A ship has dashed upon the shores of the island and our survivors have recovered a new member to add to their team; Warly! Armed with a variety of rare ingredients and fancy cookware, Warly can't wait to spice up the lives of his newfound taste testers... er, friends, with a full-course dinner of brand new meals and invigorating spices.
Here are his details:
Warly can craft a Portable Crock Pot, Portable Grinding Mill, and Portable Seasoning Station, usable only by him. The Portable Crock Pot cooks 25% faster and includes new exclusive dishes with unique bonuses and effects. The Portable Grinding Mill can be used to craft a variety of seasoning powders. The Portable Seasoning Station combines a prepared dish with seasoning powder to add bonus effects to the food. Warly has an increased max hunger of 250, but it decreases 20% faster than other characters. Warly can only eat prepared dishes from a Crock Pot. Warly remembers the dishes he ate for up to two days and will enjoy them less every time they are repeated. Added new vegetables, available to all characters: Toma Root, Potato, Asparagus, Pepper, Onion, and Garlic. Added several new Crock Pot recipes, available to all characters. Warly is available for free for all DST players. The Warly Deluxe Wardrobe is $7.99 and includes Warly's Roseate, Victorian and Trawler skin sets.
And, like always, Warly will have an animated short released on the same day. For now, here is some art from the making of that short.
Dropping in to let you know that Warly will be coming July 25th, I will have a post next week with details about his upcoming skins and info as usual.
In addition I hope to have more info on the upcoming content for Return of Them too.
I understand that this has left console players out of the loop here a bit but we ran into an issue in testing where we found a pretty bad memory issue related to the new oceans. We were left with a situation where we would either have to release the next update without the new ocean and boats and rearrange the lunar islands or spend a bunch of time getting that fixed up so it was good to ship soon.
So, when I have more definitive info on the next live update I will let you all know. We also are working on something else... unannounced that I hope to share soon as well that I think you will all enjoy (especially console).
Once again, sorry for all the timing issues, we're getting it sorted out. Thanks for your patience.
We've added a new Performance setting in Settings called Dynamic Asset Loading. It saves memory by loading certain data as needed, and unloading it when it’s not used for a while. Like most optimizations there’s a trade-off - while the dynamic loading decreases memory usage significantly it also means the game has to load assets in the background - depending on your hardware this may be noticeable. The game needs a restart for any change to the asset loading to take effect.
Bug Fixes
Added a “Dynamic Asset Loading” feature to reduce the memory usage on some machines*
Improved performance of Tall Grass.
Fixed graphic bug when punching with Bug B’Gone
Pugalisk Gaze will now freeze birds, butterflies, bees, fish and some other things it didn’t before.
Frozen flytraps won’t go to sleep now.
Flower of life sparkles won’t block building placement
Minimap icons for Wheeler’s Tracker, Pew-Matic, Bramble Core and Spiky Bush
2nd Aporkalypse ends properly now.
Toucans won’t land in Mangrove biomes now.
Roc Egg won’t world hop, like the gizzard stone.
Fixed Silver Necklace floating anim and minimap icon.
Krampus can’t steal some things he shouldn’t be able to now.
Flower of Life just burns to ash now.
Gnats can be frozen by flingomatic.
Controller players can eat again with non-Wormwood characters in Hamlet compatible worlds.
Using the Deconstruction Staff on pig city items will remove them completely, no reconstruction project left behind.
Ancient Pickaxe won’t destroy a coral before it can be hammered now.
Wormwood will gain sanity planting seeds in a farmplot now.
Butterfly spawners don’t block placement.
Fixed the ruins and jungle seasonal music.
Queen Womant plays boss fight music now.
Fixed a caps problem with Wilba’s speech/
The Magic Water will cure poison.
Fixed a “double hair” bug on the character anim
Capped vampire bats that will collect in caves.
Pig Beautician will accept Doy Doy Feathers.
Fixed minimap texture for dense turf.
Corkboat will float if the player sinks while holding one
Fixed hover text on the Tar Lamp
Fixed some Wheeler tracker bugs so it will track more items now.
Changed Lily Pad collision so things won’t get stuck in the middle of them.
Vampire Bats will drop bat wings occasionally now.
Fixed a bug with hounds spawning where they shouldn’t.
Fixed bug where Ro-bin could randomly disappear when the gizzard stone was left in an interior.
Fixed a graphic problem with the size of the some of the growable products.
Fixed a problem with hounds arriving too soon after jumping back to an ROG world.
Fences can only be built on land now.
Fences are now taken into consideration for pathfinding,
Wheeler won’t always dodge towards things she’s attacking now.
Wheeler’s dodge target moves faster for controllers now.
Though the circumstances of his creation were unusual at best, Wormwood came into this world full of optimism and curiosity, ready to make new friends and see all that life had to offer. But as time wore on and he experienced the cold sting of rejection, he came to learn what the moon above had always known: Wormwood the Lonesome does not belong here.
Here are his details:
Wormwood can plant Seeds directly in the ground without using Farms.
In Spring, Wormwood blossoms, gaining increased movement speed, draining hunger faster, and attracting Bees.
Eye Plants are friendly to Wormwood.
Wormwood has a Green Thumb crafting tab:
Living Log can be created at the cost of 20 Health.
Bramble Husk provides 65% Armor and shoots out thorns when hit, dealing 23 damage in a small radius. The wearer is also protected from thorns.
Bramble Trap shoots out Thorns when triggered, dealing 40 damage in a small radius.
Compost Wrap restores 30 Health to Wormwood. It can also be used as a very potent fertilizer. *
Wormwood can use Manure, Guano, or Bucket-o-poop to fertilize himself, restoring 2 Health.
Food items do not heal Wormwood.
Wormwood takes 25% more damage from fire, and burns for slightly longer.*
Wormwood loses sanity when plants are destroyed near him (e.g. picking flowers, completely chopping or burning down trees, digging up stumps, grass, saplings, or bushes, etc.) This excludes plants that are diseased or already burnt.
Wormwood gains sanity when plants are planted near him (e.g. seeds, flowers, trees, grass, saplings, or bushes, etc.)
Sanity effects from planting or destroying plants is reduced the further it happens from Wormwood.*
Wormwood can be unlocked in the following ways:
Wormwood is available for free for all owners of Don't Starve Hamlet on Steam.
Wormwood is available for purchase for $6.99 in the Wormwood Chest. Wormwood's Roseate skin set is included in this chest for free.
The Wormwood Deluxe Chest is $10.99 and includes Wormwood as well as the Roseate, Oasis Bound and Hollow skin sets.
You can weave Wormwood for 2700 spool.
Upcoming Content
With Wormwood now among new friends the team is headed toward our first big Return of Them content update titled "Turn of Tides" is coming later this month on June 20th. If you haven't checked out the content beta, you can find out more details in our roadmap post here.
HOTFIX - 341454
Fixed controller bug with using items on yourself, such as eating.
Fixed bug where Bramble Husk’s thorns are still triggered when the Player is mounted.
Fixed missing sound FX for Wormwood’s /sleepy emote.
Fixed death announcement for dying to Thorns.
Fixed layering and hiding issues with Oasis Bound Legs.
HOTFIX - 342121
Added a new custom idle animation for Wortox.
Fixed bug where an equipped Bernie gets damaged when Willow attacks on a mount.
Fixed bug where waterproof gear did not protect Wes when crafting Pile o' Balloons.
Fixed bug where Cactus destroyed by a Sinkhole did not drop Cactus Flower.
Wormwood the Lonesome is set to arrive in the Constant next week!
Here are his details:
(Some details may change before launch but this is what we are expecting. Notable changes in DST are marked with an asterisk*)
Wormwood can plant Seeds directly in the ground without using Farms.
In Spring, Wormwood blossoms, gaining increased movement speed, draining hunger faster, and attracting Bees.
Eye Plants are friendly to Wormwood.
Wormwood has a Green Thumb crafting tab:
Living Log can be created at the cost of 20 Health.
Bramble Husk provides 65% Armor and shoots out thorns when hit, dealing 23 damage in a small radius. The wearer is also protected from thorns.
Bramble Trap shoots out Thorns when triggered, dealing 40 damage in a small radius.
Compost Wrap restores 30 Health to Wormwood. It can also be used as a very potent fertilizer. *
Wormwood can use Manure, Guano, or Bucket-o-poop to fertilize himself, restoring 2 Health.
Food items do not heal Wormwood.
Wormwood takes 25% more damage from fire, and burns for slightly longer.*
Wormwood loses sanity when plants are destroyed near him (e.g. picking flowers, completely chopping or burning down trees, digging up stumps, grass, saplings, or bushes, etc.) This excludes plants that are diseased or already burnt.
Wormwood gains sanity when plants are planted near him (e.g. seeds, flowers, trees, grass, saplings, or bushes, etc.)
Sanity effects from planting or destroying plants is reduced the further it happens from Wormwood.*
Wormwood can be unlocked in the following ways:
Wormwood is available for free for all owners of Don't Starve Hamlet on Steam.
Wormwood is available for purchase for $6.99 in the Wormwood Chest. Wormwood's Roseate skin set is included in this chest for free.
The Wormwood Deluxe Chest is $10.99 and includes Wormwood and the Roseate, Oasis Bound and Hollow skin sets.
You can weave Wormwood for 2700 spool.
And of course, we will have a new Wormwood animated short and more details When Wormwood launches on June 6th. But for now, here is a nice image from the next animated short!
With the Willow refresh newly launched, it’s time for the next phase: new game content! I’d like to update you all on our current plan.
Return of Them
Over the next several months, we’ll be releasing a series of game updates available to all players, under the single thematic focus entitled “Return of Them”.
Charlie’s machinations have come to a head as she turns her attention towards the skies - and the mysterious entity that awaits there. Our Survivors will be forced to contend with terrifying monstrosities beyond their comprehension, and yet, there may be a silver lining: their minds and horizons will be expanded under the sublime light of an ancient moon.
Here is an overview of what is available in our first update, Turn of Tides:
Added a new multiplayer-centric boat mechanic, where players can build and deck out a boat for multiple survivors to travel together on
Added a new boating craft menu
Added the Lunar Island
Added Enlightenment
Added 3 new Lunar Island biomes, along with new creatures, objects, and craftables
For this first update, we’ve focused primarily on building the fundamental tech and infrastructure for Return of Them. Please know that we expect this update to be a bit content light, and over the following months we will be adding more content to both the islands and the sea.
In addition to new content, we are preparing for the arrival of the next new character. We’re happy to announce that Wormwood will soon enter the fray, fresh from his adventures in Don't Starve: Hamlet!
Wormwood is coming to Don’t Starve Together on June 6th, and will be priced similarly to Wortox. In addition, anyone who owns Don’t Starve: Hamlet will have access to Wormwood for free.
Warly
For the next character refresh, Warly will be sailing into the Constant from Shipwrecked on July 18th, and will be free to all players of Don’t Starve Together.
As with all character updates, Warly will be getting a design refresh and come with new abilities specific to Don’t Starve Together.
And that’s it! Onward and seaward!
F.A.Q.
What about console? Since console does not have beta branch functionality, consoles will be getting Turn of Tides at the official launch in June.
When is my favorite character getting a refresh? We will announce more characters refreshes as we get to them. If you have suggestions and feedback make sure to post them. We are watching and we do use that information to help us decide what we want to do next.
Will my existing worlds be affected if I switch to the beta branch? No. Save data for the beta branch is kept separate from the live branch at: \\Documents\Klei\DoNotStarveTogetherReturnOfThemBeta
Will my existing worlds work in the beta branch if I copy them over? Not at this time. For future updates, we will look into the possibility of retrofitting the new content into existing DST worlds, as we did for the A New Reign updates.
HOTFIX - 334844
Fixed crash that would occur when disabling lag compensation and using an oar.
Fixed occasional crash when jumping onto a boat
Fixed occasional when walking away from Gestalts
Fixed Horror Hound spawning
New art for the Seafaring crafting tab
HOTFIX - 335011
Fixed a crash when on or jumping onto a sinking boat
Fixed a crash when hamming a Partially Assembled Altar
Fixed overlap of beaverness and boat health hud meters
Fixed chatter text when mining the Inviting Formations
Fixed the Horror Hound spawning anim
Changed oar inventory art
HOTFIX - 335371
Objects built on the edge of the boat should no longer get built on the water.
Fixed equipped items not showing up
Fixed boats getting stuck when the anchor is burnt
Fixed crash when near Saladmanders with the ice hat on
Fixed crash when the deerclops leaves
Optimized lunacy overlay effect.
Fixed missing beach turf inventory image
Fixed crash when debug spawning wave effects in the caves
A great big thank you to everyone who participated during our Early Access period. The Don’t Starve community is one of the best to interact with, so full of passion and enthusiasm for all things in the Constant. We have thoroughly enjoyed the journey with you, dropping Wilson and his friends into this world of civilized pigs and dangerous jungles.
As we come out of Early Access, all of the features tested in the beta branch will of course go live for everybody, including player craftable doors, the new Ancient Hulk giant, Wheeler and Wagstaff. The beta branch will still be accessible for a while, but we won’t be updating it anymore.
As a special thank you to all of the Don’t Starve players and fans, Wagstaff has been made available to everyone who has the base game and is not exclusive to the Hamlet DLC.
Now that early access has finished, there are no plans for new features to Hamlet yet, but we will still be putting out updates of bug fixes as they are made. After you have mastered the mountain top plateau, if you are looking for further Don’t Starve challenges, please check in with Don’t Starve Together as there are some old faces being re-made as well some altogether new ones showing up.
Patch Notes:
New Features:
Wheeler added to Hamlet DLC.
Ancient Hulk added to Hamlet DLC.
New rooms and doors added to the renovation crafting tab.
Wagstaff added to all versions.
Bug Fixes:
Wagstaff doesn't announce when another creature puts on one of his goggles
Don't activate the color change when another creature puts on the Fryfocals
Disable map when Living Artifact is active
Fixed a crash when playing adventure mode as Wagstaff and reaching the final chapter
Fixed player telelocating into interiors.
Fixed Depth Worm inspect quotes
Fixed issue in interiors that could result in two rooms occupying the same location*
Wheeler will no longer get stuck in God Mode after Dodging
Fixed a crash when players click an empty Trusty Shooter slot
Miscellaneous tunings on the Aporkalypse
*The bugfix in the player interiors needed a fixup that in case of detected errors will relocate the offending rooms and removes any doors that connected to the offending rooms - the player is reimbursed the cost of the doors. If you notice missing doors in your house, this is why.
HOTFIX - 334206
Fixed a save/load bug that would cause duplicate dung balls
Fixed a couple crashes on the Wheeler Tracker and Trusty Shooter
Fixed an ant queen crash
The mant suit durability should be consistent now
Added the irreplaceable tag to the Executive Hammer and Key to the City
Fixed a bug that caused multiple Ro Bins to be created.
Fixed a bug where the Trusty Shooter and the Wheeler Tracker slot would show up after equipping a backpack
Fixed a rare crash at world startup
HOTFIX - 335195
New Feature:
Hamlet gets a Teleportato
Bug Fixes:
The Living Artifact charging sound will no longer be active if it runs out while charging a shot
Fixed the Bramble Trap placer art
Fixed a bug where the Wheeler Tracker and Trusty Shooter slot background would disappear
The correct DLC icon now shows up when creating a Hamlet world using the Skyworthy in Shipwrecked
Using the Skyworthy to go to a Hamlet world now allows you to merge with old Hamlet saves
Crafting the tellebrela in Vanilla no longer crashes the game
Fixed Seaworthy boarding animation
Unequipping infrogoggles in DS Vanilla no longer resets the day phase
Fixed a crash when trying to spawn the Herald inside an interior
Living artifact’s pulse sound works properly now.
Sea/Skyworthy should now properly work in interiors
Sea/Skyworthy should now properly work in caves and volcano
Seaworthy will now try to travel to Seaworthy, Skyworthy to Skyworthy (existing worthies will need to be saved once for this to succeed)
Fixed a problem with Wagstaff’s idle animation in an ROG compatible world.
Hounds no longer spawn while the player is in an interior
Sprinkler placer shows the range of the sprinkler spray, not the range it needs to be to a water source now.
Items blown onto the clouds will now disappear
Fixed Wagstaff's blur with low insanity when distortion is enabled.
Fixed infinite-light-in-interior exploit for boat torch, boat lantern and bottle lantern.
Fixed craft-tabs prototype-ready alert when ingredient goes into a backpack
Updated Wheeler’s character select images with her smirk.
[Game Update] - 336897
Balance and game play changes:
The Vortex cloak doesn’t drain sanity constantly now, instead it does sanity damage to the character relative to how much damage it absorbs.
Pig town lawn ornaments and hedges now available in the City craft tab.
Bug Fixes:
Shadow Hands will reach fires in interiors.
Fix rain ambient sounds on umbrella hats being played in interiors
Wagstaff’s equipped items won’t be all grey now after taking off the infoggles
Bosses should no longer spawn in interiors.
Wheeler’s save slot image smirks.
Fixed player being stuck in godmode after traveling to a Skyworthy/Seaworthy
Fixed inspect string for "Pig Skin?"
Fixed rare crash to desktop when shift-clicking items in container with full inventory
Fixed broken minimap rendering in vampirebatcaves.
Only Wheeler can have her navigadget and air horn.
Windy Conch will summon wind in Hamlet
Old Bell will not call the bigfoot indoors
Frog rain won’t fall indoors.
Loot acquired from creating a door on a wall where a wall ornament is will less likely spawn in a wall.
Woodlegs and Walani can craft their nautical items in Hamlet.
Here we are with our second character update! We have a few things to share, from Willow’s character refresh, to new skin sales and Twitch campaign.
Here we go!
From the Ashes Every character has their story, and with each refresh, we will be revealing a bit more of their past. See what memories Willow has to share with you in our latest short:
Willow Refresh With the memories of her tragic past reignited, Willow has tapped into formidable powers for her childhood friend and protector, Bernie, as well as receiving full fire immunity and other bonuses.
Willow is now immune to fire damage.
Willow is now more easily frozen (e.g. by Ice Staves or Deerclops).
Willow no longer gets cold from low sanity.
Winter gear is slightly less effective at keeping Willow warm.
Willow takes more damage and loses sanity at freezing temperatures.
Willow takes longer to overheat and less damage when overheated.
Willow takes no burn damage while extinguishing smoldering fires and does it faster than others.
Adding fuel to fires is 50% more effective.
Bernie can now be equipped by Willow for sanity and warmth at the cost of durability.
Bernie grows big and will taunt and fight most hostile creatures when Willow is nearby and insane.
Bernie will still taunt Shadow Creatures when any other player is nearby and insane.
In addition, Willow still gains sanity near fire and can still cook with her Lighter.
Willow’s Guest of Honor, Triumphant, Survivor and Rose Skins can now be purchased and are all now available for purchase. All owners of these classic skins prior to today are now upgraded to an “Heirloom” rarity, with full unraveling value (that is, an Heirloom Elegant can be unraveled for 1350 spool).
Willow also has some new items that can be dropped, weaved or purchased.
The Ghastly Attic Chest can be purchased for $3.99 and contains Ashley, The Cursed Sterling Lighter and the Baleful Lace Parasol. The Willow Deluxe Wardrobe contains 5 of Willow's item sets, including the new "Forlorn Doll" set for $12.99
Drop Changes We have removed icons, vignettes and profile backgrounds from the drop table. These items are still weaveable, however you will no longer receive them as drops. In addition, we have added about 100 color and slight variants of many existing common drops.
Originally we added the icons, vignettes and profile backgrounds so that we had more items to collect, but as many of these items were seasonal items, it gave the appearance that these were being dropped unintentionally.
New Twitch Campaign We are getting ready for a new twitch campaign with an entirely new theme.