Don't Starve Together - Klei_Jan
161659 - 01/05/2016
 
Changes
  • Updated item and gifting server to support previously unreachable regions of the world.
  • Improved server listing download speed for regions of the world that were previously experiencing extreme delays.
 
Bug Fixes
  • Unicode text via IME keyboard layouts is working
  • Fixed missing death animation for Baby Beefalo
  • Fixed rare crash when the Whip’s special effect is activated
Don't Starve Together - KJan
161659 - 01/05/2016
 
Changes
  • Updated item and gifting server to support previously unreachable regions of the world.
  • Improved server listing download speed for regions of the world that were previously experiencing extreme delays.
 
Bug Fixes
  • Unicode text via IME keyboard layouts is working
  • Fixed missing death animation for Baby Beefalo
  • Fixed rare crash when the Whip’s special effect is activated
Don't Starve Together - JoeW

Originally posted by Bigfoot on the official forums:

Wow, we’ve sure done a lot over the past year! Among them we:
  • Opened Don’t Starve Together into Early Access via the Frontier Pack
  • Integrated Reign of Giants into DST
  • Created new DST-specific content, including the Ewecus, Bernie, and the Beefalo Mount.
  • Opened the floodgates, giving access to Don’t Starve Together for free to everyone who owned Don’t Starve up to that point.
  • Implemented Caves into DST, and made it possible to create multiple DST shards 
  • Added character customization through the Item Collection system
  • Implemented a ton of features to help players manage their worlds including clans, admin tools, and tons of modding support.
  • Enlisted Capy to make an expansion to Don’t Starve (singleplayer), and released it into Early Access.
  • Crushed hundreds of bugs (and of course, there will always be more)
While we achieved a lot of things, there are some things we didn’t get to. Specifically, Through the Ages is something we discussed in the forums, but has not yet been implemented. It’s always been on our mind, but the core design team had their hands full implementing Reign of Giants and Caves, and simply didn’t have the bandwidth to get onto the new content. Implementing caves especially was a huge undertaking, and we’re still trying to make the process of starting your own caves servers as smooth as possible.
 
Now that we’re finally at content parity with the base game (minus Adventure Mode, which we don’t feel works as-is in DST; but don’t worry, we haven’t forgotten about Maxwell), we’re looking to do the following:
  • First, now that we have just about all of the base game content ready, we’re going to iron the bugs out, and put the game out of Early Access. This signals to the general public that we feel the game is ready for them. 
  • Once we’re out of Early Access, we will start rolling out Through the Ages content. This will still take time, but we’re committed to supporting the game for the foreseeable future. As long as our fans continue to support us, we would love to keep adding content to the game.
More information about Through the Ages will come in the New Year, but in general, you can think of it as a mini-DLC (so, substantial, but smaller than Reign of Giants). It will be focusing on the evolution of your world over longer periods of time; things like alternate winters, and mechanics that work over the course of a year or more. And as we promised, this mini-DLC will be free to all DST players.
 
Thanks again for supporting our efforts all this time. I really appreciate it. We love supporting this game, and appreciate your feedback, so please let us know what you think! 
 
Also, most of us are out of the office until early January so we can spend some time with the family and recharge for the New Year. Happy Holidays folks! It’s been another wonderful year.
 
RELEASE - 161368 - 12/23/2015
Changes
  • Character customization and gifting system is live. The cavesbeta Steam beta branch is no longer required to get items gifted to you.
  • Beefalo riding and taming has been added.
  • Tail o’ Three Cats has now been added as a weapon to the Fight recipe section. 
  • Unicode Chat Support is in!
    • Changing your system’s keyboard language will now work in all text fields
    • Localization Mods:
      • There may be some conflict with this change and mods that were emulating this on their own. Those mods will need updating (sorry).
    • Notes for Modders:
      • If you were doing any utf8/unicode processing in your mod to support localized keyboard input, you should be able to remove it. This is supported by the engine now.
      • The calls to TextEdit:SetCharacterFilter() have been removed from most screens, except in places where we require very specific input. Note: The current usage of the filter does not work well with utf8.
  • All previous updates to the cavesbeta branch are now rolled into the live default branch.
 
Bug Fixes
  • Fixed rare crash when a server loses connection to Steam
  • Fixed crash when killing Fire Hounds with an Ice Staff equipped and using a controller

***NOTE FOR PLAYERS IN CHINA***
It seems that a part of the gifting system is being interrupted for players in China. This issue wasn't reported while it was on testing, so we weren't aware of the issue until it went live.

The team is on holiday break until Jan, 4th, but this will be a top priority fix when we all return.

Sorry for the inconvenience.
All fixed, have fun China!
Don't Starve Together - Klei-JoeW

Originally posted by Bigfoot on the official forums:

Wow, we’ve sure done a lot over the past year! Among them we:
  • Opened Don’t Starve Together into Early Access via the Frontier Pack
  • Integrated Reign of Giants into DST
  • Created new DST-specific content, including the Ewecus, Bernie, and the Beefalo Mount.
  • Opened the floodgates, giving access to Don’t Starve Together for free to everyone who owned Don’t Starve up to that point.
  • Implemented Caves into DST, and made it possible to create multiple DST shards 
  • Added character customization through the Item Collection system
  • Implemented a ton of features to help players manage their worlds including clans, admin tools, and tons of modding support.
  • Enlisted Capy to make an expansion to Don’t Starve (singleplayer), and released it into Early Access.
  • Crushed hundreds of bugs (and of course, there will always be more)
While we achieved a lot of things, there are some things we didn’t get to. Specifically, Through the Ages is something we discussed in the forums, but has not yet been implemented. It’s always been on our mind, but the core design team had their hands full implementing Reign of Giants and Caves, and simply didn’t have the bandwidth to get onto the new content. Implementing caves especially was a huge undertaking, and we’re still trying to make the process of starting your own caves servers as smooth as possible.
 
Now that we’re finally at content parity with the base game (minus Adventure Mode, which we don’t feel works as-is in DST; but don’t worry, we haven’t forgotten about Maxwell), we’re looking to do the following:
  • First, now that we have just about all of the base game content ready, we’re going to iron the bugs out, and put the game out of Early Access. This signals to the general public that we feel the game is ready for them. 
  • Once we’re out of Early Access, we will start rolling out Through the Ages content. This will still take time, but we’re committed to supporting the game for the foreseeable future. As long as our fans continue to support us, we would love to keep adding content to the game.
More information about Through the Ages will come in the New Year, but in general, you can think of it as a mini-DLC (so, substantial, but smaller than Reign of Giants). It will be focusing on the evolution of your world over longer periods of time; things like alternate winters, and mechanics that work over the course of a year or more. And as we promised, this mini-DLC will be free to all DST players.
 
Thanks again for supporting our efforts all this time. I really appreciate it. We love supporting this game, and appreciate your feedback, so please let us know what you think! 
 
Also, most of us are out of the office until early January so we can spend some time with the family and recharge for the New Year. Happy Holidays folks! It’s been another wonderful year.
 
RELEASE - 161368 - 12/23/2015
Changes
  • Character customization and gifting system is live. The cavesbeta Steam beta branch is no longer required to get items gifted to you.
  • Beefalo riding and taming has been added.
  • Tail o’ Three Cats has now been added as a weapon to the Fight recipe section. 
  • Unicode Chat Support is in!
    • Changing your system’s keyboard language will now work in all text fields
    • Localization Mods:
      • There may be some conflict with this change and mods that were emulating this on their own. Those mods will need updating (sorry).
    • Notes for Modders:
      • If you were doing any utf8/unicode processing in your mod to support localized keyboard input, you should be able to remove it. This is supported by the engine now.
      • The calls to TextEdit:SetCharacterFilter() have been removed from most screens, except in places where we require very specific input. Note: The current usage of the filter does not work well with utf8.
  • All previous updates to the cavesbeta branch are now rolled into the live default branch.
 
Bug Fixes
  • Fixed rare crash when a server loses connection to Steam
  • Fixed crash when killing Fire Hounds with an Ice Staff equipped and using a controller

***NOTE FOR PLAYERS IN CHINA***
It seems that a part of the gifting system is being interrupted for players in China. This issue wasn't reported while it was on testing, so we weren't aware of the issue until it went live.

The team is on holiday break until Jan, 4th, but this will be a top priority fix when we all return.

Sorry for the inconvenience.
All fixed, have fun China!
Don't Starve - Klei-JoeW

Additions
General
  • Added OSX support.
World
  • Fog patches can now be found at sea during the first 2 segments of day.
Player
  • New Character Added - Walani!
Creatures
  • Sea versions of shadow monsters appear when on a boat and low on sanity.
Craftables
  • Silly Monkey Ball - Distract those stupid Prime Apes.
  • Snakeskin Sail - Catch a breeze with this fancy new sail.

Changes
World
  • Volcanic rock strike damage reduced significantly
  • Volcanic eruption durations reduced, intensity increased
  • Volcanic rock strikes damage the player while in a boat
  • Increased time between volcanic rock warning shadow appearing and impact
  • Slot machine tweaks to prizes
  • Slot machine now has insanity aura
  • Resurrection stone now features wildbore heads on stakes
  • Reduced log drops from mangrove trees
  • Krissures now deal damage to enemies
  • The ocean is now calmer during dry season
  • More art/boost directions have been added to waves and rogue waves
  • Waves now collide with shore, mangrove trees
 
Creatures
  • Swordfish damage increased
  • Tweaked loot provided by Whales
  • Whales now turn around at shallow water biome
  • Sharx drop hounds teeth
  • Prime Apes no longer try to pick up backpacks
  • Added a refuse animation to Prime Apes
  • Palm Treeguards wander when they do not have a combat target
  • Improved behaviours of Fishermerms
  • Wildbores are more aggressive
  • Tallbirds stop tracking you if you get on a boat
  • Birds stop spawning during volcano eruptions
  • Floaty Boaty Knights spawn in world more often
  • Renamed Ox to Water Beefalo
Player
  • Wes now mime-paddles
  • Added a shadowy effect to the drowning animation
  • Hunger drain reduced while poisoned
General
  • Boat lantern degrades slower
  • Trawl net is gated by science machine
  • Boat torch is gated behind science machine
  • Hail is no longer edible, but can be refined into ice
  • Items on fire extinguish when they hit water
  • Boats start dealing wetness when heavily damaged
  • Rafts deal more wetness when breaking waves
  • Poisoned enemies no longer spread poison on attack
  • Poisoned enemies now move slower, attack less often, and deal less damage
  • Dogfish no longer play their floating anim when coming from slot machines
  • Replaced live jellyfish with dead ones from slot machine
  • Sand can now be refined into into empty bottles
  • Adjusted art of the poisoned spear

Bug Fixes
  • Fixed numerous crashes and other issues.

Known Issues
  • Walani is missing examine strings for her Surfboard.
You can find a full sized version of the poster here: 1920 x 1080
Don't Starve - Klei-JoeW

Additions
General
  • Added OSX support.
World
  • Fog patches can now be found at sea during the first 2 segments of day.
Player
  • New Character Added - Walani!
Creatures
  • Sea versions of shadow monsters appear when on a boat and low on sanity.
Craftables
  • Silly Monkey Ball - Distract those stupid Prime Apes.
  • Snakeskin Sail - Catch a breeze with this fancy new sail.

Changes
World
  • Volcanic rock strike damage reduced significantly
  • Volcanic eruption durations reduced, intensity increased
  • Volcanic rock strikes damage the player while in a boat
  • Increased time between volcanic rock warning shadow appearing and impact
  • Slot machine tweaks to prizes
  • Slot machine now has insanity aura
  • Resurrection stone now features wildbore heads on stakes
  • Reduced log drops from mangrove trees
  • Krissures now deal damage to enemies
  • The ocean is now calmer during dry season
  • More art/boost directions have been added to waves and rogue waves
  • Waves now collide with shore, mangrove trees
 
Creatures
  • Swordfish damage increased
  • Tweaked loot provided by Whales
  • Whales now turn around at shallow water biome
  • Sharx drop hounds teeth
  • Prime Apes no longer try to pick up backpacks
  • Added a refuse animation to Prime Apes
  • Palm Treeguards wander when they do not have a combat target
  • Improved behaviours of Fishermerms
  • Wildbores are more aggressive
  • Tallbirds stop tracking you if you get on a boat
  • Birds stop spawning during volcano eruptions
  • Floaty Boaty Knights spawn in world more often
  • Renamed Ox to Water Beefalo
Player
  • Wes now mime-paddles
  • Added a shadowy effect to the drowning animation
  • Hunger drain reduced while poisoned
General
  • Boat lantern degrades slower
  • Trawl net is gated by science machine
  • Boat torch is gated behind science machine
  • Hail is no longer edible, but can be refined into ice
  • Items on fire extinguish when they hit water
  • Boats start dealing wetness when heavily damaged
  • Rafts deal more wetness when breaking waves
  • Poisoned enemies no longer spread poison on attack
  • Poisoned enemies now move slower, attack less often, and deal less damage
  • Dogfish no longer play their floating anim when coming from slot machines
  • Replaced live jellyfish with dead ones from slot machine
  • Sand can now be refined into into empty bottles
  • Adjusted art of the poisoned spear

Bug Fixes
  • Fixed numerous crashes and other issues.

Known Issues
  • Walani is missing examine strings for her Surfboard.
You can find a full sized version of the poster here: 1920 x 1080
Don't Starve Together - Klei_Jan
159281 - 12/07/2015

Changes
  • World saves and snapshots are now synchronized across all servers in a cluster
  • In-game rollbacks (using c_rollback) are now synchronized across all servers in a cluster
  • Carrots are now hauntable! (Doesn’t do anything though…)
  • Added support for displaying Unicode strings in UTF-8 format

Known Issues
  • Some Unicode server names may show up as blank text
  • Chatting with Unicode characters is not supported yet

If you are the author of a localization mod:
  • Your .po files should be re-exported as UTF-8
  • What if I don't do this? Certain sequences of extended Ascii character ID's between 128 and 255 may be misinterpreted as a UTF-8 sequence, resulting in either a blank character or an unexpected Unicode character being drawn on screen
  • Replacing fonts: A large set of Unicode characters is now included by default, so hopefully you will no longer need to replace existing fonts anymore
Don't Starve Together - KJan
159281 - 12/07/2015

Changes
  • World saves and snapshots are now synchronized across all servers in a cluster
  • In-game rollbacks (using c_rollback) are now synchronized across all servers in a cluster
  • Carrots are now hauntable! (Doesn’t do anything though…)
  • Added support for displaying Unicode strings in UTF-8 format

Known Issues
  • Some Unicode server names may show up as blank text
  • Chatting with Unicode characters is not supported yet

If you are the author of a localization mod:
  • Your .po files should be re-exported as UTF-8
  • What if I don't do this? Certain sequences of extended Ascii character ID's between 128 and 255 may be misinterpreted as a UTF-8 sequence, resulting in either a blank character or an unexpected Unicode character being drawn on screen
  • Replacing fonts: A large set of Unicode characters is now included by default, so hopefully you will no longer need to replace existing fonts anymore
Don't Starve - Klei-JoeW
http://store.steampowered.com/app/393010

Join the Alex and Kelly for a Don't Starve: Shipwrecked art stream this Thursday, December 3rd at 3:30 PM PST on the Twitch Rhymes with Play Dev Cast!

This week Kelly and Alex talk about Shipwrecked art design and draw concepts for a brand new monster coming in a future update. Join the stream and give us your suggestions!

Times:
6:30 PM ET (East)
5:30 PM CT (Central)
4:30 PM MT (Mountain)

Where Is It?
On our official Twitch channel here:
http://www.twitch.tv/kleientertainment

When Is It?
Thursday, December 3rd at 3:30 PM PST. Here's a handy tool to figure out what time that means for you:
http://www.timeanddate.com/worldclock/fixedtime.html?msg=Rhymes+With+Play&iso=20151203T0330&p1=256&ah=1
Don't Starve - Klei-JoeW
http://store.steampowered.com/app/393010

Join the Alex and Kelly for a Don't Starve: Shipwrecked art stream this Thursday, December 3rd at 3:30 PM PST on the Twitch Rhymes with Play Dev Cast!

This week Kelly and Alex talk about Shipwrecked art design and draw concepts for a brand new monster coming in a future update. Join the stream and give us your suggestions!

Times:
6:30 PM ET (East)
5:30 PM CT (Central)
4:30 PM MT (Mountain)

Where Is It?
On our official Twitch channel here:
http://www.twitch.tv/kleientertainment

When Is It?
Thursday, December 3rd at 3:30 PM PST. Here's a handy tool to figure out what time that means for you:
http://www.timeanddate.com/worldclock/fixedtime.html?msg=Rhymes+With+Play&iso=20151203T0330&p1=256&ah=1
...