Mount & Blade
droid-jedi-4


This is a chronicle of our absurd, canon-destroying playthrough of Star Wars Conquest, a mod for sandbox RPG Mount & Blade. Our campaign to ruin Star Wars appears each Tuesday.

It s always embarrassing to be defeated by the elderly. Last week Emperor Palpatine gave me a lightsaber-whipping on the wooded arena of Endor, gutting my army with his formidable gang of gutless thugs and fascists: Stormtroopers, Imperial Navy Troopers, and Imperial Pilots.

But I d learned an important lesson: to gain renown in this war-torn universe, to survive, to bring glory and liberty to the Rebel forces, I was going to need my own formidable gang of gutless thugs and villains: Mandalorians, assassin droids, Wookiee warriors, and baby Rancors.



With recruitment as my goal, I get to work looting smaller civilian planets, which aren t typically defended in Star Wars Conquest. After a few hours of stealing melons and precious metal from helpless villagers (a menu action--I don t even have to get my hands dirty with in-game combat), I amass enough of a war chest to hire some A-grade space marauders.

Now 120-strong, I notice for the first time that Imperial ships in the galaxy are fleeing from me rather than chasing me down at every opportunity. I want to use this force to put a dent in the Empire. I want to start knocking over planets and outposts.

I ve never sieged before, so it s probably smart to start somewhere modest, and undefended. Somewhere remote, a vulnerable weak point in the otherwise broad, durable armor of the Empire, guarded by fewer and less experienced Imperial forces.



That ll do.

I elect to siege the Death Star. What can possibly go wrong? It s guarded by 278 troops.

Oh god does it get bloody.







ENDLESS TROOPER CARNAGE. For the first time, reinforcements (presumably from my ship) join the battle mid-way to counter the enemy s own waves of reinforcements. My army and I kill an unprecedented 124 enemies, leaving only the commander alive--some doofus named High General Cassio Tagge, who I take captive.



I lose just seven of my warriors in the first fight--a Defiler, two Mandalorian Crusaders, three Power Droids, and a brave Baby Rancor.





Yes! And whoa, I might get to own the Death Star? Holy shit. I'd love to say something encouraging to my troops along the lines of "Great shot, that was one in a million," but the reality is that my untiring, undiscriminating lightsaber swinging was what turned the tide. My success in battle is directly proportionate to my ability to spam the left mouse button.

The battle won, I allow myself a moment of celebration. I walk the bridge of the Death Star, now sentried by friendly Rebel guards.



My power is endless. I upgrade my troops, give them a bit of time to heal, then move on to neighboring planet Endor, which is actually even more heavily defended than the Death Star. Luckily, I find some help on the surface.





I take Endor in a similar rout. It isn't easy, but finally having competent, durable troops makes a massive difference. Endor flips to Rebel colors, and a bit later I get a message from Mon Mothma.



Hmmph. I get a similar message about the Death Star, which is gifted to Biggs. Well fine, then. I see how this organization works. At least I know the value of capturing the Empire s spherical mega-weapon you've all been plotting tirelessly to destroy.



Feeling under-appreciated, I stroll away from that corner of the system, and stumble into the biggest formation of ships I ve ever seen in Star Wars Conquest. Nine Rebel ships roll in formation from an outpost, including Mon Mothma s flagship. They seem to be crawling the galaxy, knocking over planets. I join the mob, wondering where this massive war party will take me.
Mount & Blade
droid-jedi-3


This is a chronicle of our absurd, canon-destroying playthrough of Star Wars Conquest, a mod for sandbox RPG Mount & Blade. Our campaign to ruin Star Wars appears each Tuesday.

Last week I received a missive from Mon Mothma, Rebel Commandress. Her invitation was exciting: an invitation to join the Rebel Alliance. I d receive my own planet (okay, okay technically just a moon) in exchange for swearing some trivial loyalty oath.

I push my crude transport ship all the way to Dantooine, avoiding major trouble along the way.

Sure, whatever. GIVE ME A MOON, MON

Well, that was easy. I m now king of Dantooine Moon, which means I ll collect tax revenue each week from it. Free credits! However, the political consequences of becoming best buds with Mom Mon Mothma are big--my relations with the Galactic Empire plummet from a few negative points to a full -70, the reputational equivalent of stealing all of the Empire s puppies. I am hated; for the first time, Empire-held corners of the galaxy will be outright dangerous to move through.

I leave Dantooine and do what any untrained, newly-appointed military leader would in my situation: I lead a wave of hooligan-style violence against whatever mid-level Empire forces I can find. I bring my 40-some gang of mixed Rebel, Hutt, droid and alien goons to bear. Hilariously, I also have Empire recruits in my army--Star Wars Conquest doesn t seem to care about faction relations when recruiting villagers from planets.

I'm a huge fan of how Star Wars Conquest handles blood decals. Stormtroopers bleed all over their armor when hit.



Nevermind my dual-bladed lightsaber handling technique.



"That tickles!"

All this battle experience is tremendously useful. The troops that don t get annihilated by blaster fire (sorry, boys) rank up at an amazing rate; when a unit levels up in Star Wars Conquest, it upgrades to an entirely new class. Rebel Recruits eventually become Rebel Pilots, who inexplicably ride landspeeders of their own. My army quickly becomes more durable, but Conquest still feels like sci-fi Dynasty Warriors--I m doing 90 percent of the killing.

With the battle earnings I invest in new weapons and some even tougher troops: HK droids, assassin droids, Mandalorian Crusaders

Sold.

...and and a lovely dress. Then I find a shipyard and go spaceship shopping.

I am a pretty, pretty Droid Jedi Princess.



Phew. Even modest upgrades over my current ship are thousands and thousands of credits. I ll have to make looting Empire planets my full time job to save up, but at least I have a goal to work toward.

I muddle around a bit before I get back to the grisly business of war lightsabering Stormtroopers in the face by the dozen. I find a familiar face on the planet Dac. I ask my fellow Rebel commander how the war s going for us.



Well, bummer, dude. I sift through the other dialogue options, and see that there s a Pazaak minigame buried in Star Wars Conquest. I challenge Ackbar to a few rounds of space blackjack.



Then I hunt down Obi-Wan to see if he s got any sunnier news to share about the war.



Obi-Wan, true to his peaceful nature, has offered me an assassination mission. Give him what he deserves, he schemes. Damn, Obi. I don t question Kenobi s bloodlust, thinking instead only of the reputation boost I ll earn from him for completing this task. I point my ship at Kuat, conveniently centered in Empire territory.

Before I reach Kuat, I notice I m being tailed by an Empire ship--a star destroyer. Well, shucks. Who s ship is that?



Jesus. My tiny shuttle is too slow to pull away. I elect to fight on the nearby planet Endor, hoping spacious terrain will give me room to maneuver and survive.



For Mon Mothma! And to a lesser extent Admiral Ackbar!



Nope. Even keeping careful distance from ol Palpy s ridiculous battalion, one of his two-hundred-and-nine troops guns me off my speeder horse. This is the last thing I see before I m cut down.

Left: Palpatine, the jerk.

Okay, maybe the dress was a bad idea.



Read Diary of a Droid Jedi - Part 1.
Read Diary of a Droid Jedi - Part 2.
Mount & Blade
droid-jedi-2


This is a chronicle of our absurd, canon-destroying playthrough of Star Wars Conquest, a mod for sandbox RPG Mount & Blade. Our campaign to ruin Star Wars appears each Tuesday.

Note: there's an issue with Chrome that causes GIF-laden pages to crash. If you stop the page mid-load, all content will populate anyway. Opening this story in another browser will work too. Sorry about that.

To summarize the adventure so far:

I am a Droid Jedi, wandering the universe with a band of brave but ultimately disposable space-brigands
I became sparring buddies with Grand Moff Tarkin, inaugurating a friendship of deep respect and admiration
Minutes later, Grand Moff Tarkin killed all my dudes and shot me a bunch

My pride and HP wounded by intergalactic jerkbag Grand Moff Tarkin, I slink back to the comfort of the cantina, hoping to find refuge in drink. Perhaps companionship will await me here, fellow warriors disillusioned by the haphazard scripting that s native to this strange, anything-goes Star Wars negaverse.



I walk up to the bar.



Ho! What s this? A fellow droid. I power on B-2HO, not bothering to wonder why he s turned off in the middle of a cantina. He immediately calls me master. The notion of droids subjugating their own is unsettling, but I seem to finally have a real friend, someone who understands me, and will fight/die loyally alongside me. I add B-2HO to my party as a companion character.

Being a droid Jedi certainly has its value: I can pay people to be my friends and lose blood for me. Are there more space friends that I can buy here? I wander over to a table.

The first words out of her mouth.

Darth Motherboard, secret Canadian.

Oh dear. My comment is apparently so offensive that EVERYONE in the cantina simultaneously erupts into violence. Armed men draw weapons. Unarmed men draw fists. Everyone starts stabbing or punching whoever they were just talking to.



I try to separate myself from the fray, but a Wookiee and one or two other patrons assault me. I cut them down, muttering Sorry, sorry, sorry, sorry.



Then the brawl takes a strange turn: the cantina s Hutt bartender comes after me. The bar must have insulated him from the violence. The accidental end game boss of the cantina stares at me across the room, his eyes conveying a deep anger at lost revenue. He wabbles around, unusually agile.



I raise my sidearm. I fire into the unanimated blob of Hutt-shaped geometry. Zero damage. I fire. Zero damage. Fire. Zero damage. Fire. The Hutt-mound looms closer.



Let the record show that I drew my lightsaber only when I believed I was going to be eaten. I swing.



The bartender-blob spills over like a pudding cup. My relations with the Hutt Cartel dip by a few points. This is what happens when I try to make friends who aren t droids: a room full of lightsaber-scarred corpses. Even B-2HO lies on the floor, mangled but still operational. I buy a Jedi robe and cape to make myself feel better. It doesn't work.

They were all dead. The final gunshot was an exclamation mark to everything that had led to this point. I released my finger from the trigger. And then it was over. To make any kind of sense of it, I need to go back three years. Back to the night the pain started.

I flee the planet, and quickly get to work recruiting from nearby planets and moons to build a new army. I desperately need credits. What s the fastest way to get credits in Star Wars Conquest? Razing and looting minor planets guarded by farmers and civilians, duh. I take everything from a few undefended worlds: melons, wheat, hyperspanners, cartons of death sticks, which raise the already low morale of my troops. I leave them nothing, selling off their belongings for a few thousand credits.



Guilt creeps in. I realize how dangerously close I am to becoming a full-on space viking. I'm a Jedi I need to uphold those values. As an act of reparation, I take a mission from a planet administrator to help a band of farmers fight off a pack of bandits. I slide along the desert in my landspeeder, felling many Black Sun pirates. B-2HO is ecstatic in battle, consumed by the adrenaline surge that only rural victory can bring.



Miraculously, my good deeds are immediately recognized: Mon Mothma, aka the war mom of the Rebel Alliance, sends me a message.



A commander lord? Dantooine Moon? How can I refuse? I start the long journey to Dantooine to pledge loyalty to the Rebel Alliance.

Read Diary of a Droid Jedi - Part 1.
Mount & Blade
Mount & Blade


The last time I played a Lord of the Rings mod, I made Aragorn marry a giant spider. This time, I'm not looking for weird fan-fiction nuptials but for massive fan-fiction battles. The Last Days (of The Third Age of Middle Earth) was originally released in 2011, but it's been recently updated and made newly compatible with Mount & Blade: Warband, transforming the game into Tolkien's Middle Earth.

As with the A Clash of Kings mod for Warband, I'm hoping The Last Days will give me a grounds-eye view of the War of the Ring. And, the way I figure it, nobody has a better grounds-eye view than someone who was just born in a hole in the ground. I'm going to play as an Uruk-Hai, one of Saruman's faithful grunts. Seriously, I can probably only grunt because I'm some kind of mud creature who was born six minutes ago. I name myself Grug A Lug-Gug Gro Chug.


Some say Uruk-Hai, but Grug say Uruk-Hai-How-Are-Ya! Ha ha! That Grug's little joke.
Naturally, my first order of business is to walk into Saruman s chamber and have a one-on-one consultation with the big man himself, and try to impress him with my go-getter attitude. Saruman says he needs a message delivered to an ally in a nearby camp -- I guess I'll be a go-giver -- and who better to deliver important missives to military commanders than a snarling naked dirt monster?
On the way to the camp, I pass through Fangorn Forest, which turns out to be a huge mistake because of those sentient trees who are not huge fans of orc-folk. As if orcs are the only ones who cut down trees! Haven't you been to The Shire? Those Hobbit-holes are wood-paneled! Floor to ceiling! Why don't you slap them around for a change?


Time to make like a sentient walking tree and get out of here.
Anyway, the Ent slaps me around until I'm unconscious, and the few shots I get in with my bare fists don't even hurt him. I eventually wake up, drag myself out of the forest, and deliver Saruman's message, improving his opinion of me. I return to Isengard, and start running errands for anyone who has one: Saruman, Grima Wormtongue, and a couple of orc generals. Things go smoothly, except for the occasional run-in with patrolling elves, who fill me full of arrows, because of course they do, because elves are a bunch of archery dweebs.


Screw you, Legolas.
I visit a few landmarks in my spare time. Argonath, also known as "The Pillars of Kings" or "Those Two Giant Cool River Statues From The Movies." I make my way to Morannon, the Black Gate of Mordor, just to see if I can meet with The Lidless Eye, also known as Sauron. I can't, but I do some errands for his helpers, including the one named The Mouth of Sauron, also known as "The Guy Cut Out Of The Theatrical Release." I even buy a shield with the Lidless Eye insignia, just to show my general support of evil. It looks quite striking on me as I lie unconscious on the ground after battles.


I think my Uruk-Hai needs some Uruk-Help.
Tired of being beaten up by trees and tree-hugging elves, I start putting together an Uruk-posse. My errand running has earned me some respect, and joining one-sided skirmishes has given me enough experience to gain a couple levels and add some points in the leadership and prisoner management department. I start recruiting orcs, Uruks, and humans at every camp I visit. It's not long before I've got a couple newborn Uruk, a couple run-of-the-mill soldier orcs, and a small cavalry consisting of goblin warg-riders and Dunlander horsemen. We win some battles and take some prisoners, which I manage.


War. It's faaaaantastic!

It's not long before the elven patrols who used me for target practice are fleeing before me. We're raiding enemy towns and capturing deserters. My footsoldiers are graduating to become warg riders and I'm decked out in the best Uruk armor and shields, all with matching White Hand insignia. My crew is getting fierce.

Uruk, orc, human, goblin... I'm an equal opportunity employer.

Soon, Saurman realizes my potential. He lets me in on his plan. It involves defeating a troll, capturing it, and bringing it to him in a giant cage, where the beast will be trained to fight for The White Hand. No problemo! My army is well equipped and well-prepared. We'll get that troll toot-sweet.

No offense, boss, but you have a real dark side to your personality.

I ride out with my army in the middle of the night, nearly fifty of us, headed for Troll Cave, where we will find, presumably, at least one troll. As we cross the plains, a large party on horseback suddenly appears behind us, chasing us, moving fast. It's not good news.

King Theoden is following me? Awesome! Wait. This isn't Twitter. He's actually following me.

Theoden! I thought our side had him all bewitched and catatonic. Who cleared out his mental cobwebs? I bet it was Gandalf, that busy-body. We clash with Theoden and his men, and it's an absolute slaughter. I assume it's a slaughter, anyway, I can't even see my faithful orcs and Uruks behind the wall of horses and shields, but it's pretty clear from the wall-o-text that things are not going our way.

Theoden? Can I at least get an autograph?

I wake up alone, left for dead, and with my entire entourage gone. I scurry back to Isengard alone. Yes, I'll rebuild my crew. Yes, I'll get that troll for Saruman. Maybe I'll even meet Theoden again, only in a fair fight, and make him my prisoner. For the moment, though, I'm just bummed that I've gone from a bunch of Uruk-Guys back down to a single Uruk-Hai.

Back to being an orc-pack of one.
Installation: Your installation is going to depend on which version of the game you're using (M&B, or M&B: W) and whether you've got a Steam copy or retail. Luckily, every eventuality is covered in the mod's comprehensive installation guide, which is a PDF contained in the download folder. Either way, it's not particularly complicated. Visit the download page here. For Warband, you'll need the 3.3 Warband patch as well as the regular 3.3 mod file.
Announcement - Valve
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If you already have Steam installed, click here to install or play War of the Vikings. If you don't have Steam, you can download it here.

Mount & Blade: Warband - Valve
Today's Deal: Save 75% on Mount & Blade: Warband!*


Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are!

*Offer ends Sunday at 10AM Pacific Time
Mount & Blade
mount and blade 2


Somehow, we seem to have missed TaleWorlds' announcement of Mount & Blade II a couple of days a year ago, but we can't very well deny its existence now that it's spilling screenshots all over the place, can we? Mount and Blade II: Bannerlord is the sequel to Mount & Blade: Warband (wouldn't that make it M&B3...or even M&B4 if you count With Fire & Sword?), and so far we know...um, zip. Stick around for some rather lovely screenshots, however, and a trailer featuring GIANT WORDS coming out of the screen.



"The drums of battle will beat again. And swords will sing their grim song." And bows will make a nice whooshing sound, presumably. OK, so it's a teaser trailer, and therefore light on actual details - I do feel suitably teased though. How about you? I'd say it's telling that TaleWorlds are name-checking Warband on the site, rather than the original M&B or Fire & Sword - I'm also quite excited by the thought of a 'proper' M&B sequel, despite deciding that the original wasn't quite for me. The lure of medieval combat/eventual Game of Thrones mods is too strong to resist. (Speaking of which, you've read Chris Livingston's experiences with Warband's A Clash of Kings mod, right?)

You'll find some Mount & Blade II screenshots below (the rest are here on the official site). It looks quite a bit fancier than the original games, and features all the mounts and blades you were probably expecting. Also: bows, barefoot urchins, cities.







Mount & Blade
Clash of Kings - Volantis


News travels slowly in the lands of medieval fantasy, which is why I've only just noticed this hiding out in the crowded mass of ModDB updates. Mount & Blade: Warband's obligatory Game of Thrones mod A Clash of Kings has (as of a couple of weeks ago) released its v1.0 build. This is just the sort of milestone that calls for some celebratory capons. And a news post.

What features were required to prompt the mod's makers to break out of beta? Highlights from the changelog include new lords, new castles, and new NPCs, including Lysa Tully, Catelyn Stark, Melisandre and Vargo Hoat. In addition, the Eastern continent has been re-done, more locations have been added, and new quests have been made available. Oh, and Jaime Lannister is now in there, too.

You can grab the mod from its ModDB page. To see why you should, have a read of Christopher Livingston's adventures in Westeros when he made it our Mod of the Week.
Mount & Blade: Warband - Captain Lust [TaleWorlds]
Mount&Blade Warband has been patched to version 1.158

The changes for 1.158 and 1.157 are as follows. Steam should automatically update your game:

1.157 Changelog:

-Rebalanced in-game economy to encourage a range of propserity among towns (previously most towns became rich or very rich).
-Fixed bug with 'auto_select_weapon_mode' occurring too frequently.
-Fixed a visual error with attacks that are cancelled mid air.
-Fixed animation error with pikes.
-Fixed bug with shadows.
-Added new operations for modders and modified/fixed some existing operations.
-Fixed bug that caused slow movement in certain buildings and with certain scene props.
-Adjusted the way attack cancelling is handled while jumping.
-Added more options to module.ini.
-Bug fixed where throwing axe and throwing knife models would show on shields with the wrong rotations.
-Increased maximum number of different party member and prisoner stacks from 32 to 256.
-Changed netcode to fix a bug where animations would sometimes fail to load.
-Rebalanced Khergit multiplayer troops and added 'Khergit Infantry' class.
-Adjusted price of certain items in multiplayer based on faction (certain items now cost different amounts of gold depending on faction).
-Rebalanced several items to create proper price/quality progression balance in multiplayer.
-Other minor bug fixes.
-Adjusted equipment of Vaegir troops for balance.
-Adjusted stats of ranged troops for balance.
-Shortened string of server messages.
-Reduced cap on turn speed in multiplayer.
-All spears can now rear horses.
-Singleplayer fixes.
-Updated fonts.dss file to support the Lithuanian language characters.

1.158 Changelog:

-Fixed issue with multiplayer troop stat assignment. Values are now shown correctly in the module system with a workaround to prevent auto-assignment, at the same "real" values as 1157. With the exception that Vaegir and Sarranid Archers now have a riding skill of 1 instead of 2 and that Nord Huscarls have 0 Power Draw instead of 1.
-Resolved crashing when prop_instance_play_sound is used server side but not synced client side.
-Resolved issue where all spawned items play only blunt sounds in multiplayer.
-Fixed minor issue with Lend Companion quest.
-Fixed slow movement on certain scene props occurring after a fix in 1157.
Mount & Blade: Warband - Frank
Mount&Blade Warband has been patched to version 1.158

The changes for 1.158 and 1.157 are as follows. Steam should automatically update your game:

1.157 Changelog:

-Rebalanced in-game economy to encourage a range of propserity among towns (previously most towns became rich or very rich).
-Fixed bug with 'auto_select_weapon_mode' occurring too frequently.
-Fixed a visual error with attacks that are cancelled mid air.
-Fixed animation error with pikes.
-Fixed bug with shadows.
-Added new operations for modders and modified/fixed some existing operations.
-Fixed bug that caused slow movement in certain buildings and with certain scene props.
-Adjusted the way attack cancelling is handled while jumping.
-Added more options to module.ini.
-Bug fixed where throwing axe and throwing knife models would show on shields with the wrong rotations.
-Increased maximum number of different party member and prisoner stacks from 32 to 256.
-Changed netcode to fix a bug where animations would sometimes fail to load.
-Rebalanced Khergit multiplayer troops and added 'Khergit Infantry' class.
-Adjusted price of certain items in multiplayer based on faction (certain items now cost different amounts of gold depending on faction).
-Rebalanced several items to create proper price/quality progression balance in multiplayer.
-Other minor bug fixes.
-Adjusted equipment of Vaegir troops for balance.
-Adjusted stats of ranged troops for balance.
-Shortened string of server messages.
-Reduced cap on turn speed in multiplayer.
-All spears can now rear horses.
-Singleplayer fixes.
-Updated fonts.dss file to support the Lithuanian language characters.

1.158 Changelog:

-Fixed issue with multiplayer troop stat assignment. Values are now shown correctly in the module system with a workaround to prevent auto-assignment, at the same "real" values as 1157. With the exception that Vaegir and Sarranid Archers now have a riding skill of 1 instead of 2 and that Nord Huscarls have 0 Power Draw instead of 1.
-Resolved crashing when prop_instance_play_sound is used server side but not synced client side.
-Resolved issue where all spawned items play only blunt sounds in multiplayer.
-Fixed minor issue with Lend Companion quest.
-Fixed slow movement on certain scene props occurring after a fix in 1157.
...