Counter-Strike: Source - Valve
Updates to Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM)
  • Added the "Server can execute" flag to the “r_cleardecals” command.
  • Fixed a problem where the microphone transmit volume sometimes had no associated control and was disabled in the Audio options dialog.
  • Fixed a crash on exit for Mac clients.

Team Fortress 2
  • Added community submitted kill icons.
  • Fixed enemies seeing death notices when you backstab their team mates with Your Eternal Reward.
  • Fixed the attack animation not always playing correctly for Your Eternal Reward.
  • Fixed the critboost sound not playing when the Kritzkrieg charge is deployed.
  • Fixed a broken texture on the Flipped Trilby.
  • Updated the material for the Jag.
  • Community Request
    • Fixed spawn points associated with a control point not being enabled/disabled correctly when the control point owner is set using the SetOwner input.
    • Added the "Server can execute" flag to the “firstperson” and “thirdperson” commands.
Jan 6, 2011
Team Fortress 2 - SZ
<a href="http://eoreality.net/events"><img src="http://endofreality.net/pubvsproimg/main.png" width="430" height="226" border="0"></a><

Couple of quick community updates:<ul>
<li>The <a href="http://eoreality.net/events">Pubs vs Pros Winter Wasteland</a> is almost upon us. Once again, 6 pro TF2 players will take on a team of 9 pub players. With <a href="http://www.tgbf.tv/">TGBF.tv</a> doing the shoutcasting, it's sure to be an entertaining match. Head over to the <a href="http://eoreality.net/events">event page</a> to find out when and how you can catch it. You can also find more info in this <a href="http://forums.steampowered.com/forums/showthread.php?t=1686012">forum thread</a>. Good luck to all the players!</li>
<li><a href="http://www.youtube.com/show/extelevision?s=1">eXtelevision</a> has also posted its coverage of ETF2L's Highlander Mix-up. If you haven't already, make sure you check out the <a href="http://www.youtube.com/watch?v=cCIP1Z-m7EQ&hd=1">Badwater</a> and <a href="http://www.youtube.com/watch?v=UdM0HYT07Rk">Granary</a> matches.</li>
</ul>

Jan 6, 2011
Team Fortress 2 - SZ
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Couple of quick community updates:
  • The Pubs vs Pros Winter Wasteland is almost upon us. Once again, 6 pro TF2 players will take on a team of 9 pub players. With http://www.tgbf.tv/ doing the shoutcasting, it's sure to be an entertaining match. Head over to the event page to find out when and how you can catch it. You can also find more info in this forum thread. Good luck to all the players!
  • eXtelevision has also posted its coverage of ETF2L's Highlander Mix-up. If you haven't already, make sure you check out the Badwater and Granary matches.

Jan 6, 2011
Team Fortress 2


Couple of quick community updates:

  • The Pubs vs Pros Winter Wasteland is almost upon us. Once again, 6 pro TF2 players will take on a team of 9 pub players. With TGBF.tv doing the shoutcasting, it's sure to be an entertaining match. Head over to the event page to find out when and how you can catch it. You can also find more info in this forum thread. Good luck to all the players!
  • eXtelevision has also posted its coverage of ETF2L's Highlander Mix-up. If you haven't already, make sure you check out the Badwater and Granary matches.
Portal

What If Metroid Was Really Sad? And Had Hints Of Portal?You'd have K.O.L.M., a Flash-based, Metroid-style adventure about piecing together a sad little platforming robot. And while K.O.L.M. may feel heavily inspired by some great games, its audio-visual style helps to set this game apart.


There's traditional "Metroidvania" item collecting, shooting, and puzzle-solving, but the tilting camera, the somber soundtrack and a few neat audio tricks make this game worth a taste. There's also a guiding voice, a la Portal's GlaDOS, that will help you through the multi-room adventure. K.O.L.M., by Antony Lavelle with music from Tommy Robin, has been out and playable for a little while now, but thanks to Rock Paper Shotgun, we're now better aware of its existence.


If you've got some time to spare for this Flash-based adventure, give it some time.


K.O.L.M. [Armor Games via Rock Paper Shotgun]


Team Fortress 2

A recent update to the Team Fortress 2 beta gives players the ability to test out their weapons they've created for the game as Valve reveal plans to introduce more tools that will make it easier for players to contribute their own items.

User contributed items and weapons have made up a significant amount of the new items that have been added to TF2 over the past few months. Most notably, the Polycount Pack added a host of items and earned community members a nice wad of cash. Understandably, many players have been hoping to replicate their success. Many are hard at work creating their own items for the game, but have been forced to resort to hacks and workarounds in order to see their items in action. With some help from the recently added AI controlled bots, Valve have introduced map that will let players test their new models.

Full details on how the new system can be found on the Team Fortress 2 blog. Valve also mention that they're planning to release more tools in future to make creating new weapons easier. For more information on creating and submitting new items, check out the official Team Fortress 2 Contribute! page.
Team Fortress 2 - Valve
Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Team Fortress 2
  • Fixed an exploit related to The Amputator.
  • Duel result notifications now show the winner's Steam avatar.
  • Fixed the alpha channel for CP_Yukon's donation stamp.
  • Fixed a client crash caused by overflowing the audio buffer.
  • The Earbuds and the Gentle Manne's Service Medal are now gift-wrappable.
  • Stock TF2 weapons with custom names or descriptions are now gift-wrappable.
  • Updated DeGroot Keep to fix a problem with missing models.
  • Fixed a server takeover exploit related to point_servercommand entities.
  • Fixed an exploit that allowed servers to circumvent the restrictions on commands they're allowed to force clients to issue.
  • Festive Winter Keys have been changed to regular MannCo Crate keys.
Team Fortress 2 - SZ
One of the requests we've gotten from community item contributors has been for an easier way to test their creations. We're pleased to announce that last friday's update included a beta version of our new item testing system. Some folks over at the <a href="http://wiki.teamfortress.com/wiki/Main_Page">Official TF2 Wiki</a> have already found it and started <a href="http://wiki.teamfortress.com/wiki/Item_testing">documenting the system</a>, but we wanted to provide some more information on what's there, and where we're going with it.

There are two main steps to making items that we think need addressing:
<ul>
<li>Building the MDL file.</li>
<li>Testing the item in-game.</li>
</ul> The item testing system covered in this post is focused on the latter, but we're working on another tool that'll make the first step much easier too, and we'll talk about that when it's closer to release.

Read the full blog post <a href="http://www.teamfortress.com/post.php?id=4850&p=1">here</a>.
Team Fortress 2 - SZ
One of the requests we've gotten from community item contributors has been for an easier way to test their creations. We're pleased to announce that last friday's update included a beta version of our new item testing system. Some folks over at the Official TF2 Wiki have already found it and started documenting the system, but we wanted to provide some more information on what's there, and where we're going with it.

There are two main steps to making items that we think need addressing:
  • Building the MDL file.
  • Testing the item in-game.
The item testing system covered in this post is focused on the latter, but we're working on another tool that'll make the first step much easier too, and we'll talk about that when it's closer to release.

Read the full blog post here.
Team Fortress 2
One of the requests we've gotten from community item contributors has been for an easier way to test their creations. We're pleased to announce that last friday's update included a beta version of our new item testing system. Some folks over at the Official TF2 Wiki have already found it and started documenting the system, but we wanted to provide some more information on what's there, and where we're going with it.



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