Half-Life 2 - contact@rockpapershotgun.com (Alec Meer)

Listen up, near-forgotten supporting character fans: Half-Life: Opposing Force’s Adrian Shepherd is back! Just, y’know, unofficially. I suspect it’s the only way we’ll ever see anything else of the Gearbox-developed add-on’s soldiery hero-mute – and it’s also a snazzy way to see real life human beans interacting with Striders, Combine police et al. Beyond Black Mesa is set during the Combine occupation of Earth, and was made by a bunch of HL2-lovin’ film-makers with $1,200 made from their day jobs. Shoestring, then, but going on the trailer they’ve not done badly considering… Strider! (more…)

Team Fortress 2
Counter-Strike: Source - Valve
Updates to Team Fortress 2, Counter-Strike: Source and Day of Defeat: Source have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Engine
  • Increased the resilience of client/server data table mismatches when playing back demos. This will make most old demo files playable again, but with potential visual side effects

Team Fortress 2
  • Updated CP_Coldfront
    • Added map to the default mapcycle and motd files.
    • Fixed a server crash issue related to increased maxplayer servers.
    • Fixed a couple Engineer building exploits.
  • Updated the localization files.
  • Improved the performance of the critboost particle effect.
  • Fixed a server crash related to carrying buildings at round start.
  • Fixed players picking up buildings before a round has started.
  • Fixed an exploit where Engineers could create level 3 mini-sentries.
Team Fortress 2
Portal

Video games, from Space Invaders to Bubble Bobble(!), invade the slopes and skate parks of Mt. Hood's High Cascade in the best video ever to combine snowboarding and Super Mario World, pool tables and Portal, chiptunes and hip-hop.


Team Fortress 2 - contact@rockpapershotgun.com (Phill Cameron)

There’s a sixty second set up time before you start a map. Sixty seconds for the defending team to hustle, slapping down sentries at key locations, setting up sniper nests and anxiously sweating as they wait for that timer to trickle down to zero. It’s tense stuff, and it makes the coming chaos so much more powerful and brilliant. (more…)

Portal

The Lightweight Companion QuiltThe Enrichment Center reminds you that the Weighted Companion Quilt will never threaten to stab you and, in fact, cannot speak. As seen and sewn by Kotaku reader Tiffany H.


Team Fortress 2 - contact@rockpapershotgun.com (Kieron Gillen)

This is basically what RPS are like when we hit the dancefloor. I'm not even joking.

Catching up with the last few day’s Internet and I wonder how on earth I missed the wonderful dancing TF2 characters videos by Professional Animator James Benson which PC Gamer posted on Thursday. Because I’m drunk, 24-7, that’s why. God knows what Walker’s excuse is (Answer: He Is A Bad Healer). Anyway, better late than never, as Delightful Fiancée put it after the last pregnancy scare. I want you to all stand up while watching these, so you’re ready to give a standing ovation. And… (more…)

Team Fortress 2 - contact@rockpapershotgun.com (Jim Rossignol)

The splendid chaps over at Multiplaywho do UK-based servers for all kinds of games – have been kind enough to provide us with an official RPS server for the purposes of The Engineer Update. The IP is 85.236.100.107:27315. And if I am right this will auto-launch from Steam: steam://connect/85.236.100.107:27315

Go shoot people.

Team Fortress 2 - Valve
Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Team Fortress 2
  • Fixed an exploit that allowed Engineers to build level 2/3 mini sentries.
  • Fixed a bug that allowed sapped buildings to be picked up by the Engineer
  • Fixed a bug where Wrangled level 3 sentryguns would still fire rockets when they were out of ammo.
  • Fixed a bug where players would go into reference poses when switching classes while carrying a building.
  • Fixed seeing the changeclass label in the spectator HUD when using cl_hud_minmode.
  • The amount of revenge crits a player can have at one time is now capped at 35.
  • The Wrangler no longer shows the shotgun's ammo count.
  • Engineers can no longer pick up buildings while stunned or in loser state.
  • Fixed Engineer shotgun and piston not using team skins for the Engineer's arms.
  • Fixed an issue where Wrangled sentrygun effects wouldn't be attached to the sentrygun.
  • The Gunslinger 3 hit combo now only increments the combo count when hitting enemy players.
  • Fixed a crash in the control point progress bar.
  • Fixed a server crash in the player death code, related to building carrying.
  • Fixing performance spikes that occur at round start, and after each point capture, when TFBots are present in the server.
  • Achievement fixes:
    • The "Rio Grind" achievement limit is now correctly set to 50.
    • Fixed a typo in Six-String Stinger achievement name.
    • Fixed a bug in the "Death Metal" achievement that caused it to rapidly complete itself.
    • Fixed getting the Six-String Stinger achievement without playing the guitar.
    • Fixed sentrygun detection code in "Best Little Slaughterhouse in Texas" and "Deputized".
  • Missed notes from yesterday's release:
    • New response rules and sounds added for some classes
...