New update releases March 12th, 2013. The forecast is soggy.
If you'd like to get an early peek at the upcoming update, UK based Twitch TV Streamer ShannonZKiller will be streaming the new build live on Monday from inside Klei Entertainment's office!
WHO: ShannonZKiller & Klei's Don't Starve Team!
WHAT: Exclusive live stream early look at the next Don't Starve update: "A Little Rain Must Fall"
Fellow esteemed champions of science! On Monday February 25th you are cordially invited to join the developmental team for an early exploration and public discussion of the upcoming "Winter" update.
This event will be hosted by the ever so gracious RiptidePow on his very own Twitch.tv channel. Tune in to get an early look at what you'll be facing during a cold and harsh winter.
WINTER LIVE STREAM EVENT DETAILS
Who: Klei Devs + You + Riptide Pow = Great Success! What: Exclusive early look at the next Winter update! Ask us questions! When: Monday Feb 25th - 11:00am PST (2:00pm EST). Where: RiptidePow's Twitch.tv channel. Why: For science!
After watching people play with the new sanity system for a while, we've tweaked some things:
<b>New item:</b> Garland - a pretty hat made out of flowers that gives a small sanity buff until it rots away
<b>Bug fixes:</b> Abigail doesn’t hurt walls, and keeps more distance from you Natural pig villages in new worlds won’t be too large Bird traps take longer to trap birds Wall repair is cheaper Pigs say the right thing when they are befriended Pigs don’t eat things off ground right when they are spawned You have to force-attack to attack your own wall
<b>Sanity Tuning:</b> Making a prototype gives a small sanity boost Crawling Horrors and Terrorbeaks don’t hit quite as hard, and have a bit less HP You always resurrect (slightly) sane Wormhole sanity penalty is lower Nightmare fuel drops more regularly from shadow monsters Killing a shadow monster boosts sanity a bit Shaving increases sanity Ground Watchers come later and are less numerous Cooked vegetables give a small sanity boost Creepy eyes spawn farther away from the fire Shadow monsters don’t teleport into the water when you hit them Tophat is a bit cheaper to make Pig friends give a smaller sanity boost Max 3 shadow monsters at once (was 4) Mr. Skitts shows up less frequently Wet goop does not restore sanity Sanity penalty for eating spoiled food is not as strong Reduced nightmarefuel crafting costs Reduced night light insanity aura
After watching people play with the new sanity system for a while, we've tweaked some things:
New item: Garland - a pretty hat made out of flowers that gives a small sanity buff until it rots away
Bug fixes: Abigail doesn’t hurt walls, and keeps more distance from you Natural pig villages in new worlds won’t be too large Bird traps take longer to trap birds Wall repair is cheaper Pigs say the right thing when they are befriended Pigs don’t eat things off ground right when they are spawned You have to force-attack to attack your own wall
Sanity Tuning: Making a prototype gives a small sanity boost Crawling Horrors and Terrorbeaks don’t hit quite as hard, and have a bit less HP You always resurrect (slightly) sane Wormhole sanity penalty is lower Nightmare fuel drops more regularly from shadow monsters Killing a shadow monster boosts sanity a bit Shaving increases sanity Ground Watchers come later and are less numerous Cooked vegetables give a small sanity boost Creepy eyes spawn farther away from the fire Shadow monsters don’t teleport into the water when you hit them Tophat is a bit cheaper to make Pig friends give a smaller sanity boost Max 3 shadow monsters at once (was 4) Mr. Skitts shows up less frequently Wet goop does not restore sanity Sanity penalty for eating spoiled food is not as strong Reduced nightmarefuel crafting costs Reduced night light insanity aura