In the introduction to our very first Game of the Week, I wrote this: "If there's nothing at all we can recommend that week - hey, it might happen - we'll take the opportunity to highlight something from previous weeks that you (or we) might have missed."
How about something from previous years?
It's not even like there really is nothing to recommend this week. Ms. Splosion Man definitely has its fans and would be a worthy contender, right? So why am I just not feeling it?
I suppose it's the suspicion that, as Simon wrote, this sequel has simply been "freshened by lipstick and a bow". Until I read his review, I had no idea that Ms. Pac-Man was an unauthorized rip-off made without Namco's permission by its impatient distributor Midway. Sure, she's canonised now, but it's a dangerous spirit for Twisted Pixel to invoke.
Me? I returned to Gran Turismo 5 this week, after a friend told me about the Seasonal Events: effectively new single-player playlists for the racer that dole out unbelievable quantities of experience and money. That 1967 Lamborghini Miura Concept is within reach at last!
I've been having fun, and am struck by how exciting a drive Polyphony's grand folly remains. But I'm also feeling a little uncomfortable. I just need to do 30 laps of Le Mans to get my shiny new fake possession... Maybe this recovering World of Warcraft player isn't quite ready to bring the grind back into his life.
But it made me think. Most of us games writers don't stick with games long after release, because something else comes along that requires our attention. I suspect the same is true for many of you readers, being people of taste and curiosity with an insatiable hunger for everything gaming has to offer.
But few are the games that stand still now, and even in some high-profile cases like GT5, it's only those games' communities that are keeping track. In 2011, a game doesn't have to be a subscription-funded MMO to be an entirely different proposition four years down the line.
That's why, when a reader emailed us requesting a re-review of a multiplayer shooter from 2007, I was only too happy to organise it.
"Now Team Fortress 2 has gone free-to-play, you should do a re-review of it. I came across your old review of it from 2007 and it almost reads like a review of some older, forgotten game that inspired TF2," wrote Ollie Fox.
Rich Stanton's Team Fortress 2 re-review agreed with Ollie, booting Tom's original 9 up to a 10 and dropping some other heavy numbers: 200 updates! 29 new maps!
"There isn't one game called Team Fortress 2. There are hundreds," Rich wrote. "Its famously long development time used to see it compared to Duke Nukem Forever, but that doesn't hold water any more: Duke's finished. The development of TF2 goes on and on... It understands that persistence is as much about personality as power, and is one of the most consistently surprising and inventive games you'll ever play."
Team Fortress 2 players - and sadly, that means players of the PC (and now Mac) game, which has long left the static console versions behind - don't need us to remind us how great a multiplayer shooter it is. Some would claim that all those guys playing Halo, COD and Battlefield are, in a sense, kidding, and looking at TF2's razor-sharp dynamics and never-ending fountain of free content, you can see what they mean.
But this isn't just about quality. While all eyes were on Left 4 Dead or Portal 2, and all voices were pleading for Half-Life 3, Valve has been using TF2 to experiment with what its Steam platform can really do for a game. It's the embodiment of Gabe Newell's "entertainment as a service, not a product" maxim, an organic, evolving relationship between game and community that few outside of the MMO genre have fully exploited.
Free-to-play is part of this philosophy, but don't get hung up on the economics. It's more about the happy fact that, in this brave new world, Valve has been more focused on how to keep TF2 great than how to make more money out of the next one. Hell, it's even still making wonderful trailers for it, four years down the line.
What TF2 really stands for is not that micro-transactions are the future. It's this: Games don't have to die any more. Great games can live forever. And you'll get back what you put in.
So if there's another living, breathing online game out there that you think we should catch up with, please let us know: in the comments, through the contact form, or by emailing me directly at oli@eurogamer.net.
Team Fortress 2 has dislodged perennial chart hog Counter-Strike from the top of Steam's most-played list.
As noted by PC Gamer, the announcement earlier today that Valve's team-based shooter has gone free-to-play sent the game rocketing from the lower reaches of the top 10 to the number one spot, which Counter-Strike has owned since time immemorial.
It seems, for today at least, the move to a microtransaction-supported business model has won the game tens of thousands of new users.
At the time of writing 69,962 users were playing Team Fortress 2, compared to 54,754 on Counter-Strike.
Valve has made its cartoon online shooter Team Fortress 2 free-to-play for PC and Mac.
The switch comes some four years after release.
The game changes alongside the Über Update, the largest of the 200-odd updates given to the game over its lifetime.
It provides new players with training and offline practice modes so they, Valve hopes, will find the online arena less intimidating.
Team Fortress 2 launched in 2007 as part of the superb The Orange Box compilation.
Eurogamer's Team Fortress 2 review fired a point blank 9/10.
Video: TF2 now F2P.
After a no-show at E3 last week, Portal 2 maker Valve has confirmed it will present at August's show gamescom.
Valve joins Capcom and Sega on the list of attendees, according to a Go Nintendo report.
But what, exactly, will Valve present?
More information on DOTA 2, Valve's only currently confirmed project, is widely anticipated.
DOTA is a custom scenario built for Warcraft III using the game's world editor. The idea is to destroy the opposing teams' Ancient boss using a squad of hero units, which can be levelled up and decked out in better gear throughout the course of the battle.
Valve's gamescom presence may, however, feature an announcement regarding downloadable content for superb first-person puzzler Portal 2.
And then, whisper it, there's always Half-Life 3.
gamescom runs from 17th to 21st August.
Multiplayer FPS Team Fortress 2 gets a replay system today via a new PC and Mac update, developer Valve has announced.
As detailed on the game's official site, the Replay System lets users record and edit gameplay clips before uploading them to YouTube or Steam for all to see.
"Replay-enabled servers record every round of the action, allowing you to make movies of your awesome performance (and the embarrassing performances of others) in the Replay Editor, using different camera angles, sexy motion blur and antialiasing," reads the launch blurb.
The update also adds in eight replay-centric achievements and there are new in-game items up for grabs too. If one of your clips racks up 1000 YouTube views you'll get a special hat, whereas editing your first bit of footage will earn you a new set of taunts.
As an incentive to get recording, Valve has called for entries to the inaugural Saxxy Awards. There are 20 categories including Most Inventive Kill, Best Team Costume and Most Epic Fail, with winners snagging virutal gold trophies. Take a look at the trailer below for more on that.
Entry information and an FAQ explaining how the Replay System works are also up on the official site.
Hours after releasing Portal 2 on Steam, creator Valve has announced predecessor Portal has sold close to four million units.
But Portal has likely sold substantially more copies. As GameSpot reports, the four million figure excludes digital download sales from Steam.
Portal launched in 2007 as part of the superb The Orange Box compilation.
In 2008 it launched as a standalone retail product. In the same year a version called Portal: Still Alive launched on Xbox Live Arcade.
Eurogamer's Portal review turned up a 9/10. "And so we're left with a curious contradiction: one of the most interesting and delightful things Valve's ever done, but also one of its least fulfilling," wrote Tom.
Thankfully, the sequel went one better. Eurogamer's Portal 2 review has all the details.
Steam today represents a billion-dollar operation staffed by hundreds. But has the platform's meteoric rise restricted Valve's capacity to actually create games?
We haven't had a proper Valve-bred IP since The Orange Box games Team Fortress 2 and Half-Life 2: Episode 2 arrived more than three years ago.
Brad Wardell - leader of Stardock, the company behind Steam rival Impulse - drew on personal experience to argue that yes, Steam's success has "definitely had an effect" on Valve as a game maker.
"Even though Valve is in Seattle, where you can get developers everywhere, [Steam's] had an effect on their own development schedule. There's not been a new Half-Life in a long time; a lot of people have complained about that," Wardell explained to IndustryGamers.
"[Valve has] had their own challenges getting new titles out the door, and a big part of that I'm sure is the same problems we've had. When one of your groups is so ridiculously profitable, every business instinct you have is to throw all your best people at it, because that's what's making the money. That's just sound business. At the end of the day, again you have decide if that's what you want to do.
"Steam and Valve - of the companies out there I would say we're the most similar. Obviously they're bigger and far more successful than our games unit is, but culturally they're pretty similar. If you were to look at a time-line of games developed in-house by Valve not developed externally and then acquired and you look at before Steam and after Steam, it's definitely had an effect," he added.
"I don't argue that that's a good thing or bad thing, but I do know the effect that's had on us, where I've had to put some of my top developers over the years onto Impulse to make sure it was getting better and better."
Since the 2007 release of Half-Life 2: Episode 2 and Team Fortress 2, Valve has launched Portal, Left 4 Dead, Left 4 Dead 2 and Alien Swarm. Portal 2 is imminent and DOTA2 (Defense of the Ancients 2) has been announced with a tentative 2011 date.
Look at those games again:
What happened to Half-Life 2: Episode 3, Valve? And more importantly, is there a Half-Life 3? There are few announcement platforms on the scale E3 this summer. Is it Valve's turn this year? Maybe, just maybe.
Video: Half-Life 2: Episode 2 - the last Valve thoroughbred.
Garry Newman set a trap within Garry's Mod to expose people pirating his work.
"Anyone unable to shade polygon normals?" asked Newman on Twitter.
Hours later he added: "Just enabled this error in GMod today. It happens when you pirated it. Having fun watching people complain."
A search for "unable to shade polygon normals" turns up plenty of results on Google.
There are even pirates asking for help dealing with the error on the official Garry's Mod forum.
The best part about the pirate-catching error code is that the naughty user's Steam ID is posted within it. When they reproduce the code on a forum asking for help, Newman can cross-check the code against legitimate purchases and hoof the pirates out.
Garry's Mod, a physics sandbox, started as a Half-Life 2 mod. The $10 download now works with most Source-powered Valve games, allowing the objects and characters of the world to be spawned, manipulated and played with.
Valve has thanked the Team Fortress 2 community for raising an incredible $430,543.65 for the Japanese disaster relief fund.
That number represents the sale of three limited hats and two noisemakers - items added to the Mann Co. Team Fortress 2 game store at the end of March.
"Nice work, everyone!" wrote Valve on the TF2 blog. "It's been inspiring to watch gamers around the world come together for such a worthy cause."
The hats and noisemakers disappeared on 6th April.
Video: Team Fortress 2.
Last week Valve started offering Team Fortress 2 players three different pieces of limited edition in-game headwear, with all proceeds going to the post-tsunami relief effort in Japan.
According to a message on the official Team Fortress 2 site, the promotion has now raised a whopping $300,000.
"Wow. Seriously, people, WOW," read the post. "We knew you had it in you, but we're still amazed you've raised over $300,000 so far.
"Take a BOW, TF2 community - because that is an incredible, frankly astounding, amount of money from a dedicated number of gamers, to one heck of a lot of people in some real need right now."
The three items will be available until 6th April if you still want to get involved. The Humanitarian's Hachimaki is going for the local equivalent of $7.99, the Benefactor's Kanmuri $19.99 and Magnanimous Monarch $99.99. The hats can be equipped by all classes but can't be traded or used for crafting.
Valve is donating the proceeds to the disaster fund set up by the American Red Cross.