Don't Starve

Because we live in an unjust world Don't Starve isn't getting an official movie. But, as we live on the internet now, the team at Cinesaurus figured what the hell and gave it a go anyway. I'm glad they did, because their Tim Burton-esque 'trailer' is pretty charming.

The official synopsis explains the approach to bringing Don't Starve to the little big screen. "The trailer is designed as if Tim Burton had directed the movie for the fantastic video game world. The story starts as a group of five strangers are transported into a mysterious wilderness. They must survive against a scheming magician in this dark, nightmarish landscape of magic... or starve trying."

It runs for about six minutes, and hits nearly every dramatic beat a full feature would typically have warning: spoilers for a fake movie while showcasing some clever (and clumsy) recreations of characters, creatures, and machinery from the game. Overall, it's not surprising how well Don't Starve's art directions works in a live action format.

Don't Starve superfans will especially enjoy the FX dedicated to bringing Woody the werebeaver to life, plus Abigail's ghostly sister Wendy putting in an appearance. Cinesaurus might be on to something here. Someone get Klei on the horn.

Don't Starve - Valve
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Don't Starve Together - Klei-JoeW
[Game Update] - 196191 (hotfix)
  • Removed the green inventory backing for some non-perishable food items.
  • Added sounds for Broodling and Glomglom.
  • Reduced the cost for the Wood Gate recipe.
  • Reduced the rate of growing Marble Shrubs.
  • Retuned Bee Queen and Grumble Bees.
  • Beekeeper Hat now provides minor stun-lock protection against Grumble Bees.
  • Reduced Jellybeans buff strength, which no longer stacks.
  • Added animations to show the different states of the Gigantic Beehive.

[Game Update] - 196704 (hotfix)
  • Fixed orientation bug when Wood Doors are placed side by side.
  • Wood Doors placed side by side will now open together.
  • Pets will become less needy overtime if they are often fed properly.
  • Pets will space out their cute idle animations more appropriately.
  • Improved Bee Queen targeting logic.
  • Bee Queen now has an insanity aura while channeling to command her Grumble Bees.
  • Fixed issue where Dragonfly sometimes gets stuck trying to reach Magma to spawn Lavae.
  • Fixed bug where Toadstool Minimap icons near an Ocuvigil sometimes did not update.
  • Fixed spawn effect position for flying pets.
  • Fixed animation bug when holding a Lantern while groggy.
  • Fixed save issue with burnt Salt Licks.
[Game Update] - 196865 (hotfix)
  • Improved Wood Gate alignment with Fences and Walls.
  • Fixed bug where rotation on clients was not working correctly when placing
  • Wood Gates on clients.
  • Fixed bug where burnt End Tables could still be decorated.
  • Fixed a glitch in Kittykit’s idle animation loop.
  • Fixed bug where some Vargling sounds could still be heard when volume is set to 0.

[Game Update] - 197291 (hotfix)
  • Fixed Wood Gate orientation when placed with controllers.
  • Improved Wood Gate and Wood Fence placement logic.
  • Pets no longer block building or placement.
  • Deployment placers are now hidden when the action is not available. (For example, switching to the Repair action when placing Walls.)
  • Ice Flingomatic range indicator will now be visible to players while they are placing other structures or plants.
  • Fixed bug in Wes’ mime animations while mounted.
  • Fixed animation bug when Scarecrow wears long gloves.
  • Increased Glowcap Blueprint drop rate to 33%.
  • Improved Dragonfly targeting behaviour.
  • Note to people using the Geometric Placement mod: If you are having issues placing double Wood Gates, holding Ctrl will use our placement logic.

[Game Update] - 197463 (hotfix)
  • Fixed bug where wilted Flowers on End Tables did not save properly.
  • Fixed missing Snow animations on Mushroom Planters.
  • Toadstool will no longer target Hutch after all Players are dead.
  • Increased range for Ice Flingomatic range indicator to stay visible while placing other structures or plants.
Don't Starve Together - Klei_Jan
[Game Update] - 196191 (hotfix)
  • Removed the green inventory backing for some non-perishable food items.
  • Added sounds for Broodling and Glomglom.
  • Reduced the cost for the Wood Gate recipe.
  • Reduced the rate of growing Marble Shrubs.
  • Retuned Bee Queen and Grumble Bees.
  • Beekeeper Hat now provides minor stun-lock protection against Grumble Bees.
  • Reduced Jellybeans buff strength, which no longer stacks.
  • Added animations to show the different states of the Gigantic Beehive.

[Game Update] - 196704 (hotfix)
  • Fixed orientation bug when Wood Doors are placed side by side.
  • Wood Doors placed side by side will now open together.
  • Pets will become less needy overtime if they are often fed properly.
  • Pets will space out their cute idle animations more appropriately.
  • Improved Bee Queen targeting logic.
  • Bee Queen now has an insanity aura while channeling to command her Grumble Bees.
  • Fixed issue where Dragonfly sometimes gets stuck trying to reach Magma to spawn Lavae.
  • Fixed bug where Toadstool Minimap icons near an Ocuvigil sometimes did not update.
  • Fixed spawn effect position for flying pets.
  • Fixed animation bug when holding a Lantern while groggy.
  • Fixed save issue with burnt Salt Licks.
[Game Update] - 196865 (hotfix)
  • Improved Wood Gate alignment with Fences and Walls.
  • Fixed bug where rotation on clients was not working correctly when placing
  • Wood Gates on clients.
  • Fixed bug where burnt End Tables could still be decorated.
  • Fixed a glitch in Kittykit’s idle animation loop.
  • Fixed bug where some Vargling sounds could still be heard when volume is set to 0.

[Game Update] - 197291 (hotfix)
  • Fixed Wood Gate orientation when placed with controllers.
  • Improved Wood Gate and Wood Fence placement logic.
  • Pets no longer block building or placement.
  • Deployment placers are now hidden when the action is not available. (For example, switching to the Repair action when placing Walls.)
  • Ice Flingomatic range indicator will now be visible to players while they are placing other structures or plants.
  • Fixed bug in Wes’ mime animations while mounted.
  • Fixed animation bug when Scarecrow wears long gloves.
  • Increased Glowcap Blueprint drop rate to 33%.
  • Improved Dragonfly targeting behaviour.
  • Note to people using the Geometric Placement mod: If you are having issues placing double Wood Gates, holding Ctrl will use our placement logic.

[Game Update] - 197463 (hotfix)
  • Fixed bug where wilted Flowers on End Tables did not save properly.
  • Fixed missing Snow animations on Mushroom Planters.
  • Toadstool will no longer target Hutch after all Players are dead.
  • Increased range for Ice Flingomatic range indicator to stay visible while placing other structures or plants.
Don't Starve Together - Klei-JoeW

Changes
  • Look for the Rock Den to pick up your pet!
  • Added the Bee Queen and her Grumble Bee guardians.
  • Added Fences and Gates.
  • Added growable Marble Shrubs.
  • End Tables can now be decorated with fresh flower arrangements.
  • Friendly Scarecrow can now be dressed up.
  • Improved deploy action range to help with placing walls.
  • Improved auto-attack targeting to help reduce unintentional target switching.
  • Doubled drop rate for Glowcap Blueprint.
  • Optimizations for Mushtrees that are off-screen.
Bug Fixes
  • Fixed bug where some special event content was still generated even when “Events” world customization was set to None.
  • Fixed bug where Batilisks would often appear momentarily whenever a Player exits the Caves during daytime.
  • Fixed constant health loss sound when Wolfgang has health penalty after reviving.
  • Fixed bugs causing Dragonfly to sometimes get stuck after sleeping.

HOTFIX 195879 - 11/4/2016
  • Added new battle music for Bee Queen.
  • Beekeeper Hat now works against Bee Queen attacks.
  • Increased durability of Beekeeper Hat.
  • Reduced attack range of Bees and Mosquitos.
  • Adjusted Royal Jelly food values.
  • Eating multiple Jellybeans will now extend the duration of its effects with diminishing returns.
  • Jellybeans no longer spoil.
  • Icons for food items that do not spoil (such as candy) will now always have a full green background.
  • Note for modders: stewer component now supports products that do not perish (set the food’s perishtime to nil).
  • Opal Staff placed in the Moon Stone will properly give off a sanity aura.
  • Hammering a Wood Gate will now return correct resources.
  • Increased priority and reduced range on using spacebar to open Gates.
  • Fixed action string for closing Gates.
  • Fixed targeting issues when using a controller.
  • Fixed crash sometimes when a Player dies with the Jellybean buff still active.
  • Fixed crash when decorating the End Table with a Lesser Glow Berry.

HOTFIX 196341 - 11/10/2016
  • Increased Bee Queen health and number of Grumble Bees.
  • Bee Queen leaves a trail of sticky honey that slows ground movement speed.
  • Updated sounds for Ewelet.
  • Fixed bug where Sporecaps can fail to grow even while Toadstool is channeling.
  • Fixed crash sometimes when Dragonfly resets.
  • Fixed bug where the Heal action appears for Fences.

HOTFIX 196510 - 11/10/2016
  • Glow Berry effects will now save properly on pets.
  • Updated Wood Gate art to appear as a double gate when placed side by side.
  • Updated sounds for Vargling.
  • Added sound effects for Bee Queen’s stick honey trail.
  • Improved Bee Queen’s targeting behaviour.
  • Added mod release id: R04_ANR_CUTEFUZZYANIMALS
Don't Starve Together - KleiFish

Changes
  • Look for the Rock Den to pick up your pet!
  • Added the Bee Queen and her Grumble Bee guardians.
  • Added Fences and Gates.
  • Added growable Marble Shrubs.
  • End Tables can now be decorated with fresh flower arrangements.
  • Friendly Scarecrow can now be dressed up.
  • Improved deploy action range to help with placing walls.
  • Improved auto-attack targeting to help reduce unintentional target switching.
  • Doubled drop rate for Glowcap Blueprint.
  • Optimizations for Mushtrees that are off-screen.
Bug Fixes
  • Fixed bug where some special event content was still generated even when “Events” world customization was set to None.
  • Fixed bug where Batilisks would often appear momentarily whenever a Player exits the Caves during daytime.
  • Fixed constant health loss sound when Wolfgang has health penalty after reviving.
  • Fixed bugs causing Dragonfly to sometimes get stuck after sleeping.

HOTFIX 195879 - 11/4/2016
  • Added new battle music for Bee Queen.
  • Beekeeper Hat now works against Bee Queen attacks.
  • Increased durability of Beekeeper Hat.
  • Reduced attack range of Bees and Mosquitos.
  • Adjusted Royal Jelly food values.
  • Eating multiple Jellybeans will now extend the duration of its effects with diminishing returns.
  • Jellybeans no longer spoil.
  • Icons for food items that do not spoil (such as candy) will now always have a full green background.
  • Note for modders: stewer component now supports products that do not perish (set the food’s perishtime to nil).
  • Opal Staff placed in the Moon Stone will properly give off a sanity aura.
  • Hammering a Wood Gate will now return correct resources.
  • Increased priority and reduced range on using spacebar to open Gates.
  • Fixed action string for closing Gates.
  • Fixed targeting issues when using a controller.
  • Fixed crash sometimes when a Player dies with the Jellybean buff still active.
  • Fixed crash when decorating the End Table with a Lesser Glow Berry.

HOTFIX 196341 - 11/10/2016
  • Increased Bee Queen health and number of Grumble Bees.
  • Bee Queen leaves a trail of sticky honey that slows ground movement speed.
  • Updated sounds for Ewelet.
  • Fixed bug where Sporecaps can fail to grow even while Toadstool is channeling.
  • Fixed crash sometimes when Dragonfly resets.
  • Fixed bug where the Heal action appears for Fences.

HOTFIX 196510 - 11/10/2016
  • Glow Berry effects will now save properly on pets.
  • Updated Wood Gate art to appear as a double gate when placed side by side.
  • Updated sounds for Vargling.
  • Added sound effects for Bee Queen’s stick honey trail.
  • Improved Bee Queen’s targeting behaviour.
  • Added mod release id: R04_ANR_CUTEFUZZYANIMALS
Don't Starve Together - KJan


Here's a sneak peak at what's upcoming in our next beta update!

Download poster
Don't Starve Together - Klei_Jan


Here's a sneak peak at what's upcoming in our next beta update!

Download poster
Don't Starve Together - KJan
RELEASE Update 196113 - 11/08/2016

Changes

Bug Fixes
  • Fixed missing animation when Wigrid refuses to eat while mounted.







The Hallowed Nights are upon us!

This year something special lies in wait for you. Beginning today, everyone can now discover new tricks and treats around the world of Don't Starve. Fill your candy bag to the brim and satisfy your sweet tooth with all sorts of sugary seasonal treats!

As you may have noticed, fun Hallowed Nights skins have already been added for everyone to enjoy. These spooky costumes will only be available for a limited time, so be sure to enjoy them before November 8th when the event ends and they're gone forever!

Also available are special disguises that will stick around, but they’ll only drop during the season of Hallowed Nights, so be on the look-out for these rare items and snag them all while you can!

Good luck, have fun, and brace yourself for a scare!

Change List:

Changes
  • Added the Toadstool boss in the Caves.
  • Added Rare Blueprints to Toadstool and Dragonfly loot tables.
  • Added a craftable Scarecrow and a new species of bird.
  • Lavae spawned by the Dragonfly will now automatically die after a certain time.
  • Added a Moon Dial that shows the current moon phase.
  • Added a Potter’s Wheel that can be used to sculpt various artistic objects as you find Sketches of them in the world.
  • Added Mushroom farming.
  • Added Fossil Fragments that can be found in the Caves and reconstructed.

Bug Fixes
  • Fixed bug where followers would sometimes never stop following Players.
  • Fixed bug where Player save data gets corrupted when holding too many Map Scrolls.
  • Fixed audio bugs with Dragonfly.
  • Fixed some cases where Dragonfly can get stuck while trying to spawn Lavae.
  • Fixed bugs with changing clothes in the Wardrobe.
  • Fixed loot from burnt Trees and Beehives.
Hotfix
  • Players can now perform actions such as refueling or repairing items in their inventory while mounted.
  • Fixed log errors when reloading Worlds with Grass Gekkos that have lost their tails.
  • Fixed crash when interacting with a burnt Potter’s Wheel.
  • Fixed bug with Spacebar failing to target Sculptures with a Hammer.
  • Fixed bug where multiple Toadstools may spawn from chopping a single
  • Toadstool Cap.
  • Fixed bug where Slurtles and Snurtles will steal food from each other.
  • Fixed incorrect animations for Electric Darts.
  • Memory optimizations.
Don't Starve Together - Klei_Jan
RELEASE Update 196113 - 11/08/2016

Changes

Bug Fixes
  • Fixed missing animation when Wigrid refuses to eat while mounted.







The Hallowed Nights are upon us!

This year something special lies in wait for you. Beginning today, everyone can now discover new tricks and treats around the world of Don't Starve. Fill your candy bag to the brim and satisfy your sweet tooth with all sorts of sugary seasonal treats!

As you may have noticed, fun Hallowed Nights skins have already been added for everyone to enjoy. These spooky costumes will only be available for a limited time, so be sure to enjoy them before November 8th when the event ends and they're gone forever!

Also available are special disguises that will stick around, but they’ll only drop during the season of Hallowed Nights, so be on the look-out for these rare items and snag them all while you can!

Good luck, have fun, and brace yourself for a scare!

Change List:

Changes
  • Added the Toadstool boss in the Caves.
  • Added Rare Blueprints to Toadstool and Dragonfly loot tables.
  • Added a craftable Scarecrow and a new species of bird.
  • Lavae spawned by the Dragonfly will now automatically die after a certain time.
  • Added a Moon Dial that shows the current moon phase.
  • Added a Potter’s Wheel that can be used to sculpt various artistic objects as you find Sketches of them in the world.
  • Added Mushroom farming.
  • Added Fossil Fragments that can be found in the Caves and reconstructed.

Bug Fixes
  • Fixed bug where followers would sometimes never stop following Players.
  • Fixed bug where Player save data gets corrupted when holding too many Map Scrolls.
  • Fixed audio bugs with Dragonfly.
  • Fixed some cases where Dragonfly can get stuck while trying to spawn Lavae.
  • Fixed bugs with changing clothes in the Wardrobe.
  • Fixed loot from burnt Trees and Beehives.
Hotfix
  • Players can now perform actions such as refueling or repairing items in their inventory while mounted.
  • Fixed log errors when reloading Worlds with Grass Gekkos that have lost their tails.
  • Fixed crash when interacting with a burnt Potter’s Wheel.
  • Fixed bug with Spacebar failing to target Sculptures with a Hammer.
  • Fixed bug where multiple Toadstools may spawn from chopping a single
  • Toadstool Cap.
  • Fixed bug where Slurtles and Snurtles will steal food from each other.
  • Fixed incorrect animations for Electric Darts.
  • Memory optimizations.
...