Community Announcements - Kimiko
Hi everyone! You may have noticed your game getting a pretty big update. Well, that's because CU1 Patch 2 has FINALLY been released.

The change log is very long, so I'm just going to link to the forum post for this one. Enjoy!

Kimiko, Community Manager
Community Announcements - Kimiko
Friday Update - What we’re up to! June 21, 2013

Hey everyone! It’s time for our Friday Update, and we’ve got a lot going on for you this week!

1) Pax Prime: We are definitely going! We’ll have a smaller booth compared to Pax East, but we’ll be there and in “Prime” form. So come check us out! We’ll have more details posted up as it gets closer to the event.

2)CU1 Beta 7 RC2: The last beta has been released! Patch notes here: ! If all goes well over the weekend, we’ll finally be able to release this patch to the live build next week! Thanks for your continued patience!

3) Emblem Contest: We have received an amazing amount of wonderful emblems for this contest. Thank you everyone for participating! The deadline is tomorrow night, so get those last minute submissions in! Here is the contest thread in case you missed it the first time:

4)8v8 Team Objective Tournament: This weekend, there is a North American 8v8 TO Tournament happening and you’re all invited to watch it! It’s happening this Saturday and Sunday and the community chipped in $730! Torn Banner has matched this, so there is a grand total of $1460 up for grabs, with the prize money going to the top 3 teams. All details including the links to the streams will be posted here:! Good luck everyone!

5) Meet the Devs: Our Meet the Devs #2 Q&A with Richard Yang is now online! Enjoy!

6)Newsletter:The final thing in our update this week is that our 3rd issue of our newsletter has been released! You can check it out here:

Thanks for your time! See you next week!

Kimiko, Community Manager
Community Announcements - Kimiko
Hello! It’s time once again for our Friday Update, for the week of June 14!

We’ve just been bombarding you with all kinds of fun things lately and this week is no different!

1) Mod Tools + SDK: Yes, we released this in alpha stage on our beta app 3 days ago and the response has been enormous. People have really been looking forward to this and now that it’s out to be played with, expect to see all kinds of new and fun content that will keep you entertained for hours! Keep in mind that this is still in the early stages, so it won’t be released to the live game for some time, but enjoy playing with it and creating your content in the meantime.
There are lot of good tutorials out there, so be sure to search around! Also, it’s very important that you read through our SDK documentation carefully, so you understand how everything works prior to starting and while you are getting setup. Our documentation can be found here:

2) Emblem Contest: In case you missed it the first time, we have an emblem contest going on right now! The lucky winners will get their emblem put into our game in our customization setup and receive a peasant hat for their characters!
Full details here:

3) We’ve brought back our IRC channel so come chat with us!
Channel: #tornbanner on QuakeNet

4) CU1 Patch 2 Beta 6 RC 1 is now updated on the beta app!

Yes, yet another beta update, but we’re down to the wire and after this one, we should be releasing into the live very soon!

Here are the changes that were done:

- If you're kicked during shield drop you're no longer special dazed, only if the kick connects against an active block.
- If you're hit in release on the server, but you're in transition on the client, it forces you into recovery. I.E. client and server are now properly syncing release-flinch.
- Shields should have a .3 longer drop time if you raise your shield while in recovery. This is in the same vein as recovery parries not allowing counterattacks.
- Tapping block with a shield while deflected extends your shield drop by the remaining time in your deflect, so you can't abuse shield tap to attack quickly after being parried or hitting a wall.
- Projectile stickys should now show up on characters when they’re hit, both when they’re alive or dead.
- Flinch is now 1.1 for two handed weapons.
- Kicks now have a 1 second cool down.
- You can no longer attack during pre-round freeze in duel mode (IE. Archers).
- Pole Hammer sprint attack fixed (no longer able to move freely in any direction during the attack).
- Dodging during recovery should only apply to attack recovery, not parry recovery (same as live).
- The panic parry function should only work in an attack recovery, not a parry recovery.

Kimiko, Community Manager
Jun 12, 2013
Community Announcements - Kimiko
Hey everyone! We are holding a contest for emblems* to be placed into our customization setup! If you are interested, please sign up! The devs will choose the best ones and the winners will get their emblem placed into our customization setup, and will also receive a peasant hat!

Here are some examples of what the emblems look like and what you need to base yours around.



Images need to be transparent and in PNG format
Images should have no more than 3 solid colors
Size: 256x256 pixels
No more than 10 images per person.

Where do the emblems go?

Here are a couple examples of where your emblem will be seen if chosen. Click to view larger image.


To keep things organized and in one place, please send all images to:

In your email, make sure to add: Emblem Submission as the subject and include a link to your image(s). No zip or rar files please.

Include your full steam ID.


Saturday June 22, 2013 at 11:59pm PST. Submissions will not be accepted after this date.


* Images for which the trademark or copyright is owned by another party are not eligible for this contest. By submitting images to this contest, you claim that copyright and trademark ownership of the image is solely your own, and you give us the non-revokable right to use your emblem in Chivalry: Medieval Warfare and related media.
Community Announcements - Kimiko
Hey everyone!

Great news, we've got the SDK ready for you wayyy sooner than expected, hurrah!! Thanks Crusty! 8-)

Everything you need to know will be found here:

Please be sure to read everything!!

But to get you started:

Downloading the SDK:

You must own Chivalry to use the SDK. To download it, open up your Steam Library, right click on Chivalry: Medieval Warfare Beta and go to Betas. Choose the SDK beta. You'll then be subject to a ~3-5 GB download. If you ever want to switch back to the normal Chivalry Beta, you'll again be subjected to a large download. This will be true every time you try to switch between the two.
The SDK branch of the dedicated server has the server side of the SDK build.

Anything related to mods and the SDK, as well as support for the SDK can be found here:

We also have an official IRC channel, so you can get some real time support for the SDK if you should have any questions. Or just come in and say hi :)

Channel: #tornbanner
Community Announcements - Kimiko
Hey everyone! Welcome to our Friday Update!

Sorry, this was put out a little later than normal due to waiting for a couple of things!

* First off, we’re excited to give you a sneak peak on our new customization in game. Like we said previously, you can change the background pattern and colors of your outfit for both team play and FFA, as well as customize emblems. You can see nice close up views of your character and spin them around to see how it looks from all angles. You can choose which helm you’d like your character to wear from this screen as well.



* Secondly, phase 4 of the beta build should have been online sometime tonight, however, Steam decided to be difficult at that exact moment, so most likely we’ll have to wait until Monday. Sorry! :( So to tide you over until it’s officially updated, here are a few fixes and alterations written up by SlyGoat, of what’s to come. Balance changes shall wait til’ Monday!

CU1 Patch 2 Beta 4 (Just a preview of what's to come!)

-Projectile stickies should work again.
-Assists now properly awarded to both teams.
-Alt slash tracers for fists draw properly.
-Projectile speed should no longer be influenced by framerate.

-Special daze length from 1.5 seconds to 2.
-Ranged weapons no longer flinch on hit (attack is canceled instead), and can now cancel attack at any time.
-One-handed bastard swords withut a shield now 'officially' supported; 1 will toggle between one-handed and two-handed, 3 will toggle shield if equipped.
-Vanguard sprint attack can now be rebound to a key other than mouse 1 to allow you to perform normal slash attacks with a sprint attack readied.
New experimental feint changes:
-Attack grunt will play in the last 200 ms of windup - beyond this point attacks may not be feinted.
-Combos can no longer be feinted.
Stamina drain changes:
-Stamina drain from parrying an attack is now locked between 8 and 25, from 7-35.
-Stamina drain more consistently based on relative weapon weight rather than damage.
-Less cases of minimum or maximum stamina drain outside of extreme circumstances like maul vs. dagger.
Chase boost changes:
-Chase boost now only activates against an enemies with their backs turned.
-Chase boost activates from further away.
Low stamina sounds updated:
-A wheezing sound will loop when you're under 30% stamina.
-Out of stamina grunt plays when you try to perform an action you don't have enough stamina for, rather than when you swing with 0 stamina.

More to come next week!

Kimiko; Community Manager
Community Announcements - Kimiko
Hi everyone, welcome to our Friday Update and the last day of May!

While we have been working a lot this week, there’s really not a whole lot to say in terms of updates, but this is what I’ve got!
  • The balance and mechanics update on the beta patch is going well. We’ve been getting a lot of good feedback from the community and we want you to know that we DO listen! We have started up a Balance Testing Council, which will have representatives from both the NA and EU scene to help us go over everything related to the balance and mechanics of the game.

  • In regards to the next beta update, we’ll have it out for you on Monday. With the new council, we wanted to get as much out of it as possible, so we weren’t able to get a release out today.

  • Customization will be coming soon! It’s looking really good so far! You will be able to customize your background pattern, colours (within team range) and emblems + helmets.

  • After the current beta is all done and released, we’ll be focusing on bringing the SDK + tools out to you. Thus, it will be released in the beta for you to test out after the balance and mechanics are all taken care of. Again, it will be released in the beta first and foremost. It’s happening guys! :)
See you next week!

Kimiko, Community Manager
Community Announcements - Kimiko
Hello everyone!

It’s that time again for our Friday update!

~ This week has been the focus on continuing to work on the balance changes for CU1 patch 2. While we hoped to have a new update on the beta for you by today, it just wasn’t possible, but stay tuned, it will be coming soon.

~ An exciting piece of news is that this weekend is free to play Chivalry on Steam! From now until Sunday at 4pm EST, you can enjoy the game for free! The game is also discounted a whopping 66% from now until Monday at 1pm EST, so get it while it’s hot!

In order to play the game for free, you need to look in your uninstalled games in your games library, it will be grayed out and you will install it from here. Keep in mind that once the free weekend is up, you will no longer be able to play, so take advantage of the sale!

I know there has been some issues with people not being able to join the servers. This is something that is occurring on Steam’s end, but we’re trying to figure out what we can do to help lessen the load all around. What has worked for a lot of people has been to restart steam - completely end the task and restart it, then try again. I do apologize that everyone is being affected.

~ Level Designer Andrew Seyko made some 2D overhead TO maps for us, which can be found here:

~ I setup a Google+ community page for Chivalry, so be sure to add us!

~ We have a Community Events section up on our forums, where you can host your own event or contest, so either check out what we have going on already or start your own!

~ Thanks everyone for your continued support. Til’ next week!

Kimiko; Community Manager
May 23, 2013
Community Announcements - Kimiko
If you have always been wanting to try out Chivalry: Medieval Warfare, now is your chance.

We've got a free weekend going from now until Sunday at 4pm EST.

In addition to that, you can purchase the game at 66% off on Steam until May 27, 2013.


The free version of the game is located in your game's library. Just look for Chivalry: Medieval Warfare and install it from there (it will be grayed out). If you don't see it in your library, you need to restart steam first. Completely exit out of steam and restart it and voila!

Please make sure your PC is up-to-date and meets the minimum requirements otherwise, it will not play or work properly!
Announcement - Valve
Save 66% on Chivalry: Medieval Warfare as part of this week's Weekend Deal*!

Besiege castles and raid villages in Chivalry: Medieval Warfare, a fast-paced medieval FPS (Slasher with a Multi-player online focus)

Chivalry: Medieval Warfare is a first-person slasher with a focus on multi-player. Featuring competitive online combat that seeks to capture the experience of truly being on a medieval battlefield. Inspired from the intensity and epicness of swordfighting movies such as 300, Gladiator and Braveheart, Chivalry: Medieval Warfare aims to bring that experience to the hands of a gamer.

*Offer ends Monday at 1:00 PM Pacific Time