Half-Life

Hey, Valve, What’s Going On, Eh?Republished from Rock, Paper Shotgun.


Valve have created themselves an interesting situation. Presenting themselves as bastions of consumers, remarkably accessible to gamers, regularly inviting in groups of modders – often to give them jobs – and always being present to offer a quote on how customers deserve to be treated with more dignity, they establish themselves as being our friend. And then from that position, they sure do like to muck about. And as Eurogamer's Tom "Tom Bramwell" Bramwell mentioned on Twitter this morning, it's hard not to sympathise with a growing body of Valve's customers who are asking for better communication.


If Episode 3 went horribly wrong, it would be fascinating to know.

No one has a clue what they're up to. Games are sometimes announced moments before release, or years in advance and then nothing but silence. Sometimes when they tease it's obscure, frustrating ARGs that eventually end in a new pretend hat. Other times it's a complete open door and everything revealed. They hide clues in so many places that people end up scouring everything they do for a hint, a glimpse, of something that might suggest they'll eventually return to the Half-Life universe proper. They've turned gamers into pseudo-schizophrenics, people frantically trying to find patterns in the random, believing there are hidden messages within their communications. But does anyone have a "right" to know what's going on with the Half-Life series.


Clearly not. It's absolutely Valve's prerogative if they want to never make another Half-Life game again, and concentrate only on adding new hats to TF2. And should they tell us they're doing that? No – why should they? They are a privately owned company, without shareholders to answer to, not required to reveal their plans to anyone.


Should they tell anyone what they're up to? I think it's probably about time they did.


For many years Valve have ridden a wave of remarkably good grace. Developing and releasing extraordinarily good games gets you a long way, and Valve have consistently proven themselves to be the best in the world at what they do. From the astonishing shake up of gaming that Half-Life caused, to the zenith of the FPS, still unbeaten seven years later, Half-Life 2, and then the excellent Episodes, both Left 4 Deads, the Portal games, and TF2… there is no other record like it in gaming. There's a reason Valve has the reputation it has.


But their peculiar secrecy doesn't seem to do them any obvious favours. When they revealed the existence of DOTA 2 or Counter-Strike: Global Offensive, the gaming press was obviously extremely eager to give this as much coverage as possible. They're Valve games, so there's an extremely good chance they'll be very good. (Not guaranteed of course. There's always Ricochet, conspicuously absent from their Games page.) Readers want to know about them, sites want details about them, and Valve wants the coverage. It all works.


So when they go quiet, after two episodes of a promised a three part episodic series of Half-Life games, it's understandable that people get annoyed. No, no one has the right to know – it's absolutely their private business, and they may keep it as underwraps as they wish. But I'd suggest at this point, this many years into what is now appearing quite a farce, it's doing damage to their reputation.


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Delicately Debating Darkness II's Demo "Immediate thought: it's so noisy! It's so sweary! It's so violent! Does old man Doom know that his kids have turned out like this?"


Clearly the actions of Axel "Ago" Gembe were absolutely unjustifiable, and the leaking of Half-Life 2 scarred Valve very badly. Gembe's given motivation was his frustration about the lack of information being released about the game, and his eventual discovery that Valve weren't revealing quite how far from finished the game was. Leaking the code was a stupid and cruel act, and Simon Parkin's wonderful article about his attempts to broker peace between the two many years on shows that Valve are still hugely angry and upset about it. None of it should ever have happened, but what I find peculiar is that Valve apparently learned no lessons about the frustration they generate in their most dedicated fans.


The silence over Episode 3, or what for seemingly no reason most now think will be Half-Life 3, is infuriating. And not because we deserve to know about it, nor because Valve have any obligation to say. But unfortunately, Valve have confused us. They act in an extraordinarily open way in so many cases, with remarkable access via email, and an engagement with the community that's the envy of the gaming world. While they of course receive backlashes, and there is a contingent of Angries who will always hate them, the goodwill they receive is enormous. This, combined with their more recent engagement with complex ARGs and hiding clues everywhere, has given the impression that they want to share what's going on with us. And that confuses us.


If Episode 3 went horribly wrong, it would be fascinating to know. If they developed the game and it was complete arse, it wouldn't damage Valve's reputation for saying so. If it's been in ongoing development, constantly iterated and improved upon, perhaps even morphing into Half-Life 3, everyone would be so excited to hear. If they just ran out of ideas, or got bored of Freeman, we'd love to know why.


So no, of course Valve has no obligation, and we have no right, to know what's happening. But I'm struggling to think of a reason why it would harm them to keep us up to date. Were they a completely secretive organisation, unreachable, who only announce a new game the day it comes out, then our expectations would be somewhere else. But it is the confusion of the contradiction of Valve's surprising openness and closed secrecy that leads to the bewildered frustration of their audience.


John Walker is a writer for Rock Paper Shotgun, one of the world's best sites for PC gaming news. John is Britain's leading adventure gaming specialist. Follow him on Twitter.
Republished with permission.
Half-Life 2 - contact@rockpapershotgun.com (John Walker)

Valve have created themselves an interesting situation. Presenting themselves as bastions of consumers, remarkably accessible to gamers, regularly inviting in groups of modders – often to give them jobs – and always being present to offer a quote on how customers deserve to be treated with more dignity, they establish themselves as being our friend. And then from that position, they sure do like to muck about. And as Eurogamer’s Tom “Tom Bramwell” Bramwell mentioned on Twitter this morning, it’s hard not to sympathise with a growing body of Valve’s customers who are asking for better communication.

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Half-Life


More than 10,000 gamers have joined the Steam Group campaigning for more Half-Life communication from Valve.


In other words, fans want to know when the series will return, be it via Half Life 2: Episode 3 or Half-Life 3.


"The lack of communication between Valve and the Half-Life community has been a frustrating experience," stated the group. "While continued support for current and future products is greatly appreciated, fans of the Half-Life series have waited years for a word on when the franchise will return.


"So, Instead of focusing efforts in a negative and disrespectful way, we have decided to gain Valve's attention by delivering a basic message:

"Your oldest and longest running fanbase would like better communication."

A Call for Communication, Steam Group


"Your oldest and longest running fanbase would like better communication."


The Steam Group, named A Call for Communication (Half-Life), added that, "Waiting patiently for over four years is a daunting task, especially when E3 comes and goes without any beat of a Half-Life pulse, time and time again."


"Valve had stated that information was scheduled to be released towards the end of 2008, and we believe that if they have chosen, for whatever reason, to withhold this information, fans should at least be acknowledged in some way, regardless of developmental plans for the next Half-Life project.


"The entire trilogy of episodes was supposed to be completed and released by 2007, and if Valve have decided to do other things for the time being, that is fine; all that we ask for is a basic response on the matter, and to let fans know whether or not the current story arc is scheduled to conclude at another point in time.


"In addition: This message is in no way, shape or form attempting to rush the development of the Half-Life series; in fact, most members agree that Valve should take the time needed to deliver a complete and polished product."


The post concluded with a line asking gamers to join the A Call for Communication Steam Group if they agreed with the sentiment.


"Hopefully such attention will be recognized by Valve," the post closed, "and the community's voice will be heard."


Half-Life 2: Episode 2 was released alongside Portal and Team Fortress 2 in autumn 2007. Since then, Valve has produced Left 4 Dead, Left 4 Dead 2, Alien Swarm and Portal 2.


Dota 2 and Counter-Strike: Global Offensive are in development.


Few of those games originated inside Valve, however - most were ideas that belonged to external teams or creators Valve eventually hired.


Some observers suggest that Steam's development has hampered Valve's game development; in building the world's most successful PC game digital distribution service, Valve neglected to create new games of its own.

Half-Life

Harrison Krix's replica Half-Life 2 gravity gun looked incredible, but it was never destined for his shelf, or that of an international adult collectible retailer. It was built for charity, and it's for charity it was auctioned.


Awesomely, the gun went as part of a Child's Play auction for a whopping $21,000. That'd be a bargain if the thing actually worked.


To celebrate, he's posted a lengthy explanation on how it was built over on his website, along with the above snappy video showing it in action.


Half Life 2: Gravity Gun [Volpin Props]


Half-Life

Half-Life 2 Movie Posters Make You Wish for a Half-Life 2 MovieIf you've ever wanted to see a live-action Half-Life 2 movie, these mock posters are only going to make you want to see one a lot more.


They're the work of British graphic designer Sean Keenan, and are, for the most part, wonderfully tasteful and subdued.


He's based them on the posters for Chris Nolan's The Dark Knight Batman movie, if you think the colour palettes and design are familiar.


Sean Keenan [Portfolio, via Elysha]


Half-Life 2 Movie Posters Make You Wish for a Half-Life 2 Movie
Half-Life 2 Movie Posters Make You Wish for a Half-Life 2 Movie
Half-Life 2 Movie Posters Make You Wish for a Half-Life 2 Movie
Half-Life 2 Movie Posters Make You Wish for a Half-Life 2 Movie


Half-Life
lego freeman thumb
Even though Lego Lord of the Rings has been announced, we reckon they’re fast running out of franchises to render in acrylonitrile butadiene styrene. Lego James Bond is the one we always mention when we see the Traveller’s Tales guys, but so far we’ve had no luck convincing them that squashing a plastic version of Sean Bean with a giant satellite array would be a very good thing.

Flickr user Catsy has completely inspired us to believe that a Lego version of Half-Life would be the way for Lego to go. As Kotaku reported, he/she has created a Lego version of Gordon Freeman using stock Lego bits and bobs, equipped with a customised Overwatch Standard Issue Pulse Rifle made from a Lego tommy gun.

As Catsy notes, Freeman needs a little more smoothing and painting. But between his/her and Orrange Stahl’s attempts at Lego Half-Life, we think there’s more than enough to convince the Danish toy giants to create Lego versions of Freeman, Alyx Vance, The G-Man et al. Who knows, maybe they could even make a game of it.
Half-Life

Half-Life LEGO? One Man Made It Happen.Custom LEGO builder Brandon Bannerman doesn't wait for due process to take its course, he makes his own damn LEGO. And this week he's made this wonderful little Gordon Freeman.


It'd look great with that last set of Half-Life LEGO we saw, give those Combine someone to chase after.


You can check out more pics of Lil' Gordon, and some of Brandon's other work, at the link below.


Catsy [CSF]'s photostream (1,103) [Flickr, via Toycutter]


Half-Life 2

Good evening, Kotaku. I hope you weren't trying to get any sleep tonight.


This Garry's Mod masterpiece is a little bit Dead Space, a little bit Half-Life 2, and a whole lot of never going to sleep ever again.


It's the work of postal123 and craptasket. Thank them, if you must. Or blame them.


[thanks Moskeeto!]


Half-Life

A Half-Life Gravity Gun That Exists In the Real WorldMaster craftsman Harrison Krix has built himself a replica of Gordon Freeman's Gravity Gun from Half-Life 2. It's really something.


Made internet famous by similar projects based on the weapons of series like Mass Effect and World of Warcraft, the gun has that post-apocalyptic finish you'd expect, along with some amazing lighting effects that bring the whole thing to life.


If you actually want to own it? It's being auctioned off at a Child's Play dinner in Seattle. Details on how you can take part (and more photos from Dan Almasy, who took all the snazzy pics) at the link below.


Gravity Gun for Child's Play [Volpin Props]
Dan Almasy's photostream [Flickr]


A Half-Life Gravity Gun That Exists In the Real World
A Half-Life Gravity Gun That Exists In the Real World
A Half-Life Gravity Gun That Exists In the Real World
A Half-Life Gravity Gun That Exists In the Real World
A Half-Life Gravity Gun That Exists In the Real World
A Half-Life Gravity Gun That Exists In the Real World
A Half-Life Gravity Gun That Exists In the Real World


Half-Life 2


A Valve employee has been spotted out in the wild sporting a Half Life 3 T-shirt.


As reported by VG247, the unnamed individual was snapped by Chandana Ekanayake of Monday Night Combat studio Uber Entertainment at a Seattle developer event last night.


Ekanayake then posted the image to his Twitter feed, adding that he had asked permission to take the picture.


So, just a spot of cruel trolling on the part of the individual concerned, or is something else afoot?

'Valve employee spotted in Half Life 3 shirt' Screenshot 1
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