This is the latest in a series of articles about the art technology of games, in collaboration with the particularly handsome Dead End Thrills.>
An irony of Chernarus, the fictional-yet-you-can-somehow-cosplay-there home of DayZ, is that the older the game gets, the younger the map should grow. The awesome ArmA machines for which it was built – planes, helicopters, tanks, boats, guns, the Lada – will fall into disrepair. Some survivors might have the specialist tools to fix them, but more will have the skills to steal them. Those bandits maybe won’t> fix them, and this post-Soviet state will suddenly start to look very pre-Soviet indeed. Though this natural outcome seems unlikely for a mere computer game, it’s what’s so exciting about DayZ being Early Access. We get to watch its apocalypse unfold.
This must be a rather strange prospect for Ivan Buchta, the Bohemia Interactive designer who grew up in the northern area of the Czech Republic the map so closely resembles. To the current DayZ Standalone team he’s the “Ambassador Of The Republic Of Chernarus”, which makes plotting the death of his birthplace an unlikely part of his job description. But then that’s the other thing about DayZ going Early Access: it’s a job he seems to share with just about everyone, from his workmates to the players who think they should ratify the game’s every move. (more…)
DayZ is a multiplayer zombie survival sim which, though buggy and incomplete, produces anecdotes of drama, desperation and clown mask-wearing weirdos. Emily Richardson has been playing it with a question: can you be a good person in the videogame post-apocalypse?>
I m waiting behind a big green house in the grass, watching the city below me from my little hill. It s my second time in DayZ, the first consisting mostly of finding and eating sardines with my guide, Andy. I m waiting for him to find me when I see a silhouette coming up through the grass toward me, a big M4 rifle pointed at my head.
I yell, Wait, wait, don t do that! and turn and run round the other side of the house. When I turn to look back at him he s stood waving. It s Andy, but as a woman, in different clothes and wielding a weapon I hadn’t ever seen before. He thinks I m an idiot.
I’m so new to this that I feel a lot like the hopeless little kid from The Road and Andy is a bit like my dad, leading me through the world and trying to keep me alive. But not in a weird way, that’s just an analogy. I have no idea what I’m doing, though, or what my course of action is for bashing into other survivors. (more…)
Is it worth playing DayZ Standalone in its current alpha condition? Probably not. But anecdotes of scary charcoal-eating clowns, wiggle cultists, forced axe fights, and slow death from disease and dehydration, make it hard to resist.
Still I’m a little sad the changelog for the next experimental patch doesn’t contain more basic fixes, like maybe ‘Removed the invisible sodding zombies>‘, or ‘Zombies can no longer run through walls and floors>‘, or even ‘Doorways are now easier to manoeuver through>‘. Instead I have to settle for the likes of “Balanced stomach capacity”, as outlined in a post by Dean Hall over on the official forums. (more…)