We've added a new Performance setting in Settings called Dynamic Asset Loading. It saves memory by loading certain data as needed, and unloading it when it’s not used for a while. Like most optimizations there’s a trade-off - while the dynamic loading decreases memory usage significantly it also means the game has to load assets in the background - depending on your hardware this may be noticeable. The game needs a restart for any change to the asset loading to take effect.
Bug Fixes
Added a “Dynamic Asset Loading” feature to reduce the memory usage on some machines*
Improved performance of Tall Grass.
Fixed graphic bug when punching with Bug B’Gone
Pugalisk Gaze will now freeze birds, butterflies, bees, fish and some other things it didn’t before.
Frozen flytraps won’t go to sleep now.
Flower of life sparkles won’t block building placement
Minimap icons for Wheeler’s Tracker, Pew-Matic, Bramble Core and Spiky Bush
2nd Aporkalypse ends properly now.
Toucans won’t land in Mangrove biomes now.
Roc Egg won’t world hop, like the gizzard stone.
Fixed Silver Necklace floating anim and minimap icon.
Krampus can’t steal some things he shouldn’t be able to now.
Flower of Life just burns to ash now.
Gnats can be frozen by flingomatic.
Controller players can eat again with non-Wormwood characters in Hamlet compatible worlds.
Using the Deconstruction Staff on pig city items will remove them completely, no reconstruction project left behind.
Ancient Pickaxe won’t destroy a coral before it can be hammered now.
Wormwood will gain sanity planting seeds in a farmplot now.
Butterfly spawners don’t block placement.
Fixed the ruins and jungle seasonal music.
Queen Womant plays boss fight music now.
Fixed a caps problem with Wilba’s speech/
The Magic Water will cure poison.
Fixed a “double hair” bug on the character anim
Capped vampire bats that will collect in caves.
Pig Beautician will accept Doy Doy Feathers.
Fixed minimap texture for dense turf.
Corkboat will float if the player sinks while holding one
Fixed hover text on the Tar Lamp
Fixed some Wheeler tracker bugs so it will track more items now.
Changed Lily Pad collision so things won’t get stuck in the middle of them.
Vampire Bats will drop bat wings occasionally now.
Fixed a bug with hounds spawning where they shouldn’t.
Fixed bug where Ro-bin could randomly disappear when the gizzard stone was left in an interior.
Fixed a graphic problem with the size of the some of the growable products.
Fixed a problem with hounds arriving too soon after jumping back to an ROG world.
Fences can only be built on land now.
Fences are now taken into consideration for pathfinding,
Wheeler won’t always dodge towards things she’s attacking now.
Wheeler’s dodge target moves faster for controllers now.
Though the circumstances of his creation were unusual at best, Wormwood came into this world full of optimism and curiosity, ready to make new friends and see all that life had to offer. But as time wore on and he experienced the cold sting of rejection, he came to learn what the moon above had always known: Wormwood the Lonesome does not belong here.
Here are his details:
Wormwood can plant Seeds directly in the ground without using Farms.
In Spring, Wormwood blossoms, gaining increased movement speed, draining hunger faster, and attracting Bees.
Eye Plants are friendly to Wormwood.
Wormwood has a Green Thumb crafting tab:
Living Log can be created at the cost of 20 Health.
Bramble Husk provides 65% Armor and shoots out thorns when hit, dealing 23 damage in a small radius. The wearer is also protected from thorns.
Bramble Trap shoots out Thorns when triggered, dealing 40 damage in a small radius.
Compost Wrap restores 30 Health to Wormwood. It can also be used as a very potent fertilizer. *
Wormwood can use Manure, Guano, or Bucket-o-poop to fertilize himself, restoring 2 Health.
Food items do not heal Wormwood.
Wormwood takes 25% more damage from fire, and burns for slightly longer.*
Wormwood loses sanity when plants are destroyed near him (e.g. picking flowers, completely chopping or burning down trees, digging up stumps, grass, saplings, or bushes, etc.) This excludes plants that are diseased or already burnt.
Wormwood gains sanity when plants are planted near him (e.g. seeds, flowers, trees, grass, saplings, or bushes, etc.)
Sanity effects from planting or destroying plants is reduced the further it happens from Wormwood.*
Wormwood can be unlocked in the following ways:
Wormwood is available for free for all owners of Don't Starve Hamlet on Steam.
Wormwood is available for purchase for $6.99 in the Wormwood Chest. Wormwood's Roseate skin set is included in this chest for free.
The Wormwood Deluxe Chest is $10.99 and includes Wormwood as well as the Roseate, Oasis Bound and Hollow skin sets.
You can weave Wormwood for 2700 spool.
Upcoming Content
With Wormwood now among new friends the team is headed toward our first big Return of Them content update titled "Turn of Tides" is coming later this month on June 20th. If you haven't checked out the content beta, you can find out more details in our roadmap post here.
HOTFIX - 341454
Fixed controller bug with using items on yourself, such as eating.
Fixed bug where Bramble Husk’s thorns are still triggered when the Player is mounted.
Fixed missing sound FX for Wormwood’s /sleepy emote.
Fixed death announcement for dying to Thorns.
Fixed layering and hiding issues with Oasis Bound Legs.
HOTFIX - 342121
Added a new custom idle animation for Wortox.
Fixed bug where an equipped Bernie gets damaged when Willow attacks on a mount.
Fixed bug where waterproof gear did not protect Wes when crafting Pile o' Balloons.
Fixed bug where Cactus destroyed by a Sinkhole did not drop Cactus Flower.
Wormwood the Lonesome is set to arrive in the Constant next week!
Here are his details:
(Some details may change before launch but this is what we are expecting. Notable changes in DST are marked with an asterisk*)
Wormwood can plant Seeds directly in the ground without using Farms.
In Spring, Wormwood blossoms, gaining increased movement speed, draining hunger faster, and attracting Bees.
Eye Plants are friendly to Wormwood.
Wormwood has a Green Thumb crafting tab:
Living Log can be created at the cost of 20 Health.
Bramble Husk provides 65% Armor and shoots out thorns when hit, dealing 23 damage in a small radius. The wearer is also protected from thorns.
Bramble Trap shoots out Thorns when triggered, dealing 40 damage in a small radius.
Compost Wrap restores 30 Health to Wormwood. It can also be used as a very potent fertilizer. *
Wormwood can use Manure, Guano, or Bucket-o-poop to fertilize himself, restoring 2 Health.
Food items do not heal Wormwood.
Wormwood takes 25% more damage from fire, and burns for slightly longer.*
Wormwood loses sanity when plants are destroyed near him (e.g. picking flowers, completely chopping or burning down trees, digging up stumps, grass, saplings, or bushes, etc.) This excludes plants that are diseased or already burnt.
Wormwood gains sanity when plants are planted near him (e.g. seeds, flowers, trees, grass, saplings, or bushes, etc.)
Sanity effects from planting or destroying plants is reduced the further it happens from Wormwood.*
Wormwood can be unlocked in the following ways:
Wormwood is available for free for all owners of Don't Starve Hamlet on Steam.
Wormwood is available for purchase for $6.99 in the Wormwood Chest. Wormwood's Roseate skin set is included in this chest for free.
The Wormwood Deluxe Chest is $10.99 and includes Wormwood and the Roseate, Oasis Bound and Hollow skin sets.
You can weave Wormwood for 2700 spool.
And of course, we will have a new Wormwood animated short and more details When Wormwood launches on June 6th. But for now, here is a nice image from the next animated short!
With the Willow refresh newly launched, it’s time for the next phase: new game content! I’d like to update you all on our current plan.
Return of Them
Over the next several months, we’ll be releasing a series of game updates available to all players, under the single thematic focus entitled “Return of Them”.
Charlie’s machinations have come to a head as she turns her attention towards the skies - and the mysterious entity that awaits there. Our Survivors will be forced to contend with terrifying monstrosities beyond their comprehension, and yet, there may be a silver lining: their minds and horizons will be expanded under the sublime light of an ancient moon.
Here is an overview of what is available in our first update, Turn of Tides:
Added a new multiplayer-centric boat mechanic, where players can build and deck out a boat for multiple survivors to travel together on
Added a new boating craft menu
Added the Lunar Island
Added Enlightenment
Added 3 new Lunar Island biomes, along with new creatures, objects, and craftables
For this first update, we’ve focused primarily on building the fundamental tech and infrastructure for Return of Them. Please know that we expect this update to be a bit content light, and over the following months we will be adding more content to both the islands and the sea.
In addition to new content, we are preparing for the arrival of the next new character. We’re happy to announce that Wormwood will soon enter the fray, fresh from his adventures in Don't Starve: Hamlet!
Wormwood is coming to Don’t Starve Together on June 6th, and will be priced similarly to Wortox. In addition, anyone who owns Don’t Starve: Hamlet will have access to Wormwood for free.
Warly
For the next character refresh, Warly will be sailing into the Constant from Shipwrecked on July 18th, and will be free to all players of Don’t Starve Together.
As with all character updates, Warly will be getting a design refresh and come with new abilities specific to Don’t Starve Together.
And that’s it! Onward and seaward!
F.A.Q.
What about console? Since console does not have beta branch functionality, consoles will be getting Turn of Tides at the official launch in June.
When is my favorite character getting a refresh? We will announce more characters refreshes as we get to them. If you have suggestions and feedback make sure to post them. We are watching and we do use that information to help us decide what we want to do next.
Will my existing worlds be affected if I switch to the beta branch? No. Save data for the beta branch is kept separate from the live branch at: \\Documents\Klei\DoNotStarveTogetherReturnOfThemBeta
Will my existing worlds work in the beta branch if I copy them over? Not at this time. For future updates, we will look into the possibility of retrofitting the new content into existing DST worlds, as we did for the A New Reign updates.
HOTFIX - 334844
Fixed crash that would occur when disabling lag compensation and using an oar.
Fixed occasional crash when jumping onto a boat
Fixed occasional when walking away from Gestalts
Fixed Horror Hound spawning
New art for the Seafaring crafting tab
HOTFIX - 335011
Fixed a crash when on or jumping onto a sinking boat
Fixed a crash when hamming a Partially Assembled Altar
Fixed overlap of beaverness and boat health hud meters
Fixed chatter text when mining the Inviting Formations
Fixed the Horror Hound spawning anim
Changed oar inventory art
HOTFIX - 335371
Objects built on the edge of the boat should no longer get built on the water.
Fixed equipped items not showing up
Fixed boats getting stuck when the anchor is burnt
Fixed crash when near Saladmanders with the ice hat on
Fixed crash when the deerclops leaves
Optimized lunacy overlay effect.
Fixed missing beach turf inventory image
Fixed crash when debug spawning wave effects in the caves
A great big thank you to everyone who participated during our Early Access period. The Don’t Starve community is one of the best to interact with, so full of passion and enthusiasm for all things in the Constant. We have thoroughly enjoyed the journey with you, dropping Wilson and his friends into this world of civilized pigs and dangerous jungles.
As we come out of Early Access, all of the features tested in the beta branch will of course go live for everybody, including player craftable doors, the new Ancient Hulk giant, Wheeler and Wagstaff. The beta branch will still be accessible for a while, but we won’t be updating it anymore.
As a special thank you to all of the Don’t Starve players and fans, Wagstaff has been made available to everyone who has the base game and is not exclusive to the Hamlet DLC.
Now that early access has finished, there are no plans for new features to Hamlet yet, but we will still be putting out updates of bug fixes as they are made. After you have mastered the mountain top plateau, if you are looking for further Don’t Starve challenges, please check in with Don’t Starve Together as there are some old faces being re-made as well some altogether new ones showing up.
Patch Notes:
New Features:
Wheeler added to Hamlet DLC.
Ancient Hulk added to Hamlet DLC.
New rooms and doors added to the renovation crafting tab.
Wagstaff added to all versions.
Bug Fixes:
Wagstaff doesn't announce when another creature puts on one of his goggles
Don't activate the color change when another creature puts on the Fryfocals
Disable map when Living Artifact is active
Fixed a crash when playing adventure mode as Wagstaff and reaching the final chapter
Fixed player telelocating into interiors.
Fixed Depth Worm inspect quotes
Fixed issue in interiors that could result in two rooms occupying the same location*
Wheeler will no longer get stuck in God Mode after Dodging
Fixed a crash when players click an empty Trusty Shooter slot
Miscellaneous tunings on the Aporkalypse
*The bugfix in the player interiors needed a fixup that in case of detected errors will relocate the offending rooms and removes any doors that connected to the offending rooms - the player is reimbursed the cost of the doors. If you notice missing doors in your house, this is why.
HOTFIX - 334206
Fixed a save/load bug that would cause duplicate dung balls
Fixed a couple crashes on the Wheeler Tracker and Trusty Shooter
Fixed an ant queen crash
The mant suit durability should be consistent now
Added the irreplaceable tag to the Executive Hammer and Key to the City
Fixed a bug that caused multiple Ro Bins to be created.
Fixed a bug where the Trusty Shooter and the Wheeler Tracker slot would show up after equipping a backpack
Fixed a rare crash at world startup
HOTFIX - 335195
New Feature:
Hamlet gets a Teleportato
Bug Fixes:
The Living Artifact charging sound will no longer be active if it runs out while charging a shot
Fixed the Bramble Trap placer art
Fixed a bug where the Wheeler Tracker and Trusty Shooter slot background would disappear
The correct DLC icon now shows up when creating a Hamlet world using the Skyworthy in Shipwrecked
Using the Skyworthy to go to a Hamlet world now allows you to merge with old Hamlet saves
Crafting the tellebrela in Vanilla no longer crashes the game
Fixed Seaworthy boarding animation
Unequipping infrogoggles in DS Vanilla no longer resets the day phase
Fixed a crash when trying to spawn the Herald inside an interior
Living artifact’s pulse sound works properly now.
Sea/Skyworthy should now properly work in interiors
Sea/Skyworthy should now properly work in caves and volcano
Seaworthy will now try to travel to Seaworthy, Skyworthy to Skyworthy (existing worthies will need to be saved once for this to succeed)
Fixed a problem with Wagstaff’s idle animation in an ROG compatible world.
Hounds no longer spawn while the player is in an interior
Sprinkler placer shows the range of the sprinkler spray, not the range it needs to be to a water source now.
Items blown onto the clouds will now disappear
Fixed Wagstaff's blur with low insanity when distortion is enabled.
Fixed infinite-light-in-interior exploit for boat torch, boat lantern and bottle lantern.
Fixed craft-tabs prototype-ready alert when ingredient goes into a backpack
Updated Wheeler’s character select images with her smirk.
[Game Update] - 336897
Balance and game play changes:
The Vortex cloak doesn’t drain sanity constantly now, instead it does sanity damage to the character relative to how much damage it absorbs.
Pig town lawn ornaments and hedges now available in the City craft tab.
Bug Fixes:
Shadow Hands will reach fires in interiors.
Fix rain ambient sounds on umbrella hats being played in interiors
Wagstaff’s equipped items won’t be all grey now after taking off the infoggles
Bosses should no longer spawn in interiors.
Wheeler’s save slot image smirks.
Fixed player being stuck in godmode after traveling to a Skyworthy/Seaworthy
Fixed inspect string for "Pig Skin?"
Fixed rare crash to desktop when shift-clicking items in container with full inventory
Fixed broken minimap rendering in vampirebatcaves.
Only Wheeler can have her navigadget and air horn.
Windy Conch will summon wind in Hamlet
Old Bell will not call the bigfoot indoors
Frog rain won’t fall indoors.
Loot acquired from creating a door on a wall where a wall ornament is will less likely spawn in a wall.
Woodlegs and Walani can craft their nautical items in Hamlet.
Here we are with our second character update! We have a few things to share, from Willow’s character refresh, to new skin sales and Twitch campaign.
Here we go!
From the Ashes Every character has their story, and with each refresh, we will be revealing a bit more of their past. See what memories Willow has to share with you in our latest short:
Willow Refresh With the memories of her tragic past reignited, Willow has tapped into formidable powers for her childhood friend and protector, Bernie, as well as receiving full fire immunity and other bonuses.
Willow is now immune to fire damage.
Willow is now more easily frozen (e.g. by Ice Staves or Deerclops).
Willow no longer gets cold from low sanity.
Winter gear is slightly less effective at keeping Willow warm.
Willow takes more damage and loses sanity at freezing temperatures.
Willow takes longer to overheat and less damage when overheated.
Willow takes no burn damage while extinguishing smoldering fires and does it faster than others.
Adding fuel to fires is 50% more effective.
Bernie can now be equipped by Willow for sanity and warmth at the cost of durability.
Bernie grows big and will taunt and fight most hostile creatures when Willow is nearby and insane.
Bernie will still taunt Shadow Creatures when any other player is nearby and insane.
In addition, Willow still gains sanity near fire and can still cook with her Lighter.
Willow’s Guest of Honor, Triumphant, Survivor and Rose Skins can now be purchased and are all now available for purchase. All owners of these classic skins prior to today are now upgraded to an “Heirloom” rarity, with full unraveling value (that is, an Heirloom Elegant can be unraveled for 1350 spool).
Willow also has some new items that can be dropped, weaved or purchased.
The Ghastly Attic Chest can be purchased for $3.99 and contains Ashley, The Cursed Sterling Lighter and the Baleful Lace Parasol. The Willow Deluxe Wardrobe contains 5 of Willow's item sets, including the new "Forlorn Doll" set for $12.99
Drop Changes We have removed icons, vignettes and profile backgrounds from the drop table. These items are still weaveable, however you will no longer receive them as drops. In addition, we have added about 100 color and slight variants of many existing common drops.
Originally we added the icons, vignettes and profile backgrounds so that we had more items to collect, but as many of these items were seasonal items, it gave the appearance that these were being dropped unintentionally.
New Twitch Campaign We are getting ready for a new twitch campaign with an entirely new theme.
We’re just about ready for the next Character Refresh! Willow’s Refresh will be coming May 7th.
I am going to share some of the details of her changes. Of course, this is still subject to change and will likely see some adjusting before and after release.
Willow no longer gets cold from low sanity.
Willow takes more damage and loses sanity from freezing.
Willow takes less damage from overheating.
Willow gets fire immunity for the first several seconds and then reduced damage thereafter.
Willow takes no burn damage while extinguishing fires and does it faster than others.
Adding fuel to fires is more effective for Willow.
Bernie can now be equipped by Willow for sanity and warmth at the cost of durability.
Bernie grows big and will taunt and fight most hostile creatures when Willow is nearby and insane.
Bernie will still taunt Shadow Creatures when any other player is nearby and insane.
In addition, Willow still gains sanity near fire and can still cook with her Lighter.
After going through the first few rounds of character refreshes and introducing a brand new character, we have had the chance to regroup to see how our scheduling is working out and have decided to make a few small changes. The scheduling we initially set for ourselves was too aggressive and we’ll be pulling back a bit so that the dev cycle for new content isn’t as hard on our team.
We found that our schedule was just too demanding and we want to be able to make things interesting and not just pump out stuff as fast as we can.
As of this writing our schedule looks like this:
Willow Refresh: May 7th Content Update (beta): Mid May Unannounced New Character: Early June Content Update (live): Mid/Late June Next Refresh: Mid July
NOTE: As long time fans are aware, we do not prioritize dates above content or the team, so dates are always subject to change.
We have dates set for each of these, but at this point I think it may be best to not get too ambitious with setting a date publicly. Assuming that the dust is now settled, we hope that this will be our cadence for quite some time. We’ll review again after the content update hits beta next month.
As always, we look forward to your thoughts and feedback. Thanks everybody!
We’re close to releasing Hamlet from Early Access. As we said in a recent roadmap post, we have been working on two new characters plus a new giant to battle with. Actually, we would like to have those tested a bit.
So, once more, we invite you to the interior beta branch, this time to meet the newest “guests” of the Constant: Wagstaff and Wheeler.
But with light comes shadow. An ancient and terrible metal hulk lies waiting to be discovered. A lonely sentinel still stuck in a long forgotten war.
A big thank you to everyone who has tried out the beta branch so far. As always you’ve been tremendously helpful. There are still some issues with the interiors, particularly when used in worlds other than Hamlet, and we will be working to fix those up before we move everything to the main branch.
We’re planning to go live with Hamlet 1.0 on May 14th.
To access the beta branch:
Go to the BETAS tab in the Don’t Starve Properties dialogue.
Enter the code: dsinteriorbeta and press the CHECK CODE button.
Select hamet_interors - Hamlet Interior upgrade beta from the drop down.
Your game will then update to the new beta branch.
This branch uses separate save files from your regular base game. You can make a copy of your base game save files in the beta branch by using the console command: TheSim:ImportSave()
Your save files will remain unchanged in your regular branch.
You can return to the regular branch by going to the same BETAS tab and selecting the drop down: NONE - Opt out of all beta programs.
[Game Update] Hamlet - 327257
Bug Fixes:
Fixed potential assert on earthquake in anthill.
Fixed code that tried to place out of bounds blue sow and truffle back in its room
Worldgen occasionally generates an unreachable area. It should now be accessible through a wormhole
Fixed aporkalypse clock blocking interaction with suspicious crack on north wall
It's now possible to drop items on carpets and the aporkalypse clock.
Improved craft-tabs to more accurately chime and highlight to reflect changes
Fixed glitch where aporkalypse clock was sometimes missing on the minimap
[Beta Change Notes] Hamlet - 327391
New Features for testing:
Added Wheeler
Added Wagstaff
Added the Ancient Hulk
Added some new wall and floor textures to the Renovate Tab.
Beta Bug Fixes:
Fixed bug where anthills could end up without a way out.
[Game Update] Hamlet - 327549
Beta Bug Fixes:
Optimized Wheeler’s tracker when searching lootdropper tables
Fixed UI bug when equipping a backpack or entering a boat with Wheeler’s tracker or weapon equipped
Wagstaff can craft an Electrical Doodad in Vanilla DS
Added Wheeler’s minimap image
Updated the wheeler tracker inventory image
Added a background to wheeler’s tracker and trusty shooter slot
Wheeler is actually invincible for the duration of her dodge now
Fixed some icons for 2 new renovation wallpapers
[Game Update] Hamlet - 328827
Bug Fixes:
Burnable but insulated items won’t burn from lightning strikes
Crashed balloon can be inspected
Spider monkey uses correct damage (watchout!)
Fixed some layering issues with the navigadget
Robot parts and cork chest minimap icons fixed.
Beta Specific Bug Fixes:
The telebrella can be used as a weapon (but you probably don’t want to)
The telebrella can be used as an umbrella (but you probably don’t want to)
Wagstaff can investigate and use the telebrella while mounted
Wagstaff goggles re-exported for character res.
Wheeler now has 15 inventory slots and receives a 1% speed boost for each empty inventory space + a natural 10%
The last ammo on the Trusty Shooter now also deals damage
Reduced Wheeler’s dodge cool down to 1.5 seconds
Optimized the search area of the Navigadget to reduce lag
Wheeler’s Trusty Shooter can now take full stacks instead of just 6 items and can take all items as long as they're not alive or irreplaceable.
Tuned the Trusty Shooter damage
Added the irreplaceable tag to the Trusty Shooter, Navigadget and Wilba’s Silver Necklace
Edit: Pushed an update to fix a crash due to a missing comma in the speech files.
[Game Update] Hamlet - 332388
Bug Fixes
Fixed minimap icons for Ro-bin and saltlick
Fixed a rare crash in werepigbrain.lua
Fixed rare crash with tuber trees
Fixed inability to inspect boats in Hamlet compatible worlds
Made it easier to hammer structures when inside a boat
Fixed bug where birds would stop spawning
Taking off the shamlet mask won't give entities the "monster" tag if they didn't have it to begin with
Webber's Shamlet mask will now show up as the first craftable item in the dress tab
Shamlet mask now works as an open top hat
Beta specific fixes (332395):
Wheeler can now dodge with a controller
Wheeler can now use the Trusty Shooter and Navigadget with a controller
Entities inside interiors should not get snow-covered
Fixed a potential crash and some bad picks in Wagstaff's nearsightedness name randomizer
Fixed crash when entering an interior on the volcano
Fixed crash when using spyglass in interior
Wagstaff now really should have the Pretty Parasol recipe available
Added Wheeler’s dodge values to tuning.lua to make it accessible for modders
Updated the Trusty Shooter tier damage list and moved it to tuning.lua
It is now possible to telelocate mobs into, out of, and between interiors
Fixed a bug in the player interiors that could lead to misplaced rooms, causing infinitely looping rooms*
Wagstaff’s infroggles now work in caves
The Aporkalypse is now only endless the first time around
Added the Living Artifact
The Ant Queen Chambers now have a minimap
Items shot by the Trusty Shooter no longer show up at 0,0
Items shot by the Trusty Shooter can no longer be picked up in the air
Wheeler no longer gets the "Dodge" prompt while on a boat or riding a beefalo
Using the trusty shooter on a boat no longer causes problems
Moved the UI for the trusty shooter and navigadget so it doesn’t interfere with boat UI anymore
Fixed multiple miscellaneous string problems
*The bugfix in the player interiors needed a fixup that in case of detected errors will remove the offending doors (not rooms) and will reimburse players the cost of those doors. If you notice missing doors in your house, this is why.
[Game Update] Hamlet - 332790
Beta specific fixes (332790):
The uncharged shot is not blocked by the world edge anymore
Fixed jittery forest canopy shadow on clouds
Improved controller support for bug-report screen
Gunpowder used by the Blunderbuss no longer shows up at 0,0
Fixed some animation issues with the living artifact
Miscellaneous string fixes
Fixed a crash on the Navigadget when entering interiors
Latest patch here with an invitation to beta test some new features.
We’ve been working on improving performance and have a few changes that should make things better. This should particularly help with severe lag in interiors. But some of the backend changes are larger than we are comfortable to just deploy. We have set up a beta branch that people can go to and help us test out the changes.
An added benefit of some of the changes, is that the interior system has opened up to the other worlds, not just Hamlet worlds. So if you bring the Key to the City, you can build a pig city in the forest or even on a tropical island. I’m sure there’s some interactions with all this stuff we haven’t predicted yet, so having some more people playing with it will be helpful.
We’ve also put player craftable doors in the home decor tab. Once you’ve build a door in your house, you can use a Construction Permit on it to create an attached room.
To access the beta branch:
Go to the BETAS tab in the Don’t Starve Properties dialogue.
Enter the code: dsinteriorbeta and press the CHECK CODE button.
Select hamet_interors - Hamlet Interior upgrade beta from the drop down.
Your game will then update to the new beta branch.
This branch uses separate save files from your regular base game. You can make a copy of your base game save files in the beta branch by using the console command: TheSim:ImportSave() Your save files will remain unchanged in your regular branch.
You can return to the regular branch by going to the same BETAS tab and selecting the drop down: NONE - Opt out of all beta programs.
Thank you in advance for everyone who heads in there to play. We plan to run the beta for 2 weeks if everything runs as planned.
New Features:
New craftable Vortex Cloak added. You'll need to find a blueprint.
Tuning:
Cost of Root Trunk change, + 1 Flytrap stalk.
Bug Fixes:
Houndius Shootius doesn't lose its base anymore when placed in an interior
Spawn player skeleton in right interior when player dies and gets resurrected
Jellyfish Jerky doesn’t show up as floating in water anymore when dropped on the ground
Fixed Ball Pein Hammer durability loss inconsistency when using spacebar
Fixed missing crafting description for The Sty Oddities Emporium
Lily Pads now show the correct examination text
The Collector Pig no longer accepts idols for trade.
Florist does not ask for Plop anymore
Fixed examination strings for Queen Malfalfa
Fixed punctuation in Wormwood's character description
Hammering a spoiled fish in inventory drops loot now
Fixed a number of prefabs that were plantable on water where they shouldn’t
Perishable items that rot in an interior now properly spawn rot in that interior
Fixed multiple pig scepters showing up in the world.
Added sounds to the Aporkalypse Clock
All blueprints from the tinker shop can be learned in Hamlet
[Game Update] Hamlet - 325192
Beta Fixes:
Carpets should no longer block interactions with items placed upon them
Fixed placers for interior objects when using controller
Crafting menu now supports multiple active crafting stations
Beta Specific Fixes: 325200
Fixed possible crash when trading with pigmen in worlds outside Hamlet
Fixed interior decorating tab showing up at (0,0,0)
Fixed typo causing a potential assert on load
Improvements to the player house interior minimap
[Game Update] Hamlet - 322786
Beta Specific Fixes:
Can trade with pigs in all worlds
Ruin interiors should not be flipped on the horizontal axis anymore
Fixed various issues related to player interior crafting
Fixed a cause for mysterious cracks mysteriously opening themselves
Hidden doors no longer reveal when an earthquake happens in another room
Reminder, to enter the Beta Branch:
Go to the BETAS tab in the Don’t Starve Properties dialogue.
Enter the code: dsinteriorbeta and press the CHECK CODE button.
Select hamet_interors - Hamlet Interior upgrade beta from the drop down.
Your game will then update to the new beta branch.
[Game Update] Hamlet - 320788
Bug Fixes:
Fixed the overspawning thunderbird_fx item.
Fixed the odd drumstick art on the drying rack.
Fixed missing worldgen customisation images when hopping from
Shipwrecked to Hamlet.
Splumonkey’s loot fixed
Fixed the busted Seaworthy
Flowers won’t grow indoors.
Beta Specific Fixes: 320854
Fixed case where mining a pillar could cause crashes and other instability