May 1, 2015
Kerbal Space Program - HarvesteR
Hi again,

Just a very quick update this time, version 1.0.2 is now up:

Changelog:
v1.0.2 ================================================== Bug Fixes and Tweaks: Thermal: * Fixed ships potentially overheating when splashed down. Parts * Small tweak to Mk16 parachute drag.

As always, you can get the latest version from our KSPStore, GOG, or get auto-updated on Steam.

Happy Launchings!

Cheers
May 1, 2015
Kerbal Space Program - HarvesteR
Hi again,

Just a very quick update this time, version 1.0.2 is now up:

Changelog:
v1.0.2 ================================================== Bug Fixes and Tweaks: Thermal: * Fixed ships potentially overheating when splashed down. Parts * Small tweak to Mk16 parachute drag.

As always, you can get the latest version from our KSPStore, GOG, or get auto-updated on Steam.

Happy Launchings!

Cheers
May 1, 2015
Kerbal Space Program - HarvesteR
Hi Again,

We've just published KSP v1.0.1. This is a small revision patch to address some of the most noticeable bugs we encountered since the release of 1.0.

Some of these we knew about for a while, but couldn't fix in time for the release (as we approach publishing time, the risk of code-breaking and delaying the entire release outweighs any benefits in the potential fix), others we found out about during the weekend livestreams, and some others we found from your own feedback.

This patch isn't meant to cover every single bug, of course, just the more relevant ones. We're going to keep on with the bugfixing and tweaking as we move into development of version 1.1.

You can check out the complete changelog in our forums.

As always, you can get the latest version from our KSPStore, GOG, or get auto-updated on Steam.

Happy Launchings!

Cheers
May 1, 2015
Kerbal Space Program - HarvesteR
Hi Again,

We've just published KSP v1.0.1. This is a small revision patch to address some of the most noticeable bugs we encountered since the release of 1.0.

Some of these we knew about for a while, but couldn't fix in time for the release (as we approach publishing time, the risk of code-breaking and delaying the entire release outweighs any benefits in the potential fix), others we found out about during the weekend livestreams, and some others we found from your own feedback.

This patch isn't meant to cover every single bug, of course, just the more relevant ones. We're going to keep on with the bugfixing and tweaking as we move into development of version 1.1.

You can check out the complete changelog in our forums.

As always, you can get the latest version from our KSPStore, GOG, or get auto-updated on Steam.

Happy Launchings!

Cheers
Apr 27, 2015
Kerbal Space Program - HarvesteR
Greetings, Kerbonauts!

This is a special one! After four and a half years in development, Kerbal Space Program 1.0 is now officially released!



Kerbal Space Program 1.0 is what we envisioned when development of the game started four years ago: we set out to make a game in which the player is given ultimate control over the exploration of space: from designing their rockets to launching and flying them to their destinations, in a universe that was modeled to be realistic, but at the same time still be fun to play in.

However, our 1.0 release is more than just a new version number. It’s also the biggest update to the game we’ve ever done, and contains many new and updated features, plus improvements to just about every game system, which we’re sure will appeal to both newcomers and seasoned veterans. These are the highlights:

Aerodynamics
The flight model has had a complete overhaul, meaning the lift is now calculated correctly to all lift-generating parts, which includes lifting bodies. The drag simulation has also been completely revised, and uses automatically pre-calculated data based on the each part’s geometry, to be finally applied based on not just the orientation of parts in flight, but also taking other parts into consideration. Stack mounted parts are now occluded from drag by neighboring parts, and lift induced drag is also properly simulated. Both the lift and drag are dependent on air density and the speed of sound, which are calculated from temperature and pressure. Be careful when flying aircraft in this new update: stalls are now properly simulated as well, and spontaneous craft disassembly during high-G maneuvers is now a very real thing.

Heating
A new heating simulation has been implemented together with the improved aerodynamics. Now, not only temperature but also energy flux is considered when making heat calculations, meaning radiative, conductive, and convective heating and cooling are all simulated and all parts have their individual thermal properties. Parts will emit a blackbody radiation glow if they get hot enough. Although part temperatures can now be affected by such things as being exposed to sunlight and hypersonic flight heating, they can be properly occluded from these effects as well. Atmospheric temperature (and density) takes into account latitude and the position of the Sun. Celestial bodies now accurately emit thermal radiation that makes nearby craft warmer. Finally, ablative heat shields (with a finite, editor-tweakable ablation material) have been added to protect the parts behind them from reentry heating.

Fairings
You can now add fairings to your rockets! Fairing construction starts with a base part which will allow you to procedurally create a fairing after you place it. The design of the fairing is left up to you: shape individual sections of fairing with an intuitive visual system which gives you total control over the shape of any fairing.

Once you've placed the fairings you can still edit your payload! Mousing over the fairing will make it transparent and will give you an exploded view, allow you to access anything that's inside. If you later want to edit a fairing, simply right-click the fairing base to modify it as needed.

Fairings will shield anything inside them from drag and heat, making them an ideal tool for making payloads survive even more aggressive aerodynamic stresses. Like cargo bays and service modules, they will also prevent wings from generating lift, as well as science experiments, solar panels and antennas from deploying, which means all these new parts should be a big part of your mission design.

Resource Mining
Mining for Resources is now a part of Kerbal Space Program: set out to find Ore, which can be found throughout the Solar system, including on asteroids. To do this you'll have access to several different scanners to map out and find the best places to mine, drills to extract it, specialised holding tanks to store it, and a processor / refinery unit to convert it into usable fuels. To help you find the Ore, new map overlays have been implemented on all celestial bodies, and new UI elements have been added to various pieces of equipment. Also, Kerbal engineers are particularly good at keeping those drills humming at peak efficiency.


As always, you can find the complete changelog on our Forums.

There is a lot more we could talk about, but we’ll let you discover that on your own!

The update is now available on the KSP Store, Steam and GOG.

We hope you will enjoy Kerbal Space Program 1.0 as much as we enjoyed making it.

Happy Launchings!

Cheers
Apr 27, 2015
Kerbal Space Program - HarvesteR
Greetings, Kerbonauts!

This is a special one! After four and a half years in development, Kerbal Space Program 1.0 is now officially released!



Kerbal Space Program 1.0 is what we envisioned when development of the game started four years ago: we set out to make a game in which the player is given ultimate control over the exploration of space: from designing their rockets to launching and flying them to their destinations, in a universe that was modeled to be realistic, but at the same time still be fun to play in.

However, our 1.0 release is more than just a new version number. It’s also the biggest update to the game we’ve ever done, and contains many new and updated features, plus improvements to just about every game system, which we’re sure will appeal to both newcomers and seasoned veterans. These are the highlights:

Aerodynamics
The flight model has had a complete overhaul, meaning the lift is now calculated correctly to all lift-generating parts, which includes lifting bodies. The drag simulation has also been completely revised, and uses automatically pre-calculated data based on the each part’s geometry, to be finally applied based on not just the orientation of parts in flight, but also taking other parts into consideration. Stack mounted parts are now occluded from drag by neighboring parts, and lift induced drag is also properly simulated. Both the lift and drag are dependent on air density and the speed of sound, which are calculated from temperature and pressure. Be careful when flying aircraft in this new update: stalls are now properly simulated as well, and spontaneous craft disassembly during high-G maneuvers is now a very real thing.

Heating
A new heating simulation has been implemented together with the improved aerodynamics. Now, not only temperature but also energy flux is considered when making heat calculations, meaning radiative, conductive, and convective heating and cooling are all simulated and all parts have their individual thermal properties. Parts will emit a blackbody radiation glow if they get hot enough. Although part temperatures can now be affected by such things as being exposed to sunlight and hypersonic flight heating, they can be properly occluded from these effects as well. Atmospheric temperature (and density) takes into account latitude and the position of the Sun. Celestial bodies now accurately emit thermal radiation that makes nearby craft warmer. Finally, ablative heat shields (with a finite, editor-tweakable ablation material) have been added to protect the parts behind them from reentry heating.

Fairings
You can now add fairings to your rockets! Fairing construction starts with a base part which will allow you to procedurally create a fairing after you place it. The design of the fairing is left up to you: shape individual sections of fairing with an intuitive visual system which gives you total control over the shape of any fairing.

Once you've placed the fairings you can still edit your payload! Mousing over the fairing will make it transparent and will give you an exploded view, allow you to access anything that's inside. If you later want to edit a fairing, simply right-click the fairing base to modify it as needed.

Fairings will shield anything inside them from drag and heat, making them an ideal tool for making payloads survive even more aggressive aerodynamic stresses. Like cargo bays and service modules, they will also prevent wings from generating lift, as well as science experiments, solar panels and antennas from deploying, which means all these new parts should be a big part of your mission design.

Resource Mining
Mining for Resources is now a part of Kerbal Space Program: set out to find Ore, which can be found throughout the Solar system, including on asteroids. To do this you'll have access to several different scanners to map out and find the best places to mine, drills to extract it, specialised holding tanks to store it, and a processor / refinery unit to convert it into usable fuels. To help you find the Ore, new map overlays have been implemented on all celestial bodies, and new UI elements have been added to various pieces of equipment. Also, Kerbal engineers are particularly good at keeping those drills humming at peak efficiency.


As always, you can find the complete changelog on our Forums.

There is a lot more we could talk about, but we’ll let you discover that on your own!

The update is now available on the KSP Store, Steam and GOG.

We hope you will enjoy Kerbal Space Program 1.0 as much as we enjoyed making it.

Happy Launchings!

Cheers
Kerbal Space Program - HarvesteR
Hello everyone and welcome to version 0.90.0 of Kerbal Space Program: Beta than ever!



Version 0.90.0 marks the transition from alpha to beta development of the game and will introduce the final major components to career mode. This then is the version that makes the game ‘scope complete’: every major feature that the game was designed to incorporate now exists and from here on, development will shift focus from implementating new systems to improving the existing ones, adding content, polish, balancing and bug fixing.

The update contains many new features and updates to previously existing systems which combined make for quite likely the largest update in the game’s three year history. Here are the highlights:

Upgradable Facilities
In career mode the Kerbal Space Center will advance with your space program. Start out with small buildings and limited functionality and build up your facilities into a state of the art space center with capabilities to launch and manage every mission you’ve ever dreamt of doing. Each building such as the Astronaut Training Complex, Vehicle Assembly Building and Tracking Station can be upgraded separately (and destroyed and repaired too), unlocking new and exciting capabilities and bonuses to your space program. Choose where you spend your money wisely: constructing buildings is most certainly not cheap.

Kerbal Experience and Skills
Your Kerbals now have specific skillsets they will develop as they gain experience: Choosing from your available applicants now mean deciding between pilots, scientists and engineers, each adding abilities specific to their skill, and unlocking further abilities as they earn experience by going on missions in outer space. Pilots are able to take over control of your spacecraft’s orientation to provide stability control during flight; Scientists are better at collecting and analyzing experiment data, so their science skills give bonuses to science collection, data transmission, and lab processing; and an experienced engineer can repair specific parts of your craft which may just save your mission.

Editor Overhaul
Ship Construction has been almost entirely rebuilt from the ground up. The Parts list now allows you tolook up parts not only by function (category), but also by resource, module type, tech level and much more. In case you want to add your own custom categories, that’s possible as well, you can set up lists of your favorite parts and organize your subassemblies into subfolders. As if that wasn’t enough there’s also the option to sort the filtered parts by mass, cost, size and name.

Also new in the Construction Facilites are the Gizmos which will allow you to Offset and Rotate parts, giving you complete control over how they are placed. The functionality to set a new root part for your craft has also been added, so you don’t have to rebuild your entire craft if you decide the root part should be somewhere else.

Other than these, we've also added many other improvements and new features: Symmetry can be toggled between Mirror and Radial modes, in both editors; Crew assignment is now fully persistent as you build; A new Stats toolbar panel lets you see your craft's total mass, part count and size; the list goes on.

Mk3 parts
After the major overhaul on Mk2 spaceplane parts in version 0.25 there is now a lot more to choose from when it comes to the Mk3 spaceplane parts: the old Mk3 parts have given way to a total of 15 all-new parts of unprecedented size, capable of carrying truly enormous payloads. Really. You can fit an orange Jumbo-64 fuel tank inside those cargo bays!

More contracts
Kerbal Space Program version 0.90.0 also brings the Fine Print mod by Arsonide into the game. This addition brings a whole new array of contract types to the table for you to choose from, adding depth and diversity to the contracts system. Survey areas, deploy satellites in precise orbits, capture asteroids, construct orbital space stations and build bases on planets or moons. This isn't a simple mod addition however. Fine Print author Arsonide has worked with us to tweak the mod into the stock game seamlessly. It’s all included and should provide any player with a challenge suited to their skill level and interests.

More biomes
The biomes system has seen a major overhaul for the first beta release of Kerbal Space Program. With help from KSP enthusiast and streamer Tanuki Chau every planet and moon in the game now has new biomes players can go out and explore. From the canyons of Dres to the peaks on Pol, the game now counts over 100 unique biomes. Each of these places represents another location where your Kerbals can gather, analyse, recover and send data from.

These are the major changes for Kerbal Space Program update 0.90. For everything else, check out the complete changelog here:

http://forum.kerbalspaceprogram.com/content/322-KSP-has-gone-Beta%21-v0-90-0-is-Officially-Released%21

As always, the update is now available on the KSPStore and Steam.

We hope you will enjoy Kerbal Space Program: Beta Than Ever as much as we enjoyed making it.

Cheers
Kerbal Space Program - HarvesteR
Hello everyone and welcome to version 0.90.0 of Kerbal Space Program: Beta than ever!



Version 0.90.0 marks the transition from alpha to beta development of the game and will introduce the final major components to career mode. This then is the version that makes the game ‘scope complete’: every major feature that the game was designed to incorporate now exists and from here on, development will shift focus from implementating new systems to improving the existing ones, adding content, polish, balancing and bug fixing.

The update contains many new features and updates to previously existing systems which combined make for quite likely the largest update in the game’s three year history. Here are the highlights:

Upgradable Facilities
In career mode the Kerbal Space Center will advance with your space program. Start out with small buildings and limited functionality and build up your facilities into a state of the art space center with capabilities to launch and manage every mission you’ve ever dreamt of doing. Each building such as the Astronaut Training Complex, Vehicle Assembly Building and Tracking Station can be upgraded separately (and destroyed and repaired too), unlocking new and exciting capabilities and bonuses to your space program. Choose where you spend your money wisely: constructing buildings is most certainly not cheap.

Kerbal Experience and Skills
Your Kerbals now have specific skillsets they will develop as they gain experience: Choosing from your available applicants now mean deciding between pilots, scientists and engineers, each adding abilities specific to their skill, and unlocking further abilities as they earn experience by going on missions in outer space. Pilots are able to take over control of your spacecraft’s orientation to provide stability control during flight; Scientists are better at collecting and analyzing experiment data, so their science skills give bonuses to science collection, data transmission, and lab processing; and an experienced engineer can repair specific parts of your craft which may just save your mission.

Editor Overhaul
Ship Construction has been almost entirely rebuilt from the ground up. The Parts list now allows you tolook up parts not only by function (category), but also by resource, module type, tech level and much more. In case you want to add your own custom categories, that’s possible as well, you can set up lists of your favorite parts and organize your subassemblies into subfolders. As if that wasn’t enough there’s also the option to sort the filtered parts by mass, cost, size and name.

Also new in the Construction Facilites are the Gizmos which will allow you to Offset and Rotate parts, giving you complete control over how they are placed. The functionality to set a new root part for your craft has also been added, so you don’t have to rebuild your entire craft if you decide the root part should be somewhere else.

Other than these, we've also added many other improvements and new features: Symmetry can be toggled between Mirror and Radial modes, in both editors; Crew assignment is now fully persistent as you build; A new Stats toolbar panel lets you see your craft's total mass, part count and size; the list goes on.

Mk3 parts
After the major overhaul on Mk2 spaceplane parts in version 0.25 there is now a lot more to choose from when it comes to the Mk3 spaceplane parts: the old Mk3 parts have given way to a total of 15 all-new parts of unprecedented size, capable of carrying truly enormous payloads. Really. You can fit an orange Jumbo-64 fuel tank inside those cargo bays!

More contracts
Kerbal Space Program version 0.90.0 also brings the Fine Print mod by Arsonide into the game. This addition brings a whole new array of contract types to the table for you to choose from, adding depth and diversity to the contracts system. Survey areas, deploy satellites in precise orbits, capture asteroids, construct orbital space stations and build bases on planets or moons. This isn't a simple mod addition however. Fine Print author Arsonide has worked with us to tweak the mod into the stock game seamlessly. It’s all included and should provide any player with a challenge suited to their skill level and interests.

More biomes
The biomes system has seen a major overhaul for the first beta release of Kerbal Space Program. With help from KSP enthusiast and streamer Tanuki Chau every planet and moon in the game now has new biomes players can go out and explore. From the canyons of Dres to the peaks on Pol, the game now counts over 100 unique biomes. Each of these places represents another location where your Kerbals can gather, analyse, recover and send data from.

These are the major changes for Kerbal Space Program update 0.90. For everything else, check out the complete changelog here:

http://forum.kerbalspaceprogram.com/content/322-KSP-has-gone-Beta%21-v0-90-0-is-Officially-Released%21

As always, the update is now available on the KSPStore and Steam.

We hope you will enjoy Kerbal Space Program: Beta Than Ever as much as we enjoyed making it.

Cheers
Kerbal Space Program - HarvesteR


Kerbal Space Program, the award-winning, indie space agency sim game from Squad, released its latest update, Economic Boom, and it is available to play today.Updates are free to existing players. KSP: Economic Boom offer new players the most fully-realized version of the game, which is still in active development for PC, Mac and Linux as an Early Access title on Steam and via the game’s website.

Players will experience a new challenge as the Kerbal Space Center, where players build and launch their rocketships, is now fully destructible. Buildings can be decimated by poorly-steered rocketships and in the game’s Career Mode, require costly repairs for players trying to manage their space agency.

Among these buildings is the new Administration Facility, in which players can select and activate Strategies. The Strategy system is a new gameplay mechanic, where each strategy, once accepted, applies effects over several game aspects, specifically Kerbal Space Program’s three in-game currencies, Funds, Reputation and Science. Some examples include:

  • Aggressive Negotiations: Enables players to get a discount on the cost of parts but at a cost to Reputation on each ‘discount’
  • Open-Sourced Technologies: Divert Science earnings to make them public domain, increasing Reputation.
  • Unpaid Intership Program: Boost your Science earnings without spending any Funds by hiring unpaid interns to do the data crunching. Working for the Space Program surely is its own reward, isn’t it? Well, as long as an agency’s Reputation lasts that is.

Career Mode is getting a significant addition with the Administration Building and all that comes with it,” Felipe Falanghe, Kerbal Space Program creator and lead developer said. “The Strategy system gives players great freedom to change the rules around, and ultimately it allows them to tune the game to fit their own ways of playing. Also, as it’s fully moddable and new strategies can easily be added, this new feature has a lot of potential for expansion.

The team also worked with modder, Christopher “PorkJet” Thuersam, to incorporate his popular SpacePlane+ parts pack mod to the game. This was more than a simple addition however: Each part was updated for even better looks, and to offer players parts that are there not just specifically for spaceplanes, but that can be used in as many combinations as possible.

The game is now available for 40% off on STEAM and the KSP STORE.
Kerbal Space Program - HarvesteR


Kerbal Space Program, the award-winning, indie space agency sim game from Squad, released its latest update, Economic Boom, and it is available to play today.Updates are free to existing players. KSP: Economic Boom offer new players the most fully-realized version of the game, which is still in active development for PC, Mac and Linux as an Early Access title on Steam and via the game’s website.

Players will experience a new challenge as the Kerbal Space Center, where players build and launch their rocketships, is now fully destructible. Buildings can be decimated by poorly-steered rocketships and in the game’s Career Mode, require costly repairs for players trying to manage their space agency.

Among these buildings is the new Administration Facility, in which players can select and activate Strategies. The Strategy system is a new gameplay mechanic, where each strategy, once accepted, applies effects over several game aspects, specifically Kerbal Space Program’s three in-game currencies, Funds, Reputation and Science. Some examples include:

  • Aggressive Negotiations: Enables players to get a discount on the cost of parts but at a cost to Reputation on each ‘discount’
  • Open-Sourced Technologies: Divert Science earnings to make them public domain, increasing Reputation.
  • Unpaid Intership Program: Boost your Science earnings without spending any Funds by hiring unpaid interns to do the data crunching. Working for the Space Program surely is its own reward, isn’t it? Well, as long as an agency’s Reputation lasts that is.

Career Mode is getting a significant addition with the Administration Building and all that comes with it,” Felipe Falanghe, Kerbal Space Program creator and lead developer said. “The Strategy system gives players great freedom to change the rules around, and ultimately it allows them to tune the game to fit their own ways of playing. Also, as it’s fully moddable and new strategies can easily be added, this new feature has a lot of potential for expansion.

The team also worked with modder, Christopher “PorkJet” Thuersam, to incorporate his popular SpacePlane+ parts pack mod to the game. This was more than a simple addition however: Each part was updated for even better looks, and to offer players parts that are there not just specifically for spaceplanes, but that can be used in as many combinations as possible.

The game is now available for 40% off on STEAM and the KSP STORE.
...