Kerbal Space Program
Squad at Kerbal Kon, Mexico City


Kerbal Space Program has been in development for three years, but at Kerbal Kon last week a vision for what the final game will look like finally began to emerge. Developing the game s confirmed multiplayer modes will start next year after the single-player game has reached what Squad is calling scope-complete : not finished, but with no more major features left to add.

PC Gamer attended Kerbal Kon in Mexico City and got a chance to sit in on Squad Con, the team s in-house planning session the day before the global livestream event. The big news is that the game is very close to having all its moving parts installed.

The two most critical things for career mode are contracts and budgets, lead developer Felipe Falange said. We re going to see how much we can squeeze into the first one, then if it doesn t fit, it will go to the next one. It s the very near future, because it s something that needs to happen for scope completion.

Though each part in KSP s craft-building modes theoretically has a cost, that cost has never been a hindrance in the current build of the game. Eventually, though, players will have to keep their rockets within budget in order to move over to the launchpad. If players find themselves short on money, they ll be able to take on contracts.

The thing with contracts is that they re not missions, per se, Falanghe said. They re more like objectives that you subscribe to you can take as many as you want. You take on a risk when you accept a contract because that contract may reward you when you complete them, but failing will harm your reputation Reputation will also serve as a currency, and keeping your promises and bringing Kerbals safely home will open doors for new contracts.

The game s three currencies reputation, cash, and science will each be exchangeable for the others. If you re short on cash, you can sell some science in the form of patents. If an unplanned, spontaneous disassembly has tarnished your reputation, some money in the right hands will help ease your woes. If your agency is well-regarded but cash poor, your reputation can bring in some emergency funding for that one big mission.

Once these remaining systems are in place, Kerbal Space Program will finally be scope-complete, but the developers still have a laundry list of things they hope to add to the game, like air-friction for ships entering the atmosphere, new spaceplane parts and revamped visual effects. After three years of work and an influx of global attention, it seems that the end is finally on the horizon, if not actually coming up soon.
Kerbal Space Program
Animator Dan Rosas talks during the Kerbal Kon livestream.
Animator Dan Rosas talks during the Kerbal Kon livestream.

Kerbal Space Program became quite the phenomenon in 2013. After two years of quiet work, landing on Steam for Early Access brought the game to the attention of millions of gamers and launched Squad, a small interactive marketing firm based in Mexico City, toward the halls of indie success stories. The game is routinely near the top of the list of most popular games on Steam, and a new educational initiative is bringing a version of the space sim to classrooms.

At the first annual Kerbal Kon, PC Gamer spoke with lead developer Felipe Falanghe and PR director Bob Holtzman about the game s meteoric (pun intended) rise on Steam, the challenges of a never-ending developer wishlist, and why failure is fun. Snippets from our interview are below, but you can also check out our full coverage of Kerbal Kon, including the surprise announcement of the game s multiplayer mode.

PC Gamer: Was there a moment where you realized that was actually going to work?

Felipe Falange: I think it was a series of small moments that would actually lift the always looming concern of impending failure, up to the point where it built up a sense of accomplishment. But I m still overly cautious of everything. I m scared to call the game a success. Bob is always teasing me.

Bob Holtzman: Yeah, I had in the press release, the popular, award-winning . and he was like, is that right? From the marketing standpoint, the Steam Summer Sale was when everyone was like, OK, we ve got something pretty serious."

Was there a percentage jump?

Holtzman: It was cataclysmic, is what it was.

Falange: If you look at the overall graph, there s one towering peak in July that marks the Summer sale. There was a small jump in March because people got excited about Steam, and then it started to dwindle to normal levels, and there s this peak.

Holtzman: It crushed.

Falange: It s orders of magnitude. Whenever there s a sale, there s this big jump.

Holtzman: I gotta give a lot of credit to Valve for setting up such a tent-pole moment for PC gamers. I m sure we re not the only ones who say this.

Falange: I think Valve is single-handedly keeping PC gaming going; they re a major contributor. If Valve went away suddenly, I don t know what would happen to PC gaming as a whole, but it would affect the entire culture. It s about their culture, their influence that they generate around Steam They ve grown a cult around PC gaming, which is really cool.

Do you have plans to add more solar systems, or even randomly generated solar systems?

Falange: That s something we get a lot, and it s actually something that I m not very particularly about implementing. It s not that can t we could, theoretically. But I think that KSP being a game where you can build your own spacecraft, play the game in your own way, and have essentially a completely different experience from everyone else the only thing tying these experiences together is that the universe is the same. So if we were to add procedurally generated planets outside the current solar system, you would end up with places and destinations that don t exist for anyone else. And then it would fail in terms of you being able to relate to someone else s experience. You wouldn t be able to say, Hey guys, I landed on Duna, this was really cool! And everyone knows what Duna is and what it stands for. Instead, you d get, Hey guys, I found this planet, it looks kinda like this. And people would be like, Oh... I ve got completely different planets on mine.

Holtzman: The game is science fiction, but one of the things that Felipe has really driven is that he wants the science to come first and the fiction to come second. So when you start talking about multiple solar systems, you get further into the realm of fiction.

Falange: Right, because you re talking about interstellar distances, which means time-warp isn't enough anymore, no matter how fast you re going. Now you need some sort of warp drive, and that falls into the realm of sci-fi. And that then requires us to break the laws of physics, which would in fact make everything much trickier.

Felipe Falange poses with a model of an in-game ship, made by a fan and posted to reddit.

Some players are interested in a delta-V indicator . What do you think?

Falange: I wanted it sometimes, and I un-wanted it other times. In the end, it takes away a gameplay element because it takes some of the guesswork and some of the trial and error and figuring out for yourself what the delta-V is. It might take some of the magic away. One of the great things about KSP is doing just what Chad was doing just now . That ridiculous contraption he was doing, just trying to see if he could make it to the water, just shooting it on a rocket. If you make it too technical, it s certainly possible to calculate it. But it s like giving the answer to a puzzle sometimes, and I don t know if we want that. The same applies to showing how much burn time you have remaining. I think there s always this element of tension of trying to calculate in your head how much fuel you have left and if you re going to make it. It s like filling out the crossword puzzle for you.

Has it been difficult to have so many members of the dev team all over the world, and would you prefer it if they lived in one place?

Falange: Given my own commute it s been very natural. I was working remotely before we started hiring people from outside. The whole Skype workflow was already in place. Mexico City is such a large city that a couple of developers who no longer work with us also worked remotely, just because they lived so far away, that it was pretty much the same as being in another city. I actually like it very much that we are able to work remotely this effectively.

3D-printed Kerbals scattered around the Squad offices.

Do you have any favorite mods?

Falange: I haven t played with mods in a while, I admit. I have a few of those that I would like to get around to playing with.

Holtzman: Maybe favorite is the wrong word. Maybe it should be the ones that intrigue you.

Falange: Yeah, I want to check out the Kerbal Attachment System, which gives you winches and everyone says it s really cool. I never got around to playing it because I can t have a modded install... I d like to play with mods more than I do now. I ve always been really big on modding other games, any game I get I always see if there s a modding community involved, and it always makes it better.
Kerbal Space Program
screenshot117


Last week s big announcement of a multiplayer mode for Kerbal Space Program gave a preview of what 2014 will hold for the indie space simulator. But in the meantime, the single-player experience is getting closer and closer to feature-complete. Update .23, free for players starting on December 17, adds some much-needed groundwork for Career Mode's final new features.

Tuesday's update doesn't have quite the splash that .22 did that update added career mode, after all but refinements to core game mechanics point to what the game will look like when it is finally completed. Players goofing around in sandbox mode will find a lot to love in the new Tweakables menus and overhauled vehicle construction screens, while career mode aficionados will be presented with a challenging new set of rules for science and exploration.

Career mode will eventually feature contracts to fulfill and budgets to crunch under. The driving force for all of that, however, is scientific data, which unlocks new parts and systems that allow Kerbals to fly further and discover more things. Introduced in update .22, the Science system was very good at rewarding new exploration, but failed to incentivize long-term research. The result, for me at least, was that I couldn t set up Coconut Monkey Space Station as a science station with decades of planned productivity. Instead, I sent Jeb rampaging through the solar system, planting flags like a greedy sibling licking all of the dinner rolls.



Scientific expeditions to new planets used to work like this: once landed, experiments run and broadcast the data home. A percentage penalty is applied for transmitting data instead of physically bringing the ship home, but afterward the experiment can be reset and performed repeatedly. As long as the solar panels worked, all of the useful science can be gathered in one mission. With the job done, it s time to send a mission on to the next place.

In update .23, the new rule is simple: data can be transmitted exactly once. The same percentage penalty is still applied for not bringing the experiment all the way home, but then the equipment is finished until it gets reset somehow.

Enter: the Science Lab. This new module is heavy, large, and sucks through power to support its equipment and two required crew members. For all of that effort, though, scientific experiments can be reset and data processed for a full allotment of science points. Bases with a lab can fully explore and analyze their corner of the solar system by serving as a home base for exploring rovers, and orbiting science bases can reset experiments for probes shuttling back and forth to the surface.

One of my favorite new changes, the Science Archives, helps organize all of these experiments back on Kerbin. Housed inside the R&D building, the archives show all known biomes and locations for science, as well as a progress bar that shows how thoroughly a region has been explored. Players who previously focused on the outer planets will be surprised by how much there is to learn about Kerbin s many biomes closer to home.



Things have changed more dramatically inside the Vehicle Assembly Building and its wing-based cousin, the Space Plane Hangar. The team has revamped the vehicle parts interface, and each part comes with an easy-to-read detail list. It s obvious at a glance which engines generate electricity while running, for example, and easy to compare weights when a hundred-ton monstrosity isn t an option.

During assembly, the new tweakables system opens context menus for any part to tinker with settings. On space planes, control surfaces can be tweaked to only respond to input along certain axes, resulting in more granular control and more stable flight. Engines can be installed with their gimbals turned off or restricted to a certain percentage of their total thrust. This thrust limiting is particularly handy for launching large, unbalanced loads such as space stations or philosophical tea pots. This lets you adjust the power of multiple engines across a large structure, perfectly balancing the center of thrust and avoiding catastrophic cartwheels.

If you ve been holding off on trying Kerbal Space Program until it's more complete, update .23 a great time to jump in. Snag it on Steam or at the Kerbal website, and don t forget to add some mods.

 
Kerbal Space Program
Co-Owners of Squad, Kerbal Kon, Mexico City


To celebrate the third year of Kerbal Space Program, developer Squad announced that the game will be on sale for 40% off until the end of Kerbal Kon on Friday, purchasable from Steam or the KSP website. The company will also be making a donation to Love Life Hope, a children s orphanage based in Tapachula, Mexico.

Adrian Goya and Ezequiel Ayarza, co-owners of Squad, spoke during the opening ceremonies of Kerbal Kon, Kerbal Space Station s third anniversary celebration. We never expected to be here, Ayarza said, acknowledging the game s growing fanbase and welcoming the 2,000 viewers of the livestream.

Squad will be making a donation of $5,000 to Love Life Hope, which describes itself as a loving, secure home for children of all ages who have been abused, neglected, orphaned or abandoned. The number of children in our care changes constantly, but on average we care for between 40 and 50 children on a permanent basis.

PC Gamer will continue to bring you Kerbal Space Program news from Kerbal Kon in Mexico City throughout today and tomorrow.
Kerbal Space Program
Kerbal Space Program multiplayer


The finished release of Kerbal Space Program will include official multiplayer modes, according to developer Squad. How exactly a multiplayer mode will work mechanically is undecided, but Squad says it's committed to building beyond the current singleplayer model.

Multiplayer is something we had planned to do after it was all said and done, but it s time for us to start looking at it now, developer Felipe Falanghe said at a team meeting in Mexico City today. Squad envisions four discrete game modes: the classic sandbox, the newly launched career mode, and multiplayer versions of both sandbox and career mode.

As Squad continues to work toward a scope-complete build of Kerbal Space Program, it will also begin placing the basic requirements for a multiplayer server architecture. A multiplayer mod built by the KSP community recently entered an early alpha build, and Squad credits modders with providing a solid proof-of-concept.

Shaun has proven that multiplayer can be done, so Squad is committed to making multiplayer a part of the final release, Squad PR manager Bob Holtzman said.

The big technical hurdle preventing multiplayer from being added to KSP is the problem of multiple timelines. Because space travel in the game sometimes takes days or months, a fast-forward function has been an essential mechanic since very early in the development process. With multiple players, a player fast-forwarding to travel to the moon would enter an alternate timeline several days ahead of other players.

To solve this issue, the multiplayer mod allows players in the past to catch up with players in the future. Syncing timelines will also be a solution that Squad will look for in their multiplayer modes. Developers will have access to more powerful tools than modders, however, so the solution will not be based on code from the mod. It would be entirely our own implementation, Falanghe confirmed.

The plan, for now, is that Squad will begin developing the multiplayer mode sometime next year. The modes will be officially announced during the closing hours of the Kerbal Kon livestream on Friday.
Kerbal Space Program
Kerbal Space Program


KerbalEdu, a cooperative, school-friendly version of space exploration sim Kerbal Space Program, will officially launch next Wednesday, December 18. The new program was created and will be managed by TeacherGaming, which previously saw success with Minecraft variant MinecraftEdu. KerbalEdu already has a small number of schools working toward setting up a program, and over 2,000 schools are in TeacherGaming s established network.

One of the main changes to the game made with young users in mind is a craft analyzer tool that figures out problems with a ship. If a rocket is dead on the launchpad, a student will be able to turn on the analyzer and discover that their ship is too heavy, lacks sufficient lift or has been built with the wrong type of fuel tanks. The core of what we are trying to do is make the game more transparent and show how kids can use problem solving, TeacherGaming co-owner Santeri Koivisto said today during a conference in Mexico City. frees up the teacher to give very exact tips to individual students.

Members of the KSP development team have been helping to set up the KerbalEdu website, but eventually the network will be managed by TeacherGaming. A school in the United States is the first to start their own program, which got underway this week.

KerbalEdu release on Wednesday is considered a "soft" launch, and the team expects its MinecraftEdu network to help the educational variant grow quickly. Interested teachers and schools can head to the KerbalEdu website to get more information.
Kerbal Space Program
Kerbal Space Program


Kerbal Space Program has announced the full schedule for Kerbal Kon, the birthday celebration for the in-development exploration game, which starts tomorrow. In addition to showing details for changes to the game s science and career modes, developer Squad will also host streams from some of KSP s most popular YouTube personalities and former NASA astronaut Ed Lu. The action will start tomorrow at 10:00 a.m. central time, and the .23 update will come down to players next week.

New features coming to .23 will include a major revamp to the science research system that will make long-term research installations more rewarding. Under the current system, sending a single mission to each planet and planting a flag allowed players to gather all of the data they needed by repeating experiments over and over. The new system will prevent endless repetition of experiments and encourage the building of long-term science stations.

Astronaut Ed Lu is most widely known for his work with the B612 Foundation, a non-profit working toward a comprehensive defense system against planetary impact by rogue asteroids. They re interested in getting their message out to a likeminded fanbase, said Squad developer Anthony Guzzardo of working with Lu. Our community and the people that they ve been trying to aim for go hand in hand, so it s a natural fit.

Check out Kerbal Space Program s Twitch channel tomorrow morning for a full rundown on the coming update and Squad s plans for KSP in the coming year.
Kerbal Space Program
KSP


As Kerbal Space Program turns three years old and prepares for a big livestream event on Thursday, those disposable green astronauts have released a short video to celebrate the occasion. Kerbal Kon will begin on December 12 on Twitch.



Squad, the developer behind the indie space exploration simulator, has released similar videos before to mark the release of previous updates and Dia De Los Meurtos. Squad employs developers from all over the world, but the entire team has gathered in Mexico City for Thursday s livestream and celebration. The event will show off the first footage of update .23 as well as an unspecified, but much hinted-at, big announcement.

PC Gamer will be joining Squad in Mexico City for the event, so we ll be bringing you news about the game and interviews with the developers in the coming days.
BioShock Infinite
gift guide


We're in a giving mood at PC Gamer, and so in the style of a certain in-flight catalog (except without dog sofas or skeleton gnomes), we're giving you the gift of a gift guide packed with great ideas for all the gamers in your life (or yourself, of course). So welcome to PC Gamer's 2013 Giftstravaganza, your one stop holiday satisfaction machine with toys, gadgets, tools, and merriment for all as we embark on the next month of family gatherings, overeating, and gaming marathons. Let the binging begin.

Plush Doom Monsters
 


Warm up your heart with the fires of hell! Who says evil hell monsters don’t like to cuddle? Get cozy with a snuggly plush Cacodemon or Pain Elemental, and fall in love with their insidious eyeballs and twisted grins.

bit.ly/doomplush $15 / ~£10

Nerf N-Strike Elite
 


Fire high-caliber foam with the Centurion Blaster! The N-Strike Elite Centurion Blaster is a marvel of foam dart weaponry. The 6 included MEGA darts (big darts, that is) can fly 100 feet—we swear we felt recoil from this thing. It even includes a detachable bipod so you can accurately pelt your friends while lying prone under a ghillie suit made of lawn trimmings. That is, if the bright orange plastic doesn’t give you away.

hasbro.com/nerf $50 / £50

Kerbal 3D Prints
 


The cutest little green men in the universe! They’ve died countless deaths adventuring into the great unknown, and now you can memorialize the sacrifices of your Kerbal Space Program astronauts with an adorable 3D print! Made by Shapeways, these little guys are the perfect addition to any launch control room or captain’s quarters.

bit.ly/kerbal3d $47 / €41.35

Artisan Dice
 


D20s just like they used to make ‘em! These gorgeous hand-crafted dice are made from the finest hardwoods. Take your pick from standard six-sided dice, fudge dice, and polyhedral dice, and choose from dozens of exotic woods for your own custom set of fate-deciders!

artisandice.com $25+ / £15+

D&D Books
 


Give the gift of imagination! We’ve crawled countless dungeons and slayed hundreds of dragons on our monitors, but some of the fantasy adventures we remember best happened around a table with friends. Pick up the D&D 3.5 handbook (we prefer it to the newer 4th edition), accessorize with guides and adventures, and start a quest you’ll never forget!

wizards.com $20-$40



LEGO MindStorms EV3
 


Robot block! Robot block! Build and command five robots or design your own with the incredible LEGO MindStorms EV3 kit! The set includes an ARM9 processor, touch sensor, color sensor, infrared sensor, and over 550 LEGO Technic parts. You can build remote control and automated machines that’ll scare your cat like never before! Or, design a robot that solves Rubik’s Cubes while scaring your cat—the possibilities are endless!

bit.ly/legoev3 $350 / £300

Fretlight Guitar
 


Learn to play the LED way! Learning to play a new instrument is hard—most of us have given up on a few—but Fretlight has designed a solution that gives beginning guitarists the lessons they need without all the frustration. The built in LED system removes the finger position guesswork new players struggle with by showing where the hands should be right on the fretboard. The $300 FG-507 Acoustic model is great for beginners, but novice rock stars should also have a look at the $600 FG-521 Traditional Electric model pictured here. If you want to go really crazy, Fretlight also sells a $900 Pro Electric model, but at that level of investment, we’re guessing you have some idea how to play already.

store.fretlight.com $300+ / ~£185+

Necomimi
 


They’re not just cat ears—they can read your mind! Expressing emotions is hard (why not just bottle them up?), but the Necomimi makes it easy! Just put it on your head and let the ears do the talking—your brainwaves make them move! Believe it or not, it works! We're pretty sure, at least—if all is operable, concentrate to make the ears rise, and relax to let them lie down. When you do both at the same time, they move back and forth. Science!

necomimi.com $70 / £60



Flip Book Kit
 


Make your own moving pictures! It’s actually called “FlipBooKit,” and includes everything you need to create incredible animations—we’ve chosen to showcase Laser Death Cat from Team Fortress 2 map achievement_all_v4. Run!

bit.ly/flipbookit $49 / £30

Songbird Plushie
 


Stay safe with your own obsessive robot protector! This hand-crafted faux-leather plushie won’t just love you, it will watch you sleep and violently kill intruders with its brass eyes and beak! Everyone’s favorite BioShock Infinite character sits seven inches tall with a wingspan of 14 inches.

bit.ly/songbirdplush $55 / ~£34

BioShock Infinite: The Siege of Columbia
 


The great board game in the sky! Replay BioShock Infinite on your table! This time, you’ll wrestle for control of Columbia as the Founders or Vox Populi—draw cards to zip across sky-lines, build an army, and deal with some jerk named Booker.

bit.ly/siegegame $85 / £70



Logitech Driving Force GT
 


Woah, slow down buddy! Cory’s having a blast obeying traffic laws in Euro Truck Simulator, but you can go as fast as you want with Logitech’s Driving Force GT, which includes a force feedback steering wheel with 900-degree rotation plus gas and brake pedals. Quit racing with WASD, silly!

bit.ly/drivingforce $150 / £272

ModMat Xtreme
 


Stay grounded! Make your next PC repairs go smoothly with this giant anti-static surface—it even includes nine handy reference guides so you can get to work without referencing a pesky manual!

bit.ly/modmat $60 / £55

SoundSticks III


Great sound with style! Is that a glowing jellyfish under your desk? Nope! It’s the stylish down-firing subwoofer in Harman Kardon’s three-piece speaker system. Add the eight transducers in the two speaker towers, and the set pumps out a deep, rich sound—it looks and sounds so good, even the New York City Museum of Modern Art has one!

bit.ly/sndsticks $170 / £130

Parrot AR Drone 2.0
 


Fly by phone and watch in 720p! The Parrot AR Drone 2.0 flies high and fast, and even includes a camera to capture photos and 720p video from the sky! Control it with your iOS or Android device, and fly it inside or out—embedded sensors help you take off and land, and you can even tell it to hover or flip on autopilot!

ardrone2.parrot.com $300 / £279



Rosewill PC Tool Kit
 


Fix it the right way! This 90-piece tool set includes everything you need to build and maintain your rig, including a ratchet driver with 40-piece bit and socket set, six precision screwdrivers, nine hex keys, a wire cutter, an anti-static wrist strap, a soldering iron, an electronic tester—the list goes on and on! If you like to tinker—and we know you do—make sure you’re never without the right tool for the job.

bit.ly/pctoolkit $30 / ~ £19

ViewSonic Projector
 


Play bigger with the PJD7820HD! Pronounced “Puh-Juh-Duh,” the PJD7820HD is the perfect way to play your games big! With a native resolution of 1920x1080, 3000 ANSI Lumens, and 15000:1 contrast, this projector fills your wall with crisp, high-definition gaming. Try pointing it at your ceiling—you’ll never need to sit again!

bit.ly/vsprojector $780 / £688

Mounted T-Rex Head
 


Wall decorations may be closer than they appear! Remember when you traveled back in time to hunt Tyrannosaurus? If not, you probably stepped on winged insect and irreparably altered history, but no matter! Remind yourself of the greatest hunting exhibition to ever possibly happen with a mounted T-Rex head—your friends rightfully won’t believe it!

bit.ly/trexmount $100 / £62

Raspberry Pi Starter Pack
 


Build your own electronics! Want to build a murderous robot that enslaves all humans? Start here! Adafruit’s Raspberry PI Starter Pack includes everything you need to learn microcontroller programming basics.

bit.ly/raspikit $105 / £63
Kerbal Space Program
Kerbal Space Program


Spend some time around the Kerbal Space Program community and you'll see a lot of parallels to Minecraft's early days. Here players are building spaceships and launching them into the universe rather than building home out of blocks, but both are great sandboxes full of creative potential for building, exploring and picking apart each new update. Just like Notch's blocky playground, when people encounter something missing - whether its a feature, a ship part, or an aesthetic preference - they turn to mods to set things right.

There are hundreds of tweaks and additions on Kerbal SpacePort (KSP's mod repository), ranging from specific parts to wide-ranging overhauls. The good news is that they're easy to install. Just extract the mod's main folder into the GameData folder of KSP's directory. As for what to install, here are twelve of the best mods available today.

MechJeb 2.1
Download it here.
 


If you're writing about Kerbal Space Program mods, then MechJeb is an obligatory inclusion. Install it and you'll find a new 'AR202 Case', which, when attached to your ship, enables a full autopilot system. The flexibility it offers is remarkable, and your mechanised Jebediah can manoeuvre and adjust with a precision unmatched by human fingers crudely bashing a keyboard.

Inevitably then, there's a schism between those who see MechJeb as an essential part of the game, and those who view it as cheating. Personally, I'd argue that its more an expression of what makes KSP's sandbox part of the game so enjoyable. There are enough ways to plan, customise and expand your space program that the flying part can become an unnecessary distraction for those who want to take the wider view. And MechJeb's array of panels, and the extra information they provide, can make it a useful installation even if you aren't running on autopilot.

Install if: you keep pointing your rockets at the sea.

Chatterer
Download it here.
 


Chatterer has the dual honour of being both one of my favourite Kerbal Space Program mods, and one of the most pointless. It doesn't add any new things to discover, challenges to unlock or parts to try. Instead, it plays radio chatter. Using audio taken from NASA, and remixing it to sound like the nonsense babbling you'd expect from the game's green astronauts, Chatterer adds an extra level of accuracy to your orbital endeavors. Periodically - based on the interval frequency you've chosen - these garbled transmissions will be played, and then, sometimes, you'll hear a beep. It's pretty game changing stuff.

I'm only half joking. The lack of these quiet, stilted communications isn't something you notice until you've heard them used in the game. It's a lovely touch that gives your exploration a more authentic feel. And here's a quick tip for even more verisimilitude: download the proper Quindar tones, as heard during the Apollo Moon landing, and add them into the mod's 'beeps' folder. It's instant space atmosphere.

Install if: you have ears.

B9 Aerospace Pack
Download it here.
 


Kerbal Space Program's pages of parts can be initially overwhelming, but spend some time with the game and you'll start to see the limitations. This is where parts packs come in. Rather than adding new features, they increase your options and let you pursue more esoteric ship designs.

I haven't spent much time in the game's spaceplane hangar, because strapping giant rockets to a thing is easier than crafting aerodynamic aviation that's capable of achieving orbit. For those that have, the B9 Aerospace Pack is one of the most expansive content collections available. It vastly increases the number of construction tools available, adding new engines, fuselage systems, wings, intakes and more. The latest update organises parts into a tech tree, meaning it works with the game's new career mode too.

If you want an idea of what's possible in B9, take a look at this gallery of 'inspirational images', taken by the mod's makers.

Install if: you prefer runways to launchpads.

KW Rocketry
Download it here.
 


Another parts pack, this time with a focus on rockets. KW Rocketry was originally designed to offer a more balanced selection of fuel tanks and engines, but has since expanded in scope. While the parts list still focuses on launch vehicles, each component has a custom texture, and each engine a custom sound. More significant are the fairings options, which let you protect your payload in an aerodynamic casing. That's helpful if you don't want to precariously bolt your satellite to the top of a G-force generating explosion.

As with the B9 Aerospace Pack, KW Rocketry has been recently updated to support KSP 0.22's career mode. The mod makers have sensibly sprinkled their parts through the tech-tree, ensuring continued balance to modded campaigns.

Install if: you want a more phallic class of rocket.



Kethane
Download it here.
 


It used to be that if you wanted to add some game to your space sandbox, Kethane was your main option. KSP's 0.22 update changes that slightly - thanks to a tech-tree focused career mode - but even now, Kethane's additions make for a much more detailed and involved campaign. It populates planets with the titular resource, and provides a series of new parts to help scan, mine and store it.

Kethane, while scarce, can be found buried beneath the surface of all planets and moons. Once scanned and successfully mined, it can be converted into fuel. That makes it a valuable resource for long-distance travel. With the correct setup, you're able to embark on missions to distant planets, gather up their kethane reserves, then convert it to fuel to power the next leg of your self-sustaining journey.

Install if: you want an intragalactic mining operation.

Kerbal Alarm Clock
Download it here.
 


Most people won't need Kerbal Alarm Clock until they've already spent several hours in the game. But as your plans to colonise the galaxy become more grand, the demands on your attention are greatly increased. Get ambitious enough, and you'll be managing a persistent fleet of satellites, ships and space stations, all in need of controlled burns, docking procedures, and orbital transfers.

Kerbal Alarm Clock is the most effective way to manage that chaos. You can create alarms based on maneuver nodes, apoapsis, periapsis, closest approach between two vessels, and a variety of other options, all of which are displayed in a small list of on-screen countdowns. Each alarm call can be assigned to its target ship - or a specific Kerbalnaut - meaning you always know what needs doing, and where. You can even set alarms based on Earth time, with messages like, "no seriously, go to bed now."

Install if: you enjoy spinning plates.

HyperEdit
Download it here.
 


If you still think MechJeb is cheating, take a look at HyperEdit. It is cheating. Install it, tap Alt+H, and you're given a menu full of options that let you tweak and edit the game. With a few clicks, you can teleport your craft to the orbit of any planet on the solar system, then use the landing options to gracefully touch down.

Alternatively, you can instantly replenish your fuel, obliterate a selected craft, or readjust Kerbin's gravity to make escaping its atmosphere unnaturally difficult. HyperEdit is a flexible toolbox that, when used without restriction, completely destroys the difficulty. With a little imagination, though, you can use it to create your own custom scenarios. It's as simple as popping an abandoned craft on a distant planet, and suddenly you've got the basis for a tricky retrieval mission.

Install if: you don't like trying.

Universe Replacer
Download it here.
 


Like Chatterer, Universe Replacer doesn't add new parts or features. Instead, it expands KSP's potential for atmospheric exploration by letting you change the game's textures to customise its look. By placing png files in its 'Textures' folder, you can create new surfaces for planets and moons, give ship parts a new paintjob, or swap out the skins of your Kerbals.

If, like me, your artistic skills don't extend much further than crudely writing on planets, the community have already done the hard work. A number of retextured files have been shared online, many of them catalogued by Reddit's r/KSPTexturePacks. If you're looking for some recommendations, Celestial Bodies Revamped provides a nice planetary upgrade, and these custom Kerbals have a lovely '50s feel.

Install if: you want prettier planets.



Ferram Aerospace Research
Download it here.
 


So far, this list has focused on mods that add things, improve things, or make things that little bit easier. Masochists: I've been neglecting you. I'll make it up with FAR, which completely reworks KSP's aerodynamics to better simulate rocket drag and aeroplane lift. What that means in real terms is that will crash more. A lot more.

A new Flight System widget keeps track of just how much trouble you are in. Climb too sharply in your spaceplane, for instance, and it will inform you when minor stalls occur - something that becomes more visually apparent when you experience a major stall. To help you get to grips with these new laws of physics, a selection of pre-built vehicles can be loaded to give you an idea of their best building practices.

Install if: you found rocket science too easy.

KAS
Download it here.
 


KSP's EVA (extra-vehicular activity) options are great. Pop a Kerbal out of his ship and you can make data readings, plant flags, and… er, jump about a bit? Okay, currently they're pretty limited. That's something the Kerbal Attachment System mod is designed to fix, and it does so through an ingenious array of tools that your Kerbals can interact with once they've landed their vessel.

The parts KAS adds are designed to be securely fixed to the ground. Through them, your Kerbals can bolt together winches, struts and pipes to build elevators, cranes and anchorings. This lets you create off-world pit-stops, performing resource transfers, permanent base construction and vehicle towing. All of the new parts will fit inside of containers, which can be attached to your ship for easy interplanetary travel.

Install if: you like to go hands on.

Lazor System
Download it here.
 


The misspelling of laser never stops being annoying, but Lazor System offers more than enough features to make up for it. Installing one of its laser modules enables a variety of effects, from the mundane but useful, to the spectacular but impossible. The docking camera, for instance, gives you a greater view of a tricky orbital procedure. The tractor beams, on the other hand, are less routed in sensible science.

It gets stranger still. A teleportation system lets you beam Kerbals down to a planet's surface, while the remote resource transfer can warp fuel across a 10 km gap. An included achievement system will also track your greatest moments, be they through hard work or sci-fi futurism. For the less pacifistic among you. Bombs, missiles and weaponised lasers can unleash destruction on the once peaceful worlds.

Install if: you really like Star Trek.

Kerbal Multi Player
Download it here.
 


KMP has been out for less than a month, and its creators stress that the current build is a highly experimental alpha. Still, it's a multiplayer mod for KSP, so I couldn't not include it. Things will go wrong and it will regularly refuse to load, but on the occasions that it does work, the experience of loading into a universe that's teeming with life makes the whole thing worthwhile.

Because there's no server browser, you'll have to load manually enter your intended destination. A quick internet search will bring up a few dedicated communities that are already exploring in tandem. Alternatively, a separate download gives you the option to start your own server. Once you're together with a group of people, head to the Tracking Station to see what they've been up to.

Install if: you want a multinational space program.
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