Welcome to 2019 everyone! We start the new year with an update that brings several nice and fun features from Don't Starve Together to regular Don't Starve. These additions were added to the base game and all DLCs.
Beefalo taming and riding (Saddles, Brush, Saddlehorn)
The Ewecus (for Steel Wool)
Fences (Gates and Walls)
Bundles (and Wax Paper and Bee's Wax)
Mini signs (and the Feather Pen for writing)
Action Key ability while holding an item on your cursor
Trap pickup using the action key
Along with these additions, the artists took some time to do a visual color pass of Hamlet. Some changes are larger than others, like seasonal tints and the new background color, and others are smaller, like the claw palm leaf color.
As well, controller support was improved when interacting with interiors and interior decorating.
What's Next?
We would like to revisit Warbucks and Wilba. We think both characters could be improved so that they are more interesting to play outside of Hamlet. Watch for the new and improved Wilba and Warbucks as they try to stick to their new years resolutions to become better rounded on Feb 7th.
[Game Update] Hamlet - 303256 (1/14/2019)
Bug Fixes
Character stays suck by goo properly when hit while gooed (Bring friends or armor.)
Fixed graphics glitch when examining
Fixed sneeze graphics glitch
Fixed Wilbur run when riding beefalo
Fixed the weird Cave Banana Tree in Hamlet compatible worlds.
Fix for assert when burning a minisign in Vanilla worlds
Fix assert when placing a gate in Vanilla or ROG worlds
Fixed assert when a babybeefalo grew up in Hamlet or Hamlet compatible world
Dismount with controller fixed
Fences should load properly
Fixup for items that went missing from locked display cases.
Beefalo mounts attack and take damage properly
[Game Update] Hamlet - 303169 (1/11/2019)
Bug Fixes
Fix for potential crash when closing craft-tabs in Hamlet
Fixed the Flingomatic
Fixed the brush crash
Fixed Beefalo shaving
Fix for missing items on shelves
Fixed several animation bugs when riding
Open close gate use anim fixed
Fixed the ApplyBuildOverrides crash on baby beefalo
Fix for yesterday’s patch which caused a crash when trying to modify world settings with no DLC installed
[Game Update] Hamlet - 302498 (1/8/2019)
Bug Fixes
Miner hat doesn't magically emit light anymore after re-entering an interior where it was left on the ground
Fixed the rare relic that spawns outside the bounds of the room
Fix for custom options and ROG worlds that are SW or Hamlet compatible
[Game Update] Hamlet - 301875 (1/3/2019)
Bug Fixes
Different handling for aporkalypse clock save load
Willow’s lighter should not lost light when moving between interior rooms
Lanterns now properly remember whether they were on or off in interiors
PREVIOUS UPDATES
[Game Update] Hamlet - 301799 (12/21/2018)
Bug Fixes
Hopefully fixed elusive ‘attempt to call nil value’ bug.
Shadow creatures spawned by aporkalypse now also despawn when aporkalypse ends
Creatures spawned by aporkalypse now remember this fact after a save/load, so they should despawn when aporkalypse ends. Unfortunately ones that were spawned already can not be fixed up.
Fixed potentially huge memory spike on load of world.
[Game Update] Hamlet - 301295 & 300612 (12/20/2018)
Bug Fixes
Fixed fixup of world that were affected by the “disappearing suspicious crack” bug
Fixed Aporkalypse clock not rotating
Suspicious cracks were not meant to be axeable. They can’t be axed now.
Fixed a bug that allowed some worlds to not have the herald pig ruins.
Fixed a save/load problem with the Aporkalypse Clock.
Fixup of worlds that were affected by the “disappearing suspicious crack” bug
Fixes for Linux sound
Potential fix for getting stuck outside walls when having followers
[Game Update] Hamlet - 298833 (12/07/2018)
Bug Fixes
Fixed the water walking hippo’s and poison dart frogs.
Fixed a bug with secret room doors leading to blackness.
All doors are opened now when you leave a ruin, that way, if you end up on the other side of the world, your way back is not blocked.
The Aporkalypse is here. The pre modern pigs saw it coming, did the math and put the date on a calendar. Oh look, it’s this year. What can be done!
There’s also a couple of other fun stuff added to the world. Pigs now have a place they can do some money exchange, and a new magic recipe that captures the energies of the Pugalisk has been discovered.
The new content will be best experienced with a new world as there are some world gen changes for them. So we recommend starting a fresh world to experience them.
What’s Next In a recent update we noted that we wanted to continue the Early Access until we felt the bugs and performance were improved. There have been several improvements to the performance, but there are still some areas we are investigating to help that. We continue to work through the bug reports both on the forums and submitted through the game.
We have also decided there are a few more updates of things we’d like to put out before we’re done. So Early Access will be continuing until about April of 2019. The next is an improvement in the Quality of Life for DS players. We will focus on bringing a bunch of the improvements that have gone into DST over to single player. Watch for the QOL update on Dec 20th.
Update Notes: 298452
World Change
The Aporkalypse added. (best with new world, but old worlds are modified slightly to support it)
Pugalisk leaves behind something new.
Lowered the Beard Rug minimap priority
Reduced pay for nightmare fuel
Pigs have a bank (New worlds only. Old worlds can craft one with the key to the city)
Queen’s gallery has a new exhibit. (New worlds only)
Bug Fixes
Fix for disappearing mandrake (or rare crash) when clicking mandrake in inventory
Fixed the crash when bird whistle is consumed
Fixed the crash when bird whistle is used in Survival or SW worlds.
Fixed rare crash in meatrack
Fixed crash with pugalisk switching targets
Fixed city farm plots showing “MISSING NAME”
Fixed city farm plots auto-replanting on load
Key to City doesn't conflict with science machine et al anymore
Fixed crash when a beehive was burning while the season changed
Fixed invisible snakeskin in Hamlet compatible ShipWrecked world
Fixed glowflies being deleted when in containers
Fixed glowflies not giving off light when released from container
Fixed glowflies not having a mouseover during daytime
Can’t turn a sprinkler on anymore when it’s out of fuel
Pig beautician now accepts thunderbird feathers
Fixed yellow gem turning invisible when placed on shelf
Mant suit now takes and displays proper damage
Manure flies should not buzz anymore when there’s no poop.
Fixed crash when spawning a sprinkler away from water
Fixed torches not losing durability after being hit by sprinkler
ROC doesn't get stuck on trying to destroy farm plots with a crop anymore
The nights are growing colder, and a distinctive holiday cheer has permeated the air. That can only mean one thing - Winter’s Feast is upon us! Take a break from enduring a hostile world to spread some holiday cheer. You could enjoy a tasty sugar cookie and decorate a tree or two… or three. Be wary though… something terrible lurks nearby, watching our survivors' every move with laser-like focus.
An Uncommon Holiday Winter skins have appeared to get our survivors into the winter spirit, and for a limited time, the chances of receiving a rare gift have been substantially increased!
Everyone will also get a small set of skins to enjoy, including a festive Gingerbread Chest skin. These skins can be accessed in players’ item collections, but will only be around for the duration of the Winter’s Feast seasonal event - so enjoy them while you can!
We also have a special gift for all players that play online during the Winter's Feast event, so make sure you check that out.
We have some things coming up in DST and I thought now would be a good time to give you all a quick update on what we have planned to finish out the year and where we are going in 2019. I am not going to get into a lot of detail here but there is definitely some cool stuff here, we'll post more info as we get closer to the release of these updates.
Winter's Feast:
Winter's Feast is coming back this year however we haven't made any substantial changes this time around and we won't be offering new skins.
However, we do have a special gift for all players that play online during the Winter's Feast event, so make sure you check that out.
Winter's Feast begins this Thursday morning December 6th (Pacific time).
Winter's Feast on console is being submitted right now and will come out as soon as it is approved - We expect Thursday for PS4 and Xbox One should be shortly after that. Please note that this is subject to change depending on console approval processes.
2019
We had a great time with The Forge and The Gorge, but we're ready to move on to new things for a while. Beginning with Lunar New Year we will return to concentrating on more new game content for Don't Starve Together.
This doesn't mean that The Gorge and The Forge will never return, it's just not where we are going to be focusing for a while.
Year of the Pig King (Lunar New Year):
Similar to the Year of the Gobbler and Year of the Varg, We have an update planned for Lunar New Year with a small set of new skins. This update will remain in the base game and will continue to be playable beyond the holiday. More details will be coming just before that update.
You can expect this late January or early February, just shortly after Winter's Feast ends.
And then...
Similar to "A New Reign" Don't Starve Together will once again receive new content updates primarily centered around a elements that progress the world of Don't Starve and the Survivors that find themselves within it. We aren't ready to discuss details at this time about the content in these updates, but we know many of you want to see new game content updates and with the end of The Forge we thought we should let you know that it's coming.
Once again, The Forge has officially come to a close.
Thanks to everybody who played. We tried some new things that we think turned out pretty well, and some other things, maybe not quite so much. But we hope you had fun all the same.
We have decided to not bring down the The Forge Collections this time. So if you didn't have a chance to pick them up when the event was live, you still have a chance. We'll let you all know if we decide to bring them down again in the future.
We have plans for things coming up that we're not quite ready to talk about just yet. But look forward to more information about that coming up very soon. We think you're gonna be pretty happy about it.
Hi everyone! We want to thank you all for all of your continued feedback and bug reports. We’re still busy here squashing bugs (Hamlet has a lot of insects afterall) and summoning up the Aporkalypse. We still have some balance changes and a bit more new content we want to get together before we feel the game is ready to leave Early Access. To that end, we feel that Dec 6th will be too soon for us to have had a good chance to tune the performance and make sure everything is in and ready for launch. The Aporkalypse will still be arriving on Dec. 6th, but we have some things we want to get done before we’re ready to leave Early Access.
If you are waiting for launch to play to have the most stable experience, we thank you for your patience and ask for a little bit more. We will make another announcement when we have a more final launch date.
Balance Changes
Stolen items don’t get replaced.
Bug Fixes
Bandit camp drops a peagawk feather, not bone shards now
Mole hat works better indoors during the day
Nettle plant should naturally bloom more consistently during the humid season
Fixed a possible avenue that the roc can fail to grab the player, leaving them cowering.
Fixed the disappearing shopkeeper desks.
Fixed the problem of Ro-bin eggs incubating inside containers and on shelves.
Fix for potential crash when entering the player’s own house
Exiting a burning house should not send the player off to the middle of nowhere anymore
Fixed the memory leak with the sprinkler
Cause we could and it was asked for a long time.
You can craft beard hair rug from beard hair and grass. (You know, in case you like pixel art and need black lines.)
Implemented workaround for when player crashes on entering anthill. Root cause still under investigation.
Woodie can use doors in the werebeaver form
Fixed some missing strings when the werebeaver gnaws on them
Fixed the perpetual fly buzzing sound when poop is dropped in interiors.
[Hamlet Game Update] - 296123 (11/23/2018)
Bug Fix
Fixed a crash in non Hamlet Compatible worlds with the runaway component.
[Hamlet Game Update] - 296000 (11/23/2018)
Balance Changes
Krampus is a bit more persistent.
Bug Fixes
Customizing a SW compatible ROG world, no longer generates a Vanilla world.
Fixed a bug with customization presets.
Fixed Wilba’s missing map icon
Fixed several Wilba anim bugs
Fixed a problem with Glowflies not returning after saving in a humid season.
Fixed a potential crash when an antman warrior’s queen was killed
[Hamlet Game Update] - 295671 (11/21/2018)
Balance Changes
Nettle plants do not bloom because of the Humid season now ( but they will still bloom in the Humid season, it’s a subtle difference). They also do not like dirt other that Deep Jungle dirt.
Bug Fixes
Player can’t sneeze when making transitions now.
Game won’t crash when jumping to a SW or ROG world while the player suffers Hayfever.
Pig mechanics are no longer a source of infinite hammers.
The Pig Mayor won’t fall asleep while hosting a guest now.
Fixed hard crash when hitting the edge of the map in Hamlet compatible Shipwrecked world.
Fix potential crash when attacking with an army of followers.
Fixed a crash when two things took things from a shelf at the same time.
Added StopHammerTime() console commands that attempts to removes all hammers lying on the ground in cities.
Improved performance with hanging vine decorations and light rays.
[Hamlet Game Update] - 295272 (11/20/2018)
Bug Fixes
Pugalisk ruin pillars save properly
Pugalisk fountain will reset (after the normal delay) when the player returns to hamlet if the Magic water was taken outside the world and used.
Magic Water and magic Flower won’t crash in a world with no Fountain of Youth
Fixed the disappearing home decor
Fixed the ottoman art
Reduced collision on home chairs
Reduced the odd items that get collected at 0,0,0
Fixed crash when target was destroyed while shooting it
Boat repair kit returns to the crafting menu
Sprinkler and fan are not common recipes now
Fixed crash with Ancient Robot Laser
PREVIOUS UPDATES
[Hamlet Game Update] - 294865 (11/16/2018)
Balance Change
Reduced sanity gain from the Magic Flower
Bug Fixes
Fixed a crash with the gnatbrain
Fixed a Deciduous Monster Tree crash when the wind blows
Fix crash when resuming a world with a burnt shop
Fix crash when resuming a world with a burnt farm plot
Fixed crash related to loading burned shelves. Shelves were not supposed to be burnable.
Fixed an extra way the roc cave exit could fail
Aloe, Radish and Asparagus seed icons fixed
Fix a crash related to items that lost track their of shelf as result of a previous bug
Fix rare crash when pog gets attacked while rummaging
Fixed crash when toggling on boat lantern
Fixed crash from dead bandits on world load
Fixed rare crash when pigs repair house
Fixed a bug with the Magic Flower.
[Hamlet Game Update] - 294625 (11/15/2018)
Balance Change
Fixed character selection between DLC compatibilities.
The Roc Cave should be exitable now
The Roc should not give house calls now
The Roc should show as frequently as is supposed to now.
Fixed a crash with the infestable component
Fixed a crash when things that had previously been on a shelf are removed from game.
Mined pillars save properly
Dart Traps save properly
Smashing Pots save properly
Player shouldn’t spawn in the clouds now when leaving a building close to the edge of the world
Fixed the “inventoryimages2” crash
[Hamlet Game Update] - 294212 (11/13/2018)
Bug Fix
Fixed the crash on newgamescreen when customizing worlds.
[Hamlet Game Update] - 294181 (11/13/2018)
Changes
Cork chests are Pog proof
Bug Fixes
Fixed an error with poison and fire snakes
The thunderbird will no longer attack the player postmortem
Fixed a bug with spiders when they investigated.
Gnats will abandon chase if you get far enough away from them. If you can run faster than them..
Fixed a bug with items that were on shelves that were hammered
The changes set in the customization are now properly applied to the game itself
Wilba can eat monster meat without penalty now.
Fixed the background color problem when generating a ROG world.
[Hamlet Game Update] - 293829 (11/08/2018)
Bug Fixes
Bug reporter didn’t properly unpause the game
World customization now works properly when world hopping in SW
Fixed a typo
[Hamlet Game Update] - 2937099 (11/08/2018)
Bug Fixes
Fixed the Crafting menu in non Hamlet compatible worlds.
Fixed startup crash for people who had played the screecher previously
Fixed a crash that was looking for a missing DLC button for some people
Today we launched Don't Starve: Hamlet into Early Access. Like our previous DLC for Don't Starve we will be using this time with Hamlet to gather feedback and put the finishing touches on the game.
With the launch of Early Access we introduce Wilba and Roc:
Wilba: Daughter to Queen Malfalfa, Princess Wilba has the love of her people. If only she wanted the job. She would much rather be out in the world exploring and soaking up life, even if she still requires a nightlight when she gets tucked in.
ROC: There's something that moves above the clouds. No one talks about it. No one answers questions about it. Maybe that's cause they are just pigs. But it seems pretty freaking big. Was that just your echo? or the lonely cry of 500 tonnes of bird?
Head over here for a full list of update notes.
What happens next?
Between November the 8th and the launch currently planned for December, we will continue with more content and bug fix updates and prepare for the coming Aporkalypse.
Once again, thanks everybody for your support. Please enjoy Hamlet and keep sending us your suggestions and feedback!
With the Ancient Gateway activated our survivors find themselves trapped in a hostile world of fire and battle. They’ll need to team up to defeat the Battlemaster’s army and his champions if they have any hopes of returning home.
The Forge is a free limited time 6-player co-op challenge, where the goal is to try and defeat the Grand Forge Boarrior in an arena. The only way to survive will be to work together.
The Forge is played on official Klei servers that are available only during the event. There are no community hosted servers during this event.
What else is in The Forge?
This year's Forge has had many balance, content and progression changes.
Character skins, emotes, item skins and more. Including skins from last season with hundreds of items.