Valve are looking for community prop makers to furnish the shooter’s October update. From the Team Fortress 2 blog:
Scariness doesn’t just happen, people. It’s serious business. That’s why we’re giving you until October 1st to fill the Steam Workshop with horrifying Halloween-themed cosmetic items. If you’re not an item-making sort of person, you can still keep busy. Why not visit the workshop and rate other people’s Halloween-themed items? Rating terrifying items will also help you build up your resistance to being scared before we unleash this year’s Scream Fortress update.
Thanks to everyone who sent this link in. Now make us some hats.>
	
I have the most terrible guilt about gazumping Jim’s sterling Sunday Papers, but I do so with signficant news. SIGNIFICANT. So significant that I’m attempting to post this from my phone while on the train. Will it work? Will you ever see these words? Such a vague, mysterious situation draws certain parallels with the subject of this post – the fabled, long-delayed, oft-accused of non-corporeal status Half-Life 1 fan remake Black Mesa Source. Which, would you Adam & Eve it, now has a release date.
	
“It was never meant to be a big deal. I was just fucking about!” says Garry’s Mod creator Garry Newman. His innovative physics-based mod for Half-Life 2 turned out to be a remarkably big deal, not least by being a forerunner in iterative and community focused design, and a game that’s perennially in Steam’s top twenty game stats. It’s an exercise in giving gamers tools and no direction, one of the few games that makes just messing about a core goal. Its strength is a flexibility that makes it a platform for people to make things like comics, maps, weapons, even gamemodes. It might have grown by enabling sexually suggestive poses of Valve’s stoic game characters, but six years on there’s so more to GMod than just fucking about. Here’s how it got there. > (more…)
	
I finally managed to dodge the queues and get some mano-a-machino time in with Mann Vs Machine, the new game mode for Team Fortress 2. Valve have remixed their combative cartoon shooter so the warring Red and Blu teams are fighting together against a robotic horde. It’s hard. So very, very hard. > (more…)
	
Just when I thought I was out they pulled me back in again. I’d uninstalled TF2 and everything was going well: other games were getting attention, my girlfriend showed me this thing called ‘Outside’, that didn’t have people setting me on fire or asking me to give them stuff, and then Valve announced Mann Vs Machine. I could just give it a try, yes? I can always uninstall it? I knew I was lying to myself, but it needn’t matter: it’s not like I’ve managed to get into a game. (more…)
	
UPDATE: Guess what! Gamescom are now saying that Half-Life 3 and Dragon Age 3′s appearances on the list was “a mistake”, according to Eurogamer. Although they won’t say how that mistake happened. Also, Lamda Generation heard from Valve (a rare treat) saying they weren’t showing any games this year.
Another Half-Life 3 confirmation rumour? Why not. T3 have spotted, on the Gamescom pdf designed to show press what games are appearing, the Half-Life 3 is listed as Valve’s entry. You can see it for yourself right here.
	
Here we go! After years of speculation, Valve have finally taken the wraps off a recently-hinted new mode and third faction for their game of ratatatatatatatatatatatatatatatatatatatboomdead.
‘Mann vs Machine‘ brings a co-op horde mode to Team Fortress 2, as five players battle legions of robots shaped in the image of TF2′s familiar classes. They are the Gray Horde, and they’re there for you to kill in incredible numbers. “Band together to survive all of the robot waves in a variety of missions to earn incredible loot and unlock new achievements,” it says here. And you get to do that from August 15th. That being tomorrow. Here’s a trailer for the new mode. It is a good trailer. It has good music. It has a Heavy with a head of steel. It has the suggestion of an enormous> foe. It has me thinking “this is probably a very smart way to get people (back) into the game who’ve been put off by the all-knowing frenzy of the devout playerbase.” It also has me thinking “AI officially in TF2? Someone’s going to do fascinating things with that, eh?” (more…)
	
	
There are a few Half-Life 2 mods that basically constitute The Further Adventures of Gordon Freeman. Sometimes these isolated chapters make me want to dive headfirst back into the unfinished trilogy, and sometimes they’re just a reminder of what Source did well. Other times, though, they manage to articulate More Half-Life 2 while at the same time having a strong whiff of first-order originality, served with their own own flourishes of design brilliance. Minerva was one such outing, and Mission Improbable is another. (more…)
	
	
Allegedly, at least. This footage of the aeons-in-the-making Half-Life 1 remake seems far too elaborate to be a hoax, so the real question mark hangs over whether it’s out there by accident or not. ValveTime.Net say they received it from an anonymous reader, and have no clue as to whether the footage represents a recent build of the Source Engine-based mod or not. (more…)
	
The Sourceruns team have completed a 8:31.93 run of Portal, which is absolutely ridiculous, brilliantly devious and laudably investigative. The latter descriptor is appropriate because of the level of understanding required to complete the run. These glitch-hunters have an in depth knowledge of each chamber, of the Source engine and of the strange ways in which portals work. You can watch the run below, and read about the techniques used and the analysis of each chamber in an extensive document. Oddly, the closest I think I’ve ever come to exploring a game in this way was when I played deathmatch Doom for an entire year without stopping. I knew every layout and every trick, and I was still> rubbish.