Team Fortress 2
Team Fortress 2 - I am on fire!
Tonight, top talent from Counter-Strike: Source, Call of Duty 4, Brink and Left 4 Dead 2 will fight for the opportunity to take on a six-man Team Fortress 2 dream team headed up by TF2 designer Robin Walker. You can watch them battle for a place in the final live tonight on Vanilla TF2 TV.

The qualifying matches will kick off at at 20:00 CEST / 14:00 EDT / 04:00 EST, and will be free to watch on the Vanilla TV livestream. Crack Counter-Strike team CKRAS will face Call of Duty 4 and Brink masters Epsilon and Left 4 Dead 2's Team Xotic. That's just the warm up. The contest will be followed by two grand final events

The winners are fighting for the opportunity to face TF2 lead designer Robin Walker. He'll be backed up by top shoutcaster TotalBiscuit, head of Replay dev. Jon Lippincott, Cadred editor Dr. Gonzo, pro medic for SNSD, theSucker and "awesome demoman," Macisum. The final match against the dream team will take place at an undecided later date.

The tournament will be followed by the CommFT Highlander EU Grand Final and the ESL season 7 premiership Grand Final. It's fair to say there will be some pretty phenomenal TF2 skills on show. The Highlander final kicks off at 20:30 CEST / 14:30 EDT / 04:30 EST and the Premiership Grand Final starts at 21:15 CEST / 15:15 EDT / 05:15 EST. Check out the line up on the Vanilla TF2 site.
Team Fortress 2
grord_soldier_3
Wonder no more what all those mysterious rockets are doing in the back of Team Fortress 2 maps! Valve has partnered with WETA Workshop, the design studio that's created countless movie props and creature effects, to release a new item pack based on Dr. Grordbort's Infallible Aether Oscillators (say that three times fast). Come take a gander at what it looks like when the Soldier decides to enlist with space marines.





PCG's Gut Reactions™:


The Cow Mangler 5000: Pardon me, but I could've sworn you said "doesn't require any ammo." Holy smokes! This "rocket" launcher turns the Soldier from a frontlines fighter into a support specialist—thanks to the four-second building disable, you won't need to rely on a skilled Spy to break up a pesky Sentry nest. And we have to imagine that nailing someone with a fully-charged shot is just about as glorious as it gets.
The Righteous Bison: I'MMA FIRIN' MAH LAZER! Who cares about doing reduced damage to buildings when this little number can hit multiple enemies at once? You'll make many a Pyro have a sad day when they try to deflect a beam of light with an airblast, and again, the whole "no ammo" thing is immensely exciting for those situations when you're behind enemy lines. This phaser is most definitely not set to stun.




What do you think of TF2's first venture into the great unknown? Also, don't miss the awesome companion comic that explains how the Soldier got his new swag (and why he needs to make more friends).
Team Fortress 2
Team Fortress 2 grockets
Crashed rockets have started appearing in Team Fortress 2's maps. Players have been posting on the Steam Forums with snaps showing battered spacecraft sticking out of background buildings on 2Fort, Badwater and Barnblitz. When taking a closer look using the Source SDK, fans discovered that the cosmic intruders are called Grockets, but what are they doing in TF2?

A similar thing happened recently when doves started appearing in Team Fortress 2 maps. They heralded the arrival of the long-anticipated Meet the Medic video. The Pyro is the only class without a film, but to see a new video appear so quickly after Meet the Medic would require an improbably fast turnaround from Valve, who have previously taken plenty of time to get their other short films right.

The Grockets could herald the appraoch of a new update, but it's only been a month since the enormous Uber Update made Team Fortress 2 free to play. They could also be a promotional tie in with another game launch, or they could be kicking off another ARG. Given Valve's history, it could be anything, but that's not going to stop us from guessing. We've gathered some pictures of the various rocket sightings from the Steam forums below. What do you think the Grockets could mean?









Team Fortress 2
TF2SpyGuidethumb
Team Fortress 2 is now free, so everyone with a Steam account owns it. If you haven’t played before, it can be an intimidating, hat-riddled game. Previously we gave you a handle on the basics, items and classes, now we're going in depth on each class.

We've covered the Heavy, Medic, Sniper, Scout and Soldier. Today's lesson is in Team Fortress 2's most unusual class, the elusive Spy.

Getting Started

Silent. Deadly. Mocking. If there’s a class whose role in TF2 is slightly fuzzy, it’s the Spy. He’s physically one of the weaker classes, but has a one-hit kill, can disguise as the enemy team and can turn invisible. He’s technically a support class, alongside the Medic and Sniper, but in the wibbly world of TF2 classes, I’ve no idea if what you do could be classed as support.



As a Spy, you need to be where your team isn’t and where the enemy is. The Spy’s Knife is one hit-kill, but only from the back. The Invisibility Watch and the Disguise Kit are how to get into the correct position to take advantage.

An unseen Spy is still pretty vulnerable. His invisibility cloak is constantly ticking down, he can’t shoot, when he bumps into an enemy or he gets hurt he’s briefly visible and when he cloaks and uncloaks there’s a noise and a period where you can be seen but not attack. So why do it? Because there are places to hide: invisibility is about placement, using it to get behind enemy lines is necessary. And it’s fun.



You can boost the cloak’s duration by collecting ammo, so a good player will know where those dumps are before making any kind of move. Stay off to the side and check doorways before stepping through. Most people run a path of least resistance to where they want to be, so skulking in the shadows will mean you’re unlikely to be nudged.

The disguise kit is for when you want to get out of the shadows. It allows you to approach enemies and engineer nests without being instantly recognised, although it has its vulnerabilities. A Pyro will be able to light you up, and when you do attack it drops the disguise. Timing is critical when in the disguise: attack when you’re part of a large push towards your own team, so people will be focussed on your team. Aim for Medics about to drop Ubercharges, then Heavies, Soldiers and Demos.



The third element of the vanilla Spy is the Sapper. This device is used to disable and ultimately destroy the enemy Engineer’s buildings. Unlike the other weapons, dropping a Sapper while disguised won’t drop the disguise. An Engineer can knock off the Sapper, but you can spam it by holding down the fire button. Running around the building as you do leaves the Engi in two minds: if he tries for the Sapper, you could stab him. If he goes for you, you might lose your life but he might lose his build. It’s no good doing this in isolation, though. Ensuring you’re backed up by Demos, Heavies and Soldiers pretty much guarantees destruction.

Don’t forget the Revolver: it’s a valuable tool for sniping sapped buildings, and helping you escape when your disguise drops. It’s a slow firing gun, but as long as you’re accurate you’ll be able to make most people think twice about pursuing you.



The most valuable alternate weapons for the Spy

The Spy’s greatest tool is his situational awareness. I’d aim for the Cloak and Dagger to be your first unlock: it’s a replacement for the watch that drains the cloak on movement, and replenishes it while standing still. It drains more quickly than the standard cloak, and you can’t use ammo to replenish it.

But if you’re still you’re invisible, so it lets you watch how fights play out. I use it to take stock of the enemy movement, watching out for their building placements, looking for any particularly insistent Spy checkers. Just watching where people tend to be, gives you a good idea of where you shouldn’t be.

Is the Spy Bundle worth buying?

If you want a hat, the Fancy Fedora is worth owning at 49p but both The Ambassador and Dead Ringer are probably best left until you’re more comfortable in the Spy’s skin.



How To Help a Spy

Don’t stand anywhere near him. He’s a vulnerable target, and I’ve had a huge number of deaths occur thanks to people drawing fire into my cloaked body. Also, follow through on his sapping. Quite often if he’s sapped an enemy Engi’s equipment, he’ll have died in the process from a wrench to the skull. Don’t let his death be in vain.

How to fight a Spy

Spychecking is a skill the Pyros are best suited to. Flame corners and protect ubercharging Medics – they’re often the target.
Half-Life 2



In the fast-paced world of PC gaming, Half-Life 2 may be considered 'getting on a bit', but its fan base still stands strong. No better evidence could be found than this great fan-film, telling the story of a resistance fighter opposing the rule of the Combine.

Found by the guys over at RPS, Singularity Collapse features some spectacular looking props and costumes that perfectly capture the atmosphere of Valve's iconic shooter, as well as some great CGI work using assets from the game itself. Gunfights and aesthetics aside though, it's really the gunship vs buggy chase that makes this a must-see.
Portal
portal 2 BLC
That’s bakeable, luscious content—available exclusively from PC Gamer!

When PC Gamer first chatted with GLaDOS voice actress Ellen McLain after the release of the original Portal, our conversation with the affable, multi-talented award-winner naturally turned to baked goods. As a native Southerner, McLain is naturally fond of Red Velvet Cake. But when she goes into the kitchen, what comes out is a plate of delicious, toasty, aromatic Pecan Tassies.

Now PC Gamer is proud to present the very first Portal 2 BLC: Ellen McLain’s own recipe for Pecan Tassies. We recommend baking four batches over the weekend and enjoying them in frequent breaks between co-op missions.



Ellen McLain’s Pecan Tassies

Pastry shells
1 (three-ounce) package cream cheese
1/2 cup butter
1 cup sifted all-purpose flour
Combine cream cheese and butter. Blend in flour. Chill about one hour. Shape into balls about one inch in diameter and press into tiny ungreased muffin tins.

Filling
1 egg
3/4 cup brown sugar
1 tablespoon butter, melted
1 teaspoon vanilla extract
2/3 cup chopped pecans

Beat egg with wooden spoon; add brown sugar, melted butter, and vanilla. Mix well and stir in pecans. Pour into prepared shells and bake at 325 degrees for about 25 minutes; cool before removing from pan.

Makes 20-24 tassies. GLaDOS says, “Bon appétit!”
Team Fortress 2
Team Fortress 2 Soldier Guide Explode
Team Fortress 2 is now free, so everyone with a Steam account owns it. If you haven’t played before, it can be an intimidating, hat-riddled game. Previously we gave you a handle on the basics, items and classes, now we're going in depth on each class.

We've covered the Heavy, Medic, Sniper and Scout. Today's lesson is in the most versatile class in the game: The Soldier.

Getting started

As a Soldier, you're defined by your rocket launcher. It can hold four rockets at once, and fire them out in reasonably quick succession to damage and knock enemies around. Its true strength is that each rocket does splash damage - it hurts everything near where it hits. That makes it a phenomenal damage dealer against tight groups of enemies, and it also means it's hard to miss at close range.

The trick, of course, is to aim at the ground: you want to hit your opponent's feet, so that if they've moved by the time your rocket hits, they'll still get caught in the blast when the rocket hits the ground.

It's actually pretty hard to hit a specific point on the ground in front of you, because the low angle means one or two degrees inaccuracy can translate to several metres' difference. You'll have a much easier time hitting enemies if you're above them: when you're looking down, your angle of attack is steeper, which means you can afford to be a few degrees off and still hit the right spot.



How do you get above your enemy? It'll sound stupid, but if you can't manoeuvre to higher ground, you can always just jump. Try it against some Easy bots in Offline Practice mode: jump, aim at your opponent's feet, and fire. It becomes instinctive very quickly. It also makes it harder for Snipers to hit you, and since you have a lot of health, they're one of your biggest threats.

Rockets are easy to dodge, and do less damage, at long range. And it's not a great idea to fire them when an enemy's point blank, since the splash damage can hurt you too. So you're king of the close- to mid-range fight. When an enemy's too close, switch to your shotgun. When they're too far, reload: any time you have less than four rockets in your launcher, you should be shoving some more in.

Lastly, you can use your rocket launcher to jump ridiculous heights. Look directly at your feet, then do the following, in this order:


Jump

Hold duck

Fire

 
You'll know when you've done it right: the boost you get is enormous, and you don't take that much damage from the blast. If you do it whilst running forwards, you can soar over barriers or up to high vantage points. Once you learn the maps a bit, you'll get a sense for where the medkits are. Any high ground with a medkit is worth rocket jumping to, because you'll repair the modest damage right away.



The most valuable alternate weapons for the Soldier

The best weapon for the Soldier depends on your own skill set. If you're a precision player with excellent mouse skills and judgement, you want the Direct Hit. It's a rocket launcher that does much more damage, its rockets travel much faster, but the splash damage radius is much smaller. So if you hit an opponent directly or the ground beneath them, you do much more damage. But if you miss even a little, you're useless. You can unlock the Direct Hit by getting 10 Soldier achievements, or buying it for £0.29 in the in-game store.



If you're less dexterous than that, you can still be a great Soldier. The Black Box is the weapon for you: it can only hold 3 rockets at a time, but every time you deal damage to an opponent, you gain 15 health. 15 health isn't much on its own, but it's so easy to glance someone with the generous splash damage of the rocket launcher that you'll be gaining that every few seconds. It makes you almost impossible to kill by attrition: only massive doses of damage like Sniper headshots, Spy backstabs and close-range Heavies can really take you out. You can't unlock it with achievements, but it only costs £0.49 in the store.

Is the Soldier Starter Bundle worth buying?

To be honest, not really. Unless you want the viking hat. The two items it gives you are the Equaliser and the Buff Banner. Both are excellent, and go particularly well with the Black Box. But you can earn the Equaliser easily for just getting 5 achievements as a Soldier, something you'll inevitably do before you're ready to mess around with alternate weapons. And while the Buff Banner is harder to earn (15 achievements), it's only £0.29p in the store. The bundle is £0.49, so I've just spent an entire paragraph on how to save 20p/30c.



Once you have both, you become an amazing Soldier. The Equaliser is the best weapon idea Valve ever stole from me: a melee weapon that makes you run faster and do more damage when you're low on health. When you get hurt, switch to it, and run away. By all means hit someone with it in an emergency, but its main use is making you as fast as a Scout when you need to run for a health pack.

The Buff Banner gives you a Rage meter, filled by dealing damage. When it's full, you can switch to it (same slot as the shotgun) and press fire to blow a bugle. As well as being funny, this makes you and everyone around you deal lots more damage for 10 seconds - a huge advantage.

It means you're much more effective if you live for a long time - something both the Black Box and the Equaliser really help with. Play cautiously, stick with your team mates and just keep pelting enemies with rockets. Never risk your life to close in for the kill: if they're weak, your team can finish them off, and you're much more useful alive.



How to help a Soldier

Obviously if you're a Medic, topping up their health is much appreciated. They generally don't need you as a devoted life partner as badly as a Heavy does, but a pair of Soldiers with a Medic keeping an eye on them is an almost unstoppable force.

As the other classes, pay attention to when your Soldiers are reloading: when they're out of rockets, it's really helpful if you can put pressure on the enemy and keep them occupied. Often you'll be rewarded with a surprisingly easy kill: if a Soldier's fired all his rockets, someone's probably on death's door.



How to fight a Soldier

Since Soldiers are always trying to shoot your feet, jumping a lot helps. In general, don't engage them at medium range unless you're sure you can heap a lot of damage on them at once. If you can't, keep your distance: their rockets are easy to dodge and low-damage at long range.

If you come face-to-face with one and can't get away, try doing the opposite: get in their face. They'll usually rocket you point-blank, seriously hurting or killing themselves. If they switch to their shotgun, just back off: they're not going to kill you quickly with that.
Team Fortress 2
Team Fortress 2 Scout Guide
Team Fortress 2 is now free, so everyone with a Steam account owns it. If you haven’t played before, it can be an intimidating, hat-riddled game. Previously we gave you a handle on the basics, items and classes, now we're going in depth on each class.

We've covered the Heavy, Medic and Sniper. Now it's time for the game's ultimate asshole: The Scout.



Getting started

You're fast, you're violent, and you get shit done. Don't let anyone tell you the Scout is weak - he's a ferocious combat class when you use him well.

The first thing to understand is that you can double-jump: hit jump again any time you're mid-air, and you'll leap as if from an invisible platform. Combined with your ridiculous speed, this lets you get to perches no other class can reach without hurting themselves.

Just as importantly, it saves you from fall damage: any time you throw yourself recklessly off a high capture point, just hit jump before you touch the ground and you'll lose all your downward velocity without taking any damage. For that reason, don't use it needlessly: it's handy to have a double-jump ready for if you're knocked into a chasm or off a dangerous height.



The other special rule for the Scout is that he captures objectives twice as fast as the other classes. Exploit this. Capturing on Control Point maps is vital to your team, and gets you lots of points. On Payload maps, standing near the cart makes it move as fast as if two people were on it. You get things done.

Your style, though, should always be tricksy. Never run directly at a combat class like a Heavy if they're facing you and ready to fire. You don't have to - you're so goddamn fast no-one can chase you if you run off and take an alternate route. Get deep behind enemy lines, so you'll always be coming from angles they don't expect. Engage enemies from behind, or when they're busy fighting someone else, or best of all: both.



You get a massive damage bonus for firing at extreme close range with your Scattergun. Since you're also usually attacking from an unexpected angle, it's a good idea not to fire at all until you're physically touching the enemy. Almost nothing can survive two point-blank blasts from your weapon, and almost no-one who's distracted can find and kill you before you can get those two shots off.

You're slow to reload a full clip, though, so don't waste shots randomly: fire when you're sure you'll hit. If you find you're missing a lot, try the bat for a while: it's faster to hit with than any other class's melee weapon, so you can just hold down fire while circling your opponent and beating them. You'll be amazed how effective that can be.

Last point: run around the map and look for medkits. When you know where these are, you become incredibly hard to kill: you're so fast that you can leave any engagement as soon as you're hurt, and get to a medkit before anyone can finish you off.

The most valuable alternate weapons for the Scout

The Force-A-Nature is a hell of a thing. It's a replacement for your Scattergun that does more damage and knocks both you and your victim back. Miles. It can only hold two shells, but it can fire them in even more rapid succession and is quick to reload.



The upshot is that is that in the 0.4 seconds it takes a surprised enemy to react to you getting up in his face, the Force A Nature can get both shots off and inflict 226 damage, where the normal Scattergun would only do 105. Since 8 of the 9 classes have more than 105 health and less than 226, that's a pretty important difference.

Even if it's a Heavy you're blasting, the knockback will send him so far away that you can escape before his gun can cut you down. You can even use the gun to triple-jump, by firing it downwards any time you're in mid-air.

Bonk is the other essential. It's a drink that replaces your pistol - quaff it, and you're invincible for 6 seconds. You can't attack during this time, but it's just long enough to get you past Sentries, which are usually the one thing on the battlefield you can't do anything about. Once you're behind the enemy lines, it's hilarious to ambush them when they come out of their spawn.



Is the Scout Starter Bundle worth buying?

Yep. You get the Force-A-Nature and the Sandman, a bat that can stun people by hitting a baseball at them. It's only £0.49p. Unfortunately you don't get Bonk, but you do get another drink: Crit-A-Cola. It amplifies all the damage you deal and take for a short while: good for making that first shot count, but horrible once the enemy spots you.

The hat you get is pretty naff.

How to help a Scout

Keep enemies busy. Even if you can't win a fight, it's valuable to ambush classes like the Scout if you just fire a few shots off at them then hide again. They'll concentrate on you, and the Scouts on your team can get the jump on them.



How to fight a Scout

Most classes can kill a Scout if he's running straight for them - get into a corner or tight corridor so the Scout only has one direction to come at you. That way all your shots will probably hit, which is usually more damage than a Scout can afford to take. If you're still having trouble hitting them, switch to melee and swipe constantly - Scouts find it hard to resist getting close.
Team Fortress 2



If you've ever wondered why it takes Valve so long to make new Team Fortress 2 short films, the latest post on the Team Fortress 2 blog has some answers. Valve have posted four videos showing early "animated storyboards" of the original stories they had planned for Meet the Medic. The blog post dissects each element of the old ideas to explain why, in the end, they didn't work out. It's an interesting insight into Valve's creative process, and we get to see what the Meet The.. films look like before they receive a megaton of Valve polish.

The intro to the blog post sums up the process of putting together a TF2 short film. Apparently it's "a lot like a game of Jenga." Awesome!

"99% of it involves making room for an idea and seeing what happens" reads the post. "Most of the time what happens is the whole structure collapses. Then you have to figure out why it collapsed and rebuild it, this time making sure to add in some structural support for your idea so it doesn't bring the whole short down."

The team went through various ideas before settling on the final premise. One had the Medic returning from holiday to find his team flailing without his help, another had him discover the secret of the medigun. The blog post explains why these ideas were eventually binned, and describes what the quick animations below were intended to look like once finished. Here are three of the clips, followed by the final version of Meet the Medic. Get the full and enlightening account on the Team Fortress 2 blog.







Team Fortress 2
Portal 2 comic - part 2
A 304 page collection Valve comics is set to be released in the US later this year, according to listings on the Dark Horse site, spotted by Kotaku. The tome will be called Valve Presents: The Sacrifice and other Steam-Powered Stories, and will contain all of the promotional comics Valve have released online over the last year or so, including Left 4 Dead comic, The Sacrifice, the recent Portal 2 comic, and the excellent Team Fortress 2 shorts. The collection will cost $29.99 and is out on November 16. You'll find the cover art below, click to view it full size.

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