Don't Starve Together - Klei-JoeW

Originally posted on the official forums by Bigfoot:

Hello everyone!

It’s been a while since I’ve made a post here, I’d like to share with you our plans for 2019, which are extensive!

First, I’d like to recap what happened in 2017/2018:
In 2017 we launched the Forge, and followed it up in 2018 with the Gorge. The idea was that we could offer a new way of playing Don’t Starve Together, in a limited-time format. We were a bit burned out on creating DST core game content and this format allowed us to try something a bit different, so we made these crazy game modes and provided them to the community for free.

Every time we launched these events, tons of players came to play, and in every instance we hit our highest ever DST concurrency. We’re super thrilled that so many people came to play the our weird game events!

While we enjoyed the events and are happy with the result, there were some drawbacks:
  • They took WAY longer to make than we expected, so we weren’t able to make as much content as we wanted, and it left little time to do things like bug fixes and Quality of Life updates for the base game.
  • Because we run the servers for these events, we also incurred the cost of these servers. Those of you who have been here a while know that Don’t Starve was not architected to be a multiplayer game, so running them on our servers was extremely inefficient. In short, even though we loved that everyone came to play, the item sales were only barely covering the costs of the servers.
  • We found that it was exceedingly difficult for us to run these events on console and as such underserved our console players.
It has been a valuable experience and we think the game is better for it, however we feel that it’s time that we turn our attention back to the core Don’t Starve Together experience: surviving together.

Here’s what we’re doing for 2019:

Brand New Content
The team is now working on brand new content for Don’t Starve Together. Survivors will be able to travel to new lands with new biomes, creatures, and more.

The first drop of this new content will come in mid-April, and we will continually be adding to the content every couple months afterward. As we said before, we think it’s important that everyone can play together and we don’t segregate our audience, so all of this content will be available for free to everyone!



Character Refreshes
The team also felt it was high time we gave our core cast some love (yes, we heard you). Over the course of the next year, we will be bestowing every character with revamped abilities, and give a glimpse into their backstory. Our goals here are to make each character unique, interesting and valuable in their own right and we expect this to be game changing in many ways.



Starting in March with Winona, we will be releasing a character refresh once a month.

These character refreshes will again be free to all players, and we will be selling new skins for these characters on the month they are refreshed.

In addition, the Triumphant, Guest of Honor and Survivor skin packs will be available to purchase for the character on that date. All owners of these skins prior to that date will be upgraded to an “Heirloom” rarity, with a higher unraveling value.

New Characters Enter the Fray
A fresh batch of four characters have been unwittingly ensnared and brought into the world. These new survivors will be released into the wild starting in Mid-March, and a new one will be released every 2 months



We are still deciding the final price of these characters, but we currently think they will be $6.99 USD each, which includes a full character skin set. You will also be able to weave the characters with spool.

Since we do not want to charge players for the new world content, these new characters will be our main way to fund development of this new content.

Console Development
We are working hard on keeping the console versions of the game up to date. Specifically, we are investing in technology to allow us to more quickly update the game without going through lengthy certification on every small change, and we've also added more staff to work exclusively on updating the console versions.

We're happy to say that the next update for the Year of the Pig King event will launch within 2 days of the PC version.

Quality of Life, Twitch Drops, Etc.
We will also be continually updating the game with bug fixes, QoL updates, new skins for Twitch drops, and more things that we’re not quite ready to announce yet.

Speaking of which, the Year of the Pig King update is going live on Thursday! Long Live the (Pig) King!

And that’s it folks!

In short, we are significantly increasing our support of Don’t Starve Together in 2019 with new game content, character refreshes, new stories to be told, new characters, and new skins.

Thanks so much for playing this crazy game, once again. I’m still amazed at how it’s evolved over the years. Please give us your feedback and thoughts!
Don't Starve - KJan
[Game Update] Hamlet - 303895 (1/16/2019)

Fixes
  • Fix Player house being locked again for some characters after obtaining deed
  • Fixed crash when using crockpot in vanilla worlds

[Game Update] Hamlet - 303804 (1/16/2019)

New Feature
  • Fast Scrolling craft menu tabs as in DST

Bug Fixes
  • Fixed potential assert with bearger in Hamlet compatible worlds.
  • Fixed missing minimap icon for cave entrance/exit in ROG
  • Fixed assert when picking up Hamlet city possessions in linked worlds
  • Fixed missing old bell blueprint in Hamlet compatible ROG world
  • Mount injured hud fx fixed
  • Mount speeds fixed
  • Missing Mount animations fixed (actions properly limited)
  • Fixed the missing turf art in Hamlet compatible worlds.
  • Fixed Hamlet food in Warly’s crock pot.
  • Burnt Ant Comb Homes won’t produce any more Mants.
  • Can’t bundle bundles now.
  • Fixed Willow’s arms when rowing.
  • Fixed autumn colourcube in ROG worlds
Don't Starve - Klei-JoeW


Welcome to 2019 everyone! We start the new year with an update that brings several nice and fun features from Don't Starve Together to regular Don't Starve. These additions were added to the base game and all DLCs.
  • Beefalo taming and riding (Saddles, Brush, Saddlehorn)
  • The Ewecus (for Steel Wool)
  • Fences (Gates and Walls)
  • Bundles (and Wax Paper and Bee's Wax)
  • Mini signs (and the Feather Pen for writing)
  • Action Key ability while holding an item on your cursor
  • Trap pickup using the action key
Along with these additions, the artists took some time to do a visual color pass of Hamlet. Some changes are larger than others, like seasonal tints and the new background color, and others are smaller, like the claw palm leaf color.

As well, controller support was improved when interacting with interiors and interior decorating.

What's Next?

We would like to revisit Warbucks and Wilba. We think both characters could be improved so that they are more interesting to play outside of Hamlet. Watch for the new and improved Wilba and Warbucks as they try to stick to their new years resolutions to become better rounded on Feb 7th.

[Game Update] Hamlet - 303256 (1/14/2019)

Bug Fixes
  • Character stays suck by goo properly when hit while gooed (Bring friends or armor.)
  • Fixed graphics glitch when examining
  • Fixed sneeze graphics glitch
  • Fixed Wilbur run when riding beefalo
  • Fixed the weird Cave Banana Tree in Hamlet compatible worlds.
  • Fix for assert when burning a minisign in Vanilla worlds
  • Fix assert when placing a gate in Vanilla or ROG worlds
  • Fixed assert when a babybeefalo grew up in Hamlet or Hamlet compatible world
  • Dismount with controller fixed
  • Fences should load properly
  • Fixup for items that went missing from locked display cases.
  • Beefalo mounts attack and take damage properly

[Game Update] Hamlet - 303169 (1/11/2019)

Bug Fixes
  • Fix for potential crash when closing craft-tabs in Hamlet
  • Fixed the Flingomatic
  • Fixed the brush crash
  • Fixed Beefalo shaving
  • Fix for missing items on shelves
  • Fixed several animation bugs when riding
  • Open close gate use anim fixed
  • Fixed the ApplyBuildOverrides crash on baby beefalo
  • Fixed disappearing items in shift-click

[Game Update] Hamlet - 302970 (1/11/2019)

Bug Fixes
  • Fixed the craft tab scrolling crash
  • Fixed the Hamlet compatible ROG crash
Don't Starve - KJan
[Game Update] Hamlet - 302650 (1/9/2019)

Bug Fixes
  • Fix for yesterday’s patch which caused a crash when trying to modify world settings with no DLC installed

[Game Update] Hamlet - 302498 (1/8/2019)

Bug Fixes
  • Miner hat doesn't magically emit light anymore after re-entering an interior where it was left on the ground
  • Fixed the rare relic that spawns outside the bounds of the room
  • Fix for custom options and ROG worlds that are SW or Hamlet compatible

[Game Update] Hamlet - 301875 (1/3/2019)

Bug Fixes
  • Different handling for aporkalypse clock save load
  • Willow’s lighter should not lost light when moving between interior rooms
  • Lanterns now properly remember whether they were on or off in interiors

PREVIOUS UPDATES

[Game Update] Hamlet - 301799 (12/21/2018)

Bug Fixes
  • Hopefully fixed elusive ‘attempt to call nil value’ bug.
  • Shadow creatures spawned by aporkalypse now also despawn when aporkalypse ends
  • Creatures spawned by aporkalypse now remember this fact after a save/load, so they should despawn when aporkalypse ends. Unfortunately ones that were spawned already can not be fixed up.
  • Fixed potentially huge memory spike on load of world.

[Game Update] Hamlet - 301295 & 300612 (12/20/2018)

Bug Fixes
  • Fixed fixup of world that were affected by the “disappearing suspicious crack” bug
  • Fixed Aporkalypse clock not rotating
  • Suspicious cracks were not meant to be axeable. They can’t be axed now.
  • Fixed a bug that allowed some worlds to not have the herald pig ruins.
  • Fixed a save/load problem with the Aporkalypse Clock.
  • Fixup of worlds that were affected by the “disappearing suspicious crack” bug
  • Fixes for Linux sound
  • Potential fix for getting stuck outside walls when having followers

[Game Update] Hamlet - 298833 (12/07/2018)

Bug Fixes
  • Fixed the water walking hippo’s and poison dart frogs.
  • Fixed a bug with secret room doors leading to blackness.
  • All doors are opened now when you leave a ruin, that way, if you end up on the other side of the world, your way back is not blocked.

[Game Update] Hamlet - 298530 (12/06/2018)

Bug Fixes
  • Fixed a crash when saving during the aporkalypse
Don't Starve - KJan


Originally posted on the official forums.

The Aporkalypse is here. The pre modern pigs saw it coming, did the math and put the date on a calendar. Oh look, it’s this year. What can be done!

There’s also a couple of other fun stuff added to the world. Pigs now have a place they can do some money exchange, and a new magic recipe that captures the energies of the Pugalisk has been discovered.

The new content will be best experienced with a new world as there are some world gen changes for them. So we recommend starting a fresh world to experience them.

What’s Next
In a recent update we noted that we wanted to continue the Early Access until we felt the bugs and performance were improved. There have been several improvements to the performance, but there are still some areas we are investigating to help that. We continue to work through the bug reports both on the forums and submitted through the game.

We have also decided there are a few more updates of things we’d like to put out before we’re done. So Early Access will be continuing until about April of 2019. The next is an improvement in the Quality of Life for DS players. We will focus on bringing a bunch of the improvements that have gone into DST over to single player. Watch for the QOL update on Dec 20th.

Update Notes: 298452

World Change
  • The Aporkalypse added. (best with new world, but old worlds are modified slightly to support it)
  • Pugalisk leaves behind something new.
  • Lowered the Beard Rug minimap priority
  • Reduced pay for nightmare fuel
  • Pigs have a bank (New worlds only. Old worlds can craft one with the key to the city)
  • Queen’s gallery has a new exhibit. (New worlds only)

Bug Fixes
  • Fix for disappearing mandrake (or rare crash) when clicking mandrake in inventory
  • Fixed the crash when bird whistle is consumed
  • Fixed the crash when bird whistle is used in Survival or SW worlds.
  • Fixed rare crash in meatrack
  • Fixed crash with pugalisk switching targets
  • Fixed city farm plots showing “MISSING NAME”
  • Fixed city farm plots auto-replanting on load
  • Key to City doesn't conflict with science machine et al anymore
  • Fixed crash when a beehive was burning while the season changed
  • Fixed invisible snakeskin in Hamlet compatible ShipWrecked world
  • Fixed glowflies being deleted when in containers
  • Fixed glowflies not giving off light when released from container
  • Fixed glowflies not having a mouseover during daytime
  • Can’t turn a sprinkler on anymore when it’s out of fuel
  • Pig beautician now accepts thunderbird feathers
  • Fixed yellow gem turning invisible when placed on shelf
  • Mant suit now takes and displays proper damage
  • Manure flies should not buzz anymore when there’s no poop.
  • Fixed crash when spawning a sprinkler away from water
  • Fixed torches not losing durability after being hit by sprinkler
  • ROC doesn't get stuck on trying to destroy farm plots with a crop anymore
  • Farm plots can't be placed in interiors anymore
Dec 6, 2018
Don't Starve Together - Klei-JoeW


The nights are growing colder, and a distinctive holiday cheer has permeated the air. That can only mean one thing - Winter’s Feast is upon us! Take a break from enduring a hostile world to spread some holiday cheer. You could enjoy a tasty sugar cookie and decorate a tree or two… or three. Be wary though… something terrible lurks nearby, watching our survivors' every move with laser-like focus.

An Uncommon Holiday
Winter skins have appeared to get our survivors into the winter spirit, and for a limited time, the chances of receiving a rare gift have been substantially increased!

Everyone will also get a small set of skins to enjoy, including a festive Gingerbread Chest skin. These skins can be accessed in players’ item collections, but will only be around for the duration of the Winter’s Feast seasonal event - so enjoy them while you can!

We also have a special gift for all players that play online during the Winter's Feast event, so make sure you check that out.

Happy Winter’s Feast, everyone!



Full post on the official forum: https://forums.kleientertainment.com/forums/topic/100132-game-update-298000-happy-winters-feast/
Don't Starve Together - Klei-JoeW
Hey Everybody.

We have some things coming up in DST and I thought now would be a good time to give you all a quick update on what we have planned to finish out the year and where we are going in 2019. I am not going to get into a lot of detail here but there is definitely some cool stuff here, we'll post more info as we get closer to the release of these updates.

Winter's Feast:

Winter's Feast is coming back this year however we haven't made any substantial changes this time around and we won't be offering new skins.

However, we do have a special gift for all players that play online during the Winter's Feast event, so make sure you check that out.

Winter's Feast begins this Thursday morning December 6th (Pacific time).

Winter's Feast on console is being submitted right now and will come out as soon as it is approved - We expect Thursday for PS4 and Xbox One should be shortly after that. Please note that this is subject to change depending on console approval processes.

2019

We had a great time with The Forge and The Gorge, but we're ready to move on to new things for a while. Beginning with Lunar New Year we will return to concentrating on more new game content for Don't Starve Together.

This doesn't mean that The Gorge and The Forge will never return, it's just not where we are going to be focusing for a while.

Year of the Pig King (Lunar New Year):

Similar to the Year of the Gobbler and Year of the Varg, We have an update planned for Lunar New Year with a small set of new skins. This update will remain in the base game and will continue to be playable beyond the holiday. More details will be coming just before that update.

You can expect this late January or early February, just shortly after Winter's Feast ends.



And then...

Similar to "A New Reign" Don't Starve Together will once again receive new content updates primarily centered around a elements that progress the world of Don't Starve and the Survivors that find themselves within it. We aren't ready to discuss details at this time about the content in these updates, but we know many of you want to see new game content updates and with the end of The Forge we thought we should let you know that it's coming.
Dec 3, 2018
Don't Starve Together - Klei-JoeW
Hey Everybody,

Once again, The Forge has officially come to a close.

Thanks to everybody who played. We tried some new things that we think turned out pretty well, and some other things, maybe not quite so much. But we hope you had fun all the same.

We have decided to not bring down the The Forge Collections this time. So if you didn't have a chance to pick them up when the event was live, you still have a chance. We'll let you all know if we decide to bring them down again in the future.

We have plans for things coming up that we're not quite ready to talk about just yet. But look forward to more information about that coming up very soon. We think you're gonna be pretty happy about it.
Don't Starve - Klei-JoeW
Originally posted on the official forums.

Hi everyone! We want to thank you all for all of your continued feedback and bug reports. We’re still busy here squashing bugs (Hamlet has a lot of insects afterall) and summoning up the Aporkalypse. We still have some balance changes and a bit more new content we want to get together before we feel the game is ready to leave Early Access. To that end, we feel that Dec 6th will be too soon for us to have had a good chance to tune the performance and make sure everything is in and ready for launch. The Aporkalypse will still be arriving on Dec. 6th, but we have some things we want to get done before we’re ready to leave Early Access.

If you are waiting for launch to play to have the most stable experience, we thank you for your patience and ask for a little bit more. We will make another announcement when we have a more final launch date.

Balance Changes
  • Stolen items don’t get replaced.
Bug Fixes
  • Bandit camp drops a peagawk feather, not bone shards now
  • Mole hat works better indoors during the day
  • Nettle plant should naturally bloom more consistently during the humid season
  • Fixed a possible avenue that the roc can fail to grab the player, leaving them cowering.
  • Fixed the disappearing shopkeeper desks.
  • Fixed the problem of Ro-bin eggs incubating inside containers and on shelves.
  • Fix for potential crash when entering the player’s own house
  • Exiting a burning house should not send the player off to the middle of nowhere anymore
  • Fixed the memory leak with the sprinkler
Cause we could and it was asked for a long time.
  • You can craft beard hair rug from beard hair and grass. (You know, in case you like pixel art and need black lines.)
Don't Starve - KJan
[Hamlet Game Update] - 296153 (11/23/2018)

Bug Fix
  • Fixed a bug with beefalo loot drop
  • Implemented workaround for when player crashes on entering anthill. Root cause still under investigation.
  • Woodie can use doors in the werebeaver form
  • Fixed some missing strings when the werebeaver gnaws on them
  • Fixed the perpetual fly buzzing sound when poop is dropped in interiors.

[Hamlet Game Update] - 296123 (11/23/2018)

Bug Fix
  • Fixed a crash in non Hamlet Compatible worlds with the runaway component.

[Hamlet Game Update] - 296000 (11/23/2018)

Balance Changes
  • Krampus is a bit more persistent.

Bug Fixes
  • Customizing a SW compatible ROG world, no longer generates a Vanilla world.
  • Fixed a bug with customization presets.
  • Fixed Wilba’s missing map icon
  • Fixed several Wilba anim bugs
  • Fixed a problem with Glowflies not returning after saving in a humid season.
  • Fixed a potential crash when an antman warrior’s queen was killed

[Hamlet Game Update] - 295671 (11/21/2018)

Balance Changes
  • Nettle plants do not bloom because of the Humid season now ( but they will still bloom in the Humid season, it’s a subtle difference). They also do not like dirt other that Deep Jungle dirt.

Bug Fixes
  • Player can’t sneeze when making transitions now.
  • Game won’t crash when jumping to a SW or ROG world while the player suffers Hayfever.
  • Pig mechanics are no longer a source of infinite hammers.
  • The Pig Mayor won’t fall asleep while hosting a guest now.
  • Fixed hard crash when hitting the edge of the map in Hamlet compatible Shipwrecked world.
  • Fix potential crash when attacking with an army of followers.
  • Fixed a crash when two things took things from a shelf at the same time.
  • Added StopHammerTime() console commands that attempts to removes all hammers lying on the ground in cities.
  • Improved performance with hanging vine decorations and light rays.

[Hamlet Game Update] - 295272 (11/20/2018)

Bug Fixes
  • Pugalisk ruin pillars save properly
  • Pugalisk fountain will reset (after the normal delay) when the player returns to hamlet if the Magic water was taken outside the world and used.
  • Magic Water and magic Flower won’t crash in a world with no Fountain of Youth
  • Fixed the disappearing home decor
  • Fixed the ottoman art
  • Reduced collision on home chairs
  • Reduced the odd items that get collected at 0,0,0
  • Fixed crash when target was destroyed while shooting it
  • Boat repair kit returns to the crafting menu
  • Sprinkler and fan are not common recipes now
  • Fixed crash with Ancient Robot Laser

PREVIOUS UPDATES

[Hamlet Game Update] - 294865 (11/16/2018)

Balance Change
  • Reduced sanity gain from the Magic Flower

Bug Fixes
  • Fixed a crash with the gnatbrain
  • Fixed a Deciduous Monster Tree crash when the wind blows
  • Fix crash when resuming a world with a burnt shop
  • Fix crash when resuming a world with a burnt farm plot
  • Fixed crash related to loading burned shelves. Shelves were not supposed to be burnable.
  • Fixed an extra way the roc cave exit could fail
  • Aloe, Radish and Asparagus seed icons fixed
  • Fix a crash related to items that lost track their of shelf as result of a previous bug
  • Fix rare crash when pog gets attacked while rummaging
  • Fixed crash when toggling on boat lantern
  • Fixed crash from dead bandits on world load
  • Fixed rare crash when pigs repair house
  • Fixed a bug with the Magic Flower.

[Hamlet Game Update] - 294625 (11/15/2018)

Balance Change
  • Fixed character selection between DLC compatibilities.
  • The Roc Cave should be exitable now
  • The Roc should not give house calls now
  • The Roc should show as frequently as is supposed to now.
  • Fixed a crash with the infestable component
  • Fixed a crash when things that had previously been on a shelf are removed from game.
  • Mined pillars save properly
  • Dart Traps save properly
  • Smashing Pots save properly
  • Player shouldn’t spawn in the clouds now when leaving a building close to the edge of the world
  • Fixed the “inventoryimages2” crash

[Hamlet Game Update] - 294212 (11/13/2018)

Bug Fix
  • Fixed the crash on newgamescreen when customizing worlds.

[Hamlet Game Update] - 294181 (11/13/2018)

Changes
  • Cork chests are Pog proof

Bug Fixes
  • Fixed an error with poison and fire snakes
  • The thunderbird will no longer attack the player postmortem
  • Fixed a bug with spiders when they investigated.
  • Gnats will abandon chase if you get far enough away from them. If you can run faster than them..
  • Fixed a bug with items that were on shelves that were hammered
  • The changes set in the customization are now properly applied to the game itself
  • Wilba can eat monster meat without penalty now.
  • Fixed the background color problem when generating a ROG world.

[Hamlet Game Update] - 293829 (11/08/2018)

Bug Fixes
  • Bug reporter didn’t properly unpause the game
  • World customization now works properly when world hopping in SW
  • Fixed a typo

[Hamlet Game Update] - 2937099 (11/08/2018)

Bug Fixes
  • Fixed the Crafting menu in non Hamlet compatible worlds.
  • Fixed startup crash for people who had played the screecher previously
  • Fixed a crash that was looking for a missing DLC button for some people
...