Lunar Rifts will now try very hard to spawn outside of base areas.
Mushrooms added to world regrowth.
World settings to come at a later time.
Wagstaff’s face and goggles are now HD to match the body.
Added a signature to the signed 10th year anniversary vignette.
Bug Fixes
Wagstaff will no longer stick around after defeating the Celestial Champion if rifts are already open or if they are turned off through world settings.
Fixed Mushrooms not saving their growth time correctly.
Fixed Mushrooms being able to be picked up when they shouldn't.
Fixed a crash with Terrorclaws trying to attach itself to a boat.
Fixed a crash with Brightshade Vines being hit.
Fixed herd members forming herds too quickly making multiple herds next to each other.
Fixed a sound on the Brightshades when they entangle a plant.
Added check cases for custom worldgen presets missing fields to stop a game crash on startup with certain mods.
Fixed insanity sound effects playing over each other going in and out of lunacy areas.
Punching bags will no longer have their damage indicators grow in size while idle.
Burnt small trees will no longer have a small thin white line on it when zoomed out.
Lunar tree saplings will no longer have a small white pixel floating off in the distance.
Skin Fixes
Verdant skins
Wurt’s will have the correct ghost skin.
Wurt’s tail will have matching colouring.
Wanda’s will have the clock hands move depending on age.
Wanda’s will no longer have an invisible chin during her youth.
Willow’s has had its lips colour adjusted.
Willow’s hair has had a stray bit of art removed.
Wormwood’s eyes will no longer have white speckles around it.
Wormwood’s will have correct leaf colours when blooming.
Wormwood’s will have the correct ghost skin.
Wormwood’s will show the missing flow when pointing up when bloomed.
Wormwood’s hands will be the same shade as the other leaves in the skin.
Wickerbottom’s arms will no longer morph into her Lunar skin’s in certain poses.
Wickerbottom’s body piece will show the correct rendering order for the torso.
Nouveau Club Portrait’s selection icon will now show up.
Wilson’s Barber big portrait will have the proper tint relative to other big portraits.
Notes for Modders
Mods have been slowed down for polling to check for updates from the platform’s workshop when idle on a mods panel or server creation screen. If you are actively uploading a mod and want to see immediate results go out and in of the main menu to force another query.
The big Bug Fixes and Quality of Life update is now live!
A big thank you to all the players who checked out the beta, reported bugs, and provided feedback and suggestions.
The list of changes and bug fixes is gigantic! So here are some highlights.
Highlights:
Additions
New item: the Seed of Ruin. It can be obtained by defeating the Ancient Guardian (ALL).
The Water Beefalo will now have adorable offspring! (SW).
New craftable: the Nightmarish Bird Whistle (HAM).
New Crock Pot recipe: the Meated Nettles, an antihistamine food made with meat! (HAM).
Utility / Interface Changes (ALL)
A new integrated backpack layout can now be enabled in settings.
The maximum number of save slots has been increased to 10.
A "don't show this again" check box has been added to the "mods enabled" warning screen. Check it if you don't want the warning to appear anymore!.
Background images will now be shown on the loading screen.
Items within a container (chests, etc) can now be used when crafting.
Now It's possible to drop items directly from the inventory/container using the "Force Container (mod)" key, left shift by default, and the right click.
Some actions can now be repeated by holding down the mouse buttons.
Decreases the volume of the WX-78's overcharge sound.
World Changes
The caves world generation has been changed to have fewer bridges that lead nowhere (ALL).
World jumping will no longer regenerate sub-worlds of other maps (SW, HAM).
E.g.: Perform a world jump (using the Teleportato) on Shipwrecked will not regenerate the caves and ruins, only the volcano.
Tweaks
Cactus Spike, Doydoy Feather, Blueprints, Lotus Plant and Stinger are now burnable (ALL).
Caged birds now accept raw monster meat and refuse cooked eggs (ALL).
Batilisk Wing, Raw Birchnut, Leafy Meat and Rainbow Jellyfish are now crock pot ingredients (ALL).
Bundle Wraps can now be used while sailing (SW, HAM).
The action key now prioritizes entering doors if the player is holding an item or is very close to the door (HAM).
New Mechanics
The Lazy Forager can now be refilled with Nightmare Fuel (ALL).
Tree saplings and crops can now be dug up with a shovel (ALL).
Most burnt trees now have a chance to occasionally drop a charcoal, and all burnt trees now have a chance to drop an extra charcoal when chopped down (ALL).
The Sea Yard can now repair the boat without the player being in it (SW, HAM).
Stone Slabs will regenerate their loot over time (HAM).
Trawl Net will collect a different set of items when used in Lily Ponds (HAM)
Items made from iron can now be smelted in the Smelter (HAM).
Creatures Changes
The Ancient Guardian fight has been redesigned (ALL).
Bees and Killer Bees now need to be closer to their targets to hit them (ALL).
Tallbirds without a nest will now make a new nest, but only on rocky, dirt or magma turf (ALL)
Deerclops's attack area more accurately reflects the FX (RoG, SW, HAM).
Flup can now respawn correctly (SW).
Fire Packim Baggims now no longer attacks monster mobs, and instead helps the player by attacking their target (SW).
Rabid Beetles, Vampire Bats and Royal Guards are now susceptible to the Deep Rainforest poisonous gas (HAM).
Bug Fixes
Fixed the game window icon not displaying correctly on Windows (ALL).
The mouse now tries to ignore mini signs. Solving the issue with mini signs and chests in the same place (ALL).
Fixed Sealnado not considering whether walls are broken or not, in his vacuum attack (SW).
Fixed Krissures visually erupting forever (SW).
Sunken items can properly be retrieved with Trawl Net (SW, HAM).
Land shadow creatures will no longer reappear over water (SW, HAM).
Spider Monkeys will no longer infest a new tree on every world loading (HAM).
Shopkeepers will not get stuck on shop pedestals anymore (HAM).
Plants and structures will no longer spawn too close to water in Hamlet's world generation (HAM).
Queen Womant's loot will no longer get stuck on her throne (HAM).
Fixed world generation being affected on other worlds if the save slot was Hamlet compatible (HAM).
E.g.: Forest worlds generating without rivers dividing biomes.
And here is basically everything that has changed! Good luck trying to read all of it!
Full Patch Notes:
Additions
New item: the Seed of Ruin. It can be obtained by defeating the Ancient Guardian (ALL).
Existing worlds where the Ancient Guardian is already dead will have a Seed of Ruin appearing somewhere in the ruins.
The Water Beefalo will now have adorable offspring! (SW).
New craftable: the Nightmarish Bird Whistle (HAM).
New Crock Pot recipe: the Meated Nettles, an antihistamine food made with meat! (HAM).
Pherostone, Farm House, Petrifying Bones, Water Reeds and Palace's Watch Tower now have new map icons (HAM).
Changes
Non-gameplay Changes (ALL)
The mouse wheel can now be used to browse the mods in the mods screen.
Chest and Bundle Wrap UI have better quality now.
A new integrated backpack layout can now be enabled in settings.
Scrolling through the world customization screen and mod configuration screen now no longer shows half of the items on the previous page.
The maximum number of save slots has been increased to 10.
A "don't show this again" check box has been added to the "mods enabled" warning screen. Check it if you don't want the warning to appear anymore!
Background images will now be shown on the loading screen.
Gameplay Changes
World
Setting resources to "More" or "Lots" in the world customization no longer spawn them outside the biome they should spawn (ALL).
Hound and Crocodog waves will occur less frequently as the days go by (ALL).
The caves world generation has been changed to have fewer bridges that lead nowhere (ALL).
World hopping will not update mob attack wave timers with the time spent outside the world anymore (RoG, SW, HAM).
That is, traveling between worlds won't force a wave of hounds/crocodogs/etc to spawn if you're outside the world for a while.
World jumping will no longer regenerate sub-worlds of other maps (SW, HAM).
E.g.: Perform a world jump (using the Teleportato) on Shipwrecked will not regenerate the caves and ruins, only the volcano.
Mushrooms can be found in Cave Clefts (HAM).
Utility / Interface
Items can be stacked on the active item (ALL).
Some actions can now be repeated by holding down the mouse buttons (ALL).
Items within a container (chests, etc) can now be used when crafting (ALL).
Now It's possible to drop items directly from the inventory/container using the "Force Container (mod)" key, left shift by default, and the right click (ALL).
The dusk ambient light is brighter now (ALL).
All trees now have minimap icons for their burned and stump versions (ALL).
Some minor changes to the mods screen text positions/colors (ALL).
Many popups now support the menu cancel key to close them ("ESC" by default) (ALL).
The map border ornament will now match the world you are on (SW, HAM).
Items can now be retrieved from water at greater distances with the action key (SW, HAM).
The Root Trunk UI is now in the screen's center, like other chests (HAM).
Fighting during Aporkalypse will now play an Aporkalypse song, instead of a generic one (HAM).
Tweaks
Character-exclusive items crafted by Wigfrid, Wickerbottom and Woodlegs will no longer disappear when switching characters (ALL).
Added inspection lines for bee box stages (ALL).
Decreases the volume of the WX-78's overcharge sound (ALL).
Worm Holes, Catcoons, Electric Isosceles, End Well, Pew-matic Horn and Navigadget now accept any item (ALL).
Many structure's breaking sounds have been adjusted to match their materials (ALL).
Cactus Spike, Doydoy Feather, Blueprints, Lotus Plant and Stinger are now burnable (ALL).
Caged birds now accept raw monster meat and refuse cooked eggs (ALL).
Turfs can be stacked up to 20 now (ALL).
Increased the number of uses for the Tent and Siesta Lean-to to better reflect their crafting cost (ALL).
The damage absorbed by armors is no longer limited to its current durability. 1% and 100% durability will absorb the same damage points (ALL).
Resurrecting using a Life Giving Amulet no longer spawns a skeleton (ALL).
Bundles can no longer be placed in the Teleportato container (ALL).
The Fryfocals fire rate has been lowered a bit, based on other weapons (ALL).
Lazy Explorer can no longer be spammed and has its own effects (ALL).
Splumonkey Pods will release all Splumonkeys when set on fire (ALL).
Companions (Chester, Packim Baggins, etc) will no longer be targeted by the force attack (ALL).
Houndius Shootius will no longer target others Houndius Shootius (ALL).
Traps will now stay where they are instead of being picked up when checked (ALL).
Players can now collect, pick up items, craft and load weapons while mounted on beefalos (ALL).
Lichen, Seaweed, Tubers and Blooming Tubers can be used to feed beefalos now (ALL).
Items can now be lit in inventory when riding a beefalo (ALL).
The Ancient Guardian's Pillars will be closer to the center of the arena now (ALL).
Trees can be chopped from a greater distance now, like in other DLCs (base/RoG).
Dragoon Egg now has a chance to drop obsidian (SW).
Mussel Beds now stack up to 10 (SW).
Decreased the collision radius of planted Mussel Sticks (SW).
Chest of the Depths, Steamer Trunk and Octopus Chest are no longer burnable (SW).
Rawling is no longer burnable and is now considered an unrecoverable item (SW).
The Slot Machine now only drains sanity on use (SW).
The Sea Worther now floats (SW, HAM).
Sea Chest has a new placement animation (SW, HAM).
Strong winds will no longer pick up flowers (SW, HAM).
Bundle Wraps can now be used while sailing (SW, HAM).
Deployables can now be placed from a tiny distance (SW, HAM).
Some staffs can now cast on land while the player is sailing (SW, HAM).
Eating Dried Jellyfish now restores sanity and more hunger (SW, HAM).
Dried Seaweed now restores sanity and dries faster (SW, HAM).
The effects given by consuming the Tropical Bouillabaisse now last longer (SW, HAM).
Periodic attacks on Fish Farms have been changed to an attack chance when fishes are collected (SW, HAM).
Added distance to the placement of wood fences and gates, like walls (SW, HAM).
The Brain of Thought will not be consumed if the player already knows the crafting recipe (SW, HAM).
Neon Quattro and Tropical Bouillabaisse will lower the player's temperature by more points than before (SW, HAM).
When a Worker Pigman dies before fixing the broken structure it was supposed to, a new Worker will spawn after a while and not instantly, as it was (HAM).
Topiaries and Hedges are now burnable and have a leafs effect when hammered (HAM).
Hippopotamoose Antlers can now be stacked (HAM).
Waves now collide with Lily Pads (HAM).
Claw Palm Sapling is now an item instead of a structure (HAM).
Vortex Cloak no longer prevents stunlocking when at 0% durability (HAM).
Mant Mask durability is now consumed by wearing it, like the Mant Suit (HAM).
Lamp Post will not turn off when placed in caves (HAM).
The Glommer's Flower can no longer be stored in the Root Trunk (HAM).
Unrecoverable items can no longer be stored in the Root Trunk (HAM).
Fountain of Youth's water generation time is now affected by long time passes (sleeping, coming back from another world) (HAM).
Leaving and entering the world no longer cancels Vampire Bats' attacks (HAM).
Beefalos gain more health by eating foods that restore health (HAM).
Cork Bowl Canoe now unequips its items when picked up (HAM).
Hamlet's Parrot now drops Azure Feather, to better match its color (HAM).
The Large Iron Hulk can no longer be teleported to interiors (HAM).
The action key now prioritizes entering doors if the player is holding an item or is very close to the door (HAM).
Cut Grass is now green in Hamlet (HAM).
My City Hall will no longer be locked during the night (HAM).
New Mechanics
The Lazy Forager can now be refilled with Nightmare Fuel (ALL).
Tree saplings and crops can now be dug up with a shovel (ALL).
An animation used when setting things on fire with the torch and lighter has been added (ALL).
Non-Endothermic Campfires and Fire Pits will now drop a charcoal when the fire goes out, if it was fueled to the max stage (ALL).
Most burnt trees now have a chance to occasionally drop a charcoal, and all burnt trees now have a chance to drop an extra charcoal when chopped down (ALL).
Krissures can now be removed using coconades explosion (SW).
Yaarctopus accepts a new recipe and has new common loot (SW).
The Volcanic and Ancient crafting tabs will be both available when using the Brain of Thought hat on non-Hamlet compatible saves (SW).
The Tar Extractor will pile up the produced tars if the player is away (SW).
Map-exclusive recipes are now learned when crafted and thus available for crafting on other maps (SW, HAM).
The Sea Yard can now repair the boat without the player being in it (SW, HAM).
The Tar Lamp can now be refilled with tar (SW, HAM).
The action key can now be used to collect fish from Fish Farms (SW, HAM).
The Living Artifact is now able to break Obsidian Rocks and Dragoon's Dens with its special attack (HAM).
Cloth's Blueprint and Bamboo have been added to Smashing Pot loot (HAM).
Particulate Purifier now prevents the Hay Fever (HAM).
Stone Slabs will regenerate their loot over time (HAM).
Older worlds will have their Stone Slabs restocked.
Shears can now be used to efficiently hack bamboo and vines (HAM).
Trawl Net will collect a different set of items when used in Lily Ponds (HAM).
Items made from iron can now be smelted in the Smelter (HAM).
Dark Tatters can now be used to efficiently refuel the Vortex Cloak (HAM).
Oincs now drop in their higher value versions, when possible (HAM).
Wilba will now drown when transforming into Werewilba while on a boat (HAM).
The gas mask now applies a special voice effect (HAM).
The action key can now be used to collect alloy from smelters (HAM).
Gnat Mounds now have a chance to drop Nitre (HAM).
Ball Pein Hammer can now remove gems from Ancient Statues (HAM).
New Crock Pot Ingredients
Batilisk Wing, Raw Birchnut, Leafy Meat and Rainbow Jellyfish.
The following items have had their stats changed:
Pick/Axe: has more uses, does more damage (ALL).
Thulecite Club: has more uses (ALL).
Star Caller's Staff: the Dwarf Star stays longer (ALL).
Insulated Pack and Sea Sack: has more slots, are no longer burnable (RoG, SW, HAM).
Tar Suit: lasts longer, can be repaired with tar (SW).
Windbreaker: increased water resistance (SW).
Quackering Ram: more uses, less damage, added cooldown (SW, HAM).
Snakeskin Jacket: increased water resistance (SW, HAM).
Fancy Helmet and Tin Suit: increased defense, decreased movement penalty (HAM).
Weevole Mantle: increased defense, added water resistance (HAM).
Vortex Clock: has more slots, less sanity drain, cheaper repair (HAM).
Thunderhat: lightning strikes consume less durability (HAM).
Crafting Recipes Changes
Changed the position of the Bundle Wrap crafting recipe to be near the top (ALL).
Insulated Pack, Bat Bat, Marble Suit, Potted Ferns, Thunderhat and Cat Cap cost less resources now (ALL).
Rabbit earmuffs no longer need a Science Machine to prototype (ALL).
Tar Extractor and Sea Yard now require the Alchemy Engine to prototype (SW).
Boat Torch can be crafted in Hamlet (HAM).
The pig shop Swinesbury Mineral Exchange now has a more expensive crafting recipe (HAM).
These items/structures now drop items when hammered/deconstructed
Spiderhat, Palace's Watch Tower, Swinesbury Academy, Farm House, Quarry Lodgings, Mandrake Hill and Intricate Topiary.
Creatures Changes
The Ancient Guardian fight has been redesigned (ALL).
Batilisks now drop Batilisk Wings more frequently (ALL).
Bees and Killer Bees now need to be closer to their targets to hit them (ALL).
Tallbirds without a nest will now make a new nest, but only on rocky, dirt or magma turf (ALL).
Changed the time for Tallbirds to lay a new egg to be more inline with other food sources (ALL).
Mobs that accept food will no longer accept food they cannot eat (ALL).
Shadow Splumonkeys will no longer throw manure (ALL).
Homeless frogs will sleep at night now (ALL).
Shadow Hands (the campfire stealing hands) no longer trigger spider creep (ALL).
Krampus will no longer steal backpacks and will not try to follow the player in water (ALL).
Shadow Creatures will no longer be affected and activate spider webs (ALL).
Mounted Beefalos will no longer gain speed when on roads (ALL).
Deerclops's attack area more accurately reflects the FX (RoG, SW, HAM).
Dragoons now drop Dragoon Hearts more frequently (SW).
Dragoons now drop more Monster Meat (SW).
The Fire Packim Baggims will no longer attack monster characters, like Webber (SW).
Packim Baggims will not trigger spider webs and will not be slowed by them (SW).
Fire Packim Baggims now no longer attacks monster mobs, and instead helps the player by attacking their target (SW).
Snakes and Flup can now be trapped (SW, HAM).
Bees and mosquitos can now chase their target across water. Also, flying insects can be dropped over water without sinking (SW, HAM).
Adult and teen Doydoys will now float when dropped over water (SW, HAM).
Wind will no longer affect the speed of Shadow Creatures, Ghosts and the BFB (SW, HAM).
Nightmare creatures, Ghosts and companions no longer trigger traps in Hamlet ruins (HAM).
Rabid Beetles, Vampire Bats and Royal Guards are now susceptible to the Deep Rainforest poisonous gas (HAM).
City pigmans now walk home during the dusk, instead of running (HAM).
The Worker pigman will no longer spawn to repair player built structures (HAM).
Bees and butterflies are now affected by the Bug B'Gone's poison cloud (HAM).
Piko will now drop the item it has picked up, when caught in a trap (HAM).
Pigman Mayor now has his own unique name (HAM).
Peagawk will now run away from Poison Dartfrogs (HAM).
Now Floats (SW, HAM)
Wood Fence, Wood Gate, Mini Sign and Feather Pencil.
Ice, crops seeds, Jungle Tree Seed, Mant Suit and Tin Suit.
Tar Lamp and Regal Scepter.
Hamlet's Economy Changes (HAM)
Platapine Quills are now tradable with the Collector Pigman.
Hippopotamoose Antlers are now tradable with the Hunter Pigman.
The Trawl Net Blueprint can now be purchased in the Tinkerer's Tower.
Sewing Kits can now be purchased in the Sow's Ear Hat Shop.
Ice staff, Red staff, Chill amulet, Glow Berry and Down Feather had their price reduced in Hamlet shops. Gears and Halberd had their price increased.
The worker pigman now accepts more than one item per day.
Hamlet's Interior Changes (HAM)
Resurrectors inside interiors will now remove the maximum health penalty after the interior is destroyed.
Destroying a structure with an interior (Slanty Shanty, Pig Shops) now destroys all rooms and structures, dropping the resulting loot and the items that were inside them.
Destroying a room now only destroys extra rooms not connected to the main entrance, and will also destroy structures and drop the resulting loot and the items that were inside the extra rooms.
These changes will help the performance of long running worlds, but will not affect existing worlds.
This will also avoid losing non-recoverable items, but be aware that not all things will be retrieved (like some plantable structures), so prefer to remove everything manually.
Bug Fixes
Hamlet Interiors Fixes (HAM)
Fixed hurricane storms resetting after entering and exiting an interior.
Resurrect between interiors and exteriors now works correctly. For example: dying in Hamlet and resurrecting inside an interior in Shipwrecked.
Fixed Portable Crock Pot and Smelter's light always on when in an interior.
Fixed a crash related to burnt Crock Pots in interiors.
Fixed a crash related to building interior doors with the action key (space bar by default).
All interior crafts can now be correctly positioned with the action key.
Hedges, fences and sandbags will no longer be visually angled wrongly when leaving an interior.
It is no longer possible to place deployables inside interior walls.
Prevents loot from getting stuck inside interior walls.
Flowers can no longer be planted in water and interiors.
Spawners placed inside interiors will spawn their mobs correctly if the player is outside.
Fixed Royal Guards (called by the Shopkeeper or Wilba) not appearing if the player exits the interior quickly.
The Lazy Explorer can no longer be used to teleport outside of interior walls.
Fixed Pog getting his feral appearance after leaving interiors.
Fixed Poison FX disappearing on some mobs after exiting interiors.
Fixed a crash with Wood Gates built in interiors.
Fixed being able to get stuck inside an interior by using a Deconstruction Staff on the door or breaking it by placing something too close to it.
Fixed structures not saving their interior if they are burning when saved.
Fixed Shipwecked's world edge fog disappearing when the player entered an interior.
Fixed Mant warriors and Magiluminescence emitting light when in interiors when they shouldn't.
Fixed Telelocator Focus being able to be placed too close to interior walls.
Fixed aquatic followers following the player into interiors.
Fixed Sandbags and walls blocking passage when broken and in interiors.
Fixed the player walking awkwardly when trying to enter a door in interiors.
Fixed hurricane storms resetting after entering and exiting an interior.
Iron Hulk Pieces Fixes (HAM)
They will no longer attempt to use the jump attack if their target is in water.
Fixed the light staying on sometimes when they deactivate.
They will now look in the direction they will fire their laser attack.
Fixed being able to teleport them to interiors.
Destroyed City Structures Fixes (HAM)
Will have their correct inspection lines.
They will not get an invalid name after reloading the world (or just exist in the case of Topiaries) and didn't become invisible after the second world reload.
Tamed Beefalo Fixes
Fixed many actions that made the character invisible and frozen (ALL).
Weather pain and Lazy Explorer cast animations will no longer use beefalo's attack animation (ALL).
Prevents the player from remounting right after being thrown away (ALL).
The player will perform the sneeze, poison and cold animations properly (ALL).
The height of the player's quotes is adjusted with its height (ALL).
Meele attacks no longer use the equipped weapon (durability and damage) (ALL).
Fixed armor effects activating even if the attack hits a mounted beefalo (ALL).
Fixed being able to use the bug net while riding them (ALL).
Fixed mounted beefalo being affected by character's damage modifiers (ALL).
Fixed not being able to feed beefalos with twigs (Base).
Fixed a crash with Wilba transforming into Werewilba when mounted on a beefalo (HAM).
Mini Sign Fixes
The mouse now tries to ignore mini signs. Solving the issue with mini signs and chests in the same place (ALL).
Can now be only drawn with nearby items, as intended (ALL).
Can no longer be placed on water (SW, HAM).
Will no longer draw the utility "shelf_slot" entity (HAM).
Lazy Forager Fixes
Has its own visual effects (ALL).
Items taken from a stack will visually come from the stack and not from a random position on screen (ALL).
Can no longer pick up sunken relics and stuck them in the player's inventory (HAM).
Bundle Wrap Fixes
Improved animation timing, added sounds and effects (ALL).
Does not allow irreplaceable items to be packaged (ALL).
Fixed the position in which the items come/go from the container on the screen (ALL).
Items will no longer fly away from the bundle when you open it (ALL).
It now has its own wrapping animation (ALL).
Can now be unwrapped when on ground (SW, HAM).
Floating bundles and wax paper on non-Hamlet saves will no longer be invisible (SW).
Fryfocals Fixes
The projectile will come out of the glasses when using it mounted on a beefalo (ALL).
Shock damage caused by using it while wet will no longer be doubled (ALL).
Will use the correct attack animation while sailing (SW, HAM).
Wood Fences/Gates Fixes
Improved positioning preview accuracy (ALL).
Added the missing texts for opening, closing and placing (ALL).
Will not have their drops doubled after being broken by charged obsidian tools (SW).
Can no longer be placed in water in non-Hamlet worlds (SW).
Telebrella Fixes
On the last use, it will only disappear after the teleportation animation ends (ALL).
Fixed player bloom and shadow in teleport animation (ALL).
The boat will not visually disappear on teleport anymore while on a boat (SW, HAM).
Trees Fixes
Tree seeds, after being set on fire and extinguished will no longer be automatically planted (ALL).
Fixed Birchnut Trees dropping an extra acorn on the wrong side (RoG, SW, HAM).
Birchnut and tea tree stumps will no longer become non-flammable when the player moves away from them (RoG, HAM).
Vipers will drop from Cocooned trees, instead of normal snakes, when the tree is set on fire (HAM).
When cutting down or burning down Piko's tree, he will now try to find another home (HAM).
Fixed the medium Rainforest Tree not showing a piece of the trunk when chopped (HAM).
Adventure Mode Fixes
Fixed waves appearing in the "Epilogue: Checkmate" chapter, instead of void (ALL).
Fixed Palm Trees spawning in the "King of Winter" chapter (SW, HAM).
Fixed excessive amounts of Clockworks in the "Darkness" chapter (SW, HAM).
Fixed the world generation animation not being the forest (SW, HAM).
Tuber Tree fixes (HAM)
The bloom will remain after save-load if any tubes have already been collected.
The amount of tubes will be visually applied after the save-load.
Fixed some crashes with stumps and burnt trees trying to bloom.
Can now be collected after save-load if any tubes have already been collected.
Now swings normally after being hit.
Fixed the bloom not ending at the end of the lush season in some cases.
Localization and Typo Fixes
Minor corrections to the Chinese translation (ALL).
Fixed Maxwell's name, when sitting on the Throne, not using translations (ALL).
Fixed a bunch of typos in quotes and recipe descriptions (ALL).
Fixed the cave Rope using quotes for the closed BFB cave Rope (ALL).
Fixed some missing world customization texts (ALL).
Fish shoals now use their own inspection lines (SW).
Fixed some missing inspection lines in SW compatible worlds (SW).
Fixed Elephant cactus planting verb appearing as "ACTION" (SW).
Portable Crock Pot now uses the "Place" deploy verb, instead of "Plant" (SW, HAM).
Each Lawn Decoration now uses its own name (HAM).
Fixed Wilba not using female pronouns in dialogs (HAM).
Fixed Wormwood missing quote for Swinesbury Academy (HAM).
Fixed the Living Artifact's "Charge" action text not being translated (HAM).
Fixed Webber's inspection lines for Vortex Cloak and Dark Tatters inverted. (HAM).
Fixed a wrong compatibility text on the mods screen (HAM).
As the power struggle between the moon and shadows escalates, the pressure is mounting for our Survivors. Loyalties will be forged and tested as new rifts start to slowly expand...
New Features
Rifts spewing lunar energy will begin to open in the world, either by defeating the Celestial Champion or by server settings.
The first creatures to spew forth are very interested in gardening.
New and powerful equipment can be crafted from these extra-planar thralls, with the right crafting station.
This content is part of a 3 part set of content updates in the "From Beyond" arc and is available today on Steam, PlayStation and Xbox. Nintendo Switch will be coming soon, it takes a little longer there.
Don't Starve Celebrates 10 Years!
Can you believe it? 10 years of Wilson, the Survivors and the Constant. From our humble beginnings as a Chrome app to well over 25 million copies all around the world and we haven't slowed down yet. Countless updates, bug reports, hot fixes, puzzles, fan art, and even some songs (Beefaloooo!). Don't Starve wouldn't be what it is today without our fans. We've watched some of you grow up and we've watched ourselves grow up.
We're not perfect, but we truly do try our hardest to do the best we can for you all and we hope you feel the same love from us that we feel from you.
Thank you. From all of us.
To celebrate we have a few gifts for you. This post is going to get rather large, so hang in there with me please.
We got together and signed a poster for you!
Unfortunately, we couldn't print and send out a poster to all 25+ million of you, but we did make a high rez poster that you can print yourself. Both a signed and unsigned original Thank You poster made for DS10 is available on the Klei Rewards page for free. We've also added another special signed and unsigned version as vignettes in Don't Starve Together.
We updated the hell out of the original Don't Starve!
I literally don't know how many bugs, balance changes and QOL updates are in the new update for Don't Starve that dropped today. But it's a lot and you can get more details about that here.
Big thanks to DiogoW for joining our team with this effort. He's now our "Secret Projects" guy working on a bunch of things we've been dying to do for Don't Starve Together, and we look forward to sharing more info in the future.
Free Anniversary Login Bonus in Don't Starve Together.
The Celebratory Science Machine and Celebratory Cake Chest are available for free for a limited time just for logging into the game. We'll add these to Klei Rewards at some point in the future, but if you want them now, go get 'em!
We also have some new skins for sale in the game. The Complete Verdant Chest and the Blooming Verdant Chest are now available.
All the Streams!
It would be absolutely insane if we didn't take a moment to thank our streamers. And to do that we are giving our Ambassadors 10 bundle codes of item skins and a bonus code for 10k spools for Ambassadors to give to their viewers. So go head over to an Ambassador stream this weekend and check them out for your chance for one of over 3000 codes up for grabs.
We've also made a brand new Ambassador page to make it easier for you to find our Ambassador streams at any time. You can check that out at the top of the forums or this link here.
Our own Stream!
We're also going to be hosting our own stream later today where we'll be taking about "Taking Root" and revealing some info about what's coming up in the next update and what the heck is going on in "From Beyond"
Brand new merch is now available in the Klei store. Available in the online store for the first time is our Puft Plush and Soft Spots! We also have a limited edition Don’t Starve 10th anniversary shirt launching today. Finally we have restocked two posters (Monster Party and Wilson Cover) and added five brand new ones (Charlie Throne & Thorns, Ultimate Survival Inventory 2.0, Griftlands Cover Art, Oxygen Not Included New Hero Art, and Don’t Starve 10th Anniversary Art). Pick them up while supplies last!
A hint at things to come
We also wanted to give you a little taste of the next update. If you don't want spoilers, don't click below and just move to the next section. I know it's tempting, but be strong - you can do it, I believe in you.
[expand type=spoiler][/expand]
I think that's it!
It's probably also worth mentioning that all but the newest skins are on sale right now and Don't Starve Together is currently on massive discount on all platforms. (Up to 90% off!)
We're already well on our way into the next couple of updates. And we'll have more information about that soon enough. But for now, that's it for this post. As always, here's a nice link for some spools, just for being you. If you have any friends or family that pick up the game during the big sale, make sure to let them know because you can get a lot of great stuff with the 10k Klei Points in that link!
Till next time friends, Thank you. And have fun out there!
Taking Root, the first content update of the new From Beyond story arc is coming next week, Thursday April 27th at 10am pacific time.
New Features
Rifts spewing lunar energy will begin to open in the world, either by defeating the Celestial Champion or by server settings.
The first creatures to spew forth are very interested in gardening.
New and powerful equipment can be crafted from these extra-planar thralls, with the right crafting station.
A quick note.
As discussed in the most recent roadmap, the new arc is focused on both endgame and early game content. Taking Root is the first major update in this arc and is mainly focused on the entry point of this new end game content.
While we attempt to make sure that every major update is fun on its own (including this one), I wanted to address that this particular update won't be immediately apparent how much it will affect the overall game right away.
While Taking Root introduces some new items, abilities and creatures, the full depth of how this will all play out can not be seen immediately. This means that the balance of these items are focused around upcoming content and not necessarily intended to be direct upgrades to existing content. Since the end game portion of From Beyond is being split into 3 parts, the balance is being designed with that upcoming content in mind.
That doesn't mean we don't want bug reports and feedback, just that you should keep in mind that you don't have the whole picture yet, but it's still good for us to know your thoughts.
Thanks to everybody for all the feedback and bug reports during the beta period. We're still working and reading so keep it coming!
DS10!
We'll also be celebrating 10 years of Don't Starve with some special discounts and surprises for everybody so don't miss it!
We also have a new animated short, some bug fixes and balance changes, and a new streaming item "The Nouveau Club" as well.
The time has come around again this year. We had plans made, creations to unveil, and a whole new "can of air" product line that would make even the most stylish of person envious! That is until we realized what day that would be on. Saturday.
So to change our plans at the last moment imaginable we have decided to leave behind a box of comics and pamphlets to get, featuring the most memorable and famous titles such as "Mermio and Pigliet" and "Survival for Geniuses"! To help you get them all we have something for you to look at.
"Interference" A fresh start and a change of surroundings is just the thing for someone looking for their first big scientific breakthrough. Unfortunately for Wilson, his surroundings were about to change far more drastically than he anticipated.
Highlights:
Wilson Changes
Wilson becomes more seasoned over time by getting "insight" that he can spend on learning new skills.
Wilson can use "insight" to open new abilities in categories of "Beard" "Torch" and "Alchemy"
The Insight persists between games.
New NPC encounter
A new creature can be found in the world.
New Skins!
Wilson Deluxe Wardrobe ($10.99 / 19 RMB) This Deluxe Wardrobe contains Wilson's complete set of Guest of Honor, Roseate, Survivor, Triumphant, and Barber skin items.
Barbers Kit ($3.99 / 8 RMB) This Barber's Kit contains the following skin items: Barber's Razor, Neat Effigy, and Oil Torch.
Decorator's Chest ($9.99 / 18 RMB) This Decorator's Chest contains the following skin items: Cozy Mushroom Farm, Moggles 2.0, Koalefant Can, Cactus Water Can, Tasselled Post, Bundled Post, Red-Capped Post, Monkey Paw Post, Regal Post, Monkey Post, Seaworthy Scale, Fieldflower Farm Scale, and Whispering Mace.
The April Beta for the next content update is quickly approaching. Any hint about what we are working on would be too much of a spoiler so we don't have any clever hints about what's coming this time, but maybe if we throw some points your way you will forgive us this time.
NOTE: Please remember that the roadmap is provided to give the community a sense of what we are working on and what is driving our decisions and what we are focused on in the coming year. None of this is a promise or a guarantee. We always prioritize quality over deadlines and all dates and timelines are estimated to the best of our current ability. Many long-time fans will know that we often add new things to these plans which often shifts things around a bit, so it is recommended that you avoid scheduling your vacation plans around our dates.
This roadmap is subject to change at any time, but as we have done in the past, we will let you know if any of these plans change significantly.
2022 Recap Our goal for 2022 was to “Set the Stage” for what was to come next for DST.
In the 2022 roadmap we saw the Year of the Catcoon and Bunnyman. We released refreshes for Maxwell, Wickerbottom, WX-78 and Wilson is right around the corner. We released QOL updates all over the place including a revamped Crafting UI, a redesigned Ancient Guardian, Map QOL changes, World Presets and New World Settings.
We introduced Shared Unlocks and Offline Skins. We added more games to the Midsummer Cawnival and we released the Curse of the Moon Quay and A Little Drama updates.
We released 10 sets of Twitch Drops and 50+ hotfixes with bug fixes, tweaks, and balance changes.
2022 was a busy year for Don’t Starve Together. While it may not have been as content heavy as some players were hoping for, the changes were necessary to prepare for 2023 and we’re ready to talk about that a bit.
This is going to be a pretty substantial post, so I am going to give a bit of a brief TL;DR summary first, then get into the meaty bits. Additionally, I should mention that we’re still doing a lot of experimentation and tweaks to how these plans are being implemented at the moment, so I have to be light with the details (surprise, surprise). But we want you to know what you have to look forward to.
What’s coming up in 2023? (TL;DR) Our goal for the next roadmap is to smooth out the experience for less experienced players and provide longer lasting endgame challenges for veteran players.
3 Content Updates
2 Core Game Enhancement Updates
All the usual events
A secret bite-sized crossover
Don’t Starve 10 Year Celebration
Additionally, this roadmap does not cover a full year, because the last Roadmap ran into 2023.
What we’re doing and why. Don’t Starve Together is arguably one of the most challenging survival games out there right now. However some of the design principles that were used to create the original single player game can feel unnecessarily unfriendly in a multiplayer game. The original Don’t Starve was designed around the idea of players being self directed. However multiplayer isn’t always compatible with this design and was largely why we resisted multiplayer for the original Don’t Starve.
With DST, we have smoothed some of the rougher edges over time, but most of the focus has been on providing group based challenges up until more recently. We think there are still a few areas that we would like to see improved upon, and many, MANY of you have suggested the same. The areas that we are going to focus on in this roadmap are in early game discovery, and the late to end game loop.
Now - before you start getting worried, know that we understand that we’re stepping into some weird territory here. Our goal isn't to make the game easier, or even to make the game harder (overall). The goal is to make the game more interesting in the ways that those who love Don’t Starve and Don’t Starve Together will enjoy while also providing people who don’t know the game more opportunities to understand what the game expects of them..
But not all Don’t Starve Together players are the same. To some, DST is too easy, to some it’s too hard, and to others it “is what it is” and they don’t want it changed. Our goals here are to offer all players something interesting, fun and engaging and to improve the game in areas we think will have a lasting impact. This roadmap should result in a game that is easier to understand and harder to master..
We have a few areas that we want to focus on to accomplish this. In terms of content, we plan to delve deeper into the stories surrounding Charlie and Wagstaff, and explore the impact of their actions on The Constant. The introduction of late-game world challenges will change The Constant in ways that players will need to adapt to, either by working with or against them. This will also provide Survivors with the opportunity to discover new resources and items that will be vital for their survival as they progress throughout all areas of the game.
Some of this has been introduced as part of the Wilson Refresh, and we will continue to build upon them throughout the year.
And what about the newer players? Something that we have seen time and time again is that some newer players have a hard time understanding what they should be doing, or where they should be going and may become frustrated or miss a lot of content if they don’t know what else is out there for them. With this in mind, we are going to work toward making it a bit easier to understand what should be happening in the game without necessarily making the game easier.
To that end we will be working on additions to the compendium and other elements of the game that will provide more information about what is happening, as well as progress indicators that help players see themselves grow through what they have learned in the game.
Some of you may have noticed that some elements of the Wilson Refresh are a part of this effort as well. Wilson now acts as a sort of guide through the progression of the game, without directly telling the player what to do, his new skill tree can guide a player toward long term goals as they explore the world. He’s still rather vanilla, he just has some sprinkles now. Nothing too intimidating to a new player.
It should also be said that the “Core Game Enhancement” updates are foundational and are likely to grow and change over time. This means that we’ll implement systems or features that we can tweak or add to over time and while it’s probably not accurate to call these QOL updates, they will be Quality of Life oriented in the sense that they are meant to make the overall game better for most players, but not always by improving existing systems.
What’s next? The Wilson Refresh will be released Thursday and the update following that is currently planned for April will be a content update as part of the new Story Arc. This will be the first content update as part of this roadmap and should be quite interesting.
The acronym in parentheses at the end of each change/bug fix refers to which DLCs this change/bug fix is applied to:
Base: the vanilla game, no DLCs.
RoG: Reign of Giants.
SW: Shipwrecked.
HAM: Hamlet.
ALL: all of the above.
Additions:
New item: the Seed of Ruin. It can be obtained by defeating the Ancient Guardian (ALL).
Existing worlds where the Ancient Guardian is already dead will have a Seed of Ruin appearing somewhere in the ruins.
The Water Beefalo will now have adorable offspring! (SW).
New craftable: the Nightmarish Bird Whistle (HAM).
New Crock Pot recipe: the Meated Nettles, an antihistamine food made with meat! (HAM).
Changes:
Non-gameplay changes (ALL):
The mouse wheel can now be used to browse the mods in the mods screen.
Chest and Bundle Wrap UI have better quality now.
A new integrated backpack layout can now be enabled in settings.
Scrolling through the world customization screen and mod configuration screen now no longer shows half of the items on the previous page.
The maximum number of save slots has been increased to 10.
A "don't show this again" check box has been added to the “mods enabled” warning screen. Check it if you don't want the warning to appear anymore!
Background images will now be shown on the loading screen.
Gameplay changes:
World (ALL):
Setting resources to “More” or “Lots” in the world customization no longer spawn them outside the biome they should spawn.
Hound and Crocodog waves will occur less frequently as the days go by.
World hopping will not update mob attack wave timers with the time spent outside the world anymore.
That is, traveling between worlds won't force a wave of hounds/crocodogs/etc to spawn if you're outside the world for a while.
The caves world generation has been changed to have fewer bridges that lead nowhere.
Utility / Interface (ALL):
Items can be stacked on the active item.
Items within a container (chests, etc) can now be used when crafting.
Now It’s possible to drop items directly from the inventory/container using the "Force Container (mod)" key, left shift by default, and the right click.
The dusk ambient light is brighter now.
All trees now have minimap icons for their burned and stump versions.
Tweaks:
Character-exclusive items crafted by Wigfrid, Wickerbottom and Woodlegs will no longer disappear when switching characters (ALL).
Decreases the volume of the WX-78's overcharge sound (ALL).
Worm Holes, Catcoons, Electric Isosceles, End Well, Pew-matic Horn and Navigadget now accept any item (ALL).
Many structure’s breaking sounds have been adjusted to match their materials (ALL).
Cactus Spike, Doydoy Feather, Blueprints, Lotus Plant and Stinger are now burnable (ALL).
Caged birds now accept raw monster meat and refuse cooked eggs (ALL).
Turfs can be stacked up to 20 now (ALL).
Increased the number of uses for the Tent and Siesta Lean-to to better reflect their crafting cost (ALL).
The damage absorbed by armors is no longer limited to its current durability. 1% and 100% durability will absorb the same damage points (ALL).
Dragoon Egg now has a chance to drop obsidian (SW).
Rawling is no longer burnable and is now considered an unrecoverable item (SW).
The Slot Machine now only drains sanity on use (SW).
The Sea Worther now floats (SW, HAM).
Sea Chest has a new placement animation (SW, HAM).
Strong winds will no longer pick up flowers (SW, HAM).
The Brain of Thought will not be consumed if the player already knows the crafting recipe (SW, HAM).
When a Worker Pigman dies before fixing the broken structure it was supposed to, a new Worker will spawn after a while and not instantly, as it was (HAM).
Topiaries and Hedges are now burnable and have a leafs effect when hammered (HAM).
Hippopotamoose Antlers can now be stacked (HAM).
Waves now collide with Lily Pads (HAM).
Claw Palm Sapling is now an item instead of a structure (HAM).
Vortex Cloak no longer prevents stunlocking when at 0% durability (HAM).
Mant Mask durability is now consumed by wearing it, like the Mant Suit (HAM).
Lamp Post will not turn off when placed in caves (HAM).
The Glommer's Flower can no longer be stored in the Root Trunk (HAM).
New Mechanics:
The Lazy Forager can now be refilled with Nightmare Fuel (ALL).
Tree saplings and crops can now be dug up with a shovel (ALL).
An animation used when setting things on fire with the torch and lighter has been added (ALL).
Non-Endothermic Campfires and Fire Pits will now drop a charcoal when the fire goes out, if it was fueled to the max stage (ALL).
Most burnt trees now have a chance to occasionally drop a charcoal, and all burnt trees now have a chance to drop an extra charcoal when chopped down (ALL).
Krissures can now be removed using coconades explosion (SW).
Yaarctopus accepts a new recipe and has new common loot (SW).
The Sea Yard can now repair the boat without the player being in it (SW, HAM).
The Tar Extractor will pile up the produced tars if the player is away (SW).
The Tar Lamp can now be refilled with tar (SW, HAM).
The Living Artifact is now able to break Obsidian Rocks and Dragoon's Dens with its special attack (HAM).
Cloth's Blueprint and Bamboo have been added to Smashing Pot loot (HAM).
Particulate Purifier now prevents the Hay Fever (HAM).
Stone Slabs will regenerate their loot over time (HAM).
Older worlds will have their Stone Slabs restocked.
Shears can now be used to efficiently hack bamboo and vines (HAM).
Trawl Net will collect a different set of items when used in Lily Ponds (HAM).
Items made from iron can now be smelted in the Smelter (HAM).
Dark Tatters can now be used to efficiently refuel the Vortex Cloak (HAM).
Oincs now drop in their higher value versions, when possible (HAM).
Wilba will now drown when transforming into Werewilba while on a boat (HAM).
New Crock Pot ingredients:
Batilisk Wing, Raw Birchnut, Leafy Meat and Rainbow Jellyfish.
The following items have had their stats changed:
Pick/Axe: has more uses, does more damage (ALL).
Thulecite Club: has more uses (ALL).
Star Caller's Staff: the Dwarf Star stays longer (ALL).
Insulated Pack and Sea Sack: has more slots, are no longer burnable (RoG, SW, HAM).
Tar Suit: lasts longer, can be repaired with tar (SW).
Windbreaker: increased water resistance (SW).
Quackering Ram: more uses, less damage, added cooldown (SW, HAM).
Snakeskin Jacket: increased water resistance (SW, HAM).
Fancy Helmet and Tin Suit: increased defense, decreased movement penalty (HAM).
Weevole Mantle: increased defense, added water resistance (HAM).
Vortex Clock: has more slots, less sanity drain, cheaper repair (HAM).
The Wilson Character Refresh is coming next week, Thursday March 16th at 10am pacific time.
Highlights: Wilson Changes
Wilson becomes more seasoned over time by getting "insight" that he can spend on learning new skills.
Wilson can use "insight" to open new abilities in categories of "Beard" "Torch" and "Alchemy"
The Insight persists between games.
New NPC encounter
A new creature can be found in the world.
As always - a huge thank you to all the players that participated in the beta and sent in feedback and bug reports.
Of course, this update will also bring a new animated short, as well as bug fixes and balance changes, and the streaming item "Nouveau Deconstructor" as well.
For a limited time players that login during February 13 through February 23 will receive the Lovely Bouquet when logging into the game for the first time during this period. We hope you have a lovely week!
Bug Fixes
Fixed the Homespun Watering Can having an outline for its icon.