





Making History, the first expansion for stellar space sim Kerbal Space Program, is due out March 13, 2018.
Originally announced in March 2017, Making History makes two big additions to the base game. The first, and arguably most exciting, is a mission builder enabling players to create, edit and share custom scenarios. "Players can customize their own missions to include launches, landings, rescues, malfunctions, explosions, repairs and much more," the studio says. Right, that's the making sorted, and we're guessing it won't be long before someone creates a mission to launch an electric car into orbit.
The expansion's other major feature is where the history comes in: a 'history pack' containing pre-made missions based on mankind's actual extraterrestrial excursions. The history pack also comes with new parts and astronaut suits inspired by the Space Race—that time the United States and the Soviet Union competed to see who could shoot a rocket the farthest.
The Making History expansion will go for £10/€13/$15. In a Tumblr post, the devs confirmed that "all players who purchased the game in or before April 2013 will receive the expansion for free."

Space catastrophe simulator Kerbal Space Program will launch its first expansion on March 13th, the developers announced today. ‘Making History’ is a clever little name combining the expansion’s two big features: a Mission Builder to make your own missions; and a load of spaceship pieces and missions inspired by real-world historical space exploration. I can’t imagine what those might be, given that Kerbal’s sandbox already leads to replicating most of the human history of space travel and the little it doesn’t mostly involves dead animals, but sometimes it is nice to have someone lay out a goal for you. As promised, the expansion will be given free to players who bought Kerbal early enough. (more…)

Space sim Kerbal Space Program gets its first PC expansion on 13th March 2018.
Making History adds a mission builder and a history pack, the latter of which contains missions inspired by historical moments in space exploration. Perhaps it's not too late to include a mission where you ride Elon Musk's Tesla to Mars!
Digging deeper, the mission builder lets you create missions that include launches, landings, rescues, malfunctions, explosions, repairs and more. As you'd expect, you can share your creations with other players.

Humans have gazed up at the sky and wondered about their place in the cosmos since the very beginning. Do the same in a game like, say, Breath of the Wild, and you're presented with vivid images of clouds, stars, the sun and the moon. It's an important part of this and many other games that helps to create an illusion of a continuous space that stretches beyond what we actually experience within the confines of the game. The sky implies that Hyrule, despite being a fantasy world, is a part of a cosmos very much like our own, and we accept this even though we cannot fly up and check.
Since it matches our own experience of the sky so closely, we won't spend a lot of time thinking about how the universe around Hyrule is structured. There are quite a few games, however, in which the cosmos moves from the margins to the centre. These games take a close look at, for example, how their worlds were created or might end, the rules by which they operate, or simply how the experiences of the player fit into a larger world view. In other words, they create and explore cosmologies.
Cosmology, the attempt to describe the nature of the universe, didn't start with the advent of modern astronomy, but was present throughout all of human history. Always, real observations about the world were seen and interpreted through lenses of ideology and assumptions about how the world works (even our 'objective' study of the cosmos cannot help but be coloured by our very human perspectives).

Reminding us all that the term ‘indie’ is meaningless, Take-Two Interactive–the multi-billion-dollar owners of GTA devs Rockstar Games, Civ and XCOM studio Firaxis, and 2K–have launched an indie publishing label. It’s named Private Division and that combined with the logo makes me think: Twin Peaks-themed porn site. But they have gathered a fair number of big names for their initial lineup, including Ancestors: The Humankind Odyssey from the new studio of Assassin’s Creed creative director Patrice D silet, a yet-unannounced RPG from Tim Cain and his Fallout cohorts at Obsidian Entertainment, games from fellas who worked on Battlefields and Halos, and Kerbal Space Program (which Take-Two now own). Hey, if leads to good games getting made, wank yourselves wild with your indie fantasies. (more…)
Between Steam's daily and weekly deals, not to mention a few well-timed individual sales, a lot of indie games are cheap right now. The sales aren't bundled together and therefore will end at different times, but they're all good deals on good games. Here's a rundown, sorted by when they end:
Friday, December 15
Ruiner - $13 at 33 percent off (same price on GOG)
Saturday, December 16
Kerbal Space Program - $20 at 50 percent off
Tacoma - $10 at 50 percent off
Monday, December 18
Ultimate Chicken Horse - $9 at 40 percent off
Battle Chasers: Nightwar - $20 at 33 percent off
Wednesday, December 20
To the Moon - $4 at 60 percent off
Thursday, December 21
Gorogoa - $12 at 20 percent off (same price on GOG)
Gorogoa is celebrating its launch week, by the way. Our review went up earlier today (spoilers: Philippa was quite taken with it). It's worth noting that the Steam winter sale also starts on Thursday, December 21, so more and likely steeper discounts are sure to follow.
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