I hope you're all out there doing well. We're back with another QOL update. As before, we're using this time to give the team some room to catch for the next update. And in classic Klei fashion, we took this opportunity for a small update and went a little overboard.
In addition to that, we have a bunch of fun stuff to give away. We have new twitch items, login rewards, and a new Klei reward item as well!
First up, the notes:
Changes
Added the Cookbook item for survivors to record and review their culinary adventures.
The Cookbook item can be crafted under the Food crafting tab.
Recipes will be learnt after the player who cooks the food, picks up the item off the cooking device.
Food details will be displayed upon eating it.
The 6 most recent unique recipes will be stored, older ones will be forgotten.
The history is stored in your online profile and can be viewed in the compendium
Modded foods are saved locally, they are not saved to your online profile and appear in their own tab within the cookbook screen.
Changed the screen flash effect for lightning and gunpowder.
Screen flashes (lightning and gunpowder) will no longer close any containers you have open.
Added the option “Screen Flashes” to allow players to further reduce the intensity of screen flashes.
Tackle Box and the Spectackler Box can now be opened from the inventory. It will be dropped on the ground when doing so.
Add the option Backpack Layout to allow keyboard/mouse players to use the backpack layout that is integrated into the inventory bar.
Batilisk Wings can now be used in the Crockpot.
Holding Left Shift (key binding: "Force Container (mod)") and right-clicking an item in your inventory will now drop it.
The Ancient Guardian now drops a sketch to craft its statue.
Mods can now be favorited and will show up at the top of the mods list.
Mods can now be searched and filtered in the mod screen.
Added our newest team member, Zachary Lockwood (Zarklord), to the credits.
Tuning and Tweaks
Improved the resolution of the ground textures.
Improved resolution on various items.
Improved resolution on walls.
Characters will now display their most recently used skins when previewing beards.
Rockjaws can now despawn.
Rabbit Earmuffs no longer require a science machine to prototype.
Reduced the amount of Tentacle Spots required to craft the Tail o' Three Cats.
Reduced the amount of Cat Tails required to craft the Cat Cap.
Reduced the amount of Batilisk Wings required to craft the Bat Bat.
Increased the chance of Batilisks dropping a Batilisk Wing.
Added c_freecrafting and c_selectnext to auto-complete in the command console
Stingers can now be set on fire.
Added map icons for the Suspicious Marble pieces and the Crab King.
Wurt no longer disappears when reading a book while riding a beefalo.
Improved the performance on the mods screen.
Notes for Modders
Cookbook
Calling AddCookerRecipe will add a recipe to the cookbook.
All mod foods will be added to the Mod Recipes tab within the cookbook.
Recipes for the “portablespicer” will not be added to the recipe book.
Add “no_cookbook = true” to a recipe to exclude your recipe from the cookbook.
RegisterInventoryItemAtlas(atlas, image) must be called for each food and ingredient in order for their icons to be displayed in the cookbook. If this is not called, the food or ingredient will be displayed as a question mark.
Foods with side effects should set “oneat_desc” to a descriptive string.
Foods with temperature modification as their only side effect will automatically have the description set.
A custom details panel can be set by implementing “custom_cookbook_details_fn” for a recipe. This function must return a Widget for your new details panel.
RegisterInventoryItemAtlas(atlas, image) can be called to add an item’s inventory icon and atlas to a global lookup table. Anywhere that calls GetInventoryItemAtlas will use this table.
Mods can now mark other mods as dependencies in modinfo
Two new modsettings.lua functions
DisableModDisabling() disables the games built-in functionality for disabling mods when the game crashes
DisableLocalModWarning() disables the warning that happens when enabling an all_clients_require mod that isn’t on the workshop
Modinfo now gets passed a locale code, stored in the variable “locale” to support translations inside modinfo
A helper function “ChooseTranslationTable(tbl)” will take a table and return tbl[locale] or tbl[1], tbl[1] should be the default locale of your mod.
New Streaming Drops!
We are adding the Sorcerer's Staff to the Crystalline collection. For more information on streaming drops and how to get them, check out the post here.
New Login Bonuses!
And to keep the ball rolling, we have not one but TWO chests full of magnificent beards for Wilson and Webber! These will be granted for free upon login for a limited time, so grab them now while you can.
Klei Rewards!
And because we need to get more and more cool stuff into Klei Rewards, we have also added the Hunters Shovel to Klei Rewards for 1200 points. And have some free points too: https://accounts.klei.com/link/augQOL (link expires in 30 days)
Next update!
The team has been chipping away at the next big content update, but before that we have another Character Refresh coming up next month! Now, this image is probably a bit more on the nose than the teasers I have shared in the past, but frankly - I really just thought this was so cool that I had to share. As always, I'll have more details as we get closer to release. That's it for now. Thanks again for playing, have fun out there!
The seas seem to grow more dangerous with every passing day. Is this the work of Charlie, or is the strange, mutating influence of the moon growing stronger? Let’s hope our Survivors can stay afloat long enough to find out.
New Features
New craftable mast upgrades.
New craftable water pump for open water fire emergencies.
Sea Weed living out on the Sea Stacks.
Spittlefish
Rock Jaw sharks plying the deep waterways.
The Terrorclaw, aquatic relation to the Terrorbeak.
Barnacles and new Barnacle cooking recipes.
New cooking recipes for Leafy Meat.
Something to break the lonely nights at sea.
New skin sets available
New Skins
We have also added new character skins as drops in-game or for purchase.
Lost Adventurers Chest $10.99 (19 RMB). Contains 5 skin sets. Warly's "The Head Chef" set, including the "Head Chef's Hat" Top Hat skin, Wolfgang's "The Verdant" set, Wilson's "The Verdant" set, Wurt's "The Roseate" set, and Wormwood's "The Triumphant" set.
In addition, we had to change up some of the skin prices a bit to bring them more in-line with the spool value of the items inside. Some packs went down in price and some went up, but just by a little bit.
New Streaming Drops!
We have added the Enchanted Crystal to the Crystalline collection. For more information on streaming drops and how to get them, check out our support topic here.
Final Notes
We know you have all been wondering what's coming up next. Will we have more DLC characters? What's the next character refresh?
For the next DLC character. We'll see. Probably, but no promises right now. We're mostly focused on trying to stick to a manageable schedule, which is obviously a bit tough at the moment. But, I think we're doing pretty well so far.
With that being said, we're going to do another QOL update for August. The last one was received very well and not only does it allow everybody on the team some room to breath and catch up with everything they are working on, but we've found it to be rewarding to get in some of the things that we have wanted to get fixed up but haven't found the time. If you have things that you would like to see in the next QOL update, now's the time to let us know!
We've already begun work on the next character refresh as well as the next animated short for that character and we're well on our way for the next big content update. We'll announce the character on the QOL update post next month. I know, I know. I want to tell you, but you're gonna have to wait a bit longer.
Woby will now drop all items when Walter despawns due to death in Wilderness worlds.
Poop Pellets can now be used as fuel for fire pits.
Fixed a save/load bug where the inventory icon for the crafted statues would show as a marble statue.
Fixed a save/load bug with Moose/Goose Eggs and Nests.
Fixed the art for the burnt down Siesta Lean-to.
Performance Optimizations
Refactored how inventory items calculate their moisture value. This should also reduce lag while raining (and while items dry off after a rain)
Herd members will no longer spawn a herd object if killed before a herd has been found
Creatures/structures using SetRetargetFunction now have a staggered start time between 0 and the defined retarget period (so they do not all update on the same frame).
Optimized the Houndius Shootius’s retarget function.
Only Walter will have the Tell Story action at fire pits
Walter’s fearlessness no longer prevents sanity loss while equipping Night Armor and Dark Sword. It was not intended to protect him from the effects of shadow magic.
Walter will no longer shoot his Slingshot at targets that die while he is loading
Fixed double killing creatures with the Slingshot, which was resulting in gaining double sanity from killing nightmare creatures.
Fixed a potential crash when moving slingshot ammo into containers
Fixed large Woby texture bugs.
Fixed a rare crash in when attacking with the Twisted Dagger skin.
Fixed an issue were the Weregoose Ghost was unable to haunt things while using a controller, making it hard to resurrect.
Fixed Walter’s missing hat when he’s telling a story.
While in pursuit of answers to the strange and unexplained, Walter suddenly found himself lost and alone in a place unlike anything even he could have imagined. Luckily, he would not be alone for long. Even a stout-hearted Pinetree Pioneer feels a little braver with a loyal friend by their side!
Walter the Fearless is now available. Free for all DST players.
Here are the details:
Walter
Has a slingshot
Attacks from the slingshot will not draw aggro if the target is fighting something else
Special Slingshot ammo
Freeze (similar to the ice staff)
Slow-Down Rounds (reduces the target’s movement speed)
Poop Pellets (causes the target to stop attacking you)
Cursed Rounds (spawns shadow tentacles)
Is not afraid of anything, except getting hurt
Does not lose sanity from the dark, being near giants, etc
Will lose sanity every time he takes damage
Will continue to slowly lose sanity while health is below 100%
Has a new hat that will reduce the sanity loss when getting hit
Walter will not gain sanity from clothing items
Walter can craft a portable camping tent to take with him
Allergic to bees
Takes extra damage from bees, this damage is not reduced by armour
Fast cooking over a fire
Reduced hunger drain while sleeping in tents and bedrolls
Has a friend named Woby that will join him in the constant
Restores sanity when near enough trees
Walter can tell stories at the campfire that will cause other survivors to restore some sanity
Woby
Has 2 forms, small and big
Both forms give access to an inventory container (like chester)
Big Woby can be ridden by Walter (like a domesticated beefalo)
Woby only eats monster meat
Feeding small Woby enough monster meat will transform her into her big form
Woby will revert to her small form when starving
Woby is scared of everything and will not participate in combat
If the player is hit while riding Woby, Woby will buck the player off
New Skins
The Walter Deluxe Wardrobe contains all 3 skin sets. ($7.99) Walter's Guest of Honor Skin Set and Pine Leader Hat. Walter's Boy Detective Skin Set and Deerstalker. Walter's Survivor Skin Set and Cap o' Flage. Or you can buy each set individually for $2.99 or Weave them with your left over spool.
New Streaming Drops!
We are adding the "Salt Lamp" Lantern skin to the Crystalline Collection. For more information on streaming drops and how to get them, check out the post here.
Klei Sale!
We're also having a big sale on Steam right now. While you probably already own everything we have ever made, maybe now is a good time to pick up something for a friend? https://store.steampowered.com/sale/klei/
Next up!
I don't have much info about the next update for you yet. But we'll have more info for the next update "Troubled Waters" in the next couple weeks. Until then, have fun out there!