Team Fortress 2



Here's a video of the Spy Umbrella Team Fortress 2 community member Grimboden is working on. Isn't that absolutely lovely?
Portal



If the portals in Portal could take you back in time, a) your mind would break, and b) it would look like this.

It's a video of a prototype made by game designer Arthur Lee, in which you can create portals by taking screenshots. Whatever you snapped is what you'll see through the portal. Where it gets braintingling, though, is that the portal will take you back to the time when you took that screenshot. In other words, the portals don't just fold space, they fold time as well. So that's nice.

As Mike Rose over at IndieGames.com points out, there's your Portal 3 right there.
Portal
Portal
This is a good week for those of you who like Pac-Man. Two new interpretations of the classic arcade game lie nestled below - about as far apart in style as you can imagine, but both an inordinate amount of fun. Elsewhere, there's a first-person shooter that has no right to be as enjoyable as it is, and a first-person puzzle game that I'm sort of breaking the rules for. Because it's a game from Valve, and one of my favourite games in the world. You understand, right? Read on for this week's freebie picks...


Portal

Valve. Get it from Steam. But hurry up!



I never thought for a minute that I would get the chance to write about Portal in this column. But by way of sneaky half-rule-breaking, I do. Because one of the greatest PC games ever made is now free - not forever, but until Tuesday, which is enough days away from the time of writing that I've decided it still counts.

You know the score, surely. It's a first-person puzzle game in which you fire one portal to jump through and another portal to emerge from. In doing so you'll learn to overcome a variety of increasingly complex environmental obstacles, and Valve's expert level design means that while you'll scratch your head on a number of occasions, you'll always experience the most beautiful moment of realisation when you work out how to apply your existing knowledge to a new scenario.

It's made even better by a fabulous story, one that starts with refreshing subtlety but builds, slowly, suspensefully, before releasing in a phenomenally climactic final hour. It's one of the most dazzling, innovative, smart and hilarious computer games ever made, and if you haven't tried it yet, you now have absolutely no excuses. Grab it before the 20th, and three of the most special gaming hours you'll have are yours to keep forever.

Digmaan

RWSB Games. Grab it from IndieDB.



Digmaan is a game made in First-Person Shooter Creator, which always sets alarm bells ringing. It's fixed-resolution, blocky, doesn't like widescreen formats, and textures occasionally clip and overlap with one another. One time an enemy fell out of the game, and another time one got stuck in a wall. It's an ugly, broken mess, carried by a story so flimsy it might as well not be there: the aliens are invading, and via some sort of unexplained teleportation and regeneration science you're taking them on... while your army buddies stand around doing not very much at all.

But my goodness, there's the basis of something good here. Your extra-terrestrial foes attack from a distance with pinpoint laser accuracy. At first I thought it was just awful game coding. I kind of still think that. But it works. This is a game where it only takes a hits of bullets to fell a foe, just as it only takes them a few shots to down you. It's extremely rare to be able to get close enough to see an enemy in all its gruesome glory - most of the time, you're crouching behind cover, sprinting from place to place, popping up every now and then to take a pot-shot in the hope of landing a bullet where it needs to go. You'll die a lot, but you respawn nearby with the world as you left it, BioShock-style, so it never gets too frustrating (unless you completely run out of ammo, with no way of finding any more, which caused me to reload an earlier save a couple of times).

It's hideously unpolished, in the way that all FPSC games are. But it's also got more of a spark, more tension and atmosphere, than any I've played before.



Netpack

Royal Paw. Download it from the dev's website.



It's an absolutely brilliant idea. Pac-Man, reimagined as a roguelike - a version in which you can take your time, eat one pellet at once, plan your moves, and utilise inventory items on your quest to rid the levels of foes.

And it is a proper quest, too. There's nothing in-game to explain it, but the readme file comes equipped with a big story, explaining why you're here. You're an explorer, searching for the revered Mace of Four Winds. And you've finally laid your hands on it, at the bottom of a massive network of caves. The only problem is, having stowed it away in your backpack, you've realised it's haunted. And that's why you're in trouble.

Amusingly, there's even combat, in the most perfunctory sense: you simply move into a ghost to battle it, and the game tells you how much damage you're doing to one another with each press of an arrow key. This is a really smart reinterpretation of a classic. I think you'll like it a lot.



Forget-Me-Not

Nyarlu Labs. Download it from the developer's site.



Another interpretation of Pac-Man, Forget-Me-Not is about as far removed from its slow, careful pace as it's possible to get. This is Pac-Man reimagined as an even faster-paced arcade game, one in which a whole load of other game mechanics come into play.

Originally released on iOS, Forget-Me-Not sees you shooting your way around procedurally-generated levels that fall apart under the strain of your blasting. As well as collecting pellets, you'll automatically fire at anything in your way - which sounds simple enough until a bit of the map breaks off, forms a wormhole that loops it back round behind you, and you suddenly realise you're about to die because you've been shooting your own behind for the last ten seconds.

Power-ups can be exploded for extra goodies, and they keep appearing for as long as you'd like them to, so it's tempting to stick around in a level past the point where you could move onto the next one. Take too long, though, and everything goes dark, a ghost appears, and it's a race for the finish line before you're doomed.

I'm almost certain that, in my half-hour or so spent becoming hopelessly addicted to the game, I haven't seen anything close to every secret it has to offer. You can even have a go in two-player mode. It's fabulous. Thanks eternally to Phil_Lapineau for pointing it out in last week's comments thread.
Portal



A lovely bit of news from RPS this morning. If you don't already own it, you can download Portal for nothing on Steam. It's being made free to download until September 20. If you download it before then, you'll own it forever.

It's all part of Valve's Learn With Portals initiative, which aims to promote Portal's reality bending puzzles as an educational tool, and hopes to encourage the next generation to start building a new wave of even more dastardly test chambers. You can see our future tormentors learning the basics at Valve HQ in the video above. You can build your own levels with the free Portal authoring tools, which you'll find the "tools" section of your Steam library.
Team Fortress 2
Steam trading beta
The Steam trading beta we mentioned a month ago has stumbled out of the beta wilderness into the bright sunshine of a full release. Valve's own Portal 2 and free to play MMO Spiral Knights are the first games outside of TF2 to join the trading program, which means you'll be able to swap Team Fortress 2 and unredeemed Steam games for Spiral Knights loot and gear from the Portal 2 item store.

Valve announced the launch of the Steam trading beta on the Team Fortress 2 blog, where they also mention that more than a million items have been traded in the beta period. "To celebrate, items are on sale in the Team Fortress 2, Portal 2, and Spiral Knights in-game stores," the blog post says. To invite someone to trade, open up a Steam chat window, open up the drop down menu next to their name and select "invite to trade." For a full run down of how trading works, check out Valve's Steam Trading FAQ.
Team Fortress 2



L.A. Noire. Red Orchestra 2. Tribes: Ascend. Batman: Arkham City. Torchlight II. There's a scary, money-demanding gang of games still coming in the waning quarter of 2011. In this ep., Dan, Chris, Tyler and new intern Gavin pick their favorites. Evan also leads a rousing round of truthiness and falsity, in which we confront the controversial issue of alltalk (on or off?), ask if multiplayer gaming is better than it's ever been, and wonder what PC gaming would be like if Valve declared itself a platform holder.

PC Gamer US Podcast 284: Cliché Catwoman

Have a question, comment, complaint or observation? Leave a voicemail: 1-877-404-1337 ext 724 or email the mp3 to pcgamerpodcast@gmail.com.

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Team Fortress 2
Steam trading system - items acquired from Big Tom!
The Team Fortress 2 hat economy is in full swing, with players bartering, backstabbing and frantically crafting their way to the best items. The carnage is about to spread beyond TF2. The TF2 blog announces that the Steam trading beta is now live, and will let you swap Team Fortress 2 items for unredeemed gift games on Steam.

One of the pleasant side effects of the enormous Steam sales is that you'll often buy a bundle that contains a copy of a game you already own. Most of the time you're able to gift this spare game to anyone with a Steam account. The Steam trading beta now lets you exchange a Team Fortress 2 item, say, a tower of hats, for one of those spares.

If you want, you can also buy a new game purely for the purpose of trading. As long as you don't add the game to your Steam library, it's swappable, and this is just the beginning. The trading system looks set to items in other games as well.

The wording on the Team Fortress 2 blog post states that "Steam Trading Beta lets you securely trade your in-game items for other in-game items from participating games." That suggests we might eventually be able to trade TF2 items for Portal 2 items, or even in-game items from third party games that opt into the trading system.

You can opt into the beta by selecting "Steam Settings" in the Steam menu, then picking the trading beta from the drop-down menu. For more information, check out Valve's Steam trading beta FAQ. We've tried it out. Here's how it works.







Team Fortress 2
Team Fortress 2 - Quakecon
A post on the Team Fortress 2 blog from Robin Walker tells us how to get how to get hold of the new TF2 Skyrim, Brink, Rage and Fallout items we mentioned yesterday. If you buy or pre-order the relevant game from Steam during Quakecon, they'll unlock automatically in Team Fortress 2.

Pre-order Skyrim to get the Heavy Nord helmet, pre-order Rage to get the Wingstick for the Engineer and buy Quake IV to get the Quake launcher for the Soldier. Owners of Fallout: New Vegas will get a Pip Boy for the Engineer and owners of Brink will pick up a hood and mask for the Sniper.

The deal ends with Quakecon, so you'll be sure to buy or pre-order the games you want before 10:00 PDT / 18:00 BST on August 8

In the same blog post, Robin Walker also talks about Team Fortress' debt to id Software and Quake in particular. Team Fortress started out as a Quake mod in 1996.

"At the time it only had five playable classes, no maps, and--believe it or not--no hats, writes Robin. "There wasn't even a concept of teams yet."

"That's right, we didn't actually get teams into a game called Team Fortress until a couple of releases after the initial launch. (The next time someone says their game isn't ready to release yet because they're missing a core feature, you can helpfully point this out to them.)"

"When Quake celebrated its 15th birthday this past June 22nd, we realized just how damn many of us at Valve are here because of id software. Some of us were inspired by their games' technical prowess, and others by getting their first taste of game development thanks to Doom and Quake's revolutionary approach to user-generated content."

Quakecon is happening right now in Dallas, Texas. To celebrate, you can play Brink for free this weekend and loads of id's game are on sale on Steam where you can also download and play Team Fortress 2 for free.
Team Fortress 2
Team Fortress 2 Bethesda Items
Ever wondered what the Heavy would look like wearing the Nord's helmet from Skyrim? Good news! Kotaku reports that Team Fortress 2 has been updated with new weapons and items from a range of Bethesda's biggest games to celebrate the start of QuakeCon 2011.

There are five items. The Soldier gets a Quake rocket launcher, the Sniper gets a Brink cowl and face mask, The Heavy will get Skyrim's horned helmet and the Engineer will get both Fallout's arm-mounted Pip-Boy and the three-pronged boomerang-like Wingstick from Rage.

There's no news on whether there will be a special way to earn the new items, more will hopefully be revealed when QuakeCon kicks off tonight with a keynote speech from id co-founder John Carmack.
Team Fortress 2
ro2 weaps
Preceding the game's August 30 release, Red Orchestra 2 is up for pre-sale on Steam. Tripwire also revealed a Digital Deluxe Edition of the game, currently discounted at $44.99, that includes access to the "final phase" of the RO2 beta, instant unlocks of four weapons, along with two TF2 hats and two Killing Floor skins.

Buy Red Orchestra 2 on Steam here.

If you own Red Orchestra: Ostfront 41-45, you'll get...

20% off the game's price (as opposed to the current 10% pre-order sale)
Special in-game item - Russian Guards Badge and German Close Combat Badge
Day 1 unlock of the Kar98 and Mosin rifle bayonets



If you buy the Steam Digital Deluxe Edition, you'll get...

Access to the final phase of closed beta before the August 30th launch
Day 1 Unlock of the Elite Assault Weapons (MKb 42(H) and AVT-40) and Semi Auto Sniper Weapons (SVT-40 and G 41(W))
Team Fortress 2 German and Russian hats ("vintage" if bought during pre-purchase)
Two new characters for Killing Floor - Russian and German Soldier Re-enactors


...