Chivalry: Medieval Warfare - Kimiko
Hi everyone! You may have noticed your game getting a pretty big update. Well, that's because CU1 Patch 2 has FINALLY been released.

The change log is very long, so I'm just going to link to the forum post for this one. Enjoy!

http://www.chivalrythegame.com/forums/viewtopic.php?f=2&t=14801

Kimiko, Community Manager
Chivalry: Medieval Warfare - Kimiko
Hi everyone! You may have noticed your game getting a pretty big update. Well, that's because CU1 Patch 2 has FINALLY been released.

The change log is very long, so I'm just going to link to the forum post for this one. Enjoy!

http://www.chivalrythegame.com/forums/viewtopic.php?f=2&t=14801

Kimiko, Community Manager
Chivalry: Medieval Warfare - Kimiko
Friday Update - What we’re up to! June 21, 2013

Hey everyone! It’s time for our Friday Update, and we’ve got a lot going on for you this week!


1) Pax Prime: We are definitely going! We’ll have a smaller booth compared to Pax East, but we’ll be there and in “Prime” form. So come check us out! We’ll have more details posted up as it gets closer to the event.

2)CU1 Beta 7 RC2: The last beta has been released! Patch notes here:http://www.chivalrythegame.com/forums/viewtopic.php?f=2&t=14705 ! If all goes well over the weekend, we’ll finally be able to release this patch to the live build next week! Thanks for your continued patience!

3) Emblem Contest: We have received an amazing amount of wonderful emblems for this contest. Thank you everyone for participating! The deadline is tomorrow night, so get those last minute submissions in! Here is the contest thread in case you missed it the first time: http://www.chivalrythegame.com/forums/viewtopic.php?f=2&t=14449

4)8v8 Team Objective Tournament: This weekend, there is a North American 8v8 TO Tournament happening and you’re all invited to watch it! It’s happening this Saturday and Sunday and the community chipped in $730! Torn Banner has matched this, so there is a grand total of $1460 up for grabs, with the prize money going to the top 3 teams. All details including the links to the streams will be posted here: http://www.chivalrythegame.com/forums/viewtopic.php?f=78&t=13990! Good luck everyone!

5) Meet the Devs: Our Meet the Devs #2 Q&A with Richard Yang is now online! Enjoy! http://www.chivalrythegame.com/forums/viewtopic.php?f=2&t=14702

6)Newsletter:The final thing in our update this week is that our 3rd issue of our newsletter has been released! You can check it out here: http://www.chivalrythegame.com/forums/viewtopic.php?f=2&t=14704

Thanks for your time! See you next week!

Kimiko, Community Manager
Chivalry: Medieval Warfare - Kimiko
Friday Update - What we’re up to! June 21, 2013

Hey everyone! It’s time for our Friday Update, and we’ve got a lot going on for you this week!


1) Pax Prime: We are definitely going! We’ll have a smaller booth compared to Pax East, but we’ll be there and in “Prime” form. So come check us out! We’ll have more details posted up as it gets closer to the event.

2)CU1 Beta 7 RC2: The last beta has been released! Patch notes here:http://www.chivalrythegame.com/forums/viewtopic.php?f=2&t=14705 ! If all goes well over the weekend, we’ll finally be able to release this patch to the live build next week! Thanks for your continued patience!

3) Emblem Contest: We have received an amazing amount of wonderful emblems for this contest. Thank you everyone for participating! The deadline is tomorrow night, so get those last minute submissions in! Here is the contest thread in case you missed it the first time: http://www.chivalrythegame.com/forums/viewtopic.php?f=2&t=14449

4)8v8 Team Objective Tournament: This weekend, there is a North American 8v8 TO Tournament happening and you’re all invited to watch it! It’s happening this Saturday and Sunday and the community chipped in $730! Torn Banner has matched this, so there is a grand total of $1460 up for grabs, with the prize money going to the top 3 teams. All details including the links to the streams will be posted here: http://www.chivalrythegame.com/forums/viewtopic.php?f=78&t=13990! Good luck everyone!

5) Meet the Devs: Our Meet the Devs #2 Q&A with Richard Yang is now online! Enjoy! http://www.chivalrythegame.com/forums/viewtopic.php?f=2&t=14702

6)Newsletter:The final thing in our update this week is that our 3rd issue of our newsletter has been released! You can check it out here: http://www.chivalrythegame.com/forums/viewtopic.php?f=2&t=14704

Thanks for your time! See you next week!

Kimiko, Community Manager
Chivalry: Medieval Warfare - Kimiko
Hello! It’s time once again for our Friday Update, for the week of June 14!

We’ve just been bombarding you with all kinds of fun things lately and this week is no different!

1) Mod Tools + SDK: Yes, we released this in alpha stage on our beta app 3 days ago and the response has been enormous. People have really been looking forward to this and now that it’s out to be played with, expect to see all kinds of new and fun content that will keep you entertained for hours! Keep in mind that this is still in the early stages, so it won’t be released to the live game for some time, but enjoy playing with it and creating your content in the meantime.
There are lot of good tutorials out there, so be sure to search around! Also, it’s very important that you read through our SDK documentation carefully, so you understand how everything works prior to starting and while you are getting setup. Our documentation can be found here: https://tornbannerjira.atlassian.net/wiki/display/CHIVCOM/Chivalry+SDK

2) Emblem Contest: In case you missed it the first time, we have an emblem contest going on right now! The lucky winners will get their emblem put into our game in our customization setup and receive a peasant hat for their characters!
Full details here: http://www.chivalrythegame.com/forums/viewtopic.php?f=2&t=14449

3) We’ve brought back our IRC channel so come chat with us!
Channel: #tornbanner on QuakeNet
http://webchat.quakenet.org/?channels=tornbanner

4) CU1 Patch 2 Beta 6 RC 1 is now updated on the beta app!

Yes, yet another beta update, but we’re down to the wire and after this one, we should be releasing into the live very soon!

Here are the changes that were done:

- If you're kicked during shield drop you're no longer special dazed, only if the kick connects against an active block.
- If you're hit in release on the server, but you're in transition on the client, it forces you into recovery. I.E. client and server are now properly syncing release-flinch.
- Shields should have a .3 longer drop time if you raise your shield while in recovery. This is in the same vein as recovery parries not allowing counterattacks.
- Tapping block with a shield while deflected extends your shield drop by the remaining time in your deflect, so you can't abuse shield tap to attack quickly after being parried or hitting a wall.
- Projectile stickys should now show up on characters when they’re hit, both when they’re alive or dead.
- Flinch is now 1.1 for two handed weapons.
- Kicks now have a 1 second cool down.
- You can no longer attack during pre-round freeze in duel mode (IE. Archers).
- Pole Hammer sprint attack fixed (no longer able to move freely in any direction during the attack).
- Dodging during recovery should only apply to attack recovery, not parry recovery (same as live).
- The panic parry function should only work in an attack recovery, not a parry recovery.

Thanks,
Kimiko, Community Manager
Chivalry: Medieval Warfare - Kimiko
Hello! It’s time once again for our Friday Update, for the week of June 14!

We’ve just been bombarding you with all kinds of fun things lately and this week is no different!

1) Mod Tools + SDK: Yes, we released this in alpha stage on our beta app 3 days ago and the response has been enormous. People have really been looking forward to this and now that it’s out to be played with, expect to see all kinds of new and fun content that will keep you entertained for hours! Keep in mind that this is still in the early stages, so it won’t be released to the live game for some time, but enjoy playing with it and creating your content in the meantime.
There are lot of good tutorials out there, so be sure to search around! Also, it’s very important that you read through our SDK documentation carefully, so you understand how everything works prior to starting and while you are getting setup. Our documentation can be found here: https://tornbannerjira.atlassian.net/wiki/display/CHIVCOM/Chivalry+SDK

2) Emblem Contest: In case you missed it the first time, we have an emblem contest going on right now! The lucky winners will get their emblem put into our game in our customization setup and receive a peasant hat for their characters!
Full details here: http://www.chivalrythegame.com/forums/viewtopic.php?f=2&t=14449

3) We’ve brought back our IRC channel so come chat with us!
Channel: #tornbanner on QuakeNet
http://webchat.quakenet.org/?channels=tornbanner

4) CU1 Patch 2 Beta 6 RC 1 is now updated on the beta app!

Yes, yet another beta update, but we’re down to the wire and after this one, we should be releasing into the live very soon!

Here are the changes that were done:

- If you're kicked during shield drop you're no longer special dazed, only if the kick connects against an active block.
- If you're hit in release on the server, but you're in transition on the client, it forces you into recovery. I.E. client and server are now properly syncing release-flinch.
- Shields should have a .3 longer drop time if you raise your shield while in recovery. This is in the same vein as recovery parries not allowing counterattacks.
- Tapping block with a shield while deflected extends your shield drop by the remaining time in your deflect, so you can't abuse shield tap to attack quickly after being parried or hitting a wall.
- Projectile stickys should now show up on characters when they’re hit, both when they’re alive or dead.
- Flinch is now 1.1 for two handed weapons.
- Kicks now have a 1 second cool down.
- You can no longer attack during pre-round freeze in duel mode (IE. Archers).
- Pole Hammer sprint attack fixed (no longer able to move freely in any direction during the attack).
- Dodging during recovery should only apply to attack recovery, not parry recovery (same as live).
- The panic parry function should only work in an attack recovery, not a parry recovery.

Thanks,
Kimiko, Community Manager
Jun 12, 2013
Chivalry: Medieval Warfare - Kimiko
Hey everyone! We are holding a contest for emblems* to be placed into our customization setup! If you are interested, please sign up! The devs will choose the best ones and the winners will get their emblem placed into our customization setup, and will also receive a peasant hat!

http://i701.photobucket.com/albums/ww19/kimiko_desu/emblem/PEASANTHATOMGSOAWESOME_zpsfab72f74.jpg

Here are some examples of what the emblems look like and what you need to base yours around.

http://i701.photobucket.com/albums/ww19/kimiko_desu/emblem/ex1_zpsfe658b4b.pngl

]http://i701.photobucket.com/albums/ww19/kimiko_desu/emblem/Lob_zps308f238c.png

http://i701.photobucket.com/albums/ww19/kimiko_desu/emblem/ex1_zpsfe658b4b.png

Details:

Images need to be transparent and in PNG format
Images should have no more than 3 solid colors
Size: 256x256 pixels
No more than 10 images per person.

Where do the emblems go?

Here are a couple examples of where your emblem will be seen if chosen. Click to view larger image.

http://i701.photobucket.com/albums/ww19/kimiko_desu/emblem/EMBLEMFRONT_zpscf417965.jpg

http://i701.photobucket.com/albums/ww19/kimiko_desu/emblem/EMBLEMBACK_zpsb68fce05.jpg

Submission:

To keep things organized and in one place, please send all images to: kimiko@tornbanner.com

In your email, make sure to add: Emblem Submission as the subject and include a link to your image(s). No zip or rar files please.

Include your full steam ID.

Deadline

Saturday June 22, 2013 at 11:59pm PST. Submissions will not be accepted after this date.

----------------

* Images for which the trademark or copyright is owned by another party are not eligible for this contest. By submitting images to this contest, you claim that copyright and trademark ownership of the image is solely your own, and you give us the non-revokable right to use your emblem in Chivalry: Medieval Warfare and related media.
Jun 12, 2013
Chivalry: Medieval Warfare - Kimiko
Hey everyone! We are holding a contest for emblems* to be placed into our customization setup! If you are interested, please sign up! The devs will choose the best ones and the winners will get their emblem placed into our customization setup, and will also receive a peasant hat!

http://i701.photobucket.com/albums/ww19/kimiko_desu/emblem/PEASANTHATOMGSOAWESOME_zpsfab72f74.jpg

Here are some examples of what the emblems look like and what you need to base yours around.

http://i701.photobucket.com/albums/ww19/kimiko_desu/emblem/ex1_zpsfe658b4b.pngl

]http://i701.photobucket.com/albums/ww19/kimiko_desu/emblem/Lob_zps308f238c.png

http://i701.photobucket.com/albums/ww19/kimiko_desu/emblem/ex1_zpsfe658b4b.png

Details:

Images need to be transparent and in PNG format
Images should have no more than 3 solid colors
Size: 256x256 pixels
No more than 10 images per person.

Where do the emblems go?

Here are a couple examples of where your emblem will be seen if chosen. Click to view larger image.

http://i701.photobucket.com/albums/ww19/kimiko_desu/emblem/EMBLEMFRONT_zpscf417965.jpg

http://i701.photobucket.com/albums/ww19/kimiko_desu/emblem/EMBLEMBACK_zpsb68fce05.jpg

Submission:

To keep things organized and in one place, please send all images to: kimiko@tornbanner.com

In your email, make sure to add: Emblem Submission as the subject and include a link to your image(s). No zip or rar files please.

Include your full steam ID.

Deadline

Saturday June 22, 2013 at 11:59pm PST. Submissions will not be accepted after this date.

----------------

* Images for which the trademark or copyright is owned by another party are not eligible for this contest. By submitting images to this contest, you claim that copyright and trademark ownership of the image is solely your own, and you give us the non-revokable right to use your emblem in Chivalry: Medieval Warfare and related media.
Chivalry: Medieval Warfare - Kimiko
Hey everyone!

Great news, we've got the SDK ready for you wayyy sooner than expected, hurrah!! Thanks Crusty! 8-)

Everything you need to know will be found here:

https://tornbannerjira.atlassian.net/wiki/display/CHIVCOM/Chivalry+SDK

Please be sure to read everything!!

But to get you started:

Downloading the SDK:

You must own Chivalry to use the SDK. To download it, open up your Steam Library, right click on Chivalry: Medieval Warfare Beta and go to Betas. Choose the SDK beta. You'll then be subject to a ~3-5 GB download. If you ever want to switch back to the normal Chivalry Beta, you'll again be subjected to a large download. This will be true every time you try to switch between the two.
The SDK branch of the dedicated server has the server side of the SDK build.

Anything related to mods and the SDK, as well as support for the SDK can be found here:

http://www.chivalrythegame.com/forums/viewforum.php?f=94

We also have an official IRC channel, so you can get some real time support for the SDK if you should have any questions. Or just come in and say hi :)

Channel: #tornbanner
http://webchat.quakenet.org
Chivalry: Medieval Warfare - Kimiko
Hey everyone!

Great news, we've got the SDK ready for you wayyy sooner than expected, hurrah!! Thanks Crusty! 8-)

Everything you need to know will be found here:

https://tornbannerjira.atlassian.net/wiki/display/CHIVCOM/Chivalry+SDK

Please be sure to read everything!!

But to get you started:

Downloading the SDK:

You must own Chivalry to use the SDK. To download it, open up your Steam Library, right click on Chivalry: Medieval Warfare Beta and go to Betas. Choose the SDK beta. You'll then be subject to a ~3-5 GB download. If you ever want to switch back to the normal Chivalry Beta, you'll again be subjected to a large download. This will be true every time you try to switch between the two.
The SDK branch of the dedicated server has the server side of the SDK build.

Anything related to mods and the SDK, as well as support for the SDK can be found here:

http://www.chivalrythegame.com/forums/viewforum.php?f=94

We also have an official IRC channel, so you can get some real time support for the SDK if you should have any questions. Or just come in and say hi :)

Channel: #tornbanner
http://webchat.quakenet.org
...