today, a major release with the aim of preparing the game for a final launch by the end of 2018. The new beta release brings significant engine changes, base building, a map overhaul and more. Check out the patch notes here and the accompanying dev log video below
Ageing online survival game DayZ is finally launching a beta build, nearly five years after it first arrived as a standalone release.
Up until now, DayZ has only been available in a version labelled as an Early Access alpha. Development progress has been slow, to put it lightly.
But a fresh update from Bohemia Interactive lead producer Eugen Harton has laid out an ambitious plan - to freeze the deployment of new items and focus on "bugfixing, polishing and balancing" to get the game ready for a full version 1.0 release before the year's end.
The first beta build of DayZ has hit the experimental branch with new base building, "player restraining" and vehicle updates. "I'm excited about this first step to a more polished gameplay experience with more endgame goals to achieve" writes lead producer Eugen Harton in a DayZ blog post.
The 0.63 update will hit the default stable branch imminently and after that the developers plan to concentrate on fixing the game. "While features are in, their functionality is often broken," Harton admits. "We know that's what makes or breaks a game, and now is exactly the time to get that fixed. During this period of stabilization and iteration, you'll see the game change around the details that matter."
The team plans a period of stability from the beta through to a 1.0 release, which means most of the core features and items are now in the game. Remarkably the plan is for DayZ to get to 1.0 before the year is out. "While there are large numbers of issues left, only about 600 of them are crucial to make DayZ work as intended. We plan to do exactly that. Fix features, stabilize the game and make it enjoyable after being weighed down by bugs for a very long time."
The devs might not be adding much to DayZ in the coming months, but "experimental" mod tools are being worked on to give the community a way to contribute new ideas. The tools will launch alongside a DayZ Steam Workshop to make sharing mods easier.
DayZ has had a choppy development since it first arrived late 2013 and became a craze for a time. It may be buggy and messy in some ways, but it still creates good stories. Chris Livingston returned to DayZ this summer and found a lot to like.
In today's status report on the DayZ website, Brand Manager Martin Čulák and other members of the team laid out Bohemia's plans for the remainder of 2018—which still include releasing both the beta and the 1.0 version of the game. Today's post essentially draws a line between the features that will make it into 1.0 and those that will be held until a future update, post-launch. In short, it's good news if you like building things but bad news if you like throwing things.
The beta will include base building, the first iteration of which was quietly added to stress test servers last week, allowing players to tinker with it using the offline editor (some nice, cozy examples can be seen here). Bases will include an electricity system and a way to lock other players out. Two vehicles, the V3S truck and the Lada 4x4 will be included, as will modding support, and some fun new character features like growing beards over time (yes!) are also planned for the beta. A few smaller features are listed such as being able to perform melee attacks with guns, a better server browser, and a more extensive in-game map.
What's not going to be included in the beta and 1.0 version is just as noteworthy. And some much-desired features Bohemia had hoped to include this year have been tabled until next year, to be added post-launch. This includes helicopters for players to repair and fly, a system for climbing over obstacles, plus bows, arrows, and throwing items—including grenades. Several guns have also been shelved until post-release, including the Magnum, SKS, and Winchester 70.
You can read the full post here for more flavor. "Just to assure everyone again, both the BETA and 1.0 releases will happen this year," Čulák writes. It just won't have everything players were hoping for.