Portal

Hack A Day is a fount of awesome mods and game themed creations, featured here frequently, and this portal gun which "levitates" a companion cube is one of the best conversation pieces they've come up with yet.


The construction is simple, really. They took a commercially-available portal gun replica and fitted it with the coil and magnet from one of those levitating globes you can find in any dentist's office. The Companion Cube is made of foam. Simple and elegant.


Hack a Day's Portal Gun Actually Levitates a Companion Cube [Hack a Day]


YouTube video uploaded by hackaday


Half-Life


We saw the poster for When Gordon Met Chell earlier this week. The short film the poster was designed for is now available for viewing.


So is it a rom-com, as the poster lovely might have hinted to some? No. But this action thriller ("made on a budget of absolutely nothing," according to its creator, Michael Shanks) is definitely worth a look and a laugh. Gordon and Chell make one hell of a team. Between her portals and his gravity, this dynamic duo is unstoppable.


When Gordon Met Chell [YouTube]


Half-Life 2

Dishonored's Writer Thinks That Gordon Freeman Is Creepy As Hell Lots of reviews have compared Dishonored to Valve's classic Half-Life 2. Both titles enjoy richly-drawn gameworlds with play mechanics that let you get creative. And they've both got lead characters who don't talk. So, you'd figure that Gordon Freeman served as a model for Dishonored's Corvo, right? Not exactly.


"I hate what Valve does with the silent protagonist," said Austin Grossman, who served as writer on Arkane's action/stealth hybrid. "I find it incredibly awkward and really creepy. I find Gordon Freeman creepy as hell. The difference between Dishonored and how it works in Half-Life 2 is that it's a lot more personal. I think you get that involvement because the character has personal relationships with people from the beginning. And it's very clear that people have fucked with you in a very personal way."


Grossman offered these opinions to me when I spoke to him over the phone last week, and he made it clear that he was speaking solely for himself and not for either developer Arkane or publisher Bethesda. When I noted that Valve's crowbar-wielding hero gets a lot of people talking at him, Grossman agreed and took it a bit further. "It's people talking at him, about him and sometimes even for him. He just happens to be in the middle of this whole thing."


"I'm biased, of course, but I think Dishonored grips you much more viscerally, more emotionally. And that's on purpose. Corvo doesn't talk and I think it works because everybody knows what Corvo would have to say," Grossman continued. "His actions form a sort of speech, something like "If I could kill the people who screwed with me… And if that includes you, then I'm going to kill you right now."


Grosman may have a point when comparing Corvo to Gordon. To be fair, more is shown of Corvo's relationships in Dunwall than of Freeman's in his backstory. But you could also argue Corvo's quest for vengeance is a much more personal motivator than Gordon Freeman's guilt. Part of the reason why one silence feels so different from the other might lie in the protagonist's backstories, too. If Freeman's muteness carries an element of cold detachment, it might be because he's a scientist who's been shifted through time and space. And Corvo's quiet could seem like it contains more menace because we're told he's an assassin. Still, silence is golden in each instance, even if each game finds its shine a different way.


Half-Life

When Gordon Met Chell, a Post-Apocalyptic Love Story (I Hope)This is a poster for a short film that's due out later this week. I'd hope it's not a romantic comedy, but then, with a name like that you can never be too sure.


I almost wish it was. At least a Gordon Freeman rom com would be mercifully quiet.


Just made this poster for this Valve based short film I've made. Out later this week! [Timtimfed @ Reddit]



When Gordon Met Chell, a Post-Apocalyptic Love Story (I Hope)
Portal

Deadpool Uses Portals For The Most Important Science Of All...Tacos. Yes, tacos. Don't you talk bad about my tacos. They're mine. And maybe Deadpool's.


Deadpool Uses Portals For The Most Important Science Of All...



now you're thinking with portals! [Tealgeezus]


Portal

Turn Your Face Into A Portal Turret With This Badass MaskWe've seen artist TwoHornsUnited come up with some Portal referencing gas masks before, but this one is even more creepily awesome.


I also get the impression that I would look like a Valve-inspired Transformer if I wore that, and then my brain goes on from there to invent wild action sequences where I'm flying through the air shooting lasers at Decepticons while the Autobots cheer me on as their secret weapon and savior.


Is that the door right there? I'll just let myself out.


Turn Your Face Into A Portal Turret With This Badass Mask Turn Your Face Into A Portal Turret With This Badass Mask Turn Your Face Into A Portal Turret With This Badass Mask



The Aperture Science Sentry turret soldier helmet [TwoHornsUnited via On The Level Gaming]


Team Fortress 2

A Closer Look at Meet the Pyro's Psychotic Fantasy LandLaura Dubuk is an artist and designer employed at Valve, where her most recent public work was her contribution to the studio's terrific Meet the Pyro trailer.


She's also worked on games like Portal 2, and in this gallery you'll see a collection of some of her best stuff, both from personal projects and from Valve games.


Note that you may have seen that top pic before, especially if you've been to Michael Fahey's house.


If you like what you see, you can check out more of Laura's work at her personal site.


To see the larger pics in all their glory (or so you can save them as wallpaper), right-click on them below and select "open in new tab".


Fine Art is a celebration of the work of video game artists, showcasing the best of both their professional and personal portfolios. If you're in the business and have some concept, environment or character art you'd like to share, drop us a line!

A Closer Look at Meet the Pyro's Psychotic Fantasy Land A Closer Look at Meet the Pyro's Psychotic Fantasy Land A Closer Look at Meet the Pyro's Psychotic Fantasy Land A Closer Look at Meet the Pyro's Psychotic Fantasy Land A Closer Look at Meet the Pyro's Psychotic Fantasy Land A Closer Look at Meet the Pyro's Psychotic Fantasy Land A Closer Look at Meet the Pyro's Psychotic Fantasy Land A Closer Look at Meet the Pyro's Psychotic Fantasy Land A Closer Look at Meet the Pyro's Psychotic Fantasy Land A Closer Look at Meet the Pyro's Psychotic Fantasy Land A Closer Look at Meet the Pyro's Psychotic Fantasy Land A Closer Look at Meet the Pyro's Psychotic Fantasy Land A Closer Look at Meet the Pyro's Psychotic Fantasy Land A Closer Look at Meet the Pyro's Psychotic Fantasy Land A Closer Look at Meet the Pyro's Psychotic Fantasy Land A Closer Look at Meet the Pyro's Psychotic Fantasy Land A Closer Look at Meet the Pyro's Psychotic Fantasy Land A Closer Look at Meet the Pyro's Psychotic Fantasy Land A Closer Look at Meet the Pyro's Psychotic Fantasy Land A Closer Look at Meet the Pyro's Psychotic Fantasy Land
Portal

The One Man Left In The World Who Hasn't Heard Portal Spoilers Plays Portal, And It Is Glorious Mark Oshiro does things. He has, in a sense, made a professional life out of being a fan. For several years, on his sites Mark Reads and Mark Watches, he has tackled fan favorite TV shows (like Buffy the Vampire Slayer and Doctor Who) and novels (Harry Potter, His Dark Materials) one episode or chapter at a time. The catch is that he only reviews stories for which he is completely unspoiled. The results are generally hilarious, and Oshiro has developed a fan following of his own.


He has now added Mark Plays to the trilogy of sites, in which he experiences and reviews video games (again, games that he has somehow always managed to avoid spoilers for) one chapter or section at a time. And in fine fashion, the site has started with Portal and Portal 2.


Following along with the experience of an unspoiled, new player brings back fond memories of experiencing a game oneself for the first time. And Oshiro's chronic unpreparedness for the twists stories throw at him often rings familiar:


Look, this was a 19 level puzzle game. I THOUGHT YOU BEAT IT, YOU GOT CAKE, AND THAT WAS IT. And suddenly, I'm in passageways looking in on the very game I just played, and my mind can't handle it. That 19th level pulls your right out of the world you were once in, and you have to force yourself to accept that you've been manipulated, not only as Chell, but as the player.


Anyone who has ever enjoyed introducing their friends to a favorite game, and waiting with pent-up glee for the friend to hit THAT MOMENT OMG, will probably enjoy reading along, as Mark discovers more classic and current titles.


Just don't ever leave any spoilers. That wrecks all the fun.


Mark Plays...


Portal

Well, I mean, I don't think it will shoot you. But this Portal turret does everything but that—it even has a working motion detector! We'd already seen this little guy in action before, but this official video from Valve is a lot cooler.


Okay, time to see how much it'd cost to get one of these to hang out in my apartment. Surely they can't be that expensive...


Portal

Wow. I have never been terrified of GLaDOS, but that human-looking version of her is quite creepy. I think it's the eyes.


Wheatley, on the other hand, is basically what I'd expect if he were a human.


You Monster [YouTube via not-quite-normal]


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