Unleash the Vypress Sabre in Chivalry: Medieval Warfare - a crossover weapon from Torn Banner Studios’ upcoming multiplayer magic & melee FPS Mirage: Arcane Warfare.
Join the Mirage Steam Community to unlock this brand new weapon in Chivalry: Medieval Warfare, available as a free replacement for the Sabre.
Also in this patch, a freshly baked batch of community-created weapons and armor:
Various config file exploits fixed (e.g. removing foliage)
Tournament Mode; only admins can unpause a paused match
Misc.
fixed inverted normal map on Cold Spectre Greatsword
Fix crash when downloading workshop files if using -nomovie
added new UGC rounds 10,11 and 12!
added Vypress Sabre… must be a member of Mirage Steam Community
Maps/Levels Coldfront
reverted accidental change that effectively broke the king objective. Removed bonus time for *completing second objective.
Castle Assault
added blockers to prevent you from reaching the gate to the king immediately. They are destroyed 10 seconds after the town objective completes.
Citadel
disabled collision on ash particle and instead added weather volumes to interior spaces to turn off the ash
Cove
spawn point access blockering, some were quite easy to get into from the outside.
Also some blocking volumes added to prevent a map exploit where players could get inside buildings they aren’t meant to.
Cove LTS - fully blocked off spawn point zones
Forest
set lightshaft meshes and fireflies to medium detail up from low (will not show up on low detail now). Set fixed bounds on fireflies particle system.
King's Garden
added blockers during the first stage to prevent you from reaching the gate to the king, preventing attackers from camping the gate before the ram objective is complete to make it more fair to defenders
Outpost
set owner of first objective properly so when Agatha successfully completes it they are no longer told they failed
tent burning progress bars are now split between left/right tents
changed values on mason chieftain AI settings to not be out of range (which can make the AI act dumb)
AOCFFA-DrunkenBazaar-CM_p
New! FFA map in the final library area of Drunken Bazaar
Beta note: fixed broken spawns from first beta build
Misc maps
there was one stair mesh with bad lightmaps which is all over hillside
Unleash the Vypress Sabre in Chivalry: Medieval Warfare - a crossover weapon from Torn Banner Studios’ upcoming multiplayer magic & melee FPS Mirage: Arcane Warfare.
Join the Mirage Steam Community to unlock this brand new weapon in Chivalry: Medieval Warfare, available as a free replacement for the Sabre.
Also in this patch, a freshly baked batch of community-created weapons and armor:
Various config file exploits fixed (e.g. removing foliage)
Tournament Mode; only admins can unpause a paused match
Misc.
fixed inverted normal map on Cold Spectre Greatsword
Fix crash when downloading workshop files if using -nomovie
added new UGC rounds 10,11 and 12!
added Vypress Sabre… must be a member of Mirage Steam Community
Maps/Levels Coldfront
reverted accidental change that effectively broke the king objective. Removed bonus time for *completing second objective.
Castle Assault
added blockers to prevent you from reaching the gate to the king immediately. They are destroyed 10 seconds after the town objective completes.
Citadel
disabled collision on ash particle and instead added weather volumes to interior spaces to turn off the ash
Cove
spawn point access blockering, some were quite easy to get into from the outside.
Also some blocking volumes added to prevent a map exploit where players could get inside buildings they aren’t meant to.
Cove LTS - fully blocked off spawn point zones
Forest
set lightshaft meshes and fireflies to medium detail up from low (will not show up on low detail now). Set fixed bounds on fireflies particle system.
King's Garden
added blockers during the first stage to prevent you from reaching the gate to the king, preventing attackers from camping the gate before the ram objective is complete to make it more fair to defenders
Outpost
set owner of first objective properly so when Agatha successfully completes it they are no longer told they failed
tent burning progress bars are now split between left/right tents
changed values on mason chieftain AI settings to not be out of range (which can make the AI act dumb)
AOCFFA-DrunkenBazaar-CM_p
New! FFA map in the final library area of Drunken Bazaar
Beta note: fixed broken spawns from first beta build
Misc maps
there was one stair mesh with bad lightmaps which is all over hillside
Torn Banner Studios, the creators of the popular first-person medieval combat game Chivalry: Medieval Warfare appeared onstage at this year’s E3 PC Gaming Show to present a fresh look at the intense combat scenarios of their new game Mirage: Arcane Warfare, and announce the game’s release this fall on PC.
Torn Banner Studios, the creators of the popular first-person medieval combat game Chivalry: Medieval Warfare appeared onstage at this year’s E3 PC Gaming Show to present a fresh look at the intense combat scenarios of their new game Mirage: Arcane Warfare, and announce the game’s release this fall on PC.
After a huge seller like Chivalry: Medieval Warfare, the most obvious path to immediate success would be for our studio to develop a direct sequel, sit back and watch those 3.5+ million players and their Benjamins roll back in. Instead, the next title from Torn Banner is a magic fantasy action game that’s more Arabian Knights meets Game of Thrones than medieval European fantasy. This isn’t a world of chivalrous knights and kings but flame throwing mages and occult assassins. Gone are the castles and catapults, replaced by Middle Eastern-inspired marble palaces and magic seals.
It’s Mirage: Arcane Warfare—a new first person multiplayer slasher that is much less a direct sequel and more like Chivalry’s magically gifted cousin. By developing a unique new IP, rather than Chivalry 2, our studio is aiming for long term creative and commercial success instead of grabbing at low hanging fruit.
After a huge seller like Chivalry: Medieval Warfare, the most obvious path to immediate success would be for our studio to develop a direct sequel, sit back and watch those 3.5+ million players and their Benjamins roll back in. Instead, the next title from Torn Banner is a magic fantasy action game that’s more Arabian Knights meets Game of Thrones than medieval European fantasy. This isn’t a world of chivalrous knights and kings but flame throwing mages and occult assassins. Gone are the castles and catapults, replaced by Middle Eastern-inspired marble palaces and magic seals.
It’s Mirage: Arcane Warfare—a new first person multiplayer slasher that is much less a direct sequel and more like Chivalry’s magically gifted cousin. By developing a unique new IP, rather than Chivalry 2, our studio is aiming for long term creative and commercial success instead of grabbing at low hanging fruit.
Go "Behind the Banner" in a new Mirage: Arcane Warfare behind-the-scenes video series from Torn Banner Studios, creators of Chivalry: Medieval Warfare.
Go "Behind the Banner" in a new Mirage: Arcane Warfare behind-the-scenes video series from Torn Banner Studios, creators of Chivalry: Medieval Warfare.
Watch eight minutes of raw gameplay from Mirage: Arcane Warfare from its first public appearance at PAX East 2016. The new title from the creators of Chivalry: Medieval Warfare will release later in 2016.
Recorded by our own team, in an Alpha version demo of Mirage.
Plus, check out PAX East hands-on media impressions of Mirage - to be updated with more to come!
TotalBiscuit
"It needs a little bit more skill, it's less defensive, it's a more aggressive combat system in general - particularly with the addition of abilities. The combat can be quite fast paced at times but it still has the weight of Chivalry: Medieval Warfare"
“You know Chivalry: Medieval Warfare? Take that, take the training wheels off, take the historical restrictions away and then just go crazy with it and that’s what you have here with magic and special abilities.”
“The premise is easy to love, and with a focus on blocking magic and melee attacks at the right time while finding an opening for magic spells, Mirage is more than just your average FPS with swords and fireballs.”
“These days, you’re bound to see another multiplayer game with some variation on the first-person shooter (FPS) mechanic. However, Torn Banner stuck to its guns (pun intended) to deliver competitive multiplayer with a melee twist. Adding magic to the mix makes for new ways to take out enemies without overpowering the melee combat that serves as the game's backbone.”
“Having played the game I’d say this is definitely a positive direction that they’re taking it in. They’ve got the the similarly deep combat mechanics [as Chivalry] but then with the extra layer of magic they can make combat a bit more interesting and add an extra layer of depth”
“After every convention, certain games seem to stand out as the clear winners of a given event. After spending forty-five minutes with the brutal, intense Mirage: Arcane Warfare, it’s safe to say that players should eagerly anticipate Torn Banner’s next title. After all, there was a reason why fans kept on flocking back to hop in and get another match in rather than seeing something new.”
Watch eight minutes of raw gameplay from Mirage: Arcane Warfare from its first public appearance at PAX East 2016. The new title from the creators of Chivalry: Medieval Warfare will release later in 2016.
Recorded by our own team, in an Alpha version demo of Mirage.
Plus, check out PAX East hands-on media impressions of Mirage - to be updated with more to come!
TotalBiscuit
"It needs a little bit more skill, it's less defensive, it's a more aggressive combat system in general - particularly with the addition of abilities. The combat can be quite fast paced at times but it still has the weight of Chivalry: Medieval Warfare"
“You know Chivalry: Medieval Warfare? Take that, take the training wheels off, take the historical restrictions away and then just go crazy with it and that’s what you have here with magic and special abilities.”
“The premise is easy to love, and with a focus on blocking magic and melee attacks at the right time while finding an opening for magic spells, Mirage is more than just your average FPS with swords and fireballs.”
“These days, you’re bound to see another multiplayer game with some variation on the first-person shooter (FPS) mechanic. However, Torn Banner stuck to its guns (pun intended) to deliver competitive multiplayer with a melee twist. Adding magic to the mix makes for new ways to take out enemies without overpowering the melee combat that serves as the game's backbone.”
“Having played the game I’d say this is definitely a positive direction that they’re taking it in. They’ve got the the similarly deep combat mechanics [as Chivalry] but then with the extra layer of magic they can make combat a bit more interesting and add an extra layer of depth”
“After every convention, certain games seem to stand out as the clear winners of a given event. After spending forty-five minutes with the brutal, intense Mirage: Arcane Warfare, it’s safe to say that players should eagerly anticipate Torn Banner’s next title. After all, there was a reason why fans kept on flocking back to hop in and get another match in rather than seeing something new.”