Feb 27, 2019
Don't Starve - Klei-JoeW
Balance/New feature
  • Nettle plants don’t reset when they become dry now but they take a little longer to re-bloom.
  • Added Salt Lick to all versions.
Bug Fixes
  • Glowfly cocoons still around after the Humid season will expire.
  • Fixed some causes of Mant overpopulation.
  • Fixed Warrior Mants sometimes disappearing or not properly returning to regular Mant.
  • Added a one-time cleanup for surplus Mants and glowflies as a result of previous bugs
  • Fixed assert when glowflies are killed by spear traps
  • Fixed use of telelocator staff without focus in Hamlet
  • Light from windows does not block mouse clicks anymore
  • DLC compatibility popup can now be navigated with joypad
  • Smelter now shows the correct icon on the minimap
  • The City Lamp placer snaps to the grid like the actual lamps do
  • Fixed potential assert when loading bats
  • Fixed potential assert when loading gnats (Dr Seuss calling)

[Game Update] Hamlet - 312201

Bug Fixes
  • Pig Shops,houses and guard towers also snap to grid when placed.
  • Cleaned up the art of the pig city item placers. (removed snow and fiesta art)
  • Fix for the crash when approaching volt goats.
Don't Starve - KJan
Balance/New feature
  • Rabid Beetles now have about a one day lifespan once hatched
  • Pig Bankers no longer accept Purple Gems. Their magic is too dark.

Bug Fixes
  • It is no longer possible to steal items from locked pedestals
  • Telestaff can be used from inside to outside and vice versa now
  • Fixed the draw order of regrowable vines - they were sometimes drawn behind the door.
  • Slurper can slurp Werewilba, but won’t remove her fur. Also, her fur won’t slip off when wet.
  • Fixed a rare assert when entering the world customization screen.
  • Gnats (and other light seekers) won’t consider Woodie and Wilba lights in were form.
  • Cave flowers wont light up if they have been picked when they “wake up”
  • Fixed a problem with Vampire Bats not showing up in the caves when asleep.
Don't Starve - Klei-JoeW


Hey everyone!

We've been very grateful for everyone's feedback on Hamlet's Early Access. Thanks again for all the time and effort you’ve spent writing your thoughts, opinions and bug reports.

This is our roadmap for Hamlet, which we anticipate to last until April:

Enhanced Seasons and Content
We’re going to be adding more to the seasons, adding new perks and challenges alike. Expect to see more content in every season, as well as a new boss creature. We’ll also be implementing multi-roomed homes, allowing players to build more elaborate abodes to stay in.

We expect this content to be launched in phases throughout March.

New Characters
Beyond Wilba and Wormwood, we will be adding two more characters to the cast: a globetrotting adventurer lost and alone, and a mysterious inventor who finds himself exactly where he wanted to be...

We also felt it’s been awhile since we added a new character for all our base game fans, so one of these characters will be free to all Don’t Starve owners!



These new characters will be launching with the release of Hamlet in April.

Bug fixes, tuning, and optimization
As usual, we will be working on a lot of bug fixes, tuning and optimization. We know that some of you have been experiencing performance issues in particular, and we’re working hard to solve as many of those as we can.

And with that, we will have completed our third expansion to Don’t Starve. Thanks again for playing the Hamlet Early Access! It’s much appreciated.
Don't Starve - KJan
Balance/New features
  • Wormwood has an extra (short) anim when poop healing.
  • Compost Wrap heals Wormwood for more now.
  • Each world type (DS/ROG/SW/HAM) now has its own set of worldgen presets (to prevent incompatible presets from being applied)
Bug Fixes
  • Werewilba won’t be groggy in the humid season from her body hair anymore.
  • Werewilba can now eat food by selecting it and clicking on Wilba with it
  • Thunderbirds shouldn't unfairly target players anymore and ignore lightning rods at times.
  • Uncatchable Glowflies fixed.
  • Fix for the disappearing trawlnet (when full) in Shipwrecked
  • Werewilba’s health gets properly set on load
  • Werewilba can now Spelunk caves in Vanilla and RoG
  • Wilba no longer turns into Werewilba when removing the Silver Necklace after a full moon
  • Drying racks that burn will produced cooked versions of their item if they can cook, otherwise they will spawn a burning version of the item if they can burn.
  • Walking sticks and stalks can burn now.
  • Hammered dry racks will drop their item.
  • It should not be possible anymore to generate a world without seasons.
  • Wormwoods planted seeds will continue to grow after a load.
  • Werewilba’s light won’t go out when she’s struck by lightning now.
  • Falling things should not stay on top of a ruins fountain now.
  • Cleaned up some decoration conflicts with pig ruins generation.
Don't Starve - Klei-JoeW

The Character Update is now live! This update focuses on making our new Hamlet characters more interesting for you to play, particularly when playing outside of the Hamlet world.

Wilba has inherited one of her father's more colourful characteristics, namely, she now carries the same curse that inflicts all of her father's family with dreaded werepigism. Also, all of pigkind from Hamlet's town pigs to those of ROG will now recognize her as the king's daughter, and pay her tribute in the form of gifts.

We weren't very happy with how Warbucks was working out. While trying to find ways to make him work, we decided that he just wasn't as interesting as we would like, and so we've made the decision to start from scratch with a new character. You can still continue your Warbucks saves as his files will not be removed from the game, but he will no longer be in the official lineup of starting characters.

Instead, we would like to introduce to you our new character, Wormwood! Who knows where this creature of nature came from, but he'll likely grow on you.

Thank you for playing, and we look forward to hearing your feedback!


New features
  • Added options for disabling the decorative vines and the canopy shadow in Hamlet for lower-end hardware.
  • Blooming Rainforest trees will drop burrs when chopped
Bug Fixes
  • Webber's disguise will show up if put on the ground now.
  • Fixed random startup crash with blueprints in Hamlet compatible worlds.
  • Fixed assert when trying to launch the game with The Screecher mod enabled.
  • Lazy Forager doesn’t collect items off shelves anymore. Affected saves should be fixed
  • Bundling wrap now works with controller.
  • Zoomed inventory management (with controller) should now behave properly with shelves.
  • Fixed "Text not found" in recipe popups when not near needed prototyping machine.
  • Fixed an assert on load of some Hamlet compatible ShipWrecked worlds.
  • Burned crops just produce burnt seeds unless fully mature
Hotfix - 307799
  • Stopped rare pig relics from moving around during a load
  • Fixed broken interaction with items on shelves.
  • Fixed graphical positioning of items when taken off shelves
Hotfix - 307940
  • Fixed two "random" crashes ( scheduler.lua and shelf_slot.lua)
Hotfix -308103
  • Fix for being unable to bundle if the game had saved while bundling
  • Wilba will now transform from her Werewilba form upon resurrecting
  • Mini signs won’t fail to deploy if the mouse is on a object when the character goes to place it.
  • Remapped controls should save properly again.
  • Flytraps won’t crash the game for Wormwood now
  • Flytraps won’t attack wormwood for carrying vegetables now.
  • Werewilba can't equip a backpack now.
Hotfix -308440
  • Known seeds will now grant Wormwood sanity boost like random seeds
  • Wormwood can only use Poop, Guano and Buckets-o-poop to heal. And the bucket gets more than one use. No more unintended Ash-strats.
  • Fixed crash when trying to drop equipped item in zoomed interface with controller.
  • Fix for potential crash when harvesting drying rack
  • Wormwoods planted seeds won’t crash the game when hit by a ground pound
  • Fix a rare assert when Wilba sometimes transformed back from wereform
  • Fixed potential assert with rainbow jelly migration.
  • Fixed the non random seed placer
  • No more seeds will spawn at 0,0,0 when Wormwoods plants them
  • Fixed a tuber tree crash
  • Fixed tumbleweed disappearing at the world edge.
Don't Starve - KJan


The pigs of Hamlet are feeling festive, but they need incentive to throw a party. Incentive like surviving an Aporkalypse.

So if you can survive several days of torment before you avert the cataclysm, the Pigs in towns all across Hamlet will throw a fiesta to celebrate life. Go join them in the fun.

New Feature
  • Pig towns will celebrate for a few days after an Aporkalypse
Bug Fixes
  • Fixed mouse over detection on new Hamlet prepared foods
  • Fixed mouse over detection on new Hamlet turf
  • Fixed assert when traveling to Hamlet wearing the cowl
  • Fixed assert on world load when Beefalo Mating Season was set to ‘Often’
  • Fixed assert when unwrapping a bundle in a Vanilla world
  • Fixed art problem with Woodie’s hair.
  • Fixed a problem with the brush
  • Fixed a typo in dungpile loot
  • Fixed a tooltip on the Smelter
  • Fixed crash when leaving interior with lazy explorer equipped
  • Fixed smelter not working with controller/right mouse button
  • Fixed infinite loop when destroying a beehive in a world with bees set to ‘None’

[Game Update] - Hamlet 305507 (1/25/2019)
  • Fixed a crash with prepared food
  • Fixed a bug with the cookpot text
  • Fixed a rare bug in the mainmenu
  • Brambles won’t spawn in the lily pond biome now.
  • Fixed the number of minisigns given for SW compatible worlds.

[Game Update] - Hamlet 305738
  • Fixed infinite loop when destroying a beehive in a world with bees set to ‘None’ for real this time
Don't Starve Together - Klei-JoeW

There's a spring in the step of our survivors this season as the world of Don't Starve says goodbye to the Year of the Varg, and hello to the Year of the Pig King! Bring in the new year by testing your mettle against the King's elite warriors in the most honourable wrestling ring, then collect festive prizes with your lucky winnings.

We have some special new skins available for everybody: the Year of the Pig King Collection. As always, you can either find them as drops in the game, weave them from spools, buy them directly ingame for yourself or head over to the steam store page to purchase them as gifts for friends!

The Year of the Pig King Collection can be purchased for $5.99USD per playable character and contains 2 unique item skins based on that character, or $12.99USD for the entire collection.

Players who log in before the end of the event will a special gift themed on this years event, so come check it out and get your Pig King Hat!

In case you missed it, check out our recent announcement about upcoming content for DST!:
https://steamcommunity.com/games/322330/announcements/detail/1693818009695488203

HOTFIX - 305472
  • Fixed animation bug with Wigfrid’s Ultimate Spear skin turning invisible when dropped on the ground.
  • Fixed crash in Shop Screen for some users with Steam Overlay disabled.
  • Fixed some string issues.
Don't Starve - contact@rockpapershotgun.com (Dominic Tarason)

Among a very strong stable of games, Don’t Starve Together is easily Klei Entertainment’s most popular. Turns out that adding friends was the secret spice the cartoon survival sandbox needed. Today, Klei announced their roadmap for supporting the game this year, and they’ve got a lot planned out. While they’re going to be toning down the frequency of wild and wacky special events, they’re going to be expanding its world and overhauling older characters, and those upgrades will be free for all. There will be new characters coming in 2019 as paid DLC too.

(more…)

Don't Starve Together - Klei-JoeW

Originally posted on the official forums by Bigfoot:

Hello everyone!

It’s been a while since I’ve made a post here, I’d like to share with you our plans for 2019, which are extensive!

First, I’d like to recap what happened in 2017/2018:
In 2017 we launched the Forge, and followed it up in 2018 with the Gorge. The idea was that we could offer a new way of playing Don’t Starve Together, in a limited-time format. We were a bit burned out on creating DST core game content and this format allowed us to try something a bit different, so we made these crazy game modes and provided them to the community for free.

Every time we launched these events, tons of players came to play, and in every instance we hit our highest ever DST concurrency. We’re super thrilled that so many people came to play the our weird game events!

While we enjoyed the events and are happy with the result, there were some drawbacks:
  • They took WAY longer to make than we expected, so we weren’t able to make as much content as we wanted, and it left little time to do things like bug fixes and Quality of Life updates for the base game.
  • Because we run the servers for these events, we also incurred the cost of these servers. Those of you who have been here a while know that Don’t Starve was not architected to be a multiplayer game, so running them on our servers was extremely inefficient. In short, even though we loved that everyone came to play, the item sales were only barely covering the costs of the servers.
  • We found that it was exceedingly difficult for us to run these events on console and as such underserved our console players.
It has been a valuable experience and we think the game is better for it, however we feel that it’s time that we turn our attention back to the core Don’t Starve Together experience: surviving together.

Here’s what we’re doing for 2019:

Brand New Content
The team is now working on brand new content for Don’t Starve Together. Survivors will be able to travel to new lands with new biomes, creatures, and more.

The first drop of this new content will come in mid-April, and we will continually be adding to the content every couple months afterward. As we said before, we think it’s important that everyone can play together and we don’t segregate our audience, so all of this content will be available for free to everyone!



Character Refreshes
The team also felt it was high time we gave our core cast some love (yes, we heard you). Over the course of the next year, we will be bestowing every character with revamped abilities, and give a glimpse into their backstory. Our goals here are to make each character unique, interesting and valuable in their own right and we expect this to be game changing in many ways.



Starting in March with Winona, we will be releasing a character refresh once a month.

These character refreshes will again be free to all players, and we will be selling new skins for these characters on the month they are refreshed.

In addition, the Triumphant, Guest of Honor and Survivor skin packs will be available to purchase for the character on that date. All owners of these skins prior to that date will be upgraded to an “Heirloom” rarity, with a higher unraveling value.

New Characters Enter the Fray
A fresh batch of four characters have been unwittingly ensnared and brought into the world. These new survivors will be released into the wild starting in Mid-March, and a new one will be released every 2 months



We are still deciding the final price of these characters, but we currently think they will be $6.99 USD each, which includes a full character skin set. You will also be able to weave the characters with spool.

Since we do not want to charge players for the new world content, these new characters will be our main way to fund development of this new content.

Console Development
We are working hard on keeping the console versions of the game up to date. Specifically, we are investing in technology to allow us to more quickly update the game without going through lengthy certification on every small change, and we've also added more staff to work exclusively on updating the console versions.

We're happy to say that the next update for the Year of the Pig King event will launch within 2 days of the PC version.

Quality of Life, Twitch Drops, Etc.
We will also be continually updating the game with bug fixes, QoL updates, new skins for Twitch drops, and more things that we’re not quite ready to announce yet.

Speaking of which, the Year of the Pig King update is going live on Thursday! Long Live the (Pig) King!

And that’s it folks!

In short, we are significantly increasing our support of Don’t Starve Together in 2019 with new game content, character refreshes, new stories to be told, new characters, and new skins.

Thanks so much for playing this crazy game, once again. I’m still amazed at how it’s evolved over the years. Please give us your feedback and thoughts!
Don't Starve - KJan
[Game Update] Hamlet - 303895 (1/16/2019)

Fixes
  • Fix Player house being locked again for some characters after obtaining deed
  • Fixed crash when using crockpot in vanilla worlds

[Game Update] Hamlet - 303804 (1/16/2019)

New Feature
  • Fast Scrolling craft menu tabs as in DST

Bug Fixes
  • Fixed potential assert with bearger in Hamlet compatible worlds.
  • Fixed missing minimap icon for cave entrance/exit in ROG
  • Fixed assert when picking up Hamlet city possessions in linked worlds
  • Fixed missing old bell blueprint in Hamlet compatible ROG world
  • Mount injured hud fx fixed
  • Mount speeds fixed
  • Missing Mount animations fixed (actions properly limited)
  • Fixed the missing turf art in Hamlet compatible worlds.
  • Fixed Hamlet food in Warly’s crock pot.
  • Burnt Ant Comb Homes won’t produce any more Mants.
  • Can’t bundle bundles now.
  • Fixed Willow’s arms when rowing.
  • Fixed autumn colourcube in ROG worlds
...