Kerbal Space Program, still one of the best games you can play on PC today, has brought out its second-ever expansion, Breaking Ground, which gives you more things to do once you touch down on another planet.
You'll get booster antennae, solar panels, weather stations, seismometers, ion detectors, a device that analyzes goo and other equipment to deploy after you land. They'll collect data that you can relay back to Kerbin, learning more about the place you're visiting. The seismometer particularly takes my fancy: to get a reading, you have to deliberately crash things into the surface. Check out some of the gizmos in action in this trailer from last week.
You'll also find new surface features, such as meteors, craters, rock outcroppings, and cryovolcanoes. You can pick some of them up—rocks, not volcanoes, presumably—and bring them back home for further testing. Any that you can't take home will have to be analyzed on-site, either with your Kerbals or with unmanned rovers, which have new robotic arms to scan the area around them.
Lastly, the expansion adds new items to plug into your crafts, such as hinges, pistons and rotors. You'll get a robotics controller system to make sure they all work together.
It certainly sounds substantial, and the fact it's only the second expansion since Kerbal Space Program came out in 2015 makes it feel like a big deal. Making History, the first expansion, was very good indeed—check out Ian's review here.
It's $15/£13 on Steam.
For a game about spaceships, Kerbal Space Program‘s latest expansion has a curiously terrestrial focus not to mention name: Breaking Ground. Out now, it doesn’t do much for spaceflight but does give more to do once you’ve actually landed somewher eout there. Along with new ground-based deployable scientific research gadgets, it adds surface formations to study and, most importantly, robotic pistons and joints and things. Remember: robotics components are for serious scientific expeditions only. Don’t get any ideas about building a giant mechanical tarantula to skitter around mission control. And if you’re using a mod to add multiplayer, don’t you and your pals have any ideas about starting a Robot Wars on the Mun. Science only, okay.
Just ahead of its launch next week, Kerbal Space Program’s Breaking Ground expansion has published a trailer that shows off the scientific data-gathering bits and bobs you’ll be able to send around the solar system when the DLC arrives.
As the trailer illustrates, Breaking Ground will send you on science missions to other planets, where you’ll use new gear to gather data about local seismology and weather. You’ll be able to scan and collect samples discovered around the solar system, using new robotic armatures that bend and twist to your heart’s delight.
What’s potentially even more exciting, however, are the new components for spacecraft the expansion is introducing. There are hinges, pistons, servos, and rotors, and each of these new pieces means an infinitude of potential new designs, based on what the Kerbal Space Program community has already concocted without them.
The trailer also shows some of the new robotics in action, and I can only imagine the kinds of amazing, spindly monstrosities that KSP players are going to manage to pack into their rocket payloads.
Check out our interview with Kerbal Space Program’s developers to learn more about Breaking Ground. It’ll be launching May 30.
We wanted to broaden the possibilities for future development, adding a time-based mechanic with deployed science, which also introduces inventory into stock KSP.
Exploring celestial bodies and using rovers has never had as much value as we would have liked, and while the real Opportunity is now quietly resting on Mars, we wanted to give the players the opportunity to do more valuable science driving across Duna (and the other bodies) in KSP. So we added interesting new features to the surface of the planets that can be explored and have experiments performed on them.
Giving our community the ability to build even more complex creations might seem like a strange idea for anyone familiar with KSP, but it is something the whole team is passionate about. I’m really looking forward to seeing what people can make and animate with the new parts and controller combination.
For the spacesuit we tried a few options based on existing concepts from real life space programs, but some of those looked too slim or too sci-fi-ish. We also tried different helmets, but something felt weird about the shapes, and as the Kerbal helmet is iconic, we kept the classic shape when designing a new one. Apart from the design, we wanted to give the suit something that the others don't have: An emissive light at the seams, something that comes in handy to help find your Kerbals when they are far from the sun or on the dark side of a planet! At first, we thought skinning the accordion arms would be problematic, but we managed to do it, and we are pretty happy with the result. We hope you like it as much as we do!Click here to see the Suits in high-res.
There’s more Kerbal Space Program DLC on the way, and the next expansion for Squad’s jokey-but-actually-serious scientific sandbox is bulking up all things planetary. Breaking Ground is due out on May 30th, and is set to add more research sites across the solar system, with strange crystal formations, frozen volcanoes and other stellar curiosities to poke with sticks. Very big metal sticks, at that, as there’s a whole range of new components designed for planetside operations, including advanced robotics, ideal for carrying around new deployable scientific equipment.
Kerbal Space Program, one of the best space games on PC, is thankfully not yet done with its exploration of the cosmos. The team's been tinkering away on the second expansion, Breaking Ground, which will focus on the noble pursuit of scientific knowledge (and sticking robotic components to ships). And you won't need to wait long for launch; it's due out on May 30.
With Breaking Ground, you'll be able to conduct a variety of scientific experiments on planets or the moon, building science bases with stations, power generators and other devices. These bases can collect data from your experiments and then transmit the results back home automatically. If you need a bit of excitement in your quest for knowledge, you can also crash stuff into planets to "gather seismic data" and definitely not just because it's fun.
Among the things available to study are new surface features that can be discovered on planets. Craters, cryovolcanoes and meteors can be analysed, with small samples able to be snatched and sent back to base for further testing. Larger objects can't just be sent across space, however, which means you'll need to use your rover's robotic arms to scan them and drill for samples. These arms come with a variety of handy instruments, and the larger they are, the more functionality they possess.
Your rover's arms aren't the only fancy bit of robotic kit that you'll be able to take advantage of. Robotic hinges, pistons, rotors and rotational servos can be stuck onto spaceships, each of them with simulated physics affected things like force, torque and power consumption. These components and other parts of your ship can also be controlled via the new robotic controller system, which lets you coordinate their behaviour.
Breaking Ground will launch on May 30 for £13/$15, but it will also be accompanied by some free additions to the base game, including an expanded action group system and the ability to bring cargo items with a Kerbal in their inventory. These were features designed for Breaking Ground but which should still benefit all players and modders. Read more about the expansion in our interview with Squad and Private Division here.
Here are some exclusive screens of Breaking Ground to tide you over until then: