Half-Life
Half Life 3 T-Shirt - Valve trolling
It's just a man in a T-shirt of course, but there's a Half-Life 3 logo on the front of it and a Valve employee inside it.

Art director and executive producer at UberEnt (the team behind Super Monday Night Combat) posted the photo above on Twitter with the message "All I'm saying is I saw this at a local game developer event worn by a Valve employee," sensibly attaching a #ValveTrolling hashtag. He couldn't get any more info out of Valve's man but he confirms that "I did try to smother my face in his chest on the HL3 logo." This did not help.

A long time ago, when dinosaurs roamed the earth, Valve announced that they'd release three follow up episodes for Half-Life 2, allowing them to put out shorter stories at a faster clip. The episodes so far have taken longer and longer to develop, and Episode 2 ended up being longer than most modern shooter campaigns. Years on from Episode 2's release, it would make sense for the next game to ditch the episode format and become Half Life 3. Recently, the Cambridge Student asked Gabe Newell whether he considers releasing Half-Life 2 sequels in an episodic form a mistake. "Not yet," he said.

Valve have repeatedly said that they're still committed to the Half Life series. We'll surely see another one one day. WE JUST WANT TO KNOW HOW IT ENDS.
Half-Life

http://youtu.be/Zw684xM2cUo

Half-Life: Origins comes from the same team behind the excellent Beyond Black Mesa short film released earlier this year. It's a short but evocative take on those famous first moments of the original Half-Life, the peaceful train journey before all that nastiness with the interdimensional portal, and the aliens, and the crowbar. It captures the workmanlike atmosphere of Black Mesa quite nicely, though the chap playing Gordon keeps reminding me how perfect Hugh Laurie would be for the role. Infectious Designer should ask him to do their next film, I'm sure he's not busy.
Half-Life 2


Valve co-founder and CEO Gabe Newell believes piracy stems not from price, but from convenience. And as Steam boasts fast access to a dizzying selection of games, so piracy has become "basically a non-issue" for Valve.


"In general, we think there is a fundamental misconception about piracy," Newell told The Cambridge Student, via VG247. "Piracy is almost always a service problem and not a pricing problem.


"For example, if a pirate offers a product anywhere in the world, 24x7, purchasable from the convenience of your personal computer, and the legal provider says the product is region-locked, will come to your country 3 months after the US release, and can only be purchased at a brick and mortar store, then the pirate's service is more valuable. Most DRM solutions diminish the value of the product by either directly restricting a customers use or by creating uncertainty.


"Our goal is to create greater service value than pirates, and this has been successful enough for us that piracy is basically a non-issue for our company.


"For example," Newell added, "prior to entering the Russian market, we were told that Russia was a waste of time because everyone would pirate our products. Russia is now about to become our largest market in Europe.

"We were told that Russia was a waste of time because everyone would pirate our products. Russia is now about to become our largest market in Europe."

Gabe Newell, CEO and co-founder, Valve


Steam's digital distribution platform requires you download and log into a Steam application each time you wish to play a game. This simple check performs a service many DRM services are criticised for. Steam also ensures games are up to date, as well as offers multiplayer matchmaking facilities, friend lists, achievements and various other platform-based community features.


Such is Steam's persuasion that many top-tier publishers and developers now opt for Steamworks tools to be implemented deep within their games. This packages Steam's clever bits - multiplayer, cloud saving, authentication, etc. - so that developers can build them into games early on.


Half-Life 2 effectively launched Steam in 2004, but it wasn't until 2005 that the service welcomed its first third-party games. Today, seven years after HL2, Steam dominates the PC (and Mac) digital distribution video game market.

Half-Life 2
super meat boy bundle thumb
Super Meat Boy completely won us over with its slightly icky take on the good ol’ platform genre. To celebrate its first anniversary, the game has been released as part of a huge bundle on Steam, which includes the original game, Aquaria, Bit.Trip Beat, Bit.Trip Runner, Braid, Gish, Machinarium, VVVVV and World of Goo. You’ll also get the music tracks from Super Meat Boy, Braid, Machinarium, Bit.Trip Beat and Bit.Trip Runner. That’s a whole bunch of indie gaming right there, and it’ll only set you back £17.89 ($28) - or £1.78 per game. Oh yeah, it also includes Half-Life 2, for some reason.
Half-Life 2 - contact@rockpapershotgun.com (Alec Meer)

Coincidentally, my neighbour is cooking kippers right now, so I had a sort of smellovision for this trailer

If there’s one downside of having an SSD as your main hard drive, it’s that you find yourself aggressively removing any and all games you’re not convinced you’ll play any time soon. And so it is that I have no Source-powered games on my PC right now, and need to sit through a 5GB SDK download just to play this 200MB mod. While I wait, I’ll show you what it is I’m waiting for – Water is a mini HL2 mod about a singing Mermaid with magic powers who isn’t wearing a shirt. No Jamaican lobsters and crying here though: this puzzle-blessed action-adventure makes fish-people all grimdark, by the look of things. (more…)

Half-Life
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As reported on Gamasutra, a bunch of Valve's writers have been taking part in a roundtable question and answer session at GDC Online.

Read on for some insight from some of the most talented writers in the industry.

Valve might be famous for its use of silent protagonists but according to Mark Laidlaw, one of the writers at Valve, it can be a restrictive on a studio's creativity: "Now that some of Valve's most popular protagonists are silent, there’s no turning back. “At this point we’re fully committed to it and taking it as far as it possibly could go.”

Eric Wolpaw, another writer at Valve, also provided some insight. Referring to Valve's hugely successful free to play game, TF2, he said: “that whole game is us desperately trying to keep our jobs."

“Comedy stuff is tougher because it’s more subjective and it’s really hard to gauge peoples’ reaction," he said. Wolpaw added that sometimes it’s a bit depressing, when people playtest a part in a game that’s supposed to be funny, and there's little reaction. “Pretty much no one that played Portal 2 cracked a smile, but testers still said the game was funny... It’s hard to tell if a joke is failing or not.”

Laidlaw was equally humble when referring to his own work: “We fail all the time, we just don’t advertise it too much...we always want to feel like we’re on the edge and challenging ourselves and growing all the time.”

What's your favourite example of writing in games? Let us know in the comments.

Half-Life
Renegade Ops - Gordon glares
So now we know that Gordon Freeman will return in Renegade Ops. We can't say exactly why, but we can show you what he'll look like. See three new screenshots of Gordon's buggy in action below, along with some new artwork in which Gordon has a bit of a glare, perhaps a bit irate at how long it's taking for Episode 3 to come out.







Half-Life


 
Gordon Freeman will be a playable character in the PC version of Renegade Ops. The top down blaster will let us play as the Half Life hero and drive around in the Half Life 2 buggy, firing off rockets, taking out tanks with mounted machine guns and unleashing swarms of Antlions to quickly wipe out dozens of enemies at a time.

Renegade Ops is the latest from Just Cause and Just Cause 2 developers, Avalanche studios. A far cry from the sprawling, open world action of their previous titles, Renegade Ops will be a more traditional co-op shooter, with a very, very strange Gordon Freeman shaped twist.

“Working with Steam and the Half-Life team makes this game extra special.” said Sega's director of digital, John Clark. “Gordon Freeman is a deeply-established character in the gaming world and we are proud to have him included in Renegade Ops.”

Renegade Ops is out on Steam on October 14, and will cost $15.00 / £9.99 / €12.99 / AUD$ 20.00. Catch the first screenshot of Gordon in his buggy below, with more to follow on the site shortly. The One Free Man is back!

Half-Life 2


For some, a video game doesn't stop when the power is turned off - their gaming experiences are bleeding into their day-to-day lives.


This can lead to video game-like reactions to real-life situations, Nottingham Trent University and Stockholm University have discovered.


It's called Game Transfer Phenomena.


The study - Game Transfer Phenomena in Video Game Playing: A Qualitative Interview Study - interviewed 42 "frequent" gamers aged between 15 and 21 years old. "Many" of the subjects "appeared to integrate elements of video game playing into their real lives".


The full study must be bought for $30. One amusing excerpt reported on The Metro website describe a 15 year-old boy wanting to use a gravity gun from Half-Life 2 to fetch something from the fridge. And why not?


One 19-year-old Price of Persia: Sands of Time enthusiast dropped his sandwich and immediately his finger used to press the rewind-time button twitched. A natural response.


Another 19-year-old thought he could use World of Warcraft's search function to locate his brother in a crowd. What a good idea.


Apparently half of the gamers interviewed said they'd looked for something from a video game to solve a real-life issue. One interviewee apparently saw a menu of topics available for him to think about (Heavy Rain?); another formulated a list of possible responses after being insulted (Mass Effect 2?).


Of course, there is a darker side to all of this. Use of aggressive, criminal and/or violent fantasies as solutions to real-life problems were reported by "a few" of the players.


The Daily Mail focused on one particular 15-year-old who said that "sometimes" he wants to be able to get a gun and "shoot down" people. "Irritating people", mind you.


"A recurring trend suggests that intensive gaming may lead to negative psychological, emotional or behavioural consequences," concluded report author professor Mark Griffiths, "with enormous implications for software developers, parents, policy makers and mental health professionals."


This research is being followed up by a study of 2000 gamers.


The Game Transfer Phenomena report hits headlines a day after Grand Theft Auto was linked to a shooting spree and eventually a murder onboard a Royal Navy submarine.

Video: What a useful tool the Gravity Gun would be.

Half-Life 2


Code possibly belonging to Half-Life 2: Episode 3 has been spotted in the leaked beta client for Dota 2.


The lines of code are for something called "ep3". Take a leap and transform that to Episode 3, and the code suggests the project lives on.


Not only that, we're also given an insight into some weaponry - an ice gun, a flamethrower and a "weaponizer".


    /src/game/server/ep3/weapon_icegun.cpp
    /src/game/server/ep3/weaponizer_concrete.cpp
    /src/game/server/ep3/weaponizer_liquid.cpp
    /src/game/server/ep3/weaponizer_metal.cpp
    /src/game/server/ep3/weapon_flamethrower.cpp


Half-Life 2 was released in 2004; Episode 1 in 2006; Episode 2 in 2007.


Four years and many Valve games - Left 4 Dead, Left 4 Dead 2, Portal 2 - have passed since. And now Valve concentrates on Dota 2 and Counter-Strike: Global Offensive.


The absence of Half-Life 2: Episode 3 from Valve press releases, coupled with suggestions that the runaway success of Steam may have impeded Valve's game development, have led many to give up hope.


Has the boat sailed for Episode 3? Should Valve instead concentrate on Half-Life 3?


The Dota 2 beta client link comes from Vietnam. Lambda Generation has rounded up the data mined from the leak.

Video: Half-Life 2: Episode 2.

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