DayZ
DayZ diaries 21


One of the worst ways to die in DayZ is being shot by an unseen player. There you are, minding your own business, merrily looting a building, when some invisible bastard kills you with a Mosin. I ve always cursed those players, but last night I became one.

I m scouting the Balota airstrip with a friend, Tobias. We ve just cautiously looted the military tents to the south, and the area seems clear of players. I have an M4 with a pristine ACOG, he has a Mosin with a pristine long range scope. Next stop, the hangars.

We creep through the treeline, taking it slow. Then, directly across from us, we spot two players in full military gear sprinting past the AT tower. They look armed, so we go prone in the grass and watch them for a while. They loot the hangars, kill a couple of zombies, then head towards the barracks. This is when we decide to make our move.



We sneak up the airstrip until we re parallel with the barracks. Tobias aims his scope at the door from the treeline and I push forward, hoping our oblivious targets are still busy looting. Crossing the runway leaves me exposed, but halfway across there s a patch of grass. I m wearing green, so I go prone and train my ACOG on the entrance. My heart is racing.

Suddenly, one of the players appears at the door. I fire a burst from my M4 and he falls to the ground. He s dead, but his partner understandably panics and runs back into the barracks. With Tobias still providing cover with his Mosin, I stand up and sprint towards the building. I circle it slowly, looking through the windows, but there s no sign of him. I have to go in.

I enter the barracks and inch forward. As I turn the corner towards the stairs, I see the player at the top of them. He has his M4 pointed at me and fires a few rounds. Miraculously, none of them hit me. I leave the building and sprint around the back. If he follows me Tobias will get him, but he doesn t. About five minutes pass without any signs of movement. Maybe he logged out?



Then, just as we re beginning to let our guard down, he makes a run for it. He s moving too fast for Tobias to take the shot, but I appear from behind the barracks, fire my M4 from the hip, and take him down. I ve played the game for 60 hours now, and this is the first time I ve not only survived a firefight, but come out on top. I am the invisible bastard.

Looting the bodies, we realise that our victims had modded M4s and enough ammo to supply a small guerrilla army. We help ourselves to their supplies and scurry back into the trees. The adrenaline rush and preceding tension of our attack is one of the most exhilarating experiences I ve had in DayZ so far, even though I probably just ruined someone s evening.

I ll never become the asshole bandit who hunts fresh spawns on the coast for sport, but this encounter has given me a taste for PVP that I ve never had before. Usually I avoid trouble and stick to the trees, but now I have a thirst for blood and beans. I do feel a little bad about killing those guys, but they would have done the same to us if they had the chance right?
DayZ - contact@rockpapershotgun.com (Graham Smith)

Doorways: humanity's natural predator.

Is it worth playing DayZ Standalone in its current alpha condition? Probably not. But anecdotes of scary charcoal-eating clowns, wiggle cultists, forced axe fights, and slow death from disease and dehydration, make it hard to resist.

Still I’m a little sad the changelog for the next experimental patch doesn’t contain more basic fixes, like maybe ‘Removed the invisible sodding zombies>‘, or ‘Zombies can no longer run through walls and floors>‘, or even ‘Doorways are now easier to manoeuver through>‘. Instead I have to settle for the likes of “Balanced stomach capacity”, as outlined in a post by Dean Hall over on the official forums. (more…)

DayZ
DayZ Diary


Tension! Betrayal! Vomit! Our DayZ stream had it all. For over three hours yesterday afternoon, the PC Gamer UK team journeyed across Chernarus. Along the way, we met friends, fought foes, and even encountered a couple of the game's developers. We were also hunted mercilessly, as viewers of the stream triangulated our position and set out on their own adventure to take us down. If you couldn't join us live, you can catch up with the full broadcast thanks to the VODs embedded below.



Part 1, Andy's PoV: Hiking Simulator 2014



Part 2, Tom's PoV: The Hungry Games



Part 3, Phil's PoV: #KillBen2014



Part 4, Chris's PoV: The Final Ascent



If you were there, thanks for joining us. As you can probably tell from the stream, we were genuinely surprised by how well it went, and came out of the experience with a great story to tell. Stream sniping can be a major problem - but here it was a welcome threat. In a game based on anonymity and the unknown, having a clear and present danger provided an amazing context for our journey to Green Mountain. It was a pleasure to be murdered by you all.
DayZ
DayZ


Edit: Apologies for the abrupt ending. We're making some changes to the stream set up, so in future we'll have less dead air if the streamer goes down. We'll be trying again with another run at 2pm.

Today, the PC Gamer team is taking a break from fighting words, to instead fight some zombies, bandits, and those oh-so-deadly ladders. We're playing DayZ today from 2pm until... well, until we die. It could be a short stream. Hopefully it won't be. You can track our progress, as we weave between towns, cities and military bases, by heading over to our Twitch channel, or just watching below.



Here's who's taking the trip:

Sam Roberts
Chris Thursten
Tom Senior
Andy Kelly
Ben Griffin
Phil Savage

Andy's taking POV on the main stream. For Chris' alternate perspective, head to his Twitch channel.
DayZ
DayZ


We can't stop watching videos of the horrifying, hilarious and fascinating adventures of DayZ players enjoying the shonky but somehow-still-really-entertaining alpha. Last week we rounded up a few of our favourites, but they keep on coming, so it's time for a second compendium. Read on for an explosive game of DayZ roulette, a dance-off at gunpoint, a couple of good samaritans and another weird cult.

DayZ roulette
Anyone up for a friendly game of gas station roulette?


Suicide prevention services
We've been enjoying the Friendly in Cherno channel, detailing the ongoing efforts of a nice guy in DayZ trying to be nice, with varying degrees of success. Here he stands around in Berezino, trying to talk dissatisfied new spawns out of jumping to their deaths.


There can be only one
In the real world turning up dressed in the same clothes as a friend is always awkward, but rarely results in an axe-fight to the death. In DayZ, almost all situations, awkward or otherwise, result in an axe-fight to the death, here at the behest of a troop of well-armed bandits. Would you fight or flee?


DayZ dance-off
Work like you don't need the money, love like you've never been hurt, dance like you've been held up by two guys with assault rifles who won't let you go until you've made them laugh.


Worldstar Hero
Witness the legendary bravery of this new spawn taking on a bandit.


Firefighter saviour
Any object in DayZ can be used to help the weak and defenseless, even a fire extinguisher.


Another dark DayZ cult
The last time we did one of these video round-ups, we shared the adventures of the Wiggle Cultists. They are hard to replace, but here are some Scary People With No Trousers cultists to tide you over.


Coastal Run Timelapse
A player runs the entire Chernarus coastline and recorded this time lapse of his efforts. DayZ sure is big.
DayZ
DayZ


We can't stop watching videos of the horrifying, hilarious and fascinating adventures of DayZ players enjoying the shonky but somehow-still-really-entertaining alpha. Last week we rounded up a few of our favourites, but they keep on coming, so it's time for a second compendium. Read on for an explosive game of DayZ roulette, a dance-off at gunpoint, a couple of good samaritans and another weird cult.

DayZ roulette
Anyone up for a friendly game of gas station roulette?



Suicide prevention services
We've been enjoying the Friendly in Cherno channel, detailing the ongoing efforts of a nice guy in DayZ trying to be nice, with varying degrees of success. Here he stands around in Berezino, trying to talk dissatisfied new spawns out of jumping to their deaths.



There can be only one
In the real world turning up dressed in the same clothes as a friend is always awkward, but rarely results in an axe-fight to the death. In DayZ, almost all situations, awkward or otherwise, result in an axe-fight to the death, here at the behest of a troop of well-armed bandits. Would you fight or flee?



DayZ dance-off
Work like you don't need the money, love like you've never been hurt, dance like you've been held up by two guys with assault rifles who won't let you go until you've made them laugh.



Worldstar Hero
Witness the legendary bravery of this new spawn taking on a bandit.



Firefighter saviour
Any object in DayZ can be used to help the weak and defenseless, even a fire extinguisher.



Another dark DayZ cult
The last time we did one of these video round-ups, we shared the adventures of the Wiggle Cultists. They are hard to replace, but here are some Scary People With No Trousers cultists to tide you over.



Coastal Run Timelapse
A player runs the entire Chernarus coastline and recorded this time lapse of his efforts. DayZ sure is big.

DayZ
Day Z diaries 1


I m with a group of friends in the southern coastal town of Kamyshovo. We ve been running down the coast for what feels like hours, and we re all dying of thirst and/or hunger. Then, up ahead on the main road, we see another player. We all point our guns at the stranger, even though we don t have any ammo, but he waves and says he s friendly. Amazingly, it s Chris. By sheer chance, I ve bumped into someone I know in the vast expanse of Chernarus. He s in dire need of food and water too, so we decide to hike west towards the city of Elektrozavodsk to try and find life-saving beans.

We reach the city and search the houses and apartment blocks for supplies. There are a few zombies, but Chris makes short work of them with his fire axe. Encouragingly, there don t seem to be any other players around. I spot a pump behind the church and we gather around it, filling our bellies with delicious, probably infected, water. Our health restored, we go scavenging in a nearby fire station. Chris finds a Magnum, and I look in vain for M4 ammo.



Then, suddenly, I catch a glimpse of someone in full military gear with a rifle. There s a player here with a gun! I announce over public voice chat, because I m an idiot. I lose sight of them almost immediately, but now everyone s in a panic. We circle the station and we can t see anyone, so I think maybe I imagined it. Another friend of ours is trapped at the top of a smokestack somewhere in the city. He can t get down because there are zombies at the foot of the ladder, so we decide to go and help him.

We re sprinting along the main road which is a really, really bad idea in DayZ, especially in somewhere as heavily populated as Elektro. Then I hear a crack of gunfire, and my friend Emily is shot. She falls to the ground, then I do. Blackness. I load up Chris s stream on Twitch and, thanks to the delay, see Emily die again, but Chris bolts into a nearby apartment before he knows what s happened to me. Our attackers sprint down the street towards our bodies. They ve been stalking us this whole time. Then, just when he thinks he s safe, they shoot Chris through the window. We re all dead.

Chris leaves, but Ben joins me when I start a new character, along with two other friends. This time we decide to head inland, away from the coast, and well away from Elektro. We work our way through the countryside, from Solnichniy to Dolina, gathering supplies. We have a pretty nice haul. Enough to keep us fed and watered all the way to the north-west airfield, where our plan is to pick up some decent weapons if we don t get sniped the instant we approach, that is.



Along a dirt road, I spot a lake. We take advantage of it and fill up on water. While we re waiting for the others, Ben approaches me, and I see a message flash up on the screen saying that I ve just been force-fed a rotten banana. I have a funny taste in my mouth. my character says. I have food poisoning. Ben laughs over voice chat, not realising that he s just signed my death warrant. I scour Dolina for charcoal tablets, but in my 20 hours of playing the standalone I ve never once come across any. My character moans as the sickness gets worse. Thanks, Ben. Thanks a lot.

Incredibly, while we re looting a house, he tries to do it AGAIN, this time with a kiwi fruit. But his plan backfires and he accidentally eats it himself. I m furious, so I take out my fire axe and kill him, cursing him over Skype. I could have watched him die slowly of the same ailment he gave me, but I was feeling vengeful. I loot his body and leave him for the zombies. The rest of the group are fine, but I m done for. The sickness is eating away at me. I get on my knees and ask them to kill me and end my suffering. They pummel me with their axe and baseball bat, and I see blackness once again.

Chris recorded his stream of the adventure, so you can see it from his perspective here.


These aren't the first times Andy's died in DayZ, and they won't be the last. He's documenting every bitter demise on his DayZ Death Diary - a chronicle of DayZ at its most melancholy.
DayZ - contact@rockpapershotgun.com (Nathan Grayson)

Some zombies bite. Others scratch and claw. And this one? Well, she pinches, evidently.

People can finally play DayZ’s standalone alpha en masse, and so they have. As of Bohemia’s last count, the still ultra-buggy alpha had fallen into the ravenous hands of 875,000 players, which totals out to 8,750,000 fingers. Even rockstars who crowdsurf at every> show can’t boast that. Despite that, the newly reborn undead survivor isn’t even close to finished – or out of alpha, for that matter. Keeping in line with the game’s appropriately shambly development cycle, DayZ’s beta> won’t even kick off until the end of 2014. Don’t expect to see this one in any state resembling “finished” for quite some time yet.

(more…)

DayZ
DayZ


Despite DayZ's Early Access Steam page containing enough warnings to make even the most dedicated impulse buyers pause for thought, it seems as if PC owners really want to trudge through a grey field, before being held up by bandits and robbed of their shoes. A new post on the official DayZ blog reveals that the standalone alpha sold over 875,000 copies in the first three weeks of its release. That post also outlines some of the priority features that should see their way into the zombie sadistic jerk survival game over the following weeks and months.

"We didn t want to compromise on the brutal and unforgiving nature of the early days of the DayZ mod so we re very surprised to see such interest as this clearly is not a game for everyone," writes Bohemia's Marek Spanel, "especially considering that there are some radical changes under the hood in comparison to the mod."

"We re already seeing unbelievable player stories happening every day in the game even in its very limited Alpha and we re focused to make huge progress in 2014 on many areas of the game," he continues. "In the short term, we re going to focus on the most critical problems you re experiencing, and at the same time we re going to work on the road to the DayZ Beta."

That beta isn't due until much later in the year. In the shorter term, then, the team will be revisiting their roadmap towards the end of the month, but their top priorities are the following fixes and features:


Server performance, stability and security
Animals & hunting
Cooking & gathering resources
Playable user customizable vehicles
Player created constructions in the environment
More complex interactions with the environment and crafting options
Streamlined user actions and interface
Control and animations expanded and improved for fluidity
Upgraded graphics and physics engine (including ragdoll, etc.)
Support of user mods and more flexibility for user hosted servers and game types


Spanel wasn't wrong about the player stories that alpha DayZ is already producing. For examples, just see our round-up of the best DayZ videos so far.
DayZ - contact@rockpapershotgun.com (Jim Rossignol)

Plenty of people who were veterans of the original DayZ mod had been wondering whether the magic of the original experience had survived the making of a standalone game. I’m pleased to report that not only has it survived, but there’s new magic, too. Rocket and his team know what they are doing, and the changes they’ve made have created some tense and terrible moments in this new game. The realism it strives for is simultaneously unreal and dark, and creates some of the most awkward and sinister roleplay situations I’ve experienced in any game.

Surviving is back. And it is horribly compelling.

(more…)

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