Don't Starve Together - Klei-JoeW

A ship has dashed upon the shores of the island and our survivors have recovered a new member to add to their team; Warly! Armed with a variety of rare ingredients and fancy cookware, Warly can't wait to spice up the lives of his newfound taste testers... er, friends, with a full-course dinner of brand new meals and invigorating spices.

Here are his details:
  • Warly can craft a Chef Pouch, which is a small backpack that also helps to preserve food items a little bit longer.
  • Warly can craft a Portable Crock Pot, Portable Grinding Mill, and Portable Seasoning Station, usable only by him.
  • The Portable Crock Pot cooks 25% faster and includes new exclusive dishes with unique bonuses and effects.
  • The Portable Grinding Mill can be used to craft a variety of seasoning powders.
  • The Portable Seasoning Station combines a prepared dish with seasoning powder to add bonus effects to the food.
  • Warly has an increased max hunger of 250, but it decreases 20% faster than other characters.
  • Warly can only eat prepared dishes from a Crock Pot.
  • Warly remembers the dishes he ate for up to two days and will enjoy them less every time they are repeated.
  • Added new vegetables, available to all characters: Toma Root, Potato, Asparagus, Pepper, Onion, and Garlic.
  • Added several new Crock Pot recipes, available to all characters.
Warly is available for free for all DST players.
The Warly Deluxe Wardrobe is $7.99 and includes Warly's Roseate, Victorian and Trawler skin sets.



What's next?

Next on the list of Character Refreshes is somebody we think many of you are going to be excited about. We are having a bunch of fun with this one and we hope you enjoy Woodie when his refresh comes to DST early September.

HOTFIX 356019
  • New food recipes will now work with cooked ingredients.
  • Added new Seeds to Catcoon’s random gifts.
  • Improved resolution of most crops.
  • Fixed animation bug with new crops being invisible when grown on Farms.
  • Fixed crash when attempting to add seasoning to mod foods.
  • Fixed crash caused by new Wardrobe Popup Screen.
  • Fixed animation bug with Willow’s custom idle animation when using skins.
  • Fixed animation bug with Victorian Warly’s beard.
  • Fixed animation bug with WX-78’s Unfinished Robot Hands.
HOTFIX 356321
  • Electric attacks from Volt Goat Chaud-Froid buff will now properly charge Volt Goats.
  • Fixed animation bug with modded food being invisible in the Portable Spicer.
  • Fixed some issues with the new Wardrobe Popup Screen.
Don't Starve Together - Klei-JoeW
A ship has dashed upon the shores of the island and our survivors have recovered a new member to add to their team; Warly! Armed with a variety of rare ingredients and fancy cookware, Warly can't wait to spice up the lives of his newfound taste testers... er, friends, with a full-course dinner of brand new meals and invigorating spices.

Here are his details:

Warly can craft a Portable Crock Pot, Portable Grinding Mill, and Portable Seasoning Station, usable only by him.
The Portable Crock Pot cooks 25% faster and includes new exclusive dishes with unique bonuses and effects.
The Portable Grinding Mill can be used to craft a variety of seasoning powders.
The Portable Seasoning Station combines a prepared dish with seasoning powder to add bonus effects to the food.
Warly has an increased max hunger of 250, but it decreases 20% faster than other characters.
Warly can only eat prepared dishes from a Crock Pot.
Warly remembers the dishes he ate for up to two days and will enjoy them less every time they are repeated.
Added new vegetables, available to all characters: Toma Root, Potato, Asparagus, Pepper, Onion, and Garlic.
Added several new Crock Pot recipes, available to all characters.
Warly is available for free for all DST players.
The Warly Deluxe Wardrobe is $7.99 and includes Warly's Roseate, Victorian and Trawler skin sets.

And, like always, Warly will have an animated short released on the same day. For now, here is some art from the making of that short.

NOTE: Steam has an issue right now and I can't post new images. So for some cool images we put together for this post head over here: https://forums.kleientertainment.com/forums/topic/109036-warly-makes-landfall-in-dst-next-week/
Don't Starve Together - Klei-JoeW
Hey Everybody,

Dropping in to let you know that Warly will be coming July 25th, I will have a post next week with details about his upcoming skins and info as usual.

In addition I hope to have more info on the upcoming content for Return of Them too.

I understand that this has left console players out of the loop here a bit but we ran into an issue in testing where we found a pretty bad memory issue related to the new oceans. We were left with a situation where we would either have to release the next update without the new ocean and boats and rearrange the lunar islands or spend a bunch of time getting that fixed up so it was good to ship soon.

So, when I have more definitive info on the next live update I will let you all know. We also are working on something else... unannounced that I hope to share soon as well that I think you will all enjoy (especially console).

Once again, sorry for all the timing issues, we're getting it sorted out. Thanks for your patience.
Don't Starve - Klei_Jan
Bug Fixes:
  • Player will wait until after landing on a boat to sneeze.
  • Fixed a graphic bug with fence gates when exiting interiors.
  • Insulated sac, sea sack and gold rock gets a minimap icon.
  • Pathfinding should now work better in interiors.
  • Fixed bug where minimap sometimes didn't properly uncover traversed areas.
  • Can pick up items on the ground near un-sprung tooth traps now.
  • Fixed a spelling error on the Batilisk Wing?.
  • Thumper’s minimap icon fixed.
  • Dense turf will grow tall grass.
  • Fixed crash at the beginning of adventure mode prologue
  • Life vest and amulet will save the player on water in Hamlet.
  • Wheeler tracker won’t steal an item when a second is given to it anymore.
  • Poison Frog Legs and Tubers won’t bother WX anymore.
  • Fixed player boat crashing into shoreline when beardhair or dense jungleturf was placed on edge of lilypond.
  • Bramble Armor will protect Wormwood from Cacti and Spiky Bushes.
  • Bat Bat added to magic tab in Hamlet.
  • Fixed very high awake entity counts, especially near waterfalls.
  • Electric Isosceles won’t transport land based followers.
  • Webber won’t attack neutral spiders with the attack key now.
  • Pigs shouldn’t get stuck on city structures so much.
  • Fixed a graphic problem with the pig totem torch.
  • Roc won’t try and break non breakable structures.
  • Roc won’t land when you are on the edge of the jungle and sky.
  • Farmplot art will refresh properly on save/load
  • City Pig houses minimap icon fixed
  • Fixed some bugs with Ballphin Palace
  • Fixed potential humongous memory spike on world load when worldhopping.
  • The Doy Doy feather is actually tradeable now.

[Game Update] - 346255

Bug Fixes:
  • Fixed a sound glitch in the Volcano

[Game Update] - 346513

Bug Fix:
  • Fixed the burnt farm plot crash

[Game Update] - 346868

Bug Fix:
  • Fix for crash in seasonmanager when under attack in a Hamlet compatible ROG world

[Game Update] - 347153

Bug Fix:
  • Fix for sound problem caused by rabid beetles

[Game Update] - 347667

Bug Fix:
  • Fix potential infinite loop on load

[Game Update] - 354558

Bug Fixes:
  • Fix potential crash on load with burnt farmplot.
  • Wormwood will not catch fire when hit by lightning while wearing insulating gear in non-Hamlet worlds as well.

[Game Update] - 357353

Update:
  • Added official Chinese language support

Bug Fix:
  • Fix an issue with targeting a boat cannon while using a controller


[Game Update] - 379591

Update:
  • Fixed Catalina support
  • Added support for Apple's new notarization procedure
Don't Starve - Klei-JoeW
We've added a new Performance setting in Settings called Dynamic Asset Loading. It saves memory by loading certain data as needed, and unloading it when it’s not used for a while. Like most optimizations there’s a trade-off - while the dynamic loading decreases memory usage significantly it also means the game has to load assets in the background - depending on your hardware this may be noticeable. The game needs a restart for any change to the asset loading to take effect.
Bug Fixes
  • Added a “Dynamic Asset Loading” feature to reduce the memory usage on some machines*
  • Improved performance of Tall Grass.
  • Fixed graphic bug when punching with Bug B’Gone
  • Pugalisk Gaze will now freeze birds, butterflies, bees, fish and some other things it didn’t before.
  • Frozen flytraps won’t go to sleep now.
  • Flower of life sparkles won’t block building placement
  • Minimap icons for Wheeler’s Tracker, Pew-Matic, Bramble Core and Spiky Bush
  • 2nd Aporkalypse ends properly now.
  • Toucans won’t land in Mangrove biomes now.
  • Roc Egg won’t world hop, like the gizzard stone.
  • Fixed Silver Necklace floating anim and minimap icon.
  • Krampus can’t steal some things he shouldn’t be able to now.
  • Flower of Life just burns to ash now.
  • Gnats can be frozen by flingomatic.
  • Controller players can eat again with non-Wormwood characters in Hamlet compatible worlds.
  • Using the Deconstruction Staff on pig city items will remove them completely, no reconstruction project left behind.
  • Ancient Pickaxe won’t destroy a coral before it can be hammered now.
  • Wormwood will gain sanity planting seeds in a farmplot now.
  • Butterfly spawners don’t block placement.
  • Fixed the ruins and jungle seasonal music.
  • Queen Womant plays boss fight music now.
  • Fixed a caps problem with Wilba’s speech/
  • The Magic Water will cure poison.
  • Fixed a “double hair” bug on the character anim
  • Capped vampire bats that will collect in caves.
  • Pig Beautician will accept Doy Doy Feathers.
  • Fixed minimap texture for dense turf.
  • Corkboat will float if the player sinks while holding one
  • Fixed hover text on the Tar Lamp
  • Fixed some Wheeler tracker bugs so it will track more items now.
  • Changed Lily Pad collision so things won’t get stuck in the middle of them.
  • Vampire Bats will drop bat wings occasionally now.
  • Fixed a bug with hounds spawning where they shouldn’t.
  • Fixed bug where Ro-bin could randomly disappear when the gizzard stone was left in an interior.
  • Fixed a graphic problem with the size of the some of the growable products.
  • Fixed a problem with hounds arriving too soon after jumping back to an ROG world.
  • Fences can only be built on land now.
  • Fences are now taken into consideration for pathfinding,
  • Wheeler won’t always dodge towards things she’s attacking now.
  • Wheeler’s dodge target moves faster for controllers now.
Don't Starve - KJan
Bug Fixes
  • Pig town is more consistent now. Shouldn’t have missing pig palaces
  • Fixed issue where the “Travel” option would not show on teleportato in adventure mode when playing with controller.
  • The Camera will zoom back out after Wilba’s transformations.
  • Fixed controller hint showing “MISSING NAME” when near a bramble site.
  • Fixed examine string for cave entrance on ROC island.
  • Only Wormwood will see the Plant action with seeds when using a controller.
  • Partially constructed Robot can be teleported.
  • Reduced memory spike on save.
  • Dryrack in interiors will still work when it’s raining outside.
  • Controllers won’t detect depleted sparkling pools.
  • Fixed another way rain could stop prematurely when leaving an interior
  • Ancient Robots won’t push the telelocator Focus around now.
  • Ancient Robots can’t leave the world bounds now.
  • Ancient Hulk’s laser spin should cause less lag now.
  • Walls can now be placed on sparkling puddles.
  • Dung piles won’t land in the water or thin air now.
  • Wilba’s silver necklace will stop draining sanity when Wilba is safe from Werepigism.
  • Vortex Cloak float animation fixed
  • Root Trunk minimap icon fixed
  • Ro Bin won’t disappear when left alone in a room
  • Bramble Sites can be built on now.
  • Investigated mysteries will survive a save/load
  • Navigadget can be dropped after an attempt to put it into the Pew-matic is made.
  • Base Fan doesn’t work when off now.
  • Gnats can be carried to other worlds when infesting a character who uses the Skyworthy or Seaworthy
  • Minimap icon for player’s city hall fixed.
  • Cooked Tubers are now actually cooked.
  • Payment can come from a backpack when shopping.
  • Pig Bandit will include contents of the players backpack now when deciding to mug them.
  • Flower of Life’s health penalty as a resurrector fixed.
  • Fixed a layering issue with doors and columns.
  • Added Hedge item examine strings.
  • Fixed the spawning of multiple Bramble Cores on save/load
  • Pig won’t forget they paid tax on a save/load

[Game Update] Hamlet - 341620

Bug Fixes:
  • The Thumper still sometimes misses stuff, but now it’s not always the same things.
  • Controller won’t allow character to dismount boatsinto clouds now.
  • Peagawk Feather is not mole food.
  • Weather Pain works on hackable things
  • Ancient Robots will join together again.
  • Boat Repair Kit added to Hamlet recipes.
  • One man band and spider hat won’t befriend corpses.
Don't Starve Together - Klei-JoeW

Lunar Roots
Though the circumstances of his creation were unusual at best, Wormwood came into this world full of optimism and curiosity, ready to make new friends and see all that life had to offer. But as time wore on and he experienced the cold sting of rejection, he came to learn what the moon above had always known: Wormwood the Lonesome does not belong here.

Here are his details:
  • Wormwood can plant Seeds directly in the ground without using Farms.
  • In Spring, Wormwood blossoms, gaining increased movement speed, draining hunger faster, and attracting Bees.
  • Eye Plants are friendly to Wormwood.
  • Wormwood has a Green Thumb crafting tab:
    • Living Log can be created at the cost of 20 Health.
    • Bramble Husk provides 65% Armor and shoots out thorns when hit, dealing 23 damage in a small radius. The wearer is also protected from thorns.
    • Bramble Trap shoots out Thorns when triggered, dealing 40 damage in a small radius.
    • Compost Wrap restores 30 Health to Wormwood. It can also be used as a very potent fertilizer. *
  • Wormwood can use Manure, Guano, or Bucket-o-poop to fertilize himself, restoring 2 Health.
  • Food items do not heal Wormwood.
  • Wormwood takes 25% more damage from fire, and burns for slightly longer.*
  • Wormwood loses sanity when plants are destroyed near him (e.g. picking flowers, completely chopping or burning down trees, digging up stumps, grass, saplings, or bushes, etc.) This excludes plants that are diseased or already burnt.
  • Wormwood gains sanity when plants are planted near him (e.g. seeds, flowers, trees, grass, saplings, or bushes, etc.)
  • Sanity effects from planting or destroying plants is reduced the further it happens from Wormwood.*
Wormwood can be unlocked in the following ways:
  • Wormwood is available for free for all owners of Don't Starve Hamlet on Steam.
  • Wormwood is available for purchase for $6.99 in the Wormwood Chest. Wormwood's Roseate skin set is included in this chest for free.
  • The Wormwood Deluxe Chest is $10.99 and includes Wormwood as well as the Roseate, Oasis Bound and Hollow skin sets.
  • You can weave Wormwood for 2700 spool.

Upcoming Content
With Wormwood now among new friends the team is headed toward our first big Return of Them content update titled "Turn of Tides" is coming later this month on June 20th. If you haven't checked out the content beta, you can find out more details in our roadmap post here.
HOTFIX - 341454

  • Fixed controller bug with using items on yourself, such as eating.
  • Fixed bug where Bramble Husk’s thorns are still triggered when the Player is mounted.
  • Fixed missing sound FX for Wormwood’s /sleepy emote.
  • Fixed death announcement for dying to Thorns.
  • Fixed layering and hiding issues with Oasis Bound Legs.
HOTFIX - 342121
  • Added a new custom idle animation for Wortox.
  • Fixed bug where an equipped Bernie gets damaged when Willow attacks on a mount.
  • Fixed bug where waterproof gear did not protect Wes when crafting Pile o' Balloons.
  • Fixed bug where Cactus destroyed by a Sinkhole did not drop Cactus Flower.
  • Fixed inspection strings for Ancient Fuelweaver.
  • Fixed various Wormwood skin bugs.
Don't Starve Together - Klei-JoeW

Wormwood the Lonesome is set to arrive in the Constant next week!

Here are his details:
(Some details may change before launch but this is what we are expecting. Notable changes in DST are marked with an asterisk*)
  • Wormwood can plant Seeds directly in the ground without using Farms.
  • In Spring, Wormwood blossoms, gaining increased movement speed, draining hunger faster, and attracting Bees.
  • Eye Plants are friendly to Wormwood.
  • Wormwood has a Green Thumb crafting tab:
    • Living Log can be created at the cost of 20 Health.
    • Bramble Husk provides 65% Armor and shoots out thorns when hit, dealing 23 damage in a small radius. The wearer is also protected from thorns.
    • Bramble Trap shoots out Thorns when triggered, dealing 40 damage in a small radius.
    • Compost Wrap restores 30 Health to Wormwood. It can also be used as a very potent fertilizer. *
  • Wormwood can use Manure, Guano, or Bucket-o-poop to fertilize himself, restoring 2 Health.
  • Food items do not heal Wormwood.
  • Wormwood takes 25% more damage from fire, and burns for slightly longer.*
  • Wormwood loses sanity when plants are destroyed near him (e.g. picking flowers, completely chopping or burning down trees, digging up stumps, grass, saplings, or bushes, etc.) This excludes plants that are diseased or already burnt.
  • Wormwood gains sanity when plants are planted near him (e.g. seeds, flowers, trees, grass, saplings, or bushes, etc.)
Sanity effects from planting or destroying plants is reduced the further it happens from Wormwood.*
Wormwood can be unlocked in the following ways:
  • Wormwood is available for free for all owners of Don't Starve Hamlet on Steam.
  • Wormwood is available for purchase for $6.99 in the Wormwood Chest. Wormwood's Roseate skin set is included in this chest for free.
  • The Wormwood Deluxe Chest is $10.99 and includes Wormwood and the Roseate, Oasis Bound and Hollow skin sets.
  • You can weave Wormwood for 2700 spool.
And of course, we will have a new Wormwood animated short and more details When Wormwood launches on June 6th. But for now, here is a nice image from the next animated short!
Don't Starve Together - Klei-JoeW

Originally posted by Bigfoot on the official forums.

Hey folks!

With the Willow refresh newly launched, it’s time for the next phase: new game content! I’d like to update you all on our current plan.

Return of Them
Over the next several months, we’ll be releasing a series of game updates available to all players, under the single thematic focus entitled “Return of Them”.

Charlie’s machinations have come to a head as she turns her attention towards the skies - and the mysterious entity that awaits there. Our Survivors will be forced to contend with terrifying monstrosities beyond their comprehension, and yet, there may be a silver lining: their minds and horizons will be expanded under the sublime light of an ancient moon.

Here is an overview of what is available in our first update, Turn of Tides:

  • Added a new multiplayer-centric boat mechanic, where players can build and deck out a boat for multiple survivors to travel together on
  • Added a new boating craft menu
  • Added the Lunar Island
  • Added Enlightenment
  • Added 3 new Lunar Island biomes, along with new creatures, objects, and craftables
  • For this first update, we’ve focused primarily on building the fundamental tech and infrastructure for Return of Them. Please know that we expect this update to be a bit content light, and over the following months we will be adding more content to both the islands and the sea.

Turn of Tides is available to play in a beta branch today, and will officially launch on June 20th. Head here for more info{/url][url]To access the beta see the instructions here.

Wormwood
In addition to new content, we are preparing for the arrival of the next new character. We’re happy to announce that Wormwood will soon enter the fray, fresh from his adventures in Don't Starve: Hamlet!



Wormwood is coming to Don’t Starve Together on June 6th, and will be priced similarly to Wortox. In addition, anyone who owns Don’t Starve: Hamlet will have access to Wormwood for free.

Warly
For the next character refresh, Warly will be sailing into the Constant from Shipwrecked on July 18th, and will be free to all players of Don’t Starve Together.



As with all character updates, Warly will be getting a design refresh and come with new abilities specific to Don’t Starve Together.

And that’s it! Onward and seaward!

F.A.Q.

What about console?
Since console does not have beta branch functionality, consoles will be getting Turn of Tides at the official launch in June.

When is my favorite character getting a refresh?
We will announce more characters refreshes as we get to them. If you have suggestions and feedback make sure to post them. We are watching and we do use that information to help us decide what we want to do next.

Will my existing worlds be affected if I switch to the beta branch?
No. Save data for the beta branch is kept separate from the live branch at: \\Documents\Klei\DoNotStarveTogetherReturnOfThemBeta

Will my existing worlds work in the beta branch if I copy them over?
Not at this time. For future updates, we will look into the possibility of retrofitting the new content into existing DST worlds, as we did for the A New Reign updates.
HOTFIX - 334844
  • Fixed crash that would occur when disabling lag compensation and using an oar.
  • Fixed occasional crash when jumping onto a boat
  • Fixed occasional when walking away from Gestalts
  • Fixed Horror Hound spawning
  • New art for the Seafaring crafting tab
HOTFIX - 335011
  • Fixed a crash when on or jumping onto a sinking boat
  • Fixed a crash when hamming a Partially Assembled Altar
  • Fixed overlap of beaverness and boat health hud meters
  • Fixed chatter text when mining the Inviting Formations
  • Fixed the Horror Hound spawning anim
  • Changed oar inventory art
HOTFIX - 335371
  • Objects built on the edge of the boat should no longer get built on the water.
  • Fixed equipped items not showing up
  • Fixed boats getting stuck when the anchor is burnt
  • Fixed crash when near Saladmanders with the ice hat on
  • Fixed crash when the deerclops leaves
  • Optimized lunacy overlay effect.
  • Fixed missing beach turf inventory image
  • Fixed crash when debug spawning wave effects in the caves
For Modders:
Added mod release id “R08_ROT_TURNOFTIDES” for modders
For more info see here: https://forums.kleientertainment.com/forums/topic/106292-return-of-them-mods-beta-compatibility/
HOTFIX - 335754
  • Fixed boat health icon getting stuck open when jumping on and off a boat quickly
  • Fixed crash when mods change the camera zoom limits
  • Fixed crash when a steering wheel is removed while in use
  • Fixed a crash when tall bird eggs try to hatch
  • Fixed clients not being able to repair the boat.
  • Fixed replanted/fertilized rock fruit bushes not growing or being affected by Applied Horticulture
  • Fixed spoilage rate for Rock Fruit and tweaked loot chances
  • Fixed Seawreath disappearing when dropped
  • Houndius Shootius now renders correctly on boats
  • Fixed Ocuvigil build on boats
  • Fixed anchor and steering not saving/loading properly.
  • Further optimized lunacy effect.
  • Optimized ground/ocean shaders.
  • Fixed not being able to place walls on the boat.
  • Fixed tooth traps not being resettable
  • Fixed Lucy possessing the Moon Glass Axe
  • Fixed Werebeaver gnawing Rock Fruit
HOTFIX - 336171
  • Fixed Set Pieces overlapping the water (requires regenerating your world)
  • Wormholes should no longer spawn too close to the water
  • Lazy Explorer/Wortox teleports now work on boats.
  • Fixed crash when Tallbird Eggs hatch
  • Fixed a bug where players would not drop all their items when they died on a boat.
  • Fixed resurrecting a player if they died on a boat when their inventory was full.
  • Hound waves now spawn at sea
  • Oars are now a weapon
  • Oars will auto-equip a new one when broken
  • Woodie will no longer be stuck when turning into a beaver while using the steering wheel.
  • Fixed Moon Glass Axe durability when fighting shadows
  • Red Fungal, Green Fungal, Deciduous, and Desert turfs have their inventory images back
  • Fixed placer art for Sprouting Stone Fruit and Stone Fruit Bush
  • Hounds are now wet while swimming
  • Fixed hound art while asleep in the water
  • Moved some of the tuning values for boats to Tuning.lua to make them easier to mod.
  • Fixed a rendering issue causing some mods, such as Basements, to not render properly.
  • Equipment that reduce wetness now work on failed rowing attempts.

Additional notes are now being posted in the Steam forums: https://steamcommunity.com/app/322330/discussions/0/1649919326331054755/
Don't Starve

Gothic wilderness survival adventure Don't Starve is celebrating the full release of its piggy themed DLC expansion Hamlet on PC, arriving after just over seven months of early access development.

Hamlet is developer Klei Entertainment's third DLC expansion for Don't Starve, following on from behemoth-flavoured Reign of Giants and the nautically themed Shipwrecked, and sees players travelling deep into a foreboding tropical jungle.

Hamlet's inevitably perilous new biome introduces previously unseen wildlife and seasons, and features some notable landmarks among the dense, unwelcoming foliage. There are mysterious, trap- and treasure-filled ruins waiting to be explored - the last remnants of an ancient pig civilisation - and a secluded town of aristocratic Pigmen, where players can slowly reacclimatise to society after all that time in the wild.

Read more

...