This is, frankly, brilliant — introducing the world of Mechwarrior to that of Kerbal Space Program. First, watch:
While Kerbal already has some of the best planets in gaming, it didn't have the best walking robots of death. Now, thanks to creator of the above Allmhuran, it has.
Pieced together in classic scrap metal fashion from a selection of different mods (BD Armory, Infernal Robotics, Camera Tools, Tweakscale, Steam Guages, KOS and UbioZor Part Welding), the Mechwarrior mod has taken a long time to put together.
But Allmhuran isn't done yet — there's more to come. More mechs. More warriors. More Kerbals.
[Thanks, PCGamesN]
We're only T-minus six days away from the release of Kerbal Space Program. Last night, Squad announced the date that their excellent space sim would official exit their Early Access orbit: April 27.
Kerbal Space Program, in case you're unaware, is a rocketry sim—challenging you to design and build vessels capable of taking you to the stars. It's been in Early Access for years, and is one of the few pre-launch games that I've been happily recommending that people buy.
As for what version 1.0 will bring, Squad is teasing the release with a series of short videos. Here's one unveiling the new female Kerbals:
Also expected in 1.0 is more realistic modelling of drag and lift, an 'Engineer's Report' warning of crucial design flaws, and a game over state.
We’ve known that Kerbal Space Program [official site] was moving towards its 1.0 launch since January, but there are now just seven days left until the physicsy-sandbox space sim leaves beta. Developers Squad are marking each day with short, teasing videos introducing some of the new features, and the first is below with the first glimpse of women Kerbals.
Just when I thought I was out, they pull me back in. Scenario Generator is a tool that creates random restrictions, goals and startup settings for a variety of games, and it’s the reason I’ve become happily lost in Crusader Kings II [official site] and Civ V [official site] again. Reinvent an old favourite with the click of a button, as you find out precisely how often you can commit Unprovoked Murder.>
Long ago, before the seduction of fast food and motorized vehicles, there resided vikings in the land of Kerbin. It was not an easy time. These fearsome Kerbals lived and died with their colossal ships, which spat flame like the behinds of dragons. But like their eventual descendants, they persisted and grew from strength to strength. Their endless quest for naval perfection was known as the Viking Space Program and it was, like everything else in Kerbin, kinda cool.
Kerbal Space Program is leaving beta with the next update.
KSP [official site] will continue to be a work-in-progress the developers say as much so what does leaving beta actually mean in this situation?
Kerbal Space Program will leave Early Access with its next update. Come one, come all, and join me in a moment's Also sprach Zarathustra.
It's not been revealed when the update will release, but the rocketry sim only entered beta last month. "As development in Beta has progressed, one thing has become very apparent," writes SQUAD's Felipe HarvesteR Falanghe, "Kerbal Space Program is about to reach a state in which every single one of the original goals for the game has been reached, and we can say that our original design document has been fulfilled."
That means the game will soon be officially released—a somewhat strange designation as it's been both available to buy and brilliant for a long time now. Nevertheless, it won't be the end of development. "We see no better way to follow up on reaching our initial goals than to continue development on Kerbal Space Program, beyond Beta, past our original plans," HarvesteR writes.
The 1.0 update itself will bring, among other things, new, more realistic modelling of drag and lift, an 'Engineer's Report' warning of crucial design flaws, a game over state, and female Kerbals. You can see a full run-down of the planned features over at the KSP forum.