Team Fortress 2 - Valve
Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Team Fortress 2
  • Added the items for Dr. Grordbort's Victory Pack
  • Fixed hatless hats not working correctly
  • Fixed a display issue with team color paints
  • Updated the localization files
Team Fortress 2

TF2's Rockets Explained: Pith Helmets, Ray Guns & Mutton Chops AhoyWETA, the special effects and design house behind movies like Lord of the Rings and District 9, has teamed up with Valve for a little cross-promotion, with some of its original designs to be featured in Team Fortress 2.


For a while now WETA has peddled its own intellectual property (created by WETA's Greg Broadmore), that of Dr. Grordbort, seller of old-timey ray guns for combat against old-timey aliens.


That universe, previously restricted to comics and high-priced collectibles, is now part of Team Fortress 2, a variety of items now available including a pair of guns, a pith helmet and a beard/pipe combo.


That explains the rockets! oh, and there's also a new comic, available at the link below.


Link ChevronDr. Grordbort + TF2 [Team Fortress 2]


Jul 20, 2011
Team Fortress 2


When WETA Workshop first approached us with the idea of partnering some of their IP with ours, we couldn't believe our luck. These were the guys who made In The Name of the King, after all, and since that movie stars Burt Reynolds, there was a pretty good chance they'd introduce us to him. Eager to raise that chance to 100%, we sent them over a contract demanding they produce Burt Reynolds at any partnership meetings.

Their lawyers told us they'd actually made some different movies about kings: Return of the King and King Kong, neither of which feature Burt Reynolds in even a minor role. We got less excited, then briefly more excited again when we remembered that King Kong stars Tony Danza, then into a tailspin of depression when we realized we were thinking of Going Ape.

Luckily Greg Broadmore, WETA Workshop's mastermind behind Dr. Grordbort's Infallible Aether Oscillators, sent us over a bunch of concept art for cool-looking space guns, which cheered us up immediately. We asked if he could redraw the art so Burt Reynolds and Tony Danza were having a gunfight in space over who would be our best friend. He said sure. Then he never did.

But just because Greg Broadmore is a liar, that doesn't mean he didn't invent some nifty-looking guns. Find out more about them here, and read a comic we wrote about the items here. Or you can skip all that and go watch Smokey and the Bandit II here.

Portal

What if LittleBigPlanet Had Been Free To Play?We could have had Sackboy for free at one point. Turns out that this was an early suggestion from Sony to the fledgling group of devs that would become Media Molecule, the studio revealed at the Develop 2011 conference.


"Phil said all sorts of buzzwords that hadn't really hit yet. He said it should be driven by DLC and that it should be free-to-play, have a social core and premium, paid-for content. From that initial meeting Sony agreed to fund us for six months. But that time was primarily spent making videos to try to explain what this game was going to be, not to Sony, but to ourselves!"


At that time, the game was called Craftworld, and Valve had even expressed interest in hiring the team — and this was in 2005, before they had hired the Narbacular Drop team that would go on to develop Portal.


I'm now imagining a world where Little Big Planet could have been free to play, Portal never happened, or maybe it did, but was developed by Media Molecule, and it was full of candy and joy.


Someone should notify these guys of all the alternate realities they've potentially created by telling us this.


Link ChevronDevelop: LittleBigPlanet Was Originally Free-To-Play Reveals Media Molecule via Gamasutra


Team Fortress 2

The Mysterious Team Fortress 2 Space ProgramEarlier this week, a Team Fortress 2 update quietly added a bizarre new feature: several crashed rockets, which can now be seen smoking in the distance of several of the game's maps.


There's no explanation for the rocket's appearance, just the fact they're there, and that when yanked from the game's code we find they're called "Grockets".


Bizarre, but then, we had something similar recently, when doves started turning up in the middle of matches. That ended up preceding the release of "Meet the Medic", so there's hope that this means another of Valve's excellent animated shorts will soon be on the way.


Link ChevronRockets? In MY TF2 maps? [Steam]


Team Fortress 2

Chinese shooter Final Combat, an unsubtle, shameless swipe of two other free-to-play games—Valve's Team Fortress 2 and EA's Battlefield Heroes—has a new playable class it would like to introduce: the Sniper. The sexy, short-skirted, probably-does-not-urinate-in-jars Sniper.


See, where Xunlei's Final Combat distinguishes itself from Valve's team-based shooter is in the fact that two of its classes are female. The Medic's a woman, as is the Sniper. And the latter plays up her sex appeal by seductively stroking her sniper rifle and revealing ample, sometimes jiggling flesh—a tactically brilliant distraction!


So, here you go, fans of things vaguely like Team Fortress and Battlefield. Enjoy "Meet The Sniper." Again.


Thanks, Chase!


Team Fortress 2 - contact@rockpapershotgun.com (Alec Meer)

Another mystery is why it just took me five> tries to spell ‘mystery’ correctly. A better msytery is why some new and rather large new scenery objects have started showing up in selected Team Fortress 2 maps. They look like rocket ships, or possibly just rockets – but what do they mean>? I put ‘mean’ in italics there, so it would sound like I was whining like a pitiful child who wants everything nownownow. Did it work?
(more…)

Team Fortress 2
Team Fortress 2 grockets
Crashed rockets have started appearing in Team Fortress 2's maps. Players have been posting on the Steam Forums with snaps showing battered spacecraft sticking out of background buildings on 2Fort, Badwater and Barnblitz. When taking a closer look using the Source SDK, fans discovered that the cosmic intruders are called Grockets, but what are they doing in TF2?

A similar thing happened recently when doves started appearing in Team Fortress 2 maps. They heralded the arrival of the long-anticipated Meet the Medic video. The Pyro is the only class without a film, but to see a new video appear so quickly after Meet the Medic would require an improbably fast turnaround from Valve, who have previously taken plenty of time to get their other short films right.

The Grockets could herald the appraoch of a new update, but it's only been a month since the enormous Uber Update made Team Fortress 2 free to play. They could also be a promotional tie in with another game launch, or they could be kicking off another ARG. Given Valve's history, it could be anything, but that's not going to stop us from guessing. We've gathered some pictures of the various rocket sightings from the Steam forums below. What do you think the Grockets could mean?









Team Fortress 2

You like Team Fortress 2? You like the old Teenage Mutant Ninja Turtles arcade game? Watch this.


It's Team Fortress 2 as a side-scrolling, beat-em-up arcade game. If you're wondering why the whole thing looks so awesome/authentic, that's because it's the product of Eric Ruth, who has already give us retro demakes of games like Halo and Left 4 Dead, along with the fantastical fighting game Head 2 Head.


Not only is it an actual, playable thing, but every class from the online multiplayer shooter is available, including some of their trademark moves (like the Soldier's rocket jump).


It should be available on PC by the end of the Summer. For free, of course.


Link ChevronTeam Fortress Arcade Announced by Eric Ruth Games, with Video Interview [Piki Geek]


Team Fortress 2 - Valve
Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Team Fortress 2
  • Added a music clip from Meet the Medic to the menu startup music list.
  • Fixed a case where stickybombs could sometimes damage enemies on the other side of a wall.
  • Updated duels to apply a short duel ban to the loser if they team switched or disconnected during the duel.
  • Updated The Private Eye so it can be equipped by the Medic and Demoman.
  • Updated Crafting:
    • Added a new "Custom Blueprint" option to the Special blueprints
    • Made these items craftable: Copper's Hard Top, Security Shades, Tam O'Shanter, Stately Steel Toe, Nessie's Nine Iron, Rogue's Col Roule, Prairie Heel Biters, and The Big Steel Jaw of Summer Fun
    • Removed the redundant Smelt Primary/Secondary/Melee/Misc item blueprints.
  • Updated Matchmaking:
    • Added a progress bar and server count during the matchmaking search
    • Added more filtering on the master server to avoid pinging non-matching servers
  • Community Requests:
    • Mod makers:
      • Added inputs to the player:
      • "SetCustomModelRotation": Parameter is a string that specifies the angle rotation (Pitch, Yaw, Roll)
      • "ClearCustomModelRotation". No parameter. Will return the model rotation to following the player view yaw.
      • Restarted the player's animation cycle whenever the custom model changes.
    • Movie makers:
      • Added "tf_clientsideeye_lookats" convar. Set it to zero to disable TF players automatic clientside pupil focusing on nearby players.
...