DayZ

I love how DayZ's early access foibles have been appropriated by its community. Take MiniDayZ, the fan-made, Bohemia supported retro demake. In that game, if you melee attack a wall you'll hear a bullet ricochet—just like in DayZ proper. There's no reason for that bug to be carried across, but, at the same time, it's so recognisably DayZ. There's every reason to carry it across.

Which brings us to FireFilms' excellent live action fan film. What initially looks to be serious and atmospheric instead turns into an entirely accurate representation of the DayZ experience—bugs and all.

DayZ - contact@rockpapershotgun.com (Shaun Green)

Which is good, because the last thing anyone wants is an unstable> cannibal.

My complete personal experience of DayZ can be summed up with “ran around in the dark, got attacked by some zombies, panicked and ran away, managed to lose them before bleeding to death in a churchyard”. I never did well enough to become intimate with the game’s gory innards, and as such its patch and changelog notes are largely a mystery to me. Fortunately they’re still almost as entertaining as, er, bleeding out whilst cowering behind a gravestone.

… [visit site to read more]

DayZ - Hicks_206
Now that 0.51 has reached stable branch we've had the pleasure of watching how the survivors of Chernarus interact and experiment with its content and mechanics. Be it player to player interaction through the extension of the meat harvesting systems, or traveling together across the map in search of a V3S. For now the team is focused on critical bugfixes and server side performance optimization for 0.52 midway through December (due to the upcoming holiday season).


For me, the first two quarters of 2015 hold a great deal of excitement.

The last year has had a large amount of work ongoing behind the scenes that effect gameplay, and playability for a significant part of the active Early Access userbase. As someone that has spent over three thousand hours in Chernarus this year I am genuinely excited for the possibilities.

Speaking of my time in Chernarus, as you all know the military tent (packable) was recently added into stable branch. This as I envision it is one among many possible "persistent objects" that survivors can find, and use to create their own base camp in Chernarus. Ranging from tents, to barriers, horticulture, containers, varied levels of fireplaces, and so much more - I see this feature expanding upon the initial pup tents of the mod into something that resembles a true improvised and -scalable- survivor camps.

Speaking of survivor communities, our Private Shard contest has concluded and while I am happy to announce the winners - I have to say there were far more entries than I had expected, and the decisions were not at all easy.

There are a lot of fantastic DayZ communities out there, and at the very least I now have a whole list of servers I need to take time to visit.

The winners, in no specific order are:

- FriendlyFlashMob
- The Midnight Crew
- TAW.net

Congratulations to the winners, make sure to reach out to support@dayzgame.com to start the process of claiming your private shard server. For those who entered and did not win, don't be sad - Of all the tons of submissions, there was not one that was not outstanding.
We'll be rolling out new support and options for private shards in January, so keep your eyes open for those.

Still not a bandit.
- Brian Hicks / Lead Producer

-For the rest of the Status Report, please head to devhub.dayz.com-
DayZ - Hicks_206
Now that 0.51 has reached stable branch we've had the pleasure of watching how the survivors of Chernarus interact and experiment with its content and mechanics. Be it player to player interaction through the extension of the meat harvesting systems, or traveling together across the map in search of a V3S. For now the team is focused on critical bugfixes and server side performance optimization for 0.52 midway through December (due to the upcoming holiday season).


For me, the first two quarters of 2015 hold a great deal of excitement.

The last year has had a large amount of work ongoing behind the scenes that effect gameplay, and playability for a significant part of the active Early Access userbase. As someone that has spent over three thousand hours in Chernarus this year I am genuinely excited for the possibilities.

Speaking of my time in Chernarus, as you all know the military tent (packable) was recently added into stable branch. This as I envision it is one among many possible "persistent objects" that survivors can find, and use to create their own base camp in Chernarus. Ranging from tents, to barriers, horticulture, containers, varied levels of fireplaces, and so much more - I see this feature expanding upon the initial pup tents of the mod into something that resembles a true improvised and -scalable- survivor camps.

Speaking of survivor communities, our Private Shard contest has concluded and while I am happy to announce the winners - I have to say there were far more entries than I had expected, and the decisions were not at all easy.

There are a lot of fantastic DayZ communities out there, and at the very least I now have a whole list of servers I need to take time to visit.

The winners, in no specific order are:

- FriendlyFlashMob
- The Midnight Crew
- TAW.net

Congratulations to the winners, make sure to reach out to support@dayzgame.com to start the process of claiming your private shard server. For those who entered and did not win, don't be sad - Of all the tons of submissions, there was not one that was not outstanding.
We'll be rolling out new support and options for private shards in January, so keep your eyes open for those.

Still not a bandit.
- Brian Hicks / Lead Producer

-For the rest of the Status Report, please head to devhub.dayz.com-
DayZ

love patch notes. I especially love dry and flavourless patch notes. Games are neither dry nor flavourless, and that means these words contain secrets. For instance take a look at the new mechanics introduced in DayZ's latest stable patch:

  • Vehicles
  • Vehicles refueling
  • Prion Disease
  • New crafting recipes
  • Updated heat transfer
  • Watering plants

Ooh, nice, vehicles are in. And we've got some new crafting recipes. And... what's this? Neurodegenerative diseases? What's that all about?

For explanation, we can turn to the update's added items:

  • V3S
  • Ghillie Suite (Hood, Bushrag, Top)
  • Ghillie Weapon Wrap
  • Jerry can
  • Military Tent
  • Human Flesh
  • Netting
  • Steyr Aug
  • MP133 with pistol grip
  • Burlap strips

Yup, you read that right: burlap strips. Also: human flesh.

Essentially, you can now chomp down on a man steak. The functionality was originally introduced last month through an experimental update. Now it's in the game proper, along with the associated chance of catching Kuru if consumed raw.

Which means, while you may have to suffer the indignity of being eaten by your killer, at least there's a chance you'll give him a degenerative disease—thus claiming revenge from beyond the game. Stay safe out there, folks.

Patch 0.51.125720 is now live. You can see the full patch notes over at the DayZ forums.

DayZ - JStewart79
As always, we will be watching server data, and the feedback tracker for any potential severe issues and will address them accordingly with a hot fix. For any bugs/issues you run into, please let us know by filing it on the feedback tracker: http://feedback.dayzgame.com

New Items:
  • V3S
  • Ghillie Suite (Hood, Bushrag, Top)
  • Ghillie Weapon Wrap
  • Jerry can
  • Military Tent
  • Human Flesh
  • Netting
  • Steyr Aug
  • MP133 with pistol grip
  • Burlap strips

New Mechanics:
  • Vehicles
  • Vehicles refueling
  • Prion Disease
  • New crafting recipes
  • Updated heat transfer
  • Watering plants

Fixed:
  • Abuse of vomiting to gain energy
  • Mending balaclavas
  • Splitting and combining netting
  • Splitting and combining burlap strips
  • Ammo box dragging on magazines
  • Combining and splitting worms
  • Breaking out of restraints fixes
  • Uncuffing using keys
  • Picking up mp133 from the ground
  • Rangefinder mechanics
  • Items are no longer pristine only
  • Skinning should now give pelts properly
  • V3S going uphill
  • V3S physics simulation
  • V3S damage to characters
  • V3S collisions
  • V3S fueling mechanic
  • Memory Leaks
  • And a lot more!

Known Issues:
  • Item locked in hands slot
  • Items can't be picked up sometimes
  • Left earpice sound volume is lowered sometimes
  • Ghillie will probably react badly on chemlight, flare and other light sources
  • Some items will freeze in midair when you throw them multiple times in a row
  • Some items will visually duplicate themselves if used from the ground
DayZ - JStewart79
As always, we will be watching server data, and the feedback tracker for any potential severe issues and will address them accordingly with a hot fix. For any bugs/issues you run into, please let us know by filing it on the feedback tracker: http://feedback.dayzgame.com

New Items:
  • V3S
  • Ghillie Suite (Hood, Bushrag, Top)
  • Ghillie Weapon Wrap
  • Jerry can
  • Military Tent
  • Human Flesh
  • Netting
  • Steyr Aug
  • MP133 with pistol grip
  • Burlap strips

New Mechanics:
  • Vehicles
  • Vehicles refueling
  • Prion Disease
  • New crafting recipes
  • Updated heat transfer
  • Watering plants

Fixed:
  • Abuse of vomiting to gain energy
  • Mending balaclavas
  • Splitting and combining netting
  • Splitting and combining burlap strips
  • Ammo box dragging on magazines
  • Combining and splitting worms
  • Breaking out of restraints fixes
  • Uncuffing using keys
  • Picking up mp133 from the ground
  • Rangefinder mechanics
  • Items are no longer pristine only
  • Skinning should now give pelts properly
  • V3S going uphill
  • V3S physics simulation
  • V3S damage to characters
  • V3S collisions
  • V3S fueling mechanic
  • Memory Leaks
  • And a lot more!

Known Issues:
  • Item locked in hands slot
  • Items can't be picked up sometimes
  • Left earpice sound volume is lowered sometimes
  • Ghillie will probably react badly on chemlight, flare and other light sources
  • Some items will freeze in midair when you throw them multiple times in a row
  • Some items will visually duplicate themselves if used from the ground
DayZ - Hicks_206
November and December are busy months for DayZ. Coming up next week we're aiming for the 0.51 update to stable branch, we have the conclusion of our Private Shard contest, and of course.. the initial implementation (at a very basic level) of wheeled vehicles into stable branch. It is important that when hunting for/fueling/driving these new base model V3S trucks across Chernarus you understand the limits, base functionality, and placeholder status of much associated at this time with the vehicle.

The V3S is not tied to the persistence system at this time, so when it restarts - it respawns.
Yes, worry not vehicles will save, just not at this time.
Much of the animations are in progress, we hope to greatly improve the visual immersion versus legacy animations when mounting and exiting
The interior of the cabin is still in progress, what is there currently is placeholder.
Instrumentation will eventually be the primary method for tracking speed, fuel, temperature, etc
New sound effects for the V3S will be recorded, for now we are using legacy placeholder sfx
At this time the bed / cargo / command sections of the V3S and its variants are disabled while we continue work on them
This means the truck has no item storage capacity, and seats two survivors (at this time!)
Very basic functionality is present for vehicle maintenance, this is limited to fuel consumption and refilling.
Further functionality is being worked on - spark plugs, exhaust, radiator, etc
This first initial implementation of vehicles in DayZ is aimed at tracking the network impact, physical simulation performance, and gameplay impact of this feature on the title. Be warned, this is the first time stable branch will get its hands on these systems, and there will be bugs. As with all systems, we will be iterating and expanding upon this as we move forward with development of DayZ. Aside from the V3S, 0.51 contains a strong amount of new mechanics, expanded systems, security hotfixes, and as always content. Going into December, we will be observing the impact of this update on stable branch and work on a end of year update for December with 0.52 mid-month.

On a more personal note, 0.51 - even with the title as early in development as it is has had a large impact on my playstyles within DayZ. I am very eager to see how survivors adapt and expand upon the world of Chernarus with these changes. In addition I hope to put a special status report up when 0.52 is published to stable branch (sort of a town hall style address) where myself, and the other leads recap the most impactful and persistent bugs in DayZ Early Access, and where we are / what the plans are for them moving into 2015.

As always, not a bandit.
- Brian Hicks / Lead Producer



Standup Notes for the week of 24 Nov 14
(Note: Standup notes are not a change log - they are a quick high level look at tasks the teams worked on throughout this week)



Art:
• Prison Complex
• High fidelity V3S instrument panel
• UH1Y Crashsite model
• Prison-themed zombies

Animation:
• Steyr Aug reload animations
• Player Suicide Animations in Progress
• Vehicle animations
• Rifle sitting animations update
• Zombies with new AI

Design:
• V3S Praga Bugfixing
• Config and scripts for prion disease balance
• New content spawn points
• Cooking extension
• Loot defines for new centralized loot spawning

Programming:
• Critical inventory fixes
• Client/server performance
• Client/server crash fixes
• Loot distribution redesign/improvements
• Player & Item duplication fixes
• Vehicle simulation diagnostics / bugfix
• Character connection issues (protecting players from attack while logging in/before being able to move)
DayZ - Hicks_206
November and December are busy months for DayZ. Coming up next week we're aiming for the 0.51 update to stable branch, we have the conclusion of our Private Shard contest, and of course.. the initial implementation (at a very basic level) of wheeled vehicles into stable branch. It is important that when hunting for/fueling/driving these new base model V3S trucks across Chernarus you understand the limits, base functionality, and placeholder status of much associated at this time with the vehicle.

The V3S is not tied to the persistence system at this time, so when it restarts - it respawns.
Yes, worry not vehicles will save, just not at this time.
Much of the animations are in progress, we hope to greatly improve the visual immersion versus legacy animations when mounting and exiting
The interior of the cabin is still in progress, what is there currently is placeholder.
Instrumentation will eventually be the primary method for tracking speed, fuel, temperature, etc
New sound effects for the V3S will be recorded, for now we are using legacy placeholder sfx
At this time the bed / cargo / command sections of the V3S and its variants are disabled while we continue work on them
This means the truck has no item storage capacity, and seats two survivors (at this time!)
Very basic functionality is present for vehicle maintenance, this is limited to fuel consumption and refilling.
Further functionality is being worked on - spark plugs, exhaust, radiator, etc
This first initial implementation of vehicles in DayZ is aimed at tracking the network impact, physical simulation performance, and gameplay impact of this feature on the title. Be warned, this is the first time stable branch will get its hands on these systems, and there will be bugs. As with all systems, we will be iterating and expanding upon this as we move forward with development of DayZ. Aside from the V3S, 0.51 contains a strong amount of new mechanics, expanded systems, security hotfixes, and as always content. Going into December, we will be observing the impact of this update on stable branch and work on a end of year update for December with 0.52 mid-month.

On a more personal note, 0.51 - even with the title as early in development as it is has had a large impact on my playstyles within DayZ. I am very eager to see how survivors adapt and expand upon the world of Chernarus with these changes. In addition I hope to put a special status report up when 0.52 is published to stable branch (sort of a town hall style address) where myself, and the other leads recap the most impactful and persistent bugs in DayZ Early Access, and where we are / what the plans are for them moving into 2015.

As always, not a bandit.
- Brian Hicks / Lead Producer



Standup Notes for the week of 24 Nov 14
(Note: Standup notes are not a change log - they are a quick high level look at tasks the teams worked on throughout this week)



Art:
• Prison Complex
• High fidelity V3S instrument panel
• UH1Y Crashsite model
• Prison-themed zombies

Animation:
• Steyr Aug reload animations
• Player Suicide Animations in Progress
• Vehicle animations
• Rifle sitting animations update
• Zombies with new AI

Design:
• V3S Praga Bugfixing
• Config and scripts for prion disease balance
• New content spawn points
• Cooking extension
• Loot defines for new centralized loot spawning

Programming:
• Critical inventory fixes
• Client/server performance
• Client/server crash fixes
• Loot distribution redesign/improvements
• Player & Item duplication fixes
• Vehicle simulation diagnostics / bugfix
• Character connection issues (protecting players from attack while logging in/before being able to move)
DayZ

Each Friday PC Gamer s editors gather around the charred carcass of a once living being, and argue the best and worst of the week between mouthfuls.

THE HIGHS

Samuel Roberts: Maybe I ll play some Star Wars games this weekend

We re not a film site so I won t dwell on today s trailer for Star Wars: Episode VII—The Force Awakens (which you have already watched and wasn t it fun?), but it s inspired me to explore the movies extraordinarily varied legacy of PC software. I roughly break down the videogames of Star Wars into three key eras: the arcade-y stretch that ran until the early 90s, the X-Wing/Dark Forces-driven golden age that ran right up until Episode I came out and the far more mixed modern era that yielded mostly nonsense, but a few highlights like Battlefront and KOTOR. Put simply, that trailer made me want to destroy shit in a Millennium Falcon this weekend—so it s going to have to be X-Wing: Alliance and a flight stick. But there s loads of great Star Wars games on PC that I m not even sure some people know are on PC. Did you know that the N64 s Rogue Squadron and Shadows of the Empire were quietly released on PC as well, for example? They re rough by today s standards, but the latter features my favourite interpretation of the Battle of Hoth and a brilliant two-stage boss fight with Boba Fett and Slave I involving a jet pack duel. Worth tracking down.

Shaun Prescott: Embracing busywork in Dragon Age: Inquisition

I m loving Dragon Age: Inquisition. I know because the other night I caught myself fiddling around with weapon and armor upgrades for about two hours, weighing up the differences between pommels and metal types. Then I spent another half hour digging up Drakestone. Then, while I moseyed about the Hinterlands in search of Elfroot, a dragon turned up. I fled. Cocky ice mage Solas tried to show the dragon a thing or two but I had to tell him no. We re not killing dragons right now, we re collecting Elfroot. Kill dragons on your own time, Solas.

I don t have much time to play games after work, so usually I play through them as quickly as possible. I leave the busywork and collectibles usually: they re off-limits to me. That s not the case with Dragon Age because it s a beautiful world and I want to explore thoroughly. I ve not wanted to just be in a place like this since Dark Souls. There are a bunch of reasons the apocalypse is nigh in Inquisition, but there s also rings for grandmas to be found, and druffalo to be rounded up. The world can wait.

Tim Clark: The real meaning of the holiday is double-screening DreamHack

Having only decamped to the Americas earlier this year my other half and I (plus our furry familiar) have no real connection to Thanksgiving, nor local family to spend it with. But do not weep for us, dear and constant reader, for we will still be giving thanks. And what we ll be thankful for is the chance to blow four straight days on eating food and playing games, untroubled by the clarion call of family gatherings or, y know, actual work.

My plans include no-lifing Dragon Age: Inquisition and Far Cry 4, while she plans to plunge back into Azeroth by way of the Draenor Collector s Edition. Metaphorically I like to imagine this as being the equivalent of us wandering back into Hamsterdram , The Wire s unregulated drugtopia zone, and saying: Gimme all you got . While our binge occurs, I ll be watching DreamHack Winter play out on the second monitor. We previewed the CS:GO tournament here, but it ll be the Hearthstone tournament that has my attention. L I F E C O A C H B O Y S.

Tom Senior: Steam saaaaale!

I haven t bought anything in the Steam so far this week, which is most unusual. Am I ill? It might be too early to say, and I don t want to jinx the magic, but I may have everything I want already. Maybe I own everything I need, and can now live the rest of my life free of want, and considerably wealthier for it. Maybe I should take a - ooooh, 50% off Endless Legend! Now that s one worth buying if you like interesting strategy games about knights from space and stuff.

Tyler Wilde: Telltale s latest tale

The first episode of Tales from the Borderlands is really good. In a little over two hours I came to like, and sort of even care about, its main characters—and these are characters in a universe I previously associated with sincere feelings such as I want to shoot that and Oh, that s wacky, eh? And maybe that s not totally fair to Borderlands, which I admit I ve only really skimmed while mildly drunk, but Telltale got me interested in its universe with so much more efficiency than the main series ever has.

That s great for Telltale, and also for Borderlands—I even want to finish playing Borderlands 2 before the next episode so I m more familiar with the world. I probably won t, because y know, Dragon Age: Inquisition and Far Cry 4 need playing, but it matters that it inspired me, doesn t it?

THE LOWS

Samuel Roberts: The Assassin s Creed Unity climbdown

I don t enjoy watching series that are liked by millions of people launching with broken elements and therefore leaving fans disappointed—that s why Unity s release has been a real low for me. I think Ubisoft s handling of the situation has actually been pretty good considering what a mess that launch has been: a free piece of DLC for anyone who owns the game, and better yet, a free game for anyone who bought the season pass prior to Yannis Mallat s post earlier this week. Get Far Cry 4, damn it! The fact it even got to this point, though, where the head of a major developer is apologising for a problematic launch is a shame—especially when goodwill was on such a high for Assassin s following last year s Black Flag.

Shaun Prescott: DayZ is still ages away

I m glad Dean Hall and Bohemia are taking their time with DayZ. I really am. The 2014 blockbuster season has offered several good examples for why games should not release before they re finished. But at the same time I m very upset, because I just want to play DayZ without, y know, zombies clipping through the side of buildings.

I m angry in a positive way I suppose. My enthusiasm for DayZ knows no bounds. But still: I m worried about DayZ. Will it lose its lustre ahead of the scheduled 2016 release? Early Access is flooded with titles aping DayZ s ruthless approach, while Sony Online Entertainment has H1Z1 waiting in the wings. I really want DayZ to do well because the idea is incredible and I think the team deserves it. I just hope the world can wait.

Tom Senior: V-sync or G-sync?

I m hoping to pick up a monitor in the Black Friday madness to complete my three month part-by-part PC upgrade that I ve gone on about before. This is the final piece of the puzzle, and I m wondering if it s worth putting down extra for Nvidia s fabled G-sync technology. I m watching Nvidia s demo video but the only way to really know whether it s worth spending significantly more on a G-Sync enabled screen is to sit down and play with one for a bit. Instead, I ll use my low of the week to ask you a question. Do you have a G-sync monitor? Is it worth it?

Tim Clark: Trying to cope with Steam Sale anxiety. Failing

We re used to writing strategy guides here, but there may never be a more useful one than this. Just try not to think about all the amazing games that will be made, released, and put on sale at insanely low prices long after your dust has been scattered, collected up, and used to make additional computers on which yet more amazing games can be developed and sold. Circle of life I guess, but still likely to harsh your holiday vibe somewhat.

Tyler Wilde: I m playing Dragon Age: Inquisition with a controller

Last week I whined about not being able to walk in Dragon Age: Inquisition, which is possible with an analog stick, but not with a keyboard until a toggle is patched in. This week, I ve given up on using mouse and keyboard controls altogether. It s just too cantankerous.

So, I switched to an Xbox 360 controller, and while it took a while to get used to navigating the menus (they re not good), I m having a much better experience now. That saddens me. It doesn t sadden me so much that I m going to stop playing a game I m enjoying, but I will continue sighing loudly while I do.

...