Half-Life 2

Last year Marc Laidlaw published a Half-Life 2: Episode 3 synopsis. Named 'Epistle 3', it contained similarly-named, gender-swapped characters from HL2 and explored the ex-Valve writer's vision of what might have been. Speaking to our sister site GamesRadar, Half-Life 2 writer Chet Faliszek says he was "surprised" by his one-time colleague's decision to publish his ideas.   

"I'll let Marc speak for that," Faliszek tells GR. "I… I was surprised by it coming out. I'll let Marc speak for that."

Faliszek joined Worlds Adrift developer Bossa Studios last September, and wrote on Portal and Left 4 Dead way back when. Despite also writing for Half-Life 2, he tells GamesRadar he's never felt inclined to speculate about the game's elusive third episode—and even if he did, videogames are the work of entire teams, not individuals.  

"I think one of the things when you’re working in a company [like Valve] is the realisation that there’s a whole bunch of people working on things," says Faliszek, "and sometimes people would falsely equate me [as a spokesman] since I was out doing press or something and that’s BS. 

"There’s a whole bunch of people working on it, and it’s their group ownership of it that keeps it going. A million people with names you don’t know, that are more instrumental on that game that made it better, funnier, more interesting. At this point, I’m a fan, and waiting to see what's going to come out of it."

Read Laidlaw's Episode 3 fanfic here, and know that while we might never see Half-Life 2: Episode 3/Half-Life 3, this Half-Life mod will let you replace Gordon Freeman with Spyro the Dragon

As reported by Chris, this mod from Blendo Games lets you play Marc Laidlaw's Half-Life 2: Episode 3 synopsis, kind of

Team Fortress 2

Valve has stepped up its anti-cheat measures and issued almost 95,000 bans in the last week alone.

In July 2017, we reported that on 6th July Valve banned over 40K Steam accounts for cheating, making it the single largest banhammer the company had ever deployed.

Emphasis on "had", though.

Read more…

Half-Life 2

This weekend, we've asked the PC Gamer writers about the upcoming games that have made them the most excited over the years, sometimes from reading ancient issues of our own magazine. You'll find a mix of old and new games in here, and we'd love to hear your choices in the comments below too. 

We've also thrown in some answers from subscribers to the PC Gamer Club membership program via our exclusive Discord channel. Find out more about the PC Gamer Club here.

Tyler Wilde: Max Payne

I remember reading a preview in PC Gamer which stated that you could go from an indoor environment to an outdoor environment seamlessly—and in New York City! That was really all it took to get me hyped. I was a Quake 2 map maker, and the best you could really do there is have an outdoor area with a skybox surrounded by architecture. The idea that I could walk around inside an NYC apartment building, and then walk right outside into the street was huge to me (and with physics!). I was getting tired of sci-fi settings at the time, too. In the late-90s and early 2000s, even most historical war shooters were mods (this is before MoHAA and Call of Duty) and there wasn't a lot of modern day stuff (there was Rainbow Six, but that wasn't really up my alley). So I was playing a lot of Action Quake 2 (a mod that attempted to turn Q2 into a modern day action movie) and watching movies like Enemy of the State and Rush Hour and wondering why games weren't reflecting that stuff. And of course I'd seen The Matrix. So Max Payne became my obsession after I read that preview—the only game I wanted. I don't recall feeling let down at all when it came out.

 

Evan Lahti: Starsiege: Tribes

Image source: MobyGames

I owned Starsiege: Tribes for a full year before I had internet. I had the instruction manual, which featured generous descriptions of the Diamond Sword, Blood Angels, and other factions. I had the CD-ROM, but all I could access were a handful of dull tutorials and some demo files (replays, basically) of the developers playing real matches—just another way that Tribes was years ahead of its time, now that I think about it. I bided my time, writing fan fiction of imaginary battles. I don't know if a game has ever built up in my mind so much... and then actually delivered on the fantasy I'd cultivated in my mind. Tribes was the first shooter I'd played with bases—the whole concept of bases with tunnels, generators, turrets, and infrastructure that could be attacked and defended was so cool to me in '98-'99. It paved the way for addictions to stuff like Unreal Tournament's Assault mode in '99, which, thankfully, featured bots. 

Tim Clark: Operation Wolf

The one which springs immediately to mind is Operation Wolf on Amstrad CPC 6128,  a conversion of the arcade game which had a big metal Uzi strapped to the cabinet. I first played it on Eastbourne Pier (sadly RIP), during a visit to my grandparents (even more sadly RIP). As this would have been around the time of Arnie's Imperial Phase—ie Commando and The Terminator—the chance for a young boy to go hog wild on 8-Bit sprites with a bucking SMG left a sizable impression. Once I learned it was coming to computers I was basically beside myself. I would spend literally hours staring at the paltry couple of screenshots in my copy of Amstrad Action which contained the preview. And when the game finally landed months later? It was okay I guess. Turns out the fun really was in the Uzi. 

Philippa Warr: Skyrim

I pre-ordered Skyrim based on my love of Oblivion. (Don't pre-order, kids). I actually booked a week off my non-games journalism job to luxuriate in it. It was okay, but I realised after booting it up that what I'd really wanted was more Oblivion. Skyrim felt too different—it wasn't cosy or weird in the ways I liked it being weird. I mean, there was no speechcraft minigame—how do you have conversations with people if you can't manipulate a pie? And why was it so big? And why wasn't I massively overpowered through hundreds of hours of wandering about? Actually, thinking about it, these are pretty much the same complaints I have about Destiny 2. It's not Destiny 1 but I'd really like it to be. Anyway, that week off work ended up involving very little Skyrim and a lot of finding things to do in London in the middle of November. 

Chris Livingston: Half-Life 2

It's probably boring to say Half-Life 2 which feels like my answer to most "What game did you X or Y or Z" questions, but it's definitely Half-Life 2. And that was a hell of a long wait, plenty of time to get excited and disappointed and excited again. Remember the early gameplay footage of the strider (see above)? It's probably the video I've watched the most in my lifetime apart from maybe Bob's New Boots. I studied it the way investigators studied the Zapruder film. As a follow-up to Half-Life it seemed impossible that HL2 could actually be better but there was also the possibility that it somehow could be better. I pre-loaded it and stayed up late to unlock it and of course Steam went down for a while and I couldn't play it, and by 3 am (with work at 7 am) I had managed to play like 20 minutes of it. I guess I should have taken a week off like Pip did. 

Andy Kelly: GTA 5

Of the many trailers released in the run-up to V's launch, it was this one that really sent my excitement spinning into overdrive. Moody synth music and atmospheric shots of Los Santos give way to a detailed, narrated breakdown of (almost) everything you can do in the game. It's a great format for a trailer, and I'm surprised more developers haven't stolen it.

Compared to the cinematic trailers it actually gives you a sense of how the game will play, and I watched it so many times, dreaming of finally getting my hands on it. I've been writing about videogames for my entire adult life, and while some people in this line of work get gradually more jaded over time, I'm glad I can still get excited about a new Grand Theft Auto. I hope GTA VI, whatever that turns out to be and whenever it gets announced, gives me the same feeling.

Andy Chalk: Wing Commander

A friend of mine, who had previously shown no interest in PCs or videogames, decided one day to jump into it with both feet, buying himself a hot setup with a massive 19" monitor and a super-sweet Gravis joystick. I went over one night and he was playing this amazing deep space combat sim with all these different types of ships and weapons, wingman interactions, and incredible between-mission interludes where he was talking to people and climbing a kill board and socializing and doing stuff, and WOW! It was called Wing Commander, and I had to have it. And I did! Took a while—no Steam back in those days, kids—and I recall that my own rig didn't run it nearly as well as his. But damn, it was good—totally lived up to the self-induced hype. Shame about the rest of the series.  

Jarred Walton: Baldur's Gate 2

I've sort of fallen out of love with D&D games, but for most of my early years and into my twenties, I devoured anything and everything D&D. I played the tabletop version as well, but that took more time and often involved a lot of arguing about rules and other stuff. With the computer games, going back to the SSI Gold Box and Pool of Radiance, I didn't have to roll dice, track stats, etc. Anyway, Baldur's Gate was one of my favorite games, and when the sequel was announced I pre-ordered as soon as I was able. Thankfully it didn't disappoint.

Baldur's Gate 2: Shadows of Amn arrived on a Thursday. I skipped the remainder of my classes at uni and waited for the mail to arrive, as I had paid extra for express shipping. As soon as the box arrived I commenced the install process. I also had the foresight to stock up on Mt. Dew, Dr. Pepper, and Totino's pizzas, and I barely left my room much for the next five days. I definitely didn't bother showering. I ripped through the entire game, including most side quests, by Sunday. My roommates all laughed at my insanity, but two of them were secretly just jealous. The only real casualty was my grades.

Samuel Roberts: GTA 5

Like Andy, it was GTA 5 for me. It promised GTA 4's detail crossed with the openness of San Andreas. I kept thinking about that idea for months after watching the above trailer, which when the Lazer jet flies over Los Santos for one brief moment near the end, made me do a little somersault inside my brain. 

I was so hyped, in fact, that I audaciously booked a meeting room for two whole days at my old workplace while I reviewed it. More important people with folders and computers would walk past, looking for a place to meet, and see me in there with my legs practically up on the table while I shot down police helicopters on a giant TV. That's what meeting rooms are for. 

Some choices from the PC Gamer Club

Thanks to those who contributed this week via the PC Gamer Club Discord. User Imbaer says, "Vermintide 2 for me. I played Vermintide 1 for close to 1700 hours so when they announced Vermintide 2 I pre-ordered it as soon as it was possible pretty much (one of the rare cases where I pre-ordered a game). I was right to be excited because Vermintide 2 ended up being my main game now instead and I still play it regularly to this day."

User Marko goes for Mount & Blade 2: Bannerlord. "I'd say Bannerlord is the game I've been the most excited about ever since its announcement because I spent more than two thousand hours playing the multiplayer of its predecessor (Warband), and the prospect of a game like Warband but bigger, better looking, more advanced, moddable etc. seems like potentially the greatest game ever to me." Topperfalkon adds this: "Also Bannerlord for me. I love Warband and the general idea behind it, but stuff like sieges were janky as shit in Warband, hoping when Bannerlord finally does come we'll be able to see the improvements."

Here's a neat one from Logicbomb82: "In response to your question, It was Pirates of the Burning Sea in 2005. Sid Meier's Pirates in MMO form with more features! I was beyond excited. The Flying Labs teams was at Gencon and I met with them and got some sweet swag. They took my email address down and said they'd send me a beta key, which they did. Still got the mug! :)" A picture was included of the mug, which we've cropped here to fit our website:

User Truzen opts for playing Minecraft in the year 2018. "Yeah, I know it's been out for quite some time, but because it's not on any of the storefronts (Steam, Origin, etc), I would always forget about it. Just picked it up today and installing it as we speak, but I'm excited to play the game that arguably mainstreamed survival crafting. Plus it'll be interesting to experience something that has become part of the Maker/Computer Science community."

Finally, here's a cool story from user WinD about The Witcher 2. "The most excited I have been for a game release has to be when I received an email from the office of Adam Badowski, Head of CD Projekt RED studio on the 17th of September 2009. Inside was included full press access with an FTP username and password. Below that information was a message that read, 'We deeply value your continued support of our game The Witcher. You posted one of the first North American video reviews for The Witcher and continued with numerous playthrough videos on YouTube. You have been selected as a CD Projekt Red 'Community Influencer'. With this title comes great responsibility to report the rewards within the FTP directories to the world.  Duettaeánn aef cirrán Cáerme Gláeddyv. Yn á esseáth. vatt'ghern twe. a'taeghane aen'drean aép 'FTP' glosse evn'gesaen y Temeria.'

"This is in the Elder Tongue / Elvish language used in The Witcher, no translation had been given although I was able to figure it out from a Polish website dedicated to the book series and game. 'The Sword of Destiny has two edges. You are one of them. The Witcher 2 today enter in to (the) 'FTP' to look and watch. Ambassador of Temeria.' We really want to hear what you and your friends think about our game, that is why we have given you hi-quality assets intended for editors from gaming media. On the FTP server you will find a brand new video, screenshots and documents you might use in your work. We would appreciate it if you would spread the word using your own social media channels (Facebook, Twitter, YouTube etc.).  

va faill (farewell) 

Adam Badowski, Head of CD Projekt RED studio.'

Inside the FTP was the debut trailer for The Witcher 2 alongside screenshots and documentation regarding the REDengine. I was so excited I could not wait to spread the word and to eventually get the play the game. Although I had to wait quite a while (May 17th, 2011), the wait was worth it. The Witcher 2 became my all time favorite role-playing game. I have played The Witcher 2 nine times twice using Nvidia 3D Vision which in my opinion is the best example of Nvidia 3D Vision. I built a brand new PC for the release of the game and it was not until 2012 that I upgraded SLI GPUs and could play the game on the very demanding UberSampling option. While The Witcher 3 had me more excited and surpassed The Witcher 2 as my favorite RPG, this was a special and personal reveal of the game for me. I've never had a feeling that could quite emulate that experience."

Team Fortress 2 - Valve
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Added NHBL Heavyweight Champion Season 7 tournament medal
  • Added TF2Maps 72hr Summer Jam 2018 community medal
  • Added Chapelaria Ultiduo Gladiator Season 2 tournament medals
  • Added Newbie Highlander Season 2 tournament medals
  • Added Newbie Prolander Season 3 tournament medals
  • Added Rally Call 2018 community medals
  • Fixed tooltips for Fabricator items being truncated on OS X and Linux clients
Team Fortress 2
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
  • Added NHBL Heavyweight Champion Season 7 tournament medal
  • Added TF2Maps 72hr Summer Jam 2018 community medal
  • Added Chapelaria Ultiduo Gladiator Season 2 tournament medals
  • Added Newbie Highlander Season 2 tournament medals
  • Added Newbie Prolander Season 3 tournament medals
  • Added Rally Call 2018 community medals
  • Fixed tooltips for Fabricator items being truncated on OS X and Linux clients
Team Fortress 2

Today's question is inspired by some of the social media conversations doing the rounds lately about professions, which started with this tweet. We thought we'd change the subject to gaming. No matter what games you love, you'll always read or hear opinions on them that you disagree with. Maybe it feels like people aren't getting the thing that's good about the game in question, or perhaps they don't see why something is important to PC gaming when you do. 

Well, let's complain about those people. Today's PCG Q&A: What does no one seem to understand about a game you love? Leave your answers in the comments.

James Davenport: The intricacies of Dark Souls' lore don't matter

Just let that imagery wash over you. Read item descriptions, sure, but to play Dark Souls—any of them—you don't need to know a goddamn thing about the story. There's a history there if you want to dig deep, but I play games like I read books the first time through: I just go. Getting hung up on every paragraph in a Pynchon novel (I'm that guy, sorry) means you'll never finish the thing. Same goes for Dark Souls. You'll start to notice patterns and catch onto its bleak themes naturally. Too often I hear about people turned off not just by the difficulty of Dark Souls, but by the fantasy setting—decrypting obtuse histories with long-winded family trees ain't easy either—and how little it outright tells you about anything. 

At risk of sounding like an English major (I'm an English major), Dark Souls is a poem. It doesn't need to be understood. It needs to be felt. And it feels metal as hell. So bleak. Here's my take: humans are the worst. We're always hungry, easily bored, envious, anxious, destructive beings. Committing every scrap of Dark Souls lore to memory will tell you the same thing over and over with different players, and that's the point. So, memorize those names if you want to, or just take a nice, depressing, self-critical bath in Dark Souls assurance that we're screwed and it's our fault.

Evan Lahti: Team Fortress 2 is the most influential PC game of the past decade

Many of the most significant trends in PC gaming were guinea pigged and test tubed in Team Fortress 2. The modern, living multiplayer games began with the "Sniper vs. Spy" update in May 2009. TF2 can be credited for the style of multiplayer storytelling seen in games like Overwatch—the way characters chatter with each other dynamically mid-match, and the way games' stories are told outside them, bleeding into marketing, teasers, comics, and other media in a way that we almost expect at this stage. Stuff we take for granted like characters being reinvented for the benefit of shaking up the meta—the way we react to a shotgun rebalance or guided rocket in Fortnite—started in TF2. The ubiquity of loot boxes and cosmetics, which TF2 popularized. And though it's almost hard to remember at this point, the destigmatization of free-to-play as a model for PC games in the West—in 2011, many PC gamers associated free with an absence of quality. 

Tom Senior: You don't have to be interested in WW2 to enjoy Company of Heroes

Games based on historical conflicts sometimes target a specific group of players who are really into that particular era, but you don't need to have an appreciation for authentic Sherman patterning to enjoy a quality RTS like Company of Heroes. I appreciate the dedication of the art teams that want to accurately present companies that really fought in the war, but to newcomers historical accuracy can imply that you need a dense understanding of the setting to get the relationships between different units.

In some serious strategy sims, you do, but Company of Heroes applies abstracts units' strengths and weaknesses into a familiar rock-paper-scissors pattern that anyone can learn. Unit and vehicle speed have been balanced out so you can perform combined arms attacks in a small space without jeeps hurtling off into the sunset. Artillery has been adjusted so it doesn't completely destroy half the map. It's an intense game, but perhaps not in the way you might assume. If you're used to fantasy and sci-fi RTS games, why not grab it in a Steam sale and see.

Andy Kelly: The open world in Mafia II isn't important

A lot of people get hung up on the fact that Mafia II's open world is pretty bare bones. I remember reviews at the time criticising the fact that there was 'nothing to do', meaning a lack of GTA-style side missions and distractions. But to count that against the game is missing the point spectacularly. Mafia II is a linear, heavily narrative-focused action game, telling a superb story across several time periods. And the city, as pretty and inviting as it is, is really just an elaborate backdrop to the action.

When you realise this, and retune your GTA-wired brain, you'll realise how good Mafia II really is. It's not trying to present a world full of stuff to do, but using its city to tell what is, to me, one of the best stories on PC. There are a few collectables, such as those infamous Playboy magazines, but I wonder if the developer felt like it had to include something to encourage exploration. But it really didn't need to, because Empire Bay is an incredible virtual city, regardless of how 'empty' it is.

Andy Chalk: Thief's "monster missions" are the best and anyone who says otherwise is wrong

Thief's "monster missions"—Bonehoard, Lost City, Return to Cathedral, and the like—are not just the best parts of the game, they're the most important. Thief is a fantastic narrative B&E sim, no doubt, but what makes it magic is, literally, the magic, and the monster missions are the spark that gives it life: Whether you're breaking into Bafford's or rummaging through Rampone's, in the back of your mind is the knowledge that somewhere out there is a world far greater and more wonderful (and terrifying) than the cold, stoic pragmatism that gets Garrett through the day. Garrett's sole "supernatural" ability reflects that dissonance—wounded by magic and healed by mechanics, he's simultaneously better and worse for his encounters with both. That division is central to the genius of Thief, and it's impossible without magic and the monsters it spawns: Politics are dirty and Garrett's gotta pay the rent, but the real world—the world that gives Thief its unique and brilliant life—lies beneath.

Samuel Roberts: Blitzball in Final Fantasy X is a pretty good minigame, but you have to learn it

I've never met anyone who likes Blitzball in Final Fantasy X except me. It's basically underwater football—or more accurately, polo, I'm told, but I don't know what that is—since everyone in the game's tropical universe can hold their breath forever. It's built entirely on roleplaying-style stats, with numbers representing shooting power, blocking, passing and so on. You can also recruit players who are just wandering around the game's world, making it feel like a real part of its fiction and not just a distraction.

Problem is, it's really hard when you start. You only have to play one game as part of the story, and it's ludicrously difficult. It's only later, playing against some lesser teams and understanding what the different numbers mean, that you start to get it. After ten or so matches and with a stronger roster, it becomes clear that it's a deep, interesting and challenging minigame that's worth playing. 

Joe Donnelly: Football Manager is great fun, even if you don't like football

I'm going to sort of copy Tom here. On the face of it, Football Manager targets a specific group of players: those who're into football. If you hate football, Football Manager probably isn't for you. That's obvious. But if you like football, or if you can simply stand it—enough to select a team, set a training schedule, and handle innocuous questions from the press on a semi-regular basis—then I think you'll like Football Manager. If you can follow the above and are also interested in strategy sims, I'm convinced you'll fall for it.     

Because at its heart, Football Manager is a strategy game about balancing numbers, managing statistics, gambling on variables, and leading one team to victory over several others. There's fewer guns and tanks and less colonising than the average wargame, granted, but signing up and coming superstars and lifting trophies provides similar thrills. If I were English, I'd sign off with something cheesy here, like: give Football Manager a try and bring football home. But I'm Scottish, which means I play Football Manager to ensure my pathetic national team stands a chance of actually qualifying for a major international tournament. France '98 is but a distant memory. 

Team Fortress 2

Fortnite is currently the game most associated with meme culture, but back in the day, Team Fortress 2 was responsible for some incredible viral creations of its own. One of these memes, a crustacean sensation known as the Spycrab, became a huge part of the Team Fortress 2 community and was immortalised after achieving official recognition from Valve.

The Spycrab meme first appeared 10 years ago today in July 2008, when players began to notice a mysterious glitch in the Spy model's animation. If a player crouched with the disguise kit, looked up into the sky and walked forwards, their Spy's arms would twist into a pincer formation, while their legs would buckle and appear to walk sideways. Horrifying, yet hilarious.

The first recorded sighting of a Spycrab showed a number of bemused onlookers crowding around a player adopting the Spycrab position. Inspired by the player's name, fans soon began to create posters asking other players to 'save the endangered Spycrab'. As a Spycrab cannot harm people (the player in question is looking upwards), the TF2 community agreed not to kill them in game, and this became a religiously-enforced informal rule. If enough Spycrabs gathered, members from both BLU and RED teams would come together in a peaceful 'Spycrab migration' and walk around together.

Read more…

Half-Life 2 - contact@rockpapershotgun.com (Brendan Caldwell)

podcast-best-npcs-2

Ah, the non-player character. Stoic endurer of all our sadistic whims. It s time the monsters on the RPS podcast, the Electronic Wireless Show, made tribute to these humble little robots, whether they re annoying companions, side characters, or disembodied human heads. Let s talk about some of our favourites. (more…)

Team Fortress 2 - contact@rockpapershotgun.com (Matt Cox)

TF2_Readysteadypan_header1

There’s a ‘this is the pinnacle of esports’ joke right there on the table, but I’m gonna say straight up that Ready Steady Pan is an absolute mess to spectate. But what a spectacularly daft mess it is.

This is 6v6 Team Fortress 2, where everyone is only allowed to attack with frying pans and food. And urine, for some reason. The community-run “semi-competitive tournament” is nearly done accepting sign-ups for its fourth annual competition, which kicks off at the start of next week. (more…)

Team Fortress 2


RGL.gg is bringing Prolander to Australia! Thanks to STN.tf and CPU Servers, we are hosting our very first Australian One Day Cup. This will be a FREE tournament open to players of all skill levels, and best of all, half of the teams that enter will win keys! During the cup, you will be playing against teams of similar skill, so you don't have to worry about playing against the top players. Additionally, if you don't have a team, you can queue as an individual player and be placed into a team by us!


The cup is on July 21st, starting at 4pm AEST. Every team will play at least three matches, on payload and king of the hill maps, with the cup will lasting about six hours. New team registration ends on July 18th. Players who are looking for a team can post in the LFT section of the RGL cup website. More information and registration is at the Cup.AU.RGL.gg website.


...