Team Fortress 2

Hey, you! Do you like frittering your life away on the internet, in a near-fugue state of YouTube videos and silent judgement? If so, you're needed for the 4th annual Saxxy Awards. Voting for Valve's Source Filmmaker awards has begun, meaning there's a big ol' pile of action-packed, funny, dramatic or, er, "short" videos to be seen.

The voting is taking place through

Steam's Saxxy page. It's a modified Steam Workshop page; modified so that you can't generate a list of the most popular videos. Instead, you'll be shown a random queue of hopefuls and asked to up or down-vote accordingly.

This year, the rules have expanded—the Saxxy's no longer being a specifically TF2-based award. Before the submission process began, Valve released a series of content packs for the tool, allowing users a greater range of both Valve and third-party assets. It will hopefully lead to some unusual cross-game situations...

Voting will end on 11:59pm PDT on Monday, 29 September. You can see last year's

Saxxy winners here

.
Team Fortress 2
Saxxy


Hey, you! Do you like frittering your life away on the internet, in a near-fugue state of YouTube videos and silent judgement? If so, you're needed for the 4th annual Saxxy Awards. Voting for Valve's Source Filmmaker awards has begun, meaning there's a big ol' pile of action-packed, funny, dramatic or, er, "short" videos to be seen.

The voting is taking place through Steam's Saxxy page. It's a modified Steam Workshop page; modified so that you can't generate a list of the most popular videos. Instead, you'll be shown a random queue of hopefuls, and be asked to up or down-vote accordingly.

This year, the rules have expanded the Saxxy's no longer being a specifically TF2-based award. Before the submission process began, Valve released a series of content packs for the tool, allowing users a greater range of both Valve and third-party assets. It will hopefully lead to some unusual cross-game situations...



Voting will end on 11:59pm PDT on Monday, 29 September. You can see last year's Saxxy winners here.
Counter-Strike
20 of the most baffling Steam user reviews
Team Fortress 2
soldier
Image source: http://tjournal.ru/paper/1tv-team-fortress

As part of an effort to show how the United States uses propaganda to influence the mindset of its citizens, a historical documentary recently aired by Russia's Channel One offered up what it said was a First World War poster portraying German soldiers as monsters who literally eat babies. One problem: It wasn't a soldier, it was the Soldier, and the poster is actually Team Fortress 2 fan art.

The show, which presumably came about as a result of rising tensions between the US and Russia, offered the poster as evidence of US efforts to demonize its enemies, "regardless of any logic or common sense," according to the International Business Times. "The American public had to firmly acknowledge that Germans were evil," the narrator says.

And the guy on the poster certain looks evil. "Soldiers eat babies. That's a fact," it states, before exhorting readers to join Team Demoman, a giveaway that clearly eluded the show's non-English-speaking creators. TJournal.ru picked up on it, however, and noted that it was actually created by DeviantArt user TankTaur for a Team Fortress 2 propaganda contest.



We weren't certain at first that this was real, but the image posted by TJournal carries the Channel One watermark, and even better, we also managed to track down the program on YouTube. It's in Russian, but you don't need to speak it to get it.
Team Fortress 2
STf


Okay, congratulations indie games, you did it again. For a while I thought Capy's Super Time Force wouldn't make it to PC, which given the reviews of its Xbone version would have been a shame. Naturally, I was worrying over nothing. Not only will the 2D action time-travel-'em-up release on Steam on 25 August, but it'll arrive in a special Ultra edition.

Super Time Force Ultra will, according to the developers, bring "50 new Helladeck challenge levels, inter-dimensional Ultra Force powers and 3 super-awesome, super-secret new characters". Those characters appear in the trailer as silhouetted figures. The second looks extremely like the TF2's Pyro, and the third like TF2's Saxton Hale. The first? If we stick with the TF2 theme, it could be Miss Pauling. Otherwise, I've no idea. If you think you know, jump into the comments.

In Super time Force, you get to battle through levels. You also get to rewind time switching characters to re-battle through levels with your past self at your side.

Team Fortress 2
TF2 Clothing


Team Fortress 2 has shown that people will pay good money for virtual headclothes that sit upon the crown of the cartoon murderers they control in first person. Now Valve are trying something daring: seeing if people will pay for non-hats not in the game, but in real life. The TF2 Workshop is now accepting community designs for new lines of merchandise to be sold through the Valve Store.

As per the regular TF2 item popularity contest, users can upload their designs to the Workshop to be judged by the community. "We ll curate the top-rated entries," write Valve, "and the best of the best designs will be made available as official merchandise at the Valve Store and various online retailers. You won't just be ensuring your place in history: You'll also get paid a handsome royalty for every unit sold."

If you have a question, and if that question has been frequently asked, you can find the answer here. Otherwise, take a look at the current submitted designs, and perhaps dream of the day when they'll swaddle your fragile meat-frame.

Half-Life 2
Mod of the Week


Amidst a flock of startled doves I dive left, my dual pistols blazing, and take down one enemy as another evades me by back-flipping off a wall. As I empty both clips, my dive becomes a prolonged sideways slide which takes me right off the roof of the skyscraper. I'm not alone: another thug sails over the ledge and joins me on my long plummet to the ground. While falling, I reload both guns and we trade fire all the way down to the street. Did I mention this happens in slow-motion? It's as if Jon Woo directed The Matrix when you play Double Action Boogaloo, a multiplayer mod for Half-Life 2.

Whoah.

What I described isn't some rare occurrence in Double Action Boogaloo. It happens roughly every ten seconds or so, because the mod is built on the elements required for such exciting, cinematic shenanigans: jumping, diving, sliding, flipping, running and gunning, and of course, slow-motion. Throw in some of Jon Woo's flapping doves and a few trench coats from The Matrix, and you've got a frenetic multiplayer action game consisting of nothing of movie trailer moments.

Fight ain't over til someone hits the ground.

Choose a player model of the three provided: Diesel, a biker, Vice, a hard-boiled detective, and Eightball, a somewhat familiar-looking gambler. Then, choose your specialty. The Marksman has better aim, reduced recoil, and faster reloading. The Bouncer punches faster and does more damage with his fists. The Athlete runs faster, dives farther, and slides longer (three things you will be doing a lot of). You can also pick a class that carries more grenades, and one that increases your slow-motion powers.

Startled doves included.

It's not just about shooting people, of course, it's about shooting people while doing awesomely acrobatic things. Shooting someone while diving is cool. Shooting someone and killing them while diving is cooler. Shooting someone in the head, thus killing them, while diving, is cooler still. The game rewards you for your coolness with style points that allow you to boost the skills of whichever specialty you've chosen. Gain enough points and you can activate bullet-time powers.

One sliding, two diving: the guy standing doesn't stand a chance.

Slow-motion doesn't seem like it would work in multiplayer. I mean, say I slow down the action. Doesn't the action slow down for everyone else, too? Well, yeah. Doesn't that mean anyone can enjoy my slow-motion powers at the same time I'm enjoying them? Well, yeah. That's why it's so cool! You have a slight advantage in that you choose when to activate it, but otherwise, it's like a gift to the entire server as everyone enters bullet-time and enjoys a cinematic shootout at the same time.

The kill-cam captures your finest moments.

There are a few maps to play, and they all feel perfectly appropriate for awesome movie-style shootouts. There's a subway station, complete with rushing commuter trains, perfect for leaping out of the way just in time to avoid being splattered. Also perfect for not leaping out of the way in time and being splattered. There's a couple of industrial maps as well, and of course, the best one, the rooftop skyscraper map, allowing for extended leaps through the air and long slides off of ledges, plus the awesome plummeting gunfights down to street level. Nicely, if you happen to fall off a roof alone, you don't have to fall all the way to the bottom twiddling your thumbs: a simple keypress will let you respawn topside.

Dive + headshot = Dive Kill. That's my kinda equation.

There are some objectives, sometimes, among all the high-octane carnage. Players may be targeted if they're doing well, letting everyone know where they are on the map so they can be hunted down. One player may be carrying a briefcase of cash, and sometimes a race will begin, leading players through several checkpoints. Mostly, though, this is a game about diving and rolling and sliding and shooting, and even when objectives pop up, the action never really slows down or changes.

Dodge, Dip, Dive, Duck, and Dodge!

In case I haven't been clear, this mod is super fun, full of crazy stunts and non-stop action. There's a first-person mode, which works quite well, though you miss out on seeing all the crazy moves your character is doing. There's a handful of servers available, and at least a couple nearly-full games going on around the clock. Get in there, load your double-guns, and dive in.

Installation: There's a self-installer right here. You'll need Half-Life 2 on Steam, and it'll even check if you've got Source SDK Base 2013 Multiplayer installed, and if not, will download it for you. Once installed, just restart Steam and Double Action Boogaloo will appear in your library.
Half-Life 2
Dota 2 tools


The Dota 2 Workshop update is even more interesting than it first appears. The new tools include an overhauled edition of Valve's Hammer level editor, and the update download adds a 64-bit build of Dota 2. Both contain allusions to the next generation of Valve's Source engine. Set the Half-Life 3 alert to DEFCON beige.

Technically-minded modders and map-making enthusiasts are busily dissecting the tools in detail, but it's immediately clear that Hammer has been greatly improved. The interface has been overhauled, and the editor now renders the level in real-time as you tweak level geometry. It also runs on a new file structure. When you open a file in the editor, you can now choose to open a new "vmap" file, or an old fashioned "Source 1.0 Map File". The community is still puzzling over the advantages offered by the new directory system, but it looks like Valve are laying important groundwork for future releases.

It's interesting to note how user-friendly the new tools are. Dota Redditors are already having fun with functions that let you sketch out levels quickly (via DarkMio) using tilesets. As well as Dota 2's traditional forest set, there's the wintry Frostivus set and this one. Valve have a history of encouraging user-created content, including campaigns and levels. Hammer's complexity surely stunted the potential of Left 4 Dead's ecosystem a problem Valve tried to circumvent with Portal 2's lovely level-creation tools. Nu-Hammer could serve as a friendlier entry point for tinkerers.



In addition to all that, the latest Dota 2 update also adds a 64-bit version of the Dota 2 client, which you'll find tucked away in steamapps/common/dota 2 beta/dota_ugc/game/bin/win64. It contains numerous references to second-gen elements, like "engine2.dll", "materialssystem2.dll" and "vphysics2.dll", and comes with a colourful new console. It's a bit premature to say that Dota 2 has been ported to Source 2 wholesale, we're likely looking at an interim step as Valve roll out tools designed to support their current games and future projects.



This is quite exciting nonetheless. Publicly Valve have been laser-focused on Dota 2, but are of course rumoured to be working on Left 4 Dead 3 and, what was it again, Hearth-Life? Bath-Life? As someone who likes Valve games, but can't quite get into Dotes, I wait in meditative stasis for a new Valve happening, be it an announcement or an ARG. Our time will come.
Portal
Saxxy 4


The Saxxy Awards, Valve's annual Source Filmmaker competition, is now in its fourth year, and to shake things up a bit they're encouraging players/directors to make films about something other than Team Fortress 2 - namely Portal. All of Portal 2's assets (minus, er, the portals and a few other things) can now be downloaded into SFM as free DLC, enabling that Spy vs Wheatley crossover animation that (probably) hasn't been able to exist until now. That isn't the only content pack headed to the program either: Puny Human are offering up select assets from Blade Symphony too.

The deadline for submissions this year is September 24th, giving you just under two months to create your masterpiece. You'll find the guidelines for the awards here.

If you need inspiration and/or films to compare your efforts to, be sure to check out the winners from last year. This one won best short:

Team Fortress 2
Team Fortress 2


Valve took a three day run-up to its Love and War update, with daily teasers for what, in reality, amounted to some new taunts and weapons. You'd think, then, that the introduction of a new game mode would warrant something spectacular. Instead perhaps fittingly for a game made by the company responsible for Steam it's being launched into Early Access. Yesterday's TF2 update added two new "beta maps" to the game. They're rough, unbalanced, and, in some cases, untextured, but one of them is our first taste of the new Robot Destruction game type.

In Robot Destruction, teams are tasked with taking down the robots that patrol the other team's base. These aren't the deadly bots of Mann vs. Machine mode, but rather rotund, defenceless machines that attempt to flee your aggression. Once killed, they drop points, which can be collected to increase your team's total. In addition, each team has battery, which can also be captured to steal some of the enemy's collected points.

The new mode takes place on a map called Asteroid. As the name suggests, it's set in space. At least it probably is there's no skybox at the moment. Valve previously revealed concept art for a moon base map, suggesting that the Mercs might soon be leaving the precious gravel of their own planet. Also in this update is a new Payload map: Cactus Canyon.

The new maps can be found by selecting the 'Play Beta Maps' checkbox from the 'Multiplayer' menu. Alternatively, you can find them in the server browser. Valve say you can expect plenty of iteration as the maps are tested anything from moving a medpack, to rebuilding entire sections.

For more details, head over to the TF2 blog.
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