Don't Starve Together - Klei-JoeW

From Beyond: Taking Root

As the power struggle between the moon and shadows escalates, the pressure is mounting for our Survivors. Loyalties will be forged and tested as new rifts start to slowly expand...

New Features

  • Rifts spewing lunar energy will begin to open in the world, either by defeating the Celestial Champion or by server settings.
  • The first creatures to spew forth are very interested in gardening.
  • New and powerful equipment can be crafted from these extra-planar thralls, with the right crafting station.
This content is part of a 3 part set of content updates in the "From Beyond" arc and is available today on Steam, PlayStation and Xbox. Nintendo Switch will be coming soon, it takes a little longer there.

Don't Starve Celebrates 10 Years!

Can you believe it? 10 years of Wilson, the Survivors and the Constant. From our humble beginnings as a Chrome app to well over 25 million copies all around the world and we haven't slowed down yet. Countless updates, bug reports, hot fixes, puzzles, fan art, and even some songs (Beefaloooo!). Don't Starve wouldn't be what it is today without our fans. We've watched some of you grow up and we've watched ourselves grow up.

We're not perfect, but we truly do try our hardest to do the best we can for you all and we hope you feel the same love from us that we feel from you.

Thank you. From all of us.

To celebrate we have a few gifts for you. This post is going to get rather large, so hang in there with me please.

We got together and signed a poster for you!
Unfortunately, we couldn't print and send out a poster to all 25+ million of you, but we did make a high rez poster that you can print yourself. Both a signed and unsigned original Thank You poster made for DS10 is available on the Klei Rewards page for free. We've also added another special signed and unsigned version as vignettes in Don't Starve Together.


We updated the hell out of the original Don't Starve!
I literally don't know how many bugs, balance changes and QOL updates are in the new update for Don't Starve that dropped today. But it's a lot and you can get more details about that here.



Big thanks to DiogoW for joining our team with this effort. He's now our "Secret Projects" guy working on a bunch of things we've been dying to do for Don't Starve Together, and we look forward to sharing more info in the future.

Free Anniversary Login Bonus in Don't Starve Together.



The Celebratory Science Machine and Celebratory Cake Chest are available for free for a limited time just for logging into the game. We'll add these to Klei Rewards at some point in the future, but if you want them now, go get 'em!

We also have some new skins for sale in the game. The Complete Verdant Chest and the Blooming Verdant Chest are now available.

All the Streams!
It would be absolutely insane if we didn't take a moment to thank our streamers. And to do that we are giving our Ambassadors 10 bundle codes of item skins and a bonus code for 10k spools for Ambassadors to give to their viewers. So go head over to an Ambassador stream this weekend and check them out for your chance for one of over 3000 codes up for grabs.



We've also made a brand new Ambassador page to make it easier for you to find our Ambassador streams at any time. You can check that out at the top of the forums or this link here.

Our own Stream!
We're also going to be hosting our own stream later today where we'll be taking about "Taking Root" and revealing some info about what's coming up in the next update and what the heck is going on in "From Beyond"

Be sure to click the follow button on the Klei Twitch channel to get alerted whenever we go live: https://www.twitch.tv/kleientertainment

New Twitch Drops!

We're offering a new set of streaming drops over on Twitch.tv. Check out this post for details.



Brand new merch is now available in the Klei store. Available in the online store for the first time is our Puft Plush and Soft Spots! We also have a limited edition Don’t Starve 10th anniversary shirt launching today. Finally we have restocked two posters (Monster Party and Wilson Cover) and added five brand new ones (Charlie Throne & Thorns, Ultimate Survival Inventory 2.0, Griftlands Cover Art, Oxygen Not Included New Hero Art, and Don’t Starve 10th Anniversary Art). Pick them up while supplies last!

A hint at things to come
We also wanted to give you a little taste of the next update. If you don't want spoilers, don't click below and just move to the next section. I know it's tempting, but be strong - you can do it, I believe in you.

[expand type=spoiler][/expand]

I think that's it!
It's probably also worth mentioning that all but the newest skins are on sale right now and Don't Starve Together is currently on massive discount on all platforms. (Up to 90% off!)

We're already well on our way into the next couple of updates. And we'll have more information about that soon enough. But for now, that's it for this post. As always, here's a nice link for some spools, just for being you. If you have any friends or family that pick up the game during the big sale, make sure to let them know because you can get a lot of great stuff with the 10k Klei Points in that link!

Till next time friends, Thank you. And have fun out there!
Don't Starve Together - Klei-JoeW

Taking Root, the first content update of the new From Beyond story arc is coming next week, Thursday April 27th at 10am pacific time.

New Features
  • Rifts spewing lunar energy will begin to open in the world, either by defeating the Celestial Champion or by server settings.
  • The first creatures to spew forth are very interested in gardening.
  • New and powerful equipment can be crafted from these extra-planar thralls, with the right crafting station.
A quick note.
As discussed in the most recent roadmap, the new arc is focused on both endgame and early game content. Taking Root is the first major update in this arc and is mainly focused on the entry point of this new end game content.

While we attempt to make sure that every major update is fun on its own (including this one), I wanted to address that this particular update won't be immediately apparent how much it will affect the overall game right away.

While Taking Root introduces some new items, abilities and creatures, the full depth of how this will all play out can not be seen immediately. This means that the balance of these items are focused around upcoming content and not necessarily intended to be direct upgrades to existing content. Since the end game portion of From Beyond is being split into 3 parts, the balance is being designed with that upcoming content in mind.

That doesn't mean we don't want bug reports and feedback, just that you should keep in mind that you don't have the whole picture yet, but it's still good for us to know your thoughts.

Thanks to everybody for all the feedback and bug reports during the beta period. We're still working and reading so keep it coming!

DS10!
We'll also be celebrating 10 years of Don't Starve with some special discounts and surprises for everybody so don't miss it!

We also have a new animated short, some bug fixes and balance changes, and a new streaming item "The Nouveau Club" as well.

See you Thursday!
Mar 29, 2023
Don't Starve Together - Klei-JoeW
Come one, come all!

Welcome.

The time has come around again this year. We had plans made, creations to unveil, and a whole new "can of air" product line that would make even the most stylish of person envious! That is until we realized what day that would be on. Saturday.

So to change our plans at the last moment imaginable we have decided to leave behind a box of comics and pamphlets to get, featuring the most memorable and famous titles such as "Mermio and Pigliet" and "Survival for Geniuses"! To help you get them all we have something for you to look at.

Don't Starve Together - Klei-JoeW

 
"Interference"
A fresh start and a change of surroundings is just the thing for someone looking for their first big scientific breakthrough. Unfortunately for Wilson, his surroundings were about to change far more drastically than he anticipated.

Highlights:

Wilson Changes
  • Wilson becomes more seasoned over time by getting "insight" that he can spend on learning new skills.
  • Wilson can use "insight" to open new abilities in categories of "Beard" "Torch" and "Alchemy"
  • The Insight persists between games.
New NPC encounter
  • A new creature can be found in the world.
New Skins!



Wilson Deluxe Wardrobe ($10.99 / 19 RMB)
This Deluxe Wardrobe contains Wilson's complete set of Guest of Honor, Roseate, Survivor, Triumphant, and Barber skin items.

Barbers Kit ($3.99 / 8 RMB)
This Barber's Kit contains the following skin items: Barber's Razor, Neat Effigy, and Oil Torch.

Decorator's Chest ($9.99 / 18 RMB)
This Decorator's Chest contains the following skin items: Cozy Mushroom Farm, Moggles 2.0, Koalefant Can, Cactus Water Can, Tasselled Post, Bundled Post, Red-Capped Post, Monkey Paw Post, Regal Post, Monkey Post, Seaworthy Scale, Fieldflower Farm Scale, and Whispering Mace.

New Twitch Drop!



We'e offering a new set of streaming drops over on Twitch.tv. Check out this post for details.

New Roadmap!



If you haven't seen the new roadmap for 2023, check it out over here!

That's it for now!

The April Beta for the next content update is quickly approaching. Any hint about what we are working on would be too much of a spoiler so we don't have any clever hints about what's coming this time, but maybe if we throw some points your way you will forgive us this time. 

 
Don't Starve Together - Klei-JoeW


Anybody interested in a roadmap?

NOTE: Please remember that the roadmap is provided to give the community a sense of what we are working on and what is driving our decisions and what we are focused on in the coming year. None of this is a promise or a guarantee. We always prioritize quality over deadlines and all dates and timelines are estimated to the best of our current ability. Many long-time fans will know that we often add new things to these plans which often shifts things around a bit, so it is recommended that you avoid scheduling your vacation plans around our dates.

This roadmap is subject to change at any time, but as we have done in the past, we will let you know if any of these plans change significantly.

2022 Recap
Our goal for 2022 was to “Set the Stage” for what was to come next for DST. 

In the 2022 roadmap we saw the Year of the Catcoon and Bunnyman. We released refreshes for Maxwell, Wickerbottom, WX-78 and Wilson is right around the corner. We released QOL updates all over the place including a revamped Crafting UI, a redesigned Ancient Guardian, Map QOL changes, World Presets and New World Settings. 

We introduced Shared Unlocks and Offline Skins. We added more games to the Midsummer Cawnival and we released the Curse of the Moon Quay and A Little Drama updates. 

We released 10 sets of Twitch Drops and 50+ hotfixes with bug fixes, tweaks, and balance changes. 

2022 was a busy year for Don’t Starve Together. While it may not have been as content heavy as some players were hoping for, the changes were necessary to prepare for 2023 and we’re ready to talk about that a bit. 

This is going to be a pretty substantial post, so I am going to give a bit of a brief TL;DR summary first, then get into the meaty bits. Additionally, I should mention that we’re still doing a lot of experimentation and tweaks to how these plans are being implemented at the moment, so I have to be light with the details (surprise, surprise). But we want you to know what you have to look forward to. 

What’s coming up in 2023? (TL;DR)
Our goal for the next roadmap is to smooth out the experience for less experienced players and provide longer lasting endgame challenges for veteran players.
  • 3 Content Updates
  • 2 Core Game Enhancement Updates
  • All the usual events
  • A secret bite-sized crossover
  • Don’t Starve 10 Year Celebration
Additionally, this roadmap does not cover a full year, because the last Roadmap ran into 2023. 




 

What we’re doing and why. 
Don’t Starve Together is arguably one of the most challenging survival games out there right now. However some of the design principles that were used to create the original single player game can feel unnecessarily unfriendly in a multiplayer game. The original Don’t Starve was designed around the idea of players being self directed. However multiplayer isn’t always compatible with this design and was largely why we resisted multiplayer for the original Don’t Starve. 

With DST, we have smoothed some of the rougher edges over time, but most of the focus has been on providing group based challenges up until more recently. We think there are still a few areas that we would like to see improved upon, and many, MANY of you have suggested the same. The areas that we are going to focus on in this roadmap are in early game discovery, and the late to end game loop.

Now - before you start getting worried, know that we understand that we’re stepping into some weird territory here. Our goal isn't to make the game easier, or even to make the game harder (overall). The goal is to make the game more interesting in the ways that those who love Don’t Starve and Don’t Starve Together will enjoy while also providing people who don’t know the game more opportunities to understand what the game expects of them.. 

But not all Don’t Starve Together players are the same. To some, DST is too easy, to some it’s too hard, and to others it “is what it is” and they don’t want it changed. Our goals here are to offer all players something interesting, fun and engaging and to improve the game in areas we think will have a lasting impact. This roadmap should result in a game that is easier to understand and harder to master.. 




We have a few areas that we want to focus on to accomplish this. In terms of content, we plan to delve deeper into the stories surrounding Charlie and Wagstaff, and explore the impact of their actions on The Constant. The introduction of late-game world challenges will change The Constant in ways that players will need to adapt to, either by working with or against them. This will also provide Survivors with the opportunity to discover new resources and items that will be vital for their survival as they progress throughout all areas of the game. 

Some of this has been introduced as part of the Wilson Refresh, and we will continue to build upon them throughout the year.

And what about the newer players?
Something that we have seen time and time again is that some newer players have a hard time understanding what they should be doing, or where they should be going and may become frustrated or miss a lot of content if they don’t know what else is out there for them. With this in mind, we are going to work toward making it a bit easier to understand what should be happening in the game without necessarily making the game easier. 

To that end we will be working on additions to the compendium and other elements of the game that will provide more information about what is happening, as well as progress indicators that help players see themselves grow through what they have learned in the game. 

Some of you may have noticed that some elements of the Wilson Refresh are a part of this effort as well. Wilson now acts as a sort of guide through the progression of the game, without directly telling the player what to do, his new skill tree can guide a player toward long term goals as they explore the world. He’s still rather vanilla, he just has some sprinkles now. Nothing too intimidating to a new player.

It should also be said that the “Core Game Enhancement” updates are foundational and are likely to grow and change over time. This means that we’ll implement systems or features that we can tweak or add to over time and while it’s probably not accurate to call these QOL updates, they will be Quality of Life oriented in the sense that they are meant to make the overall game better for most players, but not always by improving existing systems. 

What’s next?
The Wilson Refresh will be released Thursday and the update following that is currently planned for April will be a content update as part of the new Story Arc. This will be the first content update as part of this roadmap and should be quite interesting.
Don't Starve - Klei-JoeW

Quality of Life Update
The acronym in parentheses at the end of each change/bug fix refers to which DLCs this change/bug fix is applied to:
  • Base: the vanilla game, no DLCs.
  • RoG: Reign of Giants.
  • SW: Shipwrecked.
  • HAM: Hamlet.
  • ALL: all of the above.
Additions:
  • New item: the Seed of Ruin. It can be obtained by defeating the Ancient Guardian (ALL).
    • Existing worlds where the Ancient Guardian is already dead will have a Seed of Ruin appearing somewhere in the ruins.
  • The Water Beefalo will now have adorable offspring! (SW).
  • New craftable: the Nightmarish Bird Whistle (HAM).
  • New Crock Pot recipe: the Meated Nettles, an antihistamine food made with meat! (HAM).
Changes:
  • Non-gameplay changes (ALL):
    • The mouse wheel can now be used to browse the mods in the mods screen.
    • Chest and Bundle Wrap UI have better quality now.
    • A new integrated backpack layout can now be enabled in settings.
    • Scrolling through the world customization screen and mod configuration screen now no longer shows half of the items on the previous page.
    • The maximum number of save slots has been increased to 10.
    • A "don't show this again" check box has been added to the “mods enabled” warning screen. Check it if you don't want the warning to appear anymore!
    • Background images will now be shown on the loading screen.
  • Gameplay changes:
    • World (ALL):
      • Setting resources to “More” or “Lots” in the world customization no longer spawn them outside the biome they should spawn.
      • Hound and Crocodog waves will occur less frequently as the days go by.
      • World hopping will not update mob attack wave timers with the time spent outside the world anymore.
        • That is, traveling between worlds won't force a wave of hounds/crocodogs/etc to spawn if you're outside the world for a while.
      • The caves world generation has been changed to have fewer bridges that lead nowhere.
    • Utility / Interface (ALL):
      • Items can be stacked on the active item.
      • Items within a container (chests, etc) can now be used when crafting.
      • Now It’s possible to drop items directly from the inventory/container using the "Force Container (mod)" key, left shift by default, and the right click.
      • The dusk ambient light is brighter now.
      • All trees now have minimap icons for their burned and stump versions.
    • Tweaks:
      • Character-exclusive items crafted by Wigfrid, Wickerbottom and Woodlegs will no longer disappear when switching characters (ALL).
      • Decreases the volume of the WX-78's overcharge sound (ALL).
      • Worm Holes, Catcoons, Electric Isosceles, End Well, Pew-matic Horn and Navigadget now accept any item (ALL).
      • Many structure’s breaking sounds have been adjusted to match their materials (ALL).
      • Cactus Spike, Doydoy Feather, Blueprints, Lotus Plant and Stinger are now burnable (ALL).
      • Caged birds now accept raw monster meat and refuse cooked eggs (ALL).
      • Turfs can be stacked up to 20 now (ALL).
      • Increased the number of uses for the Tent and Siesta Lean-to to better reflect their crafting cost (ALL).
      • The damage absorbed by armors is no longer limited to its current durability. 1% and 100% durability will absorb the same damage points (ALL).
      • Dragoon Egg now has a chance to drop obsidian (SW).
      • Rawling is no longer burnable and is now considered an unrecoverable item (SW).
      • The Slot Machine now only drains sanity on use (SW).
      • The Sea Worther now floats (SW, HAM).
      • Sea Chest has a new placement animation (SW, HAM).
      • Strong winds will no longer pick up flowers (SW, HAM).
      • The Brain of Thought will not be consumed if the player already knows the crafting recipe (SW, HAM).
      • When a Worker Pigman dies before fixing the broken structure it was supposed to, a new Worker will spawn after a while and not instantly, as it was (HAM).
      • Topiaries and Hedges are now burnable and have a leafs effect when hammered (HAM).
      • Hippopotamoose Antlers can now be stacked (HAM).
      • Waves now collide with Lily Pads (HAM).
      • Claw Palm Sapling is now an item instead of a structure (HAM).
      • Vortex Cloak no longer prevents stunlocking when at 0% durability (HAM).
      • Mant Mask durability is now consumed by wearing it, like the Mant Suit (HAM).
      • Lamp Post will not turn off when placed in caves (HAM).
      • The Glommer's Flower can no longer be stored in the Root Trunk (HAM).
    • New Mechanics:
      • The Lazy Forager can now be refilled with Nightmare Fuel (ALL).
      • Tree saplings and crops can now be dug up with a shovel (ALL).
      • An animation used when setting things on fire with the torch and lighter has been added (ALL).
      • Non-Endothermic Campfires and Fire Pits will now drop a charcoal when the fire goes out, if it was fueled to the max stage (ALL).
      • Most burnt trees now have a chance to occasionally drop a charcoal, and all burnt trees now have a chance to drop an extra charcoal when chopped down (ALL).
      • Krissures can now be removed using coconades explosion (SW).
      • Yaarctopus accepts a new recipe and has new common loot (SW).
      • The Sea Yard can now repair the boat without the player being in it (SW, HAM).
      • The Tar Extractor will pile up the produced tars if the player is away (SW).
      • The Tar Lamp can now be refilled with tar (SW, HAM).
      • The Living Artifact is now able to break Obsidian Rocks and Dragoon's Dens with its special attack (HAM).
      • Cloth's Blueprint and Bamboo have been added to Smashing Pot loot (HAM).
      • Particulate Purifier now prevents the Hay Fever (HAM).
      • Stone Slabs will regenerate their loot over time (HAM).
        • Older worlds will have their Stone Slabs restocked.
      • Shears can now be used to efficiently hack bamboo and vines (HAM).
      • Trawl Net will collect a different set of items when used in Lily Ponds (HAM).
      • Items made from iron can now be smelted in the Smelter (HAM).
      • Dark Tatters can now be used to efficiently refuel the Vortex Cloak (HAM).
      • Oincs now drop in their higher value versions, when possible (HAM).
      • Wilba will now drown when transforming into Werewilba while on a boat (HAM).
  • New Crock Pot ingredients:
    • Batilisk Wing, Raw Birchnut, Leafy Meat and Rainbow Jellyfish.
  • The following items have had their stats changed:
    • Pick/Axe: has more uses, does more damage (ALL).
    • Thulecite Club: has more uses (ALL).
    • Star Caller's Staff: the Dwarf Star stays longer (ALL).
    • Insulated Pack and Sea Sack: has more slots, are no longer burnable (RoG, SW, HAM).
    • Tar Suit: lasts longer, can be repaired with tar (SW).
    • Windbreaker: increased water resistance (SW).
    • Quackering Ram: more uses, less damage, added cooldown (SW, HAM).
    • Snakeskin Jacket: increased water resistance (SW, HAM).
    • Fancy Helmet and Tin Suit: increased defense, decreased movement penalty (HAM).
    • Weevole Mantle: increased defense, added water resistance (HAM).
    • Vortex Clock: has more slots, less sanity drain, cheaper repair (HAM).
    • Bramble Husk: increased defense, increased durability (HAM).
    • Thunderhat: lightning strikes consume less durability (HAM).
  • Crafting recipes changes:
    • Changed the position of the Bundle Wrap crafting recipe to be near the top (ALL).
    • Insulated Pack, Bat Bat, Marble Suit, Potted Ferns, Thunderhat and Cat Cap cost less resources now (ALL).
    • Rabbit earmuffs no longer need a Science Machine to prototype (ALL).
    • Tar Extractor and Sea Yard now require the Alchemy Engine to prototype (SW).
    • Boat Torch can be crafted in Hamlet (HAM).
  • These items/structures now drop items when hammered/deconstructed:
    • Spiderhat, Palace's Watch Tower, Swinesbury Academy, Farm House, Quarry Lodgings, Mandrake Hill and Intricate Topiary.
  • Creatures changes:
    • The Ancient Guardian fight has been redesigned (ALL).
    • Batilisks now drop Batilisk Wings more frequently (ALL).
    • Bees and Killer Bees now need to be closer to their targets to hit them (ALL).
    • Tallbirds without a nest will now make a new nest, but only on rocky, dirt or magma turf (ALL).
    • Changed the time for Tallbirds to lay a new egg to be more inline with other food sources (ALL).
    • Shadow Hands (the campfire stealing hands) no longer trigger spider creep (ALL).
    • Deerclops’s attack area more accurately reflects the FX (RoG, SW, HAM).
    • Dragoons now drop Dragoon Hearts more frequently (SW).
    • Fire Packim Baggims now no longer attacks monster mobs, and instead helps the player by attacking their target (SW).
    • Snakes and Flup can now be trapped (SW, HAM).
    • Adult and teen Doydoys will now float when dropped over water (SW, HAM).
    • Nightmare creatures, Ghosts and companions no longer trigger traps in Hamlet ruins (HAM).
    • Rabid Beetles, Vampire Bats and Royal Guards are now susceptible to the Deep Rainforest poisonous gas (HAM).
    • City pigmans now walk home during the dusk, preventing them from getting stuck in walls (HAM).
    • The Worker pigman will no longer spawn to repair player built structures (HAM).
    • Bees and butterflies are now affected by the Bug B'Gone's poison cloud (HAM).
  • Hamlet's economy changes (HAM):
    • Platapine Quills are now tradable with the Collector Pigman.
    • Hippopotamoose Antlers are now tradable with the Hunter Pigman.
    • The Trawl Net Blueprint can now be purchased in the Tinkerer's Tower.
    • Sewing Kits can now be purchased in the Sow's Ear Hat Shop.
    • Ice staff, Red staff, Chill amulet, Glow Berry and Down Feather had their price reduced in Hamlet shops. Gears and Halberd had their price increased.
Bug Fixes:
  • Art fixes:
    • Fixed a misplaced bubble in some Quacken animations (SW).
    • Fixed Willow's missing dark eye circle when sailing (SW, HAM).
    • Fixed Wimpy Wolfgang face position when sailing (SW, HAM).
  • Fixed Abigail not despawning when hit by Wendy (ALL).
  • Fixed being able to use the bug net while riding a beefalo (ALL).
  • Fixed Beefalos losing aggro too quickly (ALL).
  • Fixed Splumonkey Pods shaking while burned (ALL).
  • Fixed plants playing the barren animation transition even though they are already playing the barren animation (ALL).
  • Fixed some missing world customization texts (ALL).
  • Fixed boomerang sometimes stopping in mid-air when dropped (ALL).
  • Fixed Water Beefalo walking over water (SW).
  • Fixed the Tiger Shark staying invincible in some cases (SW).
  • Fixed picking up mussels from the ground using the long animation (SW).
  • Fixed Wilbur, while running, showing the hand equipment in his tail when he shouldn't (SW).
  • Fixed Quackering Ram not breaking Coral Reefs that had the mineable part mined by it (SW).
  • Fixed Sandbag's placement grid when outside Shipwrecked (SW, HAM).
  • Fixed being able to place aquatic structures too close to each other (SW, HAM).
  • Fixed floating Abigail's Flower animation being frozen (SW, HAM).
  • Fixed physical attacks poisoning the player, despite doing damage to the boat (SW, HAM).
  • Fixed manure sometimes not visually floating correctly (SW, HAM).
  • Fixed traveling between worlds not dropping special items from backpacks (SW, HAM).
  • Fixed Werebeaver drowning animation not playing correctly (SW, HAM).
  • Fixed the Hay Fever overlay appearing immediately on the first Hay fever (HAM).
  • Fixed Webber's inspection lines for Vortex Cloak and Dark Tatters inverted. (HAM).
  • Fixed Sandbags and walls blocking passage when broken and in interiors (HAM).
  • Fixed Sandbags blocking passage when broken after save-load (HAM).
  • Fixed a wrong compatibility text on the mods screen (HAM).
  • Fixed the Key to the City crafting tab constantly disappearing when the item was in backpacks (HAM).
  • Fixed missing floating animation for "Pig Skin?" (HAM).
  • Fixed Gnats making their nest over water (HAM).
  • Fixed Vipers losing aggro on water targets (HAM).
  • Fixed the player walking awkwardly when trying to enter a door in interiors (HAM).
  • Fixed Hippopotamoose’s freeze effect not fitting their model (HAM).
  • Fixed an issue with irreplaceable items stored in the Root Trunk before the update dropping at world origin (HAM).
Notes for Modders:
  • A new function: RegisterInventoryItemAtlas is now available in the mod environment.
Don't Starve Together - Klei-JoeW

The Wilson Character Refresh is coming next week, Thursday March 16th at 10am pacific time.

Highlights:
Wilson Changes
  • Wilson becomes more seasoned over time by getting "insight" that he can spend on learning new skills.
  • Wilson can use "insight" to open new abilities in categories of "Beard" "Torch" and "Alchemy"
  • The Insight persists between games.
New NPC encounter
  • A new creature can be found in the world.
As always - a huge thank you to all the players that participated in the beta and sent in feedback and bug reports.

Of course, this update will also bring a new animated short, as well as bug fixes and balance changes, and the streaming item "Nouveau Deconstructor" as well.

See you soon!
Don't Starve Together - Klei-JoeW

For a limited time players that login during February 13 through February 23 will receive the Lovely Bouquet when logging into the game for the first time during this period. We hope you have a lovely week!

Bug Fixes
  • Fixed the Homespun Watering Can having an outline for its icon.
Don't Starve - Klei-JoeW

Hello everybody!

Surprise! We have a big bug fix update for you all.

This is pretty substantial, so we’re going to put this on a beta branch for you all to check out before we push it out to the live version.

Instructions for switching to beta versions on Steam can be found here.

We have set up a new bug tracker for Don’t Starve that can be found here.

Please check it out and let us know any issues that you run into.

The acronym in parentheses at the end of each change/bug fix refers to which DLCs this change/bug fix is applied to:
  • Base: the vanilla game, no DLCs.
  • RoG: Reign of Giants.
  • SW: Shipwrecked.
  • HAM: Hamlet.
  • ALL: all of the above

Changes
  • Added inspection lines for bee box stages (ALL).
  • The Fryfocals fire rate has been lowered a bit, based on other weapons (ALL).
  • Lazy Explorer can no longer be spammed and has its own effects (ALL).
  • Monkey houses will release all monkeys when set on fire (ALL).
  • Houndius Shootius will no longer target others Houndius Shootius (ALL).
  • Some minor changes to the mods screen text positions/colors (ALL).
  • Many popups now support the cancel key to close them (“ESC” by default) (ALL).
  • Players can now collect, pick up items, craft and load weapons while mounted on beefalos (ALL).
  • Deployables can now be placed from a tiny distance (SW, HAM).
  • Wood Fence, Wood Gate, Mini Sign and Feather Pencil now floats (SW, HAM).
  • The Volcanic and Ancient crafting tabs will be both available when using the Brain of Thought hat on non-Hamlet compatible saves (SW).
  • Map-exclusive recipes are now learned when prototyped and thus available for crafting on other maps (SW, HAM).
  • Some staffs can now cast on land while the player is sailing (SW, HAM).
  • Added distance to the placement of wood fences and gates, like walls (SW, HAM).
  • The Fire Packim Baggims will no longer attack monster characters, like Webber (SW).
  • Packim Baggims will not trigger spider webs and will not be slowed by them (SW).
  • The gas mask now applies a special voice effect (HAM).
  • The Root Trunk UI is now in the screen’s center, like other chests (HAM).
  • Sprinkler Pipes don't block placement anymore (HAM).
Bug Fixes
  • Minor corrections to the Chinese translation (ALL).
  • Fixes some craft tab popup’s alignments and an issue with the tabs layering (ALL).
  • Clicking "random" in character selection now no longer shows the random character (ALL).
  • The weather pain’s tornado now ignores spider webs while moving (RoG, SW, HAM).
  • The torch can set mobs on fire as intended now (Base, RoG).
  • Fixes not being able to feed beefalos with twigs (Base).
  • Deerclops will no longer spawn so early in winter (RoG).
  • Fireflies can no longer be captured during the day with the action key (Base, RoG).
  • Ground-shaking attacks (Bearger, Thumper, etc) will no longer damage the same mob multiple times (Base, RoG).
  • Fixes a crash caused by using weather pain or explosives on sunken relics, fireflies and others (RoG, SW, HAM).
  • Added Wee MacTusk missing loot and fixes a crash related to Navigadget (ALL).
  • Fixes a rare bug that caused Pig and Wildbore houses’s light to stay on during the day (ALL).
  • Hovering over entities with separate parts (fish farms, farms, wood gates, aporkalypse calendar) will apply the whitish effect to all parts (ALL).
  • Mobs that deal reflective damage when attacked (jellyfish, charged volt goat, etc) no longer do damage when attacked with ranged attacks (ice/fire staffs, fry goggles, etc) (RoG, SW, HAM).
  • Fixes an issue where the character's portrait was not loaded correctly, displaying Wilson, when using the ESC key to go back from the world details popup (RoG, SW, HAM).
  • The poop position when it is pooped by mobs (beefalo, koalefant, etc) will come out on the back of the mob now (ALL).
  • Fixes mobs getting heat from nearby things and starting to burn if it was previously extinguished (RoG, SW, HAM).
  • Character-exclusive structures will drop their loot when broken/deconstructed by another character (ALL).
  • Beeswax will now melt properly. (RoG, SW, HAM).
  • The farm placement view will now show its decorations and not just the soil (ALL).
  • Werepigs/wildbores will not revert to normal at day time if the cause of the transformation was not a full moon (ALL).
  • Mobs can now unfreeze by heat properly (ALL).
  • Fixes Moleworm being able to be picked up without being stunned in some situations (ALL).
  • Boomerangs caught mid-air (Eye Plant, Lazy Forager) will no longer act as if they were still in the thrown state (ALL).
  • Removes collision upon death for some mobs and prevents them from sliding over the ground on death animation (ALL).
  • Farm crops will no longer wither when protected by Ice Flingomatic (RoG, SW).
  • Many structures that spawn mobs, after being set on fire and extinguished, will spawn mobs again correctly (ALL).
  • Ghosts will no longer attempt to attack Mandrakes (ALL).
  • Ghosts will no longer deal damage while dying (ALL).
  • Fixes a crash related to ghosts (ALL).
  • Extinguishing explosives will interrupt their burning sound (ALL).
  • Foliage is no longer invisible (Base, RoG).
  • The following characters will no longer be invisible on Maxwell's throne: Woodie, Wagstaff, Wheeler, Webber and Wigfrid (ALL).
  • Thumper and Telipad now have their sounds when not used by Wagstaff (ALL).
  • Wes animations will not have a strange symbol in place of the hand (Base, RoG).
  • Unlearnable blueprints will no longer drop (ALL).
  • Crock Pot will now drop everything in its slots when destroyed (ALL).
  • Ice Flingomatic will no longer target Limpet Rocks endlessly (SW).
  • Flup can now respawn correctly (SW).
  • Woodlegs’s hat will no longer spawn treasures when repaired (SW).
  • Flowers can no longer be planted in water and interiors (SW, HAM).
  • Tropical Fan will no longer have the Luxury Fan texture while used on boats (SW, HAM).
  • The Luxury/Tropical Fan now has its sounds while used on boats (SW, HAM).
  • Swordfish will no longer chase its target forever (SW).
  • Doydoy will be able to eat cut grass and twigs as intended (SW, HAM).
  • Teen Doydoy will no longer grow when picked up in certain situations (SW, HAM).
  • Weather pain’s tornado no longer affects items in inventories, such as chopping coconuts (RoG, SW, HAM).
  • Shadow Hand will no longer be prevented from crossing the invisible water’s barrier on shipwrecked worlds (SW, HAM).
  • The in-water surfboard now drops its loot when broken/deconstructed (SW).
  • Poop thrown by Wilbur will no longer have a break effect when thrown into water (SW).
  • Wagstaff will have his special voice effect while sailing (SW, HAM).
  • Dropped fishes will no longer skip the kicking animation (SW, HAM).
  • Added missing dead animation and missing components for fish farm's fishes (SW, HAM).
  • Sealnado will no longer ignore the player if they are too close. (SW).
  • Sealnado will no longer collect irreplaceable items (SW).
  • Properly remove the boat and sail speed bonus when climbing the volcano (SW).
  • The Palm Treeguard's attack range and damage now scale correctly with their size (SW, HAM).
  • Fixed Boat Knight and Palm Treeguard ranged attack from causing a fake hurt sound and activating equipment, such as the vortex cloak (SW, HAM).
  • Volcano lava can no longer be removed with pitchfork (SW).
  • Fixed ambient sound from higher DLCs in lower DLCs. For example: turfs from HAM will have their ambient sounds when placed in SW or RoG maps. (SW, HAM).
  • Mob attacks on Fish Farms are no longer removed after save-load (SW, HAM).
  • Fish farm’s sign no longer overlap the boat (SW, HAM).
  • Properly removes character-unique speed modifiers on world jump (Wilbur debuff, WX-78 overcharge, etc) (SW, HAM).
  • Poison will be cured on world jumping (SW, HAM).
  • The Dragon Egg's impact marks are at ground level now, not showing over other things (SW, HAM).
  • Fruit Medley and Ratatouille can no longer be cooked with fish ingredients (SW, HAM).
  • Fixes the issue of "ghost" ice and hail, not being able to be picked up (SW, HAM).
  • Fixes a problem with Relics being stuck in inventory after loading in SW (HAM).
  • Meat/fish dropped in water will no longer trigger mobs spawn on world loading (SW).
  • Obsidian tools will not lose their charge on world loading (SW).
  • Fish shoals now have their own inspection lines (SW).
  • Fixes Krissure’s bloom only occurring on the first eruption (SW).
  • Tiger Shark jump attack will no longer break/cut things in the player's inventory (SW).
  • Sunken items can properly be retrieved with Trawl Net (SW, HAM).
  • Water Beefalo (Ox) will stop chasing its target if it enters the ocean (outside the mangrove biome) instead of trying to return to the herd and attack at the same time (SW).
  • Added some missing inspection lines in SW compatible worlds (SW).
  • Fixes Snake Den looking fully grown when it is actually withered or chopped down (SW, HAM).
  • Portable Crock Pot now uses the “Place” deploy verb, instead of "Plant" (SW, HAM).
  • The seaweed plant will no longer have a frozen animation when planted (SW).
  • Palm Treeguard and Floaty Boaty Knight attacks will no longer hit shadow creatures (SW, HAM).
  • Gobblers will no longer be able to hide in limpet rocks or coffee bushes (SW, HAM).
  • Flup and Sharkitten will not burn to ashes anymore (like items do). They now also have panicky behavior while burning (SW).
  • Raw Fish will drop cooked instead of turning to ash when a mob that drops it dies while burning (SW, HAM).
  • Flups will no longer be on the surface when you load a world near them (SW).
  • Decreases the occurrence of a rare bug that causes plants and trees to remain in a frozen wind blow animation. (SW, HAM).
  • Saplings now sways normally after being blown by the wind, rather than standing still (SW, HAM).
  • Ice Maker 3000 will not produce more ice than it should when off screen (SW, HAM).
  • Fixes Ice Maker 3000 going partially invisible when hammered. (SW, HAM).
  • Land shadow creatures will no longer reappear over water (SW, HAM).
  • Swimming Horror will no longer teleport to the same spot when hit in lily ponds (HAM).
  • City pigmans, pigmans and wildbores will not gift Wilba every time the game is loaded (HAM).
  • Attempting to load a Pew-Matic Horn that is already full will no longer corrupt the save after save-exit (HAM).
  • Fixes Pew-Matic Horn shoot animation playing in melee attacks if the weapon was never loaded after the save load (HAM).
  • Spider monkeys will no longer infest a new tree on every map load (HAM).
  • Crocodog’s raid world setting now works correctly in Hamlet-compatible saves (HAM).
  • Fixes an inconsistent shadow in Grabbing Vine idle (HAM).
  • Fixes Navigadget showing the last equipment in the unequipping animation (HAM).
  • Smelter will now drop everything in its slots when destroyed (HAM).
  • Fixes load issues with Nettle Plant’s production time (HAM).
  • Fixes some frozen Lotus Plant animations (HAM).
  • Hides some Slanty Shanty's build preview details (snow and boards) (HAM).
  • Corrects the position of one of the lawn decorations in a setpiece present in cities (HAM).
  • Fixes third arm in Werewilba form after some animations (HAM).
  • Each Lawn Decoration now has its own name (HAM).
  • Fixes mouse over selection for Lawn Decorations and Topiaries (HAM).
  • Fixes snow position for Lawn Decorations and Topiaries (HAM).
  • Fixes a crash related to the Root Trunk’s item storage entity being destroyed. (HAM).
  • Shop Keepers will not get stuck on shop pedestals anymore (HAM).
  • Vipers that fall from trees will target the tree shopper as intended (HAM).
  • Sprinkler Pipes don't block the Sprinkler mouse over after load anymore (HAM).
  • Pig Fiesta will no longer last forever after save-load. This fix will be applied to existing worlds as well. (HAM).
  • Pig Fiesta will end if a new aporkalypse begins (HAM).
  • The effects of hay fever will not take 200 days to disappear if the first aporkalypse happens in the lush season.
  • Temperate season will not always be the season at the end of the aporkalypse, which used to happen after save-load (HAM).
  • Things will no longer spawn too close to water in Hamlet’s world generation (HAM).
  • Glowfly will no longer cocoon near water, preventing Rabid Beetle from spawning in water (HAM).
  • Added missing animation on open Cork Chest (HAM).
  • When cutting down or burning down Piko's tree, he will now try to find another home (HAM).
  • Piko will no longer steal unrecoverable items, such as Lucy or teleportato parts (HAM).
  • Fixes Life Giving Amulet not showing up in the resurrection animation for Wilba (HAM).
  • Fixes the player getting pushed when dying in Hamlet compatible worlds (HAM).
  • Fixes an issue with Seaworthy or Skyworthy placed on volcano or in caves (HAM).
  • Werewilba will no longer make a shovel sound when digging something (HAM).
  • Feijoada can no longer be cooked without meat if one of the Bean Bugs is cooked (HAM).
  • Platapine and Poison Dartfrog will no longer become invisible when frozen (HAM).
  • Wormwood can no longer catch fire while using Living Artifact (HAM).
  • Wormwood will perform its special animations when fertilizing itself and crafting a living log while on a boat (HAM).
  • Eating Poison Dartfrog Legs or Tubers while wearing Seashell Suit or Horned Helmet now correctly poisons the player (HAM).
  • Fixes a crash caused by Firecrackers ignited inside containers (HAM).
  • Brambles will no longer spawn so close to water (HAM).
  • Fixes Wx-78’s overcharge sound not playing on Hamlet compatible worlds (HAM).
  • Setting Vampire Bats to "never" in world settings now prevents them from spawning in all situations (HAM).
  • Queen Womant’s loot will no longer get stuck on her throne (HAM).
  • Added missing lost relic’s textures when retrieved for "The Blue Sow" and "The Jeweled Truffle” (HAM).
  • Fixed a non-looping Reeds animation (HAM).
  • Pig City will now correctly give naughtiness points when killed (HAM).
  • Hamlet interiors fixes (HAM):
    • Fixes hurricane storms resetting after entering and exiting an interior (HAM).
    • Resurrect between interiors and exteriors now works correctly. For example: dying in Hamlet and resurrecting inside an interior in Shipwrecked. (HAM).
    • Fixes Portable Crock Pot and Smelter’s light always on when in an interior (HAM).
    • Fixes a crash related to burnt Crock Pots in interiors (HAM).
    • Fixes a crash related to building interior doors with the action key (space bar by default) (HAM).
    • All interior crafts can now be correctly positioned with the action key (HAM).
    • Hedges, fences and sandbags will no longer be visually angled wrongly when leaving an interior (HAM).
    • It is no longer possible to place deployables inside interior walls (HAM).
    • Prevents loot from getting stuck inside interior walls (HAM).
  • Iron Hulk pieces fixes (HAM):
    • They will no longer attempt to use the jump attack if their target is in water (HAM).
    • Fixes the light staying on sometimes when they deactivate (HAM).
    • They will now look in the direction they will fire their laser attack (HAM).
  • Destroyed city structures fixes (HAM):
    • Will have their correct inspection lines.
    • They will not get an invalid name after reloading the world (or just exist in the case of Topiaries) and didn't become invisible after the second world reload.
  • Tamed beefalo fixes:
    • Fixes many actions that made the character invisible and frozen (ALL).
    • Weather pain and Lazy Explorer cast animations will no longer use beefalo's attack animation (ALL).
    • Prevents the player from remounting right after being thrown away (ALL).
    • The player will perform the sneeze, poison and cold animations properly (ALL).
    • The height of the player's quotes is adjusted with its height (ALL).
    • Meele attacks no longer use the equipped weapon (durability and damage) (ALL).
  • Mini sign fixes:
    • The mouse now tries to ignore mini signs. Solving the issue with mini signs and chests in the same place (ALL).
    • Will no longer draw the utility "shelf_slot" entity (HAM).
    • Can now be only drawn with nearby items, as intended (ALL).
    • Can no longer be placed on water (SW, HAM).
  • Lazy Forager fixes:
    • Can no longer pick up sunken relics and stuck them in the player's inventory (HAM).
    • Has its own visual effects (ALL).
    • Items taken from a stack will visually come from the stack and not from a random position on screen (ALL).
  • Bundle Wrap Fixes:
    • Can now be used while sailing (SW, HAM).
    • Improved animation timing, added sounds and effects (ALL).
    • Floating bundles and wax paper on non-Hamlet saves will no longer be invisible (SW).
    • Does not allow irreplaceable items to be packaged (ALL).
    • Can now be unwrapped when on ground (SW, HAM).
    • Fixes the position in which the items come/go from the container on the screen (ALL).
    • Items will no longer fly away from the bundle when you open it (ALL).
    • It now has its own wrapping animation (ALL).
  • Fryfocals fixes:
    • The projectile will come out of the glasses when using it mounted on a beefalo (ALL).
    • Shock damage caused by using it while wet will no longer be doubled (ALL).
    • Will use the correct attack animation while sailing (SW, HAM).
  • Wood fences/gates fixes:
    • Can no longer be placed in water in non-Hamlet worlds (SW).
    • Added the missing texts for opening, closing and placing (ALL).
    • Will not have their drops doubled after being broken by charged obsidian tools (SW).
    • Improved positioning preview accuracy (ALL).
  • Telebrella fixes:
    • On the last use, it will only disappear after the teleportation animation ends (ALL).
    • Fixes player bloom and shadow in teleport animation (ALL).
    • The boat will not visually disappear on teleport anymore while on a boat (SW, HAM).
  • Trees fixes:
    • Tree seeds, after being set on fire and extinguished will no longer be automatically planted (ALL).
    • Birchnut and tea tree stumps will no longer become non-flammable when the player moves away from them (RoG, HAM).
    • Vipers will drop from Cocooned trees, instead of normal snakes, when the tree is set on fire (HAM).
  • Tuber tree fixes (HAM):
    • The bloom will remain after save-load if any tubes have already been collected.
    • The amount of tubes will be visually applied after the save-load.
    • Fixes some crashes with stumps and burnt trees trying to bloom.
    • Can now be collected after save-load if any tubes have already been collected.
    • Now swings normally after being hit.
    • Fixes the bloom not ending at the end of the lush season in some cases.
Notes for Modders:
  • The icon_atlas in a recipe tab with multi-tab support will be used in the multi-tab now (HAM).
  • SGdungbeetle is now accessible via the AddStategraphPostInit function (HAM).
  • New console commands were added.
  • Added autocomplete feature for console commands.
  • Updated some data definitions to be mod friendly, accessible by these new files:
  • trawlnet_loot_defs;
  • slotmachine_loot_defs;
  • pig_shop_defs;
  • pig_trades_defs.
This update will first be made available on PC, but we’ll working on getting this out to other platforms as well.

We've setup a new bug tracker for Don’t Starve, so feel free to report them on the Bug Tracker! Please make sure to be specific and clear in your bug reports including which DLCs are enabled.

Please focus on bugs and feedback for this beta for now. We will be looking at additional feedback after this beta for an additional QOL update in the future and we'll update with more details about that in the future.

Have fun!
Don't Starve Together - Klei-JoeW

Let's get ready to slumber!! The Year of the Bunnyman has begun!

To celebrate the Year of the Bunnyman we have added a new activity in the game, some new item drops and some new streaming items!

  • Summon Cozy Bunnymen to the surface for a slumber party.
  • Join in the frivolity of pillow fighting and "spin the carrot".
  • Formally challenge one or more Bunnymen to a Pillow Fighting Pit for a chance to win Lucky Gold Nuggets.
  • Buy different grades of Pillow to both arm and armor yourself for the Pit.
  • Purchase old items and new snacks as well as new Rabbit Lamps to decorate your base.
We've also added some new skins to the game. 



The Masquerader Survivors Chest can be purchased in a chest for $8.99 usd and contains skins for: Willow, Warly, Wortox, Wes, and Woodie. As always, these items will be available as drops in game and are also weaveable using spool. 



The Mosaic Mushlamp will join the Art Nouveau collection. Check out the post for more details. 

And that's it for now. The team is well on its way to finishing out the roadmap and some of the team is even working on content for the 2023 content schedule. We'll have a new roadmap coming up rather soon. You're going to need to hold out a little longer but I promise, it will be worth the wait. Bold statement, I know but we're pretty excited and we think you will be too. See you next time!   
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