To celebrate the Year of the Catcoon we have added a new activity in the game, new item drops and a new set of streaming drops items are now available!
Year of the Catcoon:
Catcoon hairballs will include a Red Pouch for the duration of the event.
8 Kitcoons are hidden around the world.
Build the Catcoon Shrine and place any feather on it to gain access to the event craftables.
Build a Kitcoon Nursery to provide a home for your found Kitcoons.
Place 3 or more Kitcoons back to a Nursery to enable playing Hide-and-Seek with the Kitcoons to earn more Red Pouches.
Having trouble finding Kitcoons? Hire a Ticoon at the Catcoon Shrine to help track them down.
Changes Summary:
Added support for mouse buttons 4 and 5
Catcoons will now play with Cawnival decorations
Catcoons will now hold on to items they pick up (previously the items were deleted).
Catcoons will now place items they collect in their Hollow Stump.
Survivors can now rummage through Hollow Stump.
Bug Fixes:
The Gym will no longer disappear when Wolfgang despawns while using it.
Fixed a crash when mods delete Wanda’s Backstep Watch position markers.
Fixed a netbook mode issue when a server has a modified tick rate.
We also have a new set of skins as part of the Fantasmical Collection!
This new collection of 11 new skins can be purchased in The Fantasmical Chest for $11.99usd. As always, these items are also available as drops in game and are weaveable using spool.
New Twitch Drops!
The Conch Torch skin has been added to the Nautical Collection. For a list of participating streamers, please see the official post here.
That's it for now! Up next for February we will be opening a beta branch for the next QOL update. Unfortunately - we weren't able to get a teaser image for you this time. Perhaps I can think of some other clever hint. I'll have to remind myself to get something for you as soon I can.
NOTE: Please remember that the roadmap is provided to give the community a sense of what we are working on and what is driving our decisions and what we are focused on in the coming year. None of this is a promise or a guarantee. We always prioritize quality over deadlines and all dates and timelines are estimated to the best of our current ability. Many long-time fans will know that we often add new things to these plans which often shifts things around a bit, so it is recommended that you avoid scheduling your vacation plans around our dates.
This roadmap is subject to change at any time, but as we have done in the past, we will let you know if any of these plans change significantly.
2021 Recap.
For 2021 we aimed to "keep on keeping on". As we have previously seen our content schedule of character refreshes and occasional substantial content updates has continued to work out well for the team and players.
In 2021 we released one new character, three character refreshes, two significant QOL updates, two major content updates. We brought Kleifest and the Summer Cawnival as well as our regular holiday events and a surprise content update with our Terraria collaboration. We had SO much fun working with Re-logic for this fun little diversion that turned out to be not so little. I don't know if we'll ever have another awesome opportunity like that, but it was an absolute blast and we're thrilled everybody enjoyed it so much.
We did have to make room for the Terraria collaboration by shifting around updates, but frankly - the team really needed that time to do something different for a little while, and I think it was worth it. We're well on our way to some great content updates for 2022.
We have four more character refreshes we need to get through this year before we can move onto some more substantial plans we have for 2023. So our content updates this year will be mainly focused on setting the stage for what comes next.
However, it's worth noting that this roadmap is much more focused and established internally than in previous years as we focus to prepare for the next content arc.
What's Next?
We have a strong schedule ahead for 2022 that is intended on smoothing out the game in preparation for the next arc after finishing the next four character refreshes. This roadmap is actually going to stretch a little into 2023 as we finally refresh W... I mean.. the last character.
In addition to this, the QOL updates are planned to be more significant in such a way that they will affect how you play the game a bit more than previously. More details on that as we get closer to those coming out to a test branch in February.
The Plan for 2022
Year of the Catcoon + 2023 "Year of the...." event
Four Character refreshes ending in Q1 2023
Three QOL updates
More Cawnival games and prizes
Three "setting the stage" Content updates
As with previous updates we plan to have something out for players every month as well as streaming drops, Kleifest including significant additions to the Summer Cawnival as well as our regular holiday events.
And that's it!
Oh, that's not entirely it - Get ready to meet the Kitcoons in The Year of the Catcoon event on January 27th! Till next time. Have fun out there everybody!
Fixed missing skinned items on gym when it’s being used.
Fixed an issue that caused Wolfgang to not transform properly when sleeping.
Fixed a missing string when Wolfgang attempted to work out while hungry.
Missing ornaments have been added to the game, and will be accessible in the next hotfix.
A few items were missed from a couple of shop chests. We’re adding them to the chests now, and users that missed out will have the items added to their inventory. This retroactive granting of missed items will take place over the next 24 hours. We’ll also be granting some bonus Spools to the affected users as they may have lost out by weaving the items.
Added missing Wanda Merrymaker items to shop chests.
Added Woven variant of Wolfgang’s Riding Boots. This item will also be added to the appropriate Wolgang shop chests.
Today we have our next character refresh! We also have some new skins and a new short, new streaming drops, and the return of Winter’s Feast!
Don't Starve Together: The Incredible Strongman
Wolfgang always prided himself on his strength, but after an embarrassing mishap reveals his might to be a touch exaggerated, he finds himself eager to accept any opportunity to get stronger… no matter how dubious the source.
Here are the details:
Instead of being directly connected to his hunger, Wolfgang’s forms are now controlled by a new Might Meter.
Filling the Might Meter requires Wolfgang to work out using one of his new craftable items
The meter goes down over time and the draining rate is determined by Wolfgang’s Hunger, the hungrier he is, the faster it goes down
Wolfgang’s linear values are now constants
Wolfgang freezes and overheats faster when in Wimpy form, but slower while Mighty
When Mighty Wolfgang can carry heavy items faster. He does not lose Might while carrying heavy objects
Mighty Wolfgang works faster when chopping wood, mining or hammering things
Wolfgang is a more efficient rower when Mighty
His speed no longer changes with his forms
Wolfgang’s hunger and health are now at a maximum of 200 regardless of his form
Wolfgang sanity rate changes depending on the number of friends and enemies in his company
Deals more damage when Mighty and less when Wimpy. Also takes extra damage in Wimpy form
Wolfgang can build a Gym Station structure
Player will need to use the gym to gain mightiness
Players can load the gym with different heavy items to change its effectiveness
Consumes hunger as players work out
Wolfgang can craft a consumable Dumbbell item to restore his Might on the go. It does not consume hunger and can be used as a weapon
A note about this refresh
When we started these character refreshes, we approached them by saying "This is what we're adding to a character to make people who like that character like them more. We made X more X-like". In this case, we knew (as many players suspected) that Wolfgang was going to need a bit of a nerf. Obviously, that's going to cause some friction, so we approached Wolfgang in a way that would focus his role and improve on the character fantasy rather than just doing what he already did but better. The result is a character that is more specialized and focused on being "The Strong Man" both in and out of combat. We're still certainly keeping an eye on feedback, but we'd like you all to give it some time and let us know what you think.
New Skins!
Wolfgang Deluxe Wardrobe ($10.99): Including the new "The Incredible Strongman" skinset. The Merrymaker Survivors Chest, Part II ($9.99) includes 6 new “Merrymaker” skin sets.
New Streaming Drops!
We're offering a new set of streaming drops over on Twitch.tv. Check out this post for details.
Winter’s Feast Has Arrived!
An Uncommon Holiday
Winter skins have appeared to get our survivors into the winter spirit, and for a limited time, the chances of receiving a rare gift have been substantially increased!
Festive Holiday Attire
For the duration of the Winter's Feast event, players will have access to a free set of skins. The Yuletide Overcoat, Yuletide Frock, Jingly Tophat, Gingerbread Chest, and the Plum Pudding Cap.
New Klei Rewards!
Previous year's Winter's Feast twitch skins, the Klaus Cap, and Winter Wardrobe are coming back to the rewards page. As well as the Winter's Feast Lantern. The existing Winter's Feast Lantern is converting to Timeless, and the new Loyal variant is available on the rewards page.
We’re getting ready to head out for holiday break soon, and then we’ll be right back to get everybody ready for The Year of the Catcoon event! Have a wonderful Winter’s Feast everyone!
Wolfgang has spent his life striving for ultimate strength, and despite the all-too-frequent frights the Constant has thrown at him, it has also provided ample opportunities to put his muscles to the test. With a training regimen as challenging as the world itself, Wolfgang will prove just why he holds the title of “The Incredible Strongman!”
Wolfgang's character refresh arrives next week - December 16th.
Here are some of the details:
Instead of being connected to his hunger, Wolfgang’s forms are now controlled by a new Might Meter.
Filling the Might Meter requires Wolfgang to work out using one of his new craftable items
The meter goes down over time and the draining rate is determined by Wolfgang’s Hunger, the hungrier he is, the faster it goes down
Wolfgang’s linear values are now constants
Wolfgang freezes and overheats faster when in Wimpy form, but slower while Mighty
When Mighty Wolfgang can carry heavy items faster
Does not lose Might while carrying heavy objects
Wolfgang is a more efficient rower when Mighty
His speed no longer changes with his forms
Wolfgang’s hunger and health are now at a maximum of 200 regardless of his form
Wolfgang now takes a 25% sanity penalty from the dark and from shadow creatures, but if he is in range of other survivors that penalty falls back down to 10%
Deals more damage when Mighty and less when Wimpy. Also takes extra damage in Wimpy form
Wolfgang can build a Gym Station structure, which allows him to work out and increase his Mightiness
Players need to engage in a minigame at the gym and the amount of mightiness gained depends on how well they do at it
Players can load the gym with different heavy items to change its effectiveness
Consumes hunger as Wolfgang works out
Wolfgang can craft a consumable Dumbbell item to restore his Might on the go. It does not consume hunger and can be used as a weapon
Of course with the character refresh we will get a new animated short, Winter's Feast returns and we'll also have a new Twitch item, the Topsy-Turvy Treehouse and adding a bunch of previously released skins to Klei Rewards.
Mod authors: “version_compatible” from modinfo.lua has been updated to bypass the server out of date message. The server will now only announce being out of date if the current version on the server is not current and if it’s less than version_compatible. Current mods will need to be reuploaded if version_compatible is in use for the Steam Workshop to reflect the changes needed.
Bug Fixes:
Fixed Boulder’s from going invisible when placed in the Pinchin' Winch.