Chivalry: Medieval Warfare - playerhayter


Feudal fact: in the last month, Chivalry: Medieval Warfare hit the third largest number of players connected at one time, at over 13,000 concurrent lords and ladies. Plus, the Chivalry Steam Community has now reached 100,000 followers - to celebrate, we’re releasing a complete revamp of the Vanguard class model, for free!

Is Chivalry dead? Nay, it’s more alive than ever.

In this Brabble, check out a Chivalry fan art contest, glorious battlefield panoramas, an incredible javelin kill - and more.


Chivalry: Medieval Warfare - playerhayter


Feudal fact: in the last month, Chivalry: Medieval Warfare hit the third largest number of players connected at one time, at over 13,000 concurrent lords and ladies. Plus, the Chivalry Steam Community has now reached 100,000 followers - to celebrate, we’re releasing a complete revamp of the Vanguard class model, for free!

Is Chivalry dead? Nay, it’s more alive than ever.

In this Brabble, check out a Chivalry fan art contest, glorious battlefield panoramas, an incredible javelin kill - and more.


Chivalry: Medieval Warfare - playerhayter
The Chivalry Fan Art Contest is over!

Both the quality and volume of entries have been absolutely mindblowing. From charcoal character portraits to reverse overheads in watercolour, dozens of creators brought the world of Chivalry to life, through art.

Competition was stiff, but three winners emerged from this bloody battle. Congratulations to AngusBurgers, Sir Galagad the Pure and Mr Bunsen!

Click here to view all submissions in the Steam Artwork Gallery.

Check out our 50 favorites in this imgur gallery - and give it an upvote on reddit!

First place: Last Team Standing by AngusBurgers


Prize: All current Chivalry in-game weapons & armor (worth over $200) + 4 copies of Chivalry to share

Second place: The Siege of Feydrid’s Keep by Sir Galahad the pure


Prize: 5 Chivalry in-game helmet & weapon sets of your choice + 2 copies of Chivalry to share

Third place: Agatha Knight Victory by Mr Bunsen


Prize: 5 Chivalry in-game weapons of your choice + 1 copy of Chivalry to share

Winners will be contacted through Steam.
Chivalry: Medieval Warfare - playerhayter
The Chivalry Fan Art Contest is over!

Both the quality and volume of entries have been absolutely mindblowing. From charcoal character portraits to reverse overheads in watercolour, dozens of creators brought the world of Chivalry to life, through art.

Competition was stiff, but three winners emerged from this bloody battle. Congratulations to AngusBurgers, Sir Galagad the Pure and Mr Bunsen!

Click here to view all submissions in the Steam Artwork Gallery.

Check out our 50 favorites in this imgur gallery - and give it an upvote on reddit!

First place: Last Team Standing by AngusBurgers


Prize: All current Chivalry in-game weapons & armor (worth over $200) + 4 copies of Chivalry to share

Second place: The Siege of Feydrid’s Keep by Sir Galahad the pure


Prize: 5 Chivalry in-game helmet & weapon sets of your choice + 2 copies of Chivalry to share

Third place: Agatha Knight Victory by Mr Bunsen


Prize: 5 Chivalry in-game weapons of your choice + 1 copy of Chivalry to share

Winners will be contacted through Steam.
Chivalry: Medieval Warfare - playerhayter
Hello dear Chivalry UGC creators! This long-overdue post is a recap of all of the community weapons & helmets we’ve added to the game since January, some data that will hopefully help creators to better decide where to put their time and talent, as well as info on our future plans.

Content packs

The following UGC items have been added to Chivalry: Medieval Warfare as player customization options, according to the patch dates below.

Patch 39 (6/11/2015)

Circled Princial Cervelliere by Spudnik and Pior
The Rat Set by zekfit
The Tenderizer by Tøm
Infidels Bane by Oilystool
Chaos Set by soul5tice
Winged Wraith by Spudnik and Pior
Blade Brothers Sun Sword by Chasarsis
Shark by LSM
Kraken by JustUnfriendly

Patch 38 (6/4/2015)

Rondel Dagger by Tøm
Seax by elwebbaro
Leo Set by Paradox
Hengest and Horsa by SH4DOWM4NTIZ
Final Guard Set by NinthKnight
Court Armor by Heisenberg
Berzerker Set by soul5tice
AwlPike by elwebbaro
Flammenschwert by sgtscience

Patch 36 (4/9/2015)

Shark Tooth by Pernach, ItsgoodForU and tayou.natsume
Chicken Set by Alter-Nate
Ornamental Set by Pior and Ghost
Styrian by elwebbaro
The Kin Slayer by JasonLavoie
Renaissance Rapier by zelfit
Willbreaker by Hawk1701
Shattered Star by Bambe and Arsenal

Patch 34 (1/20/2015)

Assault Set by Shuruboro
Burning Sun Set by Noth
Honor’s Guard Set by BounchFX
Judgement Set by Arsenal
Crusher Helmet by Konras & Pior
Fallen Helmet by Alexd
Dark Ornate Set by Scoot_da_Poot
Hawkeye Set by Paradox
Temujin’s Legacy Set by Hawk1701
Oriental Set by TrevorJ & Pior
Horsebow by islipaway
The Hound Set by NBLM

UGC Data

We would also like to share the following data on the Customization Store, in order to help guide players on gaps in content offerings - so that you’re better equipped to decide what UGC to create next. We are constantly trying to keep customization offerings diverse to our players. If you make a high quality piece of work for a less represented class or weapon, it’s more likely to make it into Chivalry, sooner. The following charts represent the distribution of items - this is not sales data.

Classes
Knight and Vanguard are clearly dominating the class-specific items, without as much love for the Archer and MAA.



Bundles/sets
There are more options for item bundles (i.e. bundles including 1 helmet & 1 weapon) than single items. This chart does not mean that single items sell better - but that there are fewer bundled sets than individual weapons in the Customization store.



Team distribution
For content accepted into Chivalry so far, we’ve maintained a very even mix between Agatha- and Mason-only content, as well as stuff open to either side. We plan to maintain this ratio moving forward.



Weapon spread
In the below chart, the bottom axis shows the number of variants per weapon type. The Spear, Broadsword, Norse Sword, Longsword & Messer have the most variants, while many weapons - including Warbow, Crossbow, Hatchet, Polehammer, Short Sword and others - have none available yet.




What’s next?

We plan to release three more UGC update packs over the course of Summer 2015. Each pack will contain 3-4 weapon and helmet sets and 5-6 individual weapons. The data above includes what we plan to release in these three packs as well as all previous content - to give a complete sense of what our current offerings will be.

We also hope to share some general sales figures in the near future, to demonstrate what item types are selling better than others.

To sum: study the charts above and take an informed approach to designing new weapons and helmets for Chivalry. Quality of modelling and execution of concept are just as important as ensuring that your UGC items have a relevant, competitive position in the Customization store.

Thanks everyone for your hard work - keep up the incredible Chivalry Workshop submissions!

~Torn Banner Studios
Chivalry: Medieval Warfare - playerhayter
Hello dear Chivalry UGC creators! This long-overdue post is a recap of all of the community weapons & helmets we’ve added to the game since January, some data that will hopefully help creators to better decide where to put their time and talent, as well as info on our future plans.

Content packs

The following UGC items have been added to Chivalry: Medieval Warfare as player customization options, according to the patch dates below.

Patch 39 (6/11/2015)

Circled Princial Cervelliere by Spudnik and Pior
The Rat Set by zekfit
The Tenderizer by Tøm
Infidels Bane by Oilystool
Chaos Set by soul5tice
Winged Wraith by Spudnik and Pior
Blade Brothers Sun Sword by Chasarsis
Shark by LSM
Kraken by JustUnfriendly

Patch 38 (6/4/2015)

Rondel Dagger by Tøm
Seax by elwebbaro
Leo Set by Paradox
Hengest and Horsa by SH4DOWM4NTIZ
Final Guard Set by NinthKnight
Court Armor by Heisenberg
Berzerker Set by soul5tice
AwlPike by elwebbaro
Flammenschwert by sgtscience

Patch 36 (4/9/2015)

Shark Tooth by Pernach, ItsgoodForU and tayou.natsume
Chicken Set by Alter-Nate
Ornamental Set by Pior and Ghost
Styrian by elwebbaro
The Kin Slayer by JasonLavoie
Renaissance Rapier by zelfit
Willbreaker by Hawk1701
Shattered Star by Bambe and Arsenal

Patch 34 (1/20/2015)

Assault Set by Shuruboro
Burning Sun Set by Noth
Honor’s Guard Set by BounchFX
Judgement Set by Arsenal
Crusher Helmet by Konras & Pior
Fallen Helmet by Alexd
Dark Ornate Set by Scoot_da_Poot
Hawkeye Set by Paradox
Temujin’s Legacy Set by Hawk1701
Oriental Set by TrevorJ & Pior
Horsebow by islipaway
The Hound Set by NBLM

UGC Data

We would also like to share the following data on the Customization Store, in order to help guide players on gaps in content offerings - so that you’re better equipped to decide what UGC to create next. We are constantly trying to keep customization offerings diverse to our players. If you make a high quality piece of work for a less represented class or weapon, it’s more likely to make it into Chivalry, sooner. The following charts represent the distribution of items - this is not sales data.

Classes
Knight and Vanguard are clearly dominating the class-specific items, without as much love for the Archer and MAA.



Bundles/sets
There are more options for item bundles (i.e. bundles including 1 helmet & 1 weapon) than single items. This chart does not mean that single items sell better - but that there are fewer bundled sets than individual weapons in the Customization store.



Team distribution
For content accepted into Chivalry so far, we’ve maintained a very even mix between Agatha- and Mason-only content, as well as stuff open to either side. We plan to maintain this ratio moving forward.



Weapon spread
In the below chart, the bottom axis shows the number of variants per weapon type. The Spear, Broadsword, Norse Sword, Longsword & Messer have the most variants, while many weapons - including Warbow, Crossbow, Hatchet, Polehammer, Short Sword and others - have none available yet.




What’s next?

We plan to release three more UGC update packs over the course of Summer 2015. Each pack will contain 3-4 weapon and helmet sets and 5-6 individual weapons. The data above includes what we plan to release in these three packs as well as all previous content - to give a complete sense of what our current offerings will be.

We also hope to share some general sales figures in the near future, to demonstrate what item types are selling better than others.

To sum: study the charts above and take an informed approach to designing new weapons and helmets for Chivalry. Quality of modelling and execution of concept are just as important as ensuring that your UGC items have a relevant, competitive position in the Customization store.

Thanks everyone for your hard work - keep up the incredible Chivalry Workshop submissions!

~Torn Banner Studios
Chivalry: Medieval Warfare - playerhayter


UPDATE: Due to strong demand, there is no longer a requirement to be one of the top 10 most upvoted gallery pieces. Torn Banner Studios will be judging ALL entries submitted that follow these new contest rules.

Submit your fan art to the Artwork gallery by this Thursday, June 18 at 11:59PM EST to enter.

Win one of three great prizes! We’re giving away over $500 worth of in-game content and Chivalry keys. If you don’t win, we’ll still share and attribute your awesome work all over the Internets.

Some cool entries so far:


Shivklok by ℭhe ℬlack ℜnight


Defend Your King by Aurora


King Malric by OVERLORD

Read the original post here for info on rules and judging.

Submit your artwork now!
Chivalry: Medieval Warfare - playerhayter


UPDATE: Due to strong demand, there is no longer a requirement to be one of the top 10 most upvoted gallery pieces. Torn Banner Studios will be judging ALL entries submitted that follow these new contest rules.

Submit your fan art to the Artwork gallery by this Thursday, June 18 at 11:59PM EST to enter.

Win one of three great prizes! We’re giving away over $500 worth of in-game content and Chivalry keys. If you don’t win, we’ll still share and attribute your awesome work all over the Internets.

Some cool entries so far:


Shivklok by ℭhe ℬlack ℜnight


Defend Your King by Aurora


King Malric by OVERLORD

Read the original post here for info on rules and judging.

Submit your artwork now!
Chivalry: Medieval Warfare - playerhayter


Over 30 community-made weapons and helmets in Chivalry: Medieval Warfare are now on sale at up to 50% off, until June 22.

Plus, enjoy the following new Chivalry content and fixes.

New

Brand new set of community-made weapons and helmets
  • Circled Princial Cervelliere, an Agatha Archer helmet
  • The Rat Set, an Agatha Knight set that replaces the Heavy Flail
  • The Tenderizer, a replacement for the Maul
  • Infidels Bane, a replacement for the Messer
  • Chaos Set, a Mason Knight set that replaces the Messer
  • Winged Wraith, a replacement for the Holy Water Sprinkler
  • Blade Brothers Sun Sword, a replacement for the Norse Sword
  • Shark, a replacement for the Billhook
  • Kraken, a Mason Vanguard set that replaces the Halberd

Changes

CTF
  • removed touch returns - flag must timeout and auto return now

Colosseum
  • spawn ramp fix
  • fixed big tower axe, it was flipped to deal damage while stationary and not deal damage while rotating
  • moved oasis trees that were intersecting rocks
  • removed oasis trees that were intersecting the flag stand
  • spring trap fix
  • water volume / drowning fixed to not be permanently disabled after being unloaded - you were unable to drown if the boats were loaded twice
  • spawnpoints that were underwater fixed to not be underwater
  • underwater post processing volume was being overridden, fixed, underwater processing restored
  • set FFA to 10 minutes from 30

Hideout
  • cave lighting: modified lighting to better facilitate faction differentiation (fill lighting is now all cool colors creating spots of hot and cold lighting rather than almost all the lighting in cave being warm tone and creating situations where agatha blue looks green)
  • made the cave mason spawn under the king’s platform easier to exit
  • raised buried grass meshes in cave
  • darkened grass outside, it appeared to glow
  • Added blocking volume along back of king’s area to prevent players from jumping onto and over the fence

NoMercy
  • fix bug where people spawn in the wrong area - a couple spawn points were malfunctioning and had to be deleted
  • fix exploit/bug where you can spawn late and you spawn in the wrong area - changed logic to switch spawn points immediately on LTS Round end rather than after a delay after level reset
  • modified lighting slightly to add some cooler tones in addition to the warm lighting

Irilla
  • removed bad spawn point for defenders on final objective
  • 10 second torch respawn from 20

Shore
  • replaced flag with new AOCFlagAutoReturnOnly variant. The flag now can’t be returned by touch, only by time.
  • set final objective flag return time to 4.5 seconds from 15

CastleAssault
  • Set time limits to standards: Set FFA to 10 minutes from 4, LTS to 4 minute from 5, TD to 15 from 5

Moor LTS
  • moved spawn points, blocked off a couple corners of the map

Dark Forest
  • Map exploit in final area blocked
  • Navigation Pylons weren't building properly

Outpost
  • Block reverse overhead gate exploit

Crypts
  • first wave enemies just have fists now

code
  • added AOCFlagAutoReturnOnly - works just like a standard CTF flag with the exception that the enemy team cannot touch it, they must instead defend it until it auto returns.
  • server CPU performance enhancements
  • fix issue where "ghost" Agatha MAAs spawn once every tick until the server crashes
Chivalry: Medieval Warfare - playerhayter


Over 30 community-made weapons and helmets in Chivalry: Medieval Warfare are now on sale at up to 50% off, until June 22.

Plus, enjoy the following new Chivalry content and fixes.

New

Brand new set of community-made weapons and helmets
  • Circled Princial Cervelliere, an Agatha Archer helmet
  • The Rat Set, an Agatha Knight set that replaces the Heavy Flail
  • The Tenderizer, a replacement for the Maul
  • Infidels Bane, a replacement for the Messer
  • Chaos Set, a Mason Knight set that replaces the Messer
  • Winged Wraith, a replacement for the Holy Water Sprinkler
  • Blade Brothers Sun Sword, a replacement for the Norse Sword
  • Shark, a replacement for the Billhook
  • Kraken, a Mason Vanguard set that replaces the Halberd

Changes

CTF
  • removed touch returns - flag must timeout and auto return now

Colosseum
  • spawn ramp fix
  • fixed big tower axe, it was flipped to deal damage while stationary and not deal damage while rotating
  • moved oasis trees that were intersecting rocks
  • removed oasis trees that were intersecting the flag stand
  • spring trap fix
  • water volume / drowning fixed to not be permanently disabled after being unloaded - you were unable to drown if the boats were loaded twice
  • spawnpoints that were underwater fixed to not be underwater
  • underwater post processing volume was being overridden, fixed, underwater processing restored
  • set FFA to 10 minutes from 30

Hideout
  • cave lighting: modified lighting to better facilitate faction differentiation (fill lighting is now all cool colors creating spots of hot and cold lighting rather than almost all the lighting in cave being warm tone and creating situations where agatha blue looks green)
  • made the cave mason spawn under the king’s platform easier to exit
  • raised buried grass meshes in cave
  • darkened grass outside, it appeared to glow
  • Added blocking volume along back of king’s area to prevent players from jumping onto and over the fence

NoMercy
  • fix bug where people spawn in the wrong area - a couple spawn points were malfunctioning and had to be deleted
  • fix exploit/bug where you can spawn late and you spawn in the wrong area - changed logic to switch spawn points immediately on LTS Round end rather than after a delay after level reset
  • modified lighting slightly to add some cooler tones in addition to the warm lighting

Irilla
  • removed bad spawn point for defenders on final objective
  • 10 second torch respawn from 20

Shore
  • replaced flag with new AOCFlagAutoReturnOnly variant. The flag now can’t be returned by touch, only by time.
  • set final objective flag return time to 4.5 seconds from 15

CastleAssault
  • Set time limits to standards: Set FFA to 10 minutes from 4, LTS to 4 minute from 5, TD to 15 from 5

Moor LTS
  • moved spawn points, blocked off a couple corners of the map

Dark Forest
  • Map exploit in final area blocked
  • Navigation Pylons weren't building properly

Outpost
  • Block reverse overhead gate exploit

Crypts
  • first wave enemies just have fists now

code
  • added AOCFlagAutoReturnOnly - works just like a standard CTF flag with the exception that the enemy team cannot touch it, they must instead defend it until it auto returns.
  • server CPU performance enhancements
  • fix issue where "ghost" Agatha MAAs spawn once every tick until the server crashes
...