Don't Starve Together - Klei-JoeW


https://www.youtube.com/watch?v=Czf2HyXzHQ4
Charlie the shadow queen has been plotting dark new challenges for Wilson and his fellow survivors from her umbral throneroom, and she’s ready to unleash her latest creations on the world of Don’t Starve Together!
Key Features:
  • New Fuzzy Companions: Seek out the Rock Den to find and befriend your choice of adorable baby animals, including baby Hounds, Catcoons, Glommers, and more!
  • New Boss: Face off against the mighty Bee Queen and her terrible Grumble Bee minions to prove yourself and obtain unique loot in this all-new fight!
  • New Basebuilding Items: Build gates and fences to contain animals or landscape your new garden of growable Marble Shrubs!
  • And more: Balance changes, bug fixes, music, recipes and more!Charlie the shadow queen has been plotting dark new challenges for Wilson and his fellow survivors from her umbral throneroom, and she’s ready to unleash her latest creations on the world of Don’t Starve!

Changes
  • Look for the Rock Den to pick up your pet!
  • Added the Bee Queen and her Grumble Bee guardians.
  • Added Fences and Gates.
  • Added growable Marble Shrubs.
  • End Tables can now be decorated with fresh flower arrangements.
  • Friendly Scarecrow can now be dressed up.
  • Improved deploy action range to help with placing walls.
  • Improved auto-attack targeting to help reduce unintentional target switching.
  • Increased durability of Beekeeper Hat.
  • Reduced attack range of Bees and Mosquitos.
  • Increased Glowcap Blueprint drop rate to 33%.
  • Optimizations for Mushtrees that are off-screen.
  • Deployment placers are now hidden when the action is not available. (For example, switching to the Repair action when placing Walls.)
  • Ice Flingomatic range indicator will now be visible to players while they are placing other structures or plants.
Bug Fixes
  • Fixed bug where Batilisks would often appear momentarily whenever a Player exits the Caves during daytime.
  • Fixed constant health loss sound when Wolfgang has health penalty after reviving.
  • Fixed bugs causing Dragonfly to sometimes get stuck after sleeping.
  • Fixed bug where Sporecaps can fail to grow even while Toadstool is channeling.
  • Fixed bug where Toadstool Minimap icons near an Ocuvigil sometimes did not update.
  • Toadstool will no longer target Hutch after all Players are dead.
  • Fixed animation bug when holding a Lantern while groggy.
  • Fixed save issue with burnt Salt Licks.
  • Fixed bug in Wes’ mime animations while mounted.
  • Fixed missing Snow animations on Mushroom Planters.
Please note that A New Reign Part 2 content will be automatically retrofitted into existing Worlds, but we cannot guarantee that this will be exactly the same as using a new Save Slot to generate a new World.

HOTFIX 198431 - 11/28/2016
  • Fixed crash sometimes when Dragonfly is spawning Lavae.
  • Fixed crash sometimes when Walls are destroyed by Weather Pain.
  • Fixed crash sometimes when encountering Ewecus.
  • Fixed bug where Traps did not save correctly if their contents perished.
  • Fixed animation bug when mining Ancient Statues during Nightmare phase.
  • Fixed Ensemble Reward emotes (/yawn, /sleepy) not appearing when completing more than one Ensemble.
  • Fixed yawn animation glitches.

HOTFIX 198581 - 11/29/2016
  • Maxwell’s Shadow Minions will no longer chop Toadstool’s mushroom when Toadstool is underground.
  • Reduced the number of Grass Gekko’s that can spawn within a patch of Grass.
  • Networking fixes and optimizations for Nightmare Lights and Fissures.
  • Memory optimizations for some creature brains.
  • Fixed bug where Ice and Mini Glaciers did not melt near fire.
Don't Starve Together - Klei_Jan


https://www.youtube.com/watch?v=Czf2HyXzHQ4
Charlie the shadow queen has been plotting dark new challenges for Wilson and his fellow survivors from her umbral throneroom, and she’s ready to unleash her latest creations on the world of Don’t Starve Together!
Key Features:
  • New Fuzzy Companions: Seek out the Rock Den to find and befriend your choice of adorable baby animals, including baby Hounds, Catcoons, Glommers, and more!
  • New Boss: Face off against the mighty Bee Queen and her terrible Grumble Bee minions to prove yourself and obtain unique loot in this all-new fight!
  • New Basebuilding Items: Build gates and fences to contain animals or landscape your new garden of growable Marble Shrubs!
  • And more: Balance changes, bug fixes, music, recipes and more!Charlie the shadow queen has been plotting dark new challenges for Wilson and his fellow survivors from her umbral throneroom, and she’s ready to unleash her latest creations on the world of Don’t Starve!

Changes
  • Look for the Rock Den to pick up your pet!
  • Added the Bee Queen and her Grumble Bee guardians.
  • Added Fences and Gates.
  • Added growable Marble Shrubs.
  • End Tables can now be decorated with fresh flower arrangements.
  • Friendly Scarecrow can now be dressed up.
  • Improved deploy action range to help with placing walls.
  • Improved auto-attack targeting to help reduce unintentional target switching.
  • Increased durability of Beekeeper Hat.
  • Reduced attack range of Bees and Mosquitos.
  • Increased Glowcap Blueprint drop rate to 33%.
  • Optimizations for Mushtrees that are off-screen.
  • Deployment placers are now hidden when the action is not available. (For example, switching to the Repair action when placing Walls.)
  • Ice Flingomatic range indicator will now be visible to players while they are placing other structures or plants.
Bug Fixes
  • Fixed bug where Batilisks would often appear momentarily whenever a Player exits the Caves during daytime.
  • Fixed constant health loss sound when Wolfgang has health penalty after reviving.
  • Fixed bugs causing Dragonfly to sometimes get stuck after sleeping.
  • Fixed bug where Sporecaps can fail to grow even while Toadstool is channeling.
  • Fixed bug where Toadstool Minimap icons near an Ocuvigil sometimes did not update.
  • Toadstool will no longer target Hutch after all Players are dead.
  • Fixed animation bug when holding a Lantern while groggy.
  • Fixed save issue with burnt Salt Licks.
  • Fixed bug in Wes’ mime animations while mounted.
  • Fixed missing Snow animations on Mushroom Planters.
Please note that A New Reign Part 2 content will be automatically retrofitted into existing Worlds, but we cannot guarantee that this will be exactly the same as using a new Save Slot to generate a new World.

HOTFIX 198431 - 11/28/2016
  • Fixed crash sometimes when Dragonfly is spawning Lavae.
  • Fixed crash sometimes when Walls are destroyed by Weather Pain.
  • Fixed crash sometimes when encountering Ewecus.
  • Fixed bug where Traps did not save correctly if their contents perished.
  • Fixed animation bug when mining Ancient Statues during Nightmare phase.
  • Fixed Ensemble Reward emotes (/yawn, /sleepy) not appearing when completing more than one Ensemble.
  • Fixed yawn animation glitches.

HOTFIX 198581 - 11/29/2016
  • Maxwell’s Shadow Minions will no longer chop Toadstool’s mushroom when Toadstool is underground.
  • Reduced the number of Grass Gekko’s that can spawn within a patch of Grass.
  • Networking fixes and optimizations for Nightmare Lights and Fissures.
  • Memory optimizations for some creature brains.
  • Fixed bug where Ice and Mini Glaciers did not melt near fire.
Don't Starve - KJan
Update 197843 Information:

Bug Fixes:
  • Fixed a bug with the Physics. Dropped items drop properly, Wilbur won’t throw poop at himself anymore, Ice machine won’t break the laws of gravity, etc..
  • Fixed a bug that caused puddles to stick around after the Monsoon season.
  • Fixed a bug with world gen putting spring and summer defaults to none in ROG worlds.
  • Fixed a bug with the Moose/Goose egg causing a crash in ROG worlds.
  • The wall placer visual will now hide when the “repair” option is the actual action available.

HOTFIX 198080 - 11/24/2016

Bug Fixes:
  • Fixed an issue with new string parsing code that was causing a crash with mods.

HOTFIX 198177 - 11/25/2016

Another issue was discovered as a result of yesterday's update that was causing the game to not display any joypad or mouse button icons. This should now be resolved.

Bug Fixes:
  • Fixed an issue with new string parsing code that was causing button prompts to not show correctly

HOTFIX 198251 - 11/25/2016

Bug Fixes:
  • Fixed an issue where some po files could cause the game to assert.
Don't Starve - Klei_Jan
Update 197843 Information:

Bug Fixes:
  • Fixed a bug with the Physics. Dropped items drop properly, Wilbur won’t throw poop at himself anymore, Ice machine won’t break the laws of gravity, etc..
  • Fixed a bug that caused puddles to stick around after the Monsoon season.
  • Fixed a bug with world gen putting spring and summer defaults to none in ROG worlds.
  • Fixed a bug with the Moose/Goose egg causing a crash in ROG worlds.
  • The wall placer visual will now hide when the “repair” option is the actual action available.

HOTFIX 198080 - 11/24/2016

Bug Fixes:
  • Fixed an issue with new string parsing code that was causing a crash with mods.

HOTFIX 198177 - 11/25/2016

Another issue was discovered as a result of yesterday's update that was causing the game to not display any joypad or mouse button icons. This should now be resolved.

Bug Fixes:
  • Fixed an issue with new string parsing code that was causing button prompts to not show correctly

HOTFIX 198251 - 11/25/2016

Bug Fixes:
  • Fixed an issue where some po files could cause the game to assert.
Don't Starve

Because we live in an unjust world Don't Starve isn't getting an official movie. But, as we live on the internet now, the team at Cinesaurus figured what the hell and gave it a go anyway. I'm glad they did, because their Tim Burton-esque 'trailer' is pretty charming.

The official synopsis explains the approach to bringing Don't Starve to the little big screen. "The trailer is designed as if Tim Burton had directed the movie for the fantastic video game world. The story starts as a group of five strangers are transported into a mysterious wilderness. They must survive against a scheming magician in this dark, nightmarish landscape of magic... or starve trying."

It runs for about six minutes, and hits nearly every dramatic beat a full feature would typically have warning: spoilers for a fake movie while showcasing some clever (and clumsy) recreations of characters, creatures, and machinery from the game. Overall, it's not surprising how well Don't Starve's art directions works in a live action format.

Don't Starve superfans will especially enjoy the FX dedicated to bringing Woody the werebeaver to life, plus Abigail's ghostly sister Wendy putting in an appearance. Cinesaurus might be on to something here. Someone get Klei on the horn.

Don't Starve - Valve
Save up to 75% on select Klei titles as part of the Klei Entertainment Games Publisher Weekend*!

*Offer ends Monday at 10AM Pacific Time

Don't Starve Together - Klei-JoeW
[Game Update] - 196191 (hotfix)
  • Removed the green inventory backing for some non-perishable food items.
  • Added sounds for Broodling and Glomglom.
  • Reduced the cost for the Wood Gate recipe.
  • Reduced the rate of growing Marble Shrubs.
  • Retuned Bee Queen and Grumble Bees.
  • Beekeeper Hat now provides minor stun-lock protection against Grumble Bees.
  • Reduced Jellybeans buff strength, which no longer stacks.
  • Added animations to show the different states of the Gigantic Beehive.

[Game Update] - 196704 (hotfix)
  • Fixed orientation bug when Wood Doors are placed side by side.
  • Wood Doors placed side by side will now open together.
  • Pets will become less needy overtime if they are often fed properly.
  • Pets will space out their cute idle animations more appropriately.
  • Improved Bee Queen targeting logic.
  • Bee Queen now has an insanity aura while channeling to command her Grumble Bees.
  • Fixed issue where Dragonfly sometimes gets stuck trying to reach Magma to spawn Lavae.
  • Fixed bug where Toadstool Minimap icons near an Ocuvigil sometimes did not update.
  • Fixed spawn effect position for flying pets.
  • Fixed animation bug when holding a Lantern while groggy.
  • Fixed save issue with burnt Salt Licks.
[Game Update] - 196865 (hotfix)
  • Improved Wood Gate alignment with Fences and Walls.
  • Fixed bug where rotation on clients was not working correctly when placing
  • Wood Gates on clients.
  • Fixed bug where burnt End Tables could still be decorated.
  • Fixed a glitch in Kittykit’s idle animation loop.
  • Fixed bug where some Vargling sounds could still be heard when volume is set to 0.

[Game Update] - 197291 (hotfix)
  • Fixed Wood Gate orientation when placed with controllers.
  • Improved Wood Gate and Wood Fence placement logic.
  • Pets no longer block building or placement.
  • Deployment placers are now hidden when the action is not available. (For example, switching to the Repair action when placing Walls.)
  • Ice Flingomatic range indicator will now be visible to players while they are placing other structures or plants.
  • Fixed bug in Wes’ mime animations while mounted.
  • Fixed animation bug when Scarecrow wears long gloves.
  • Increased Glowcap Blueprint drop rate to 33%.
  • Improved Dragonfly targeting behaviour.
  • Note to people using the Geometric Placement mod: If you are having issues placing double Wood Gates, holding Ctrl will use our placement logic.

[Game Update] - 197463 (hotfix)
  • Fixed bug where wilted Flowers on End Tables did not save properly.
  • Fixed missing Snow animations on Mushroom Planters.
  • Toadstool will no longer target Hutch after all Players are dead.
  • Increased range for Ice Flingomatic range indicator to stay visible while placing other structures or plants.
Don't Starve Together - Klei_Jan
[Game Update] - 196191 (hotfix)
  • Removed the green inventory backing for some non-perishable food items.
  • Added sounds for Broodling and Glomglom.
  • Reduced the cost for the Wood Gate recipe.
  • Reduced the rate of growing Marble Shrubs.
  • Retuned Bee Queen and Grumble Bees.
  • Beekeeper Hat now provides minor stun-lock protection against Grumble Bees.
  • Reduced Jellybeans buff strength, which no longer stacks.
  • Added animations to show the different states of the Gigantic Beehive.

[Game Update] - 196704 (hotfix)
  • Fixed orientation bug when Wood Doors are placed side by side.
  • Wood Doors placed side by side will now open together.
  • Pets will become less needy overtime if they are often fed properly.
  • Pets will space out their cute idle animations more appropriately.
  • Improved Bee Queen targeting logic.
  • Bee Queen now has an insanity aura while channeling to command her Grumble Bees.
  • Fixed issue where Dragonfly sometimes gets stuck trying to reach Magma to spawn Lavae.
  • Fixed bug where Toadstool Minimap icons near an Ocuvigil sometimes did not update.
  • Fixed spawn effect position for flying pets.
  • Fixed animation bug when holding a Lantern while groggy.
  • Fixed save issue with burnt Salt Licks.
[Game Update] - 196865 (hotfix)
  • Improved Wood Gate alignment with Fences and Walls.
  • Fixed bug where rotation on clients was not working correctly when placing
  • Wood Gates on clients.
  • Fixed bug where burnt End Tables could still be decorated.
  • Fixed a glitch in Kittykit’s idle animation loop.
  • Fixed bug where some Vargling sounds could still be heard when volume is set to 0.

[Game Update] - 197291 (hotfix)
  • Fixed Wood Gate orientation when placed with controllers.
  • Improved Wood Gate and Wood Fence placement logic.
  • Pets no longer block building or placement.
  • Deployment placers are now hidden when the action is not available. (For example, switching to the Repair action when placing Walls.)
  • Ice Flingomatic range indicator will now be visible to players while they are placing other structures or plants.
  • Fixed bug in Wes’ mime animations while mounted.
  • Fixed animation bug when Scarecrow wears long gloves.
  • Increased Glowcap Blueprint drop rate to 33%.
  • Improved Dragonfly targeting behaviour.
  • Note to people using the Geometric Placement mod: If you are having issues placing double Wood Gates, holding Ctrl will use our placement logic.

[Game Update] - 197463 (hotfix)
  • Fixed bug where wilted Flowers on End Tables did not save properly.
  • Fixed missing Snow animations on Mushroom Planters.
  • Toadstool will no longer target Hutch after all Players are dead.
  • Increased range for Ice Flingomatic range indicator to stay visible while placing other structures or plants.
Don't Starve Together - Klei-JoeW

Changes
  • Look for the Rock Den to pick up your pet!
  • Added the Bee Queen and her Grumble Bee guardians.
  • Added Fences and Gates.
  • Added growable Marble Shrubs.
  • End Tables can now be decorated with fresh flower arrangements.
  • Friendly Scarecrow can now be dressed up.
  • Improved deploy action range to help with placing walls.
  • Improved auto-attack targeting to help reduce unintentional target switching.
  • Doubled drop rate for Glowcap Blueprint.
  • Optimizations for Mushtrees that are off-screen.
Bug Fixes
  • Fixed bug where some special event content was still generated even when “Events” world customization was set to None.
  • Fixed bug where Batilisks would often appear momentarily whenever a Player exits the Caves during daytime.
  • Fixed constant health loss sound when Wolfgang has health penalty after reviving.
  • Fixed bugs causing Dragonfly to sometimes get stuck after sleeping.

HOTFIX 195879 - 11/4/2016
  • Added new battle music for Bee Queen.
  • Beekeeper Hat now works against Bee Queen attacks.
  • Increased durability of Beekeeper Hat.
  • Reduced attack range of Bees and Mosquitos.
  • Adjusted Royal Jelly food values.
  • Eating multiple Jellybeans will now extend the duration of its effects with diminishing returns.
  • Jellybeans no longer spoil.
  • Icons for food items that do not spoil (such as candy) will now always have a full green background.
  • Note for modders: stewer component now supports products that do not perish (set the food’s perishtime to nil).
  • Opal Staff placed in the Moon Stone will properly give off a sanity aura.
  • Hammering a Wood Gate will now return correct resources.
  • Increased priority and reduced range on using spacebar to open Gates.
  • Fixed action string for closing Gates.
  • Fixed targeting issues when using a controller.
  • Fixed crash sometimes when a Player dies with the Jellybean buff still active.
  • Fixed crash when decorating the End Table with a Lesser Glow Berry.

HOTFIX 196341 - 11/10/2016
  • Increased Bee Queen health and number of Grumble Bees.
  • Bee Queen leaves a trail of sticky honey that slows ground movement speed.
  • Updated sounds for Ewelet.
  • Fixed bug where Sporecaps can fail to grow even while Toadstool is channeling.
  • Fixed crash sometimes when Dragonfly resets.
  • Fixed bug where the Heal action appears for Fences.

HOTFIX 196510 - 11/10/2016
  • Glow Berry effects will now save properly on pets.
  • Updated Wood Gate art to appear as a double gate when placed side by side.
  • Updated sounds for Vargling.
  • Added sound effects for Bee Queen’s stick honey trail.
  • Improved Bee Queen’s targeting behaviour.
  • Added mod release id: R04_ANR_CUTEFUZZYANIMALS
Don't Starve Together - KleiFish

Changes
  • Look for the Rock Den to pick up your pet!
  • Added the Bee Queen and her Grumble Bee guardians.
  • Added Fences and Gates.
  • Added growable Marble Shrubs.
  • End Tables can now be decorated with fresh flower arrangements.
  • Friendly Scarecrow can now be dressed up.
  • Improved deploy action range to help with placing walls.
  • Improved auto-attack targeting to help reduce unintentional target switching.
  • Doubled drop rate for Glowcap Blueprint.
  • Optimizations for Mushtrees that are off-screen.
Bug Fixes
  • Fixed bug where some special event content was still generated even when “Events” world customization was set to None.
  • Fixed bug where Batilisks would often appear momentarily whenever a Player exits the Caves during daytime.
  • Fixed constant health loss sound when Wolfgang has health penalty after reviving.
  • Fixed bugs causing Dragonfly to sometimes get stuck after sleeping.

HOTFIX 195879 - 11/4/2016
  • Added new battle music for Bee Queen.
  • Beekeeper Hat now works against Bee Queen attacks.
  • Increased durability of Beekeeper Hat.
  • Reduced attack range of Bees and Mosquitos.
  • Adjusted Royal Jelly food values.
  • Eating multiple Jellybeans will now extend the duration of its effects with diminishing returns.
  • Jellybeans no longer spoil.
  • Icons for food items that do not spoil (such as candy) will now always have a full green background.
  • Note for modders: stewer component now supports products that do not perish (set the food’s perishtime to nil).
  • Opal Staff placed in the Moon Stone will properly give off a sanity aura.
  • Hammering a Wood Gate will now return correct resources.
  • Increased priority and reduced range on using spacebar to open Gates.
  • Fixed action string for closing Gates.
  • Fixed targeting issues when using a controller.
  • Fixed crash sometimes when a Player dies with the Jellybean buff still active.
  • Fixed crash when decorating the End Table with a Lesser Glow Berry.

HOTFIX 196341 - 11/10/2016
  • Increased Bee Queen health and number of Grumble Bees.
  • Bee Queen leaves a trail of sticky honey that slows ground movement speed.
  • Updated sounds for Ewelet.
  • Fixed bug where Sporecaps can fail to grow even while Toadstool is channeling.
  • Fixed crash sometimes when Dragonfly resets.
  • Fixed bug where the Heal action appears for Fences.

HOTFIX 196510 - 11/10/2016
  • Glow Berry effects will now save properly on pets.
  • Updated Wood Gate art to appear as a double gate when placed side by side.
  • Updated sounds for Vargling.
  • Added sound effects for Bee Queen’s stick honey trail.
  • Improved Bee Queen’s targeting behaviour.
  • Added mod release id: R04_ANR_CUTEFUZZYANIMALS
...