Yesterday we released a meta update. Today we have a hotfix for a few issues that appeared in the patch. Specifically on the keypad in Shacklethorne Auction that could become interactable and thereby soft locking the level. But also two DMR kits that had gotten an unintended buff is now back at their intended values.
Changes
Fixed an issue with the keypad on the Shacklethorne Auction heist that caused a soft lock on the heist
Fixed an issue where the DMR kit for the AK Assault Rifle had the wrong damage value
Fixed an issue where the DMR kit for the CAR-4 Assault Rifle had the wrong damage value
Today we bring you a smaller update focused on the game’s meta. Specifically for low damage assault rifles, also in this update, there are some performance optimizations for the shotguns. There are also a few tweaks to specific weapons, like the concealment of the RPK to allow for crit build and a buff to the ammo pool of the Lebensauger .308. Check out the patch notes for all changes and tweaks.
But that is not all, there are also some interesting tweaks in regards to scopes, both how they function in-game and additional info while in the menus. Finally, we’ve improved the lighting in the weapon customization view, so your guns will look their best while you tinker and tailor them to your needs and desires.
And another note for the Dead by Daylight heisters out there, we've talked to our previous partners in crime over at Behaviour Interactive and together we now have made the Feeder and Dendron masks available to anyone who owns the base game of Dead by Daylight. Previously you had to own the Deluxe Edition, but since that edition is no longer available we wanted to make sure the masks were still easily obtainable. If you haven't tried these horrific masks, now's your chance!
Shotguns
Each shotgun fires a number of pellets (hit rays). If one or more of these would hit an enemy the weapon’s damage is applied. This means that if multiple rays hit an enemy it still applies the same amount of damage as if only one ray would hit the enemy. These rays can be very performance-heavy. We have adjusted the number of rays per weapon based on the damage class. Higher damage weapons and slower firing weapons will keep a higher number of rays. Fast-firing and low damaging weapons will have fewer rays. This will yield improved performance, especially on older machines running games with multiple shotguns present. The Joceline O/U 12G, Mosconi 12G, and Claire 12G Shotguns will remain unaffected.
Assault Rifles
We have also looked at some of our Assault Rifles. We want to bring up the DPS of the low damage class of assault rifles in order for them to be more balanced against their mid damage counterparts. To achieve this, we’ve increased the damage for the low damage class. We’ve also addressed the long reload times on some weapons. This issue has been addressed in different ways depending on the weapon. Some weapons have had their reload time reduced, others have had their total ammo increased or an additional damage buff.
Scopes
Another change you certainly will notice is the scopes. We’ve altered the look of the scope while you ADS to give a better view through the optics. This will let you see more of the battlefield downrange as less will be obscured by the sight itself. Looking at the stats block in the menus, you will now see the strength on the scope listed as the scope’s zoom level.Compact Tactical Box Sight, before and after scope changes
The RPK Light Machine Gun has its Concealment value increased from 1 to 5.
The Lebensauger .308 Sniper Rifle has its reload speed decreased from 6.2 to 4.1.
The Lebensauger .308 Sniper Rifle has its magazine size increased from 10 to 15.
The Lebensauger .308 Sniper Rifle has its total ammo pool increased from 40 to 60.
Fixed an issue with the Raven Shotgun where mods moved with the forestock while reloading.
Fixed an issue when equipping the Acough optic scope on the Cavity 9mm Assault Rifle.
Change the light in the weapon customization view.
Added scope Zoom Level to the inventory UI.
Fixed a clipping issue with the Crosskill pistol.
Fixed an issue where the concealment on Akimbo pistols did not match the single variants.
Shotgun Hit Rays
The Grimm 12G Shotgun has the number of hit rays reduced from 12 to 6.
The Akimbo Grimm 12G Shotguns has the number of hit rays reduced from 12 to 6 per gun.
The Goliath 12G Shotgun has the number of hit rays reduced from 12 to 8.
The Akimbo Goliath 12G Shotguns has the number of hit rays reduced from 12 to 8 per gun.
The IZHMA 12G Shotgun has the number of hit rays reduced from 12 to 8.
The Steakout 12G Shotgun has the number of hit rays reduced from 12 to 8.
The Street Sweeper Shotgun has the number of hit rays reduced from 12 to 9.
The M1014 Shotgun has the number of hit rays reduced from 12 to 9.
The Raven Shotgun has the number of hit rays reduced from 12 to 9.
The Mosconi 12G Tactical Shotgun has the number of hit rays reduced from 12 to 9.
The Breaker 12G Shotgun has the number of hit rays reduced from 12 to 10.
The Predator 12G Shotgun has the number of hit rays reduced from 12 to 10.
The Reinfeld 880 Shotgun has the number of hit rays reduced from 12 to 10.
The Reinfeld 88 Shotgun has the number of hit rays reduced from 12 to 10.
The Locomotive 12G Shotgun has the number of hit rays reduced from 12 to 10.
The Judge Shotgun has the number of hit rays reduced from 12 to 10.
The Akimbo Judge Shotguns has the number of hit rays reduced from 12 to 10 per gun.
The GSPS 12G Shotgun has the number of hit rays reduced from 12 to 10.
Low Damage Assault Rifle Tweak
The Clarion Assault Rifle has its damage increased from 41 to 51.
The Valkyria Assault Rifle has its damage increased from 41 to 50.
The AMCAR Assault Rifle has its damage increased from 42 to 45.
The Commando 553 Assault Rifle has its damage increased from 42 to 52.
The JP36 Assault Rifle has its damage increased from 44 to 54.
The CAR-4 Assault Rifle has its damage increased from 52 to 62.
The UAR Assault Rifle has its damage increased from 55 to 65.
The AK Assault Rifle has its damage increased from 56 to 63.
The AK5 Assault Rifle has its damage increased from 56 to 66.
The Queen’s Wrath Assault Rifle has its damage increased from 58 to 65.
The Tempest-21 Assault Rifle has its damage increased from 58 to 62.
The Union 5.56 Assault Rifle has its damage increased from 58 to 59.
The Bootleg Assault Rifle has its damage increased from 40 to 70.
The Bootleg Assault Rifle has its reload speed decreased from 4.7 to 3.9.
The Bootleg Assault Rifle has its Concealment value decreased from 20 to 14.
The Lion's Roar Assault Rifle has its damage increased from 58 to 78.
The Lion's Roar Assault Rifle has its reload speed decreased from 4.8 to 3.7.
The Lion's Roar Assault Rifle has its total ammo pool increased from 150 to 180.
The Gecko 7.62 Assault Rifle has its damage increased from 57 to 67.
The Gecko 7.62 Assault Rifle has its reload speed decreased from 4.7 to 3.
The Gecko 7.62 Assault Rifle has its magazine size increased from 30 to 35.
The Gecko 7.62 Assault Rifle has its total ammo pool increased from 150 to 175.
General
Dead by Daylight masks can now be acquired by owning the base game for Dead by Daylight.
Fixed a crash related to claiming rewards in the story mode while using a controller.
Fixed an issue where completing the "A Gripping Celebration" would cause the SFX for side-job completion every time a heist is loaded.
Fixed an issue in the UI where the text for SUMMARY and CRIME SPREE overlap each other in the menu after finishing a crime spree heist.
Fixed an issue where the UI was missing when failing day 2 of the Stealth Tutorial.
Fixed a crash related to hitting an AI heister with the Electric Knuckles.
Heists
Fixed an issue in the Hoxton Revenge heist where players could pick up items through walls.
Fixed an issue in the Beneath The Mountain heist where loot bags could become stuck behind the C4 bag.
Fixed an issue in the Beneath The Mountain heist where Locke does not comment on the placement of preplanning items.
Fixed an issue in the Border Crystals heist where the ingredients are not announced if the contractor voices are muted.
Fixed an issue in the Border Crossing heist where the AI would comment on broken drill left on the American side after you have crossed the border.
Fixed an issue in the Border Crossing heist where the player was unable to walk through some windows on top of the building.
Fixed an issue in the Yacht Heist heist where a table and a cart were placed inside each other.
Fixed an issue in the Shacklethorne Auction heist where the player only needs to enter 3 numbers correct in the keypad.
There are some changes in this patch that were added late. There was not enough time to get them translated, therefore they have been listed above in English.
Updates may be incompatible with the mods you may have installed. Even seemingly unrelated mods may cause unexpected issues. If you are experiencing any issues with the game; try removing any mods you may have installed and try again.
If you are having issues with an unmodded game you can try to verify the integrity of the game files. In the steam library; right click on PAYDAY 2. Select "Properties" from the menu. Under the tab "LOCAL FILES" select "VERIFY INTEGRITY OF GAME FILES...". The process may take some time to finish.
Today we went live with the 8th Anniversary event. We were quickly made aware of an issue with the system. We quickly jumped into action to get it fixed that as soon as we could.
Changes
Fixed an issue with the side job unlock not functioning correctly.
Fixed an issue that limited the number of cops you could retire per heist.
Fixed a faulty link in one of the banners in the main menu.
You know… we have been heisting for a very long time. 8 years of loot, lead and Cloaker kicks.
To celebrate the 8th Anniversary of PAYDAY 2 we’ve created 8 different statuettes. Each statue celebrates a year of the PAYDAY 2 history; and all the great time we’ve had together heisting banks, stores, warehouses, and much much more. Play selected heists from the release of PAYDAY 2 and find these statues to join in the fun and unlock some great rewards.
We’ve also been thinking about how many enemies we’ve killed introduced to our fast-moving friends in full metal jackets. I'm sure even the newest members of our happy community have quite a number of popped helmets to their name.
Perhaps there is another way?
The every present issue of the abundance of law enforcement getting in the way of your legitimate and honest work could perhaps be resolved in an entirely different manner. As we all know; there is only one method more effective than violence when solving a problem and that method is; MONEY.
We invite all heisters to help the police see the error of their ways and realize that retirement may be a lot closer than they think.
Police Retirement
Even by only handing out $1000 per officer this whole police retirement is gonna cost quite a bit of money. In order to retire the cops as fast as they can be replaced we need a high-speed dollar bill dispenser. Introducing the Cash Blaster, the very latest in cop retirement technology. This bad boy can spew out thousands of dollars from your offshore account before you can say “It’s F-cking PAYDAY Motherf-ckers”. They say everyone has their price and no matter how high that price may be none shall stand a chance against the Cash Blaster.
The Cash Blaster weapon will only be available during the 8th anniversary event.
To gain access to this weapon of mass expenditure you need to find 2 different Anniversary Statues. You can find the statues hidden on these heists:
Jewelry Store
Firestarter
Four Stores
Nightclub
Watchdogs
Rats
Bank Heist (Cash, Gold, Deposit, Random)
Mallcrasher
Community Challenge: Offshore Crowdfunding
You and all other heisters need to pool your offshore together and pay out a grand total $15,000,000,000 from your offshore account to the police using the Cash Blaster, but you won’t go home empty-handed for this rather substantial price tag. For every 2 statues after the first 2 and every $5,000,000,000 paid out in cop retirement spent from the community offshore accounts, you will complete one more anniversary side job and be rewarded with a piece of the 8th anniversary outfit containing; 1 pair of sleek gloves, a sharp-looking suit in 2 color variants, and a kickass mask to tie the whole ensemble together.Celebratory Leathers, The Grand Octennial Red, The Burning 8th
You can find more details on the event and its unlocks in the sidejob menu, found in the CrimeNet sidebar. You can also track how much we’ve filled up the cops retirement fund on the PAYDAY 2 8th Anniversary Site.
To make sure that your expenditure gets credited towards the retirement fund and help unlock the awesome anniversary outfit you need active telemetry tracking. To activate the telemetry, follow this short guide:
Fixed an issue where the VFX for cutting container locks would remain if the player was disrupted during the animation.
Fixed an issue that stopped Crew AI from climbing on top of a group of containers located in warehouse B.
Fixed an issue that allowed AI to stand on top of certain props in the Harbor Office.
Fixed a waypoint issue that could confuse the player if they picked up the documents in the Harbor Office before moving the container.
Fixed an issue where security guards could spot players through certain walls.
Fixed an issue that allowed trip mines to be placed inside walls.
Fixed two clipping props in the Harbor Office.
Fixed a graphical issue on a civilian character model when they are lying on the floor.
Fixed loot bag collisions in certain areas of the level.
Changed some props in the level to stop confusing players when looking for cleaning products to spike the cake with.
Fixed an issue with a duplicated road unit.
Fixed an issue that would block clients from opening dumpsters placed during pre-planning.
Fixed an issue where Vlad would sometimes clip through the container doors when pathing to the skid loader.
Fixed an issue that would allow enemy AI to take loot to places unreachable by the player.
Fixed an issue where drop-in clients could not kill the guard, in the security office, of the first building.
Fixed an issue where some containers could be seen with stretched textures.
Fixed an issue where enemies could be seen despawning in a certain area.
Fixed problems with baked shadows across the entire level.
Heists
Fixed an issue on the Hell's Island heist where a player could become stuck underneath some stairs.
Fixed an issue on the Watchdogs heist where a player could become stuck near a fence.
Fixed an issue on the San Martín Bank heist where the sound of the vault opening was just as intense on the roof as it was inside the bank.
Possible fix for an issue on the Cook Off heist where sentry guns could stop enemies from spawning properly in the level.
Fixed an issue on the Beneath the Mountain heist where converted enemies would be left behind when the player used the zipline, which blocked more converts from being taken.
Fixed the pre-planning spy cams on the The Dragon Heist so that they spawn correctly.
Fixed an invisible collision on the The Dragon Heist underneath the staircase leading down to the warehouse.
Fixed an issue on The Biker Heist where a player's gun could be seen floating next to them, when riding the bike, if the player had Akimbo weapons equipped.
Fixed an invisible collision on Day 2 of the Loud Tutorial that was blocking the player from going up one side of the stairs.
Fixed an exploit on the Scarface Mansion heist where you could spawn additional loot bags
Reduced the loot bag respawn time on the Scarface Mansion heist when a bag falls into the water.
Fixed an issue on the Diamond Store heist where looting cash would not cause the van doors to open.
Fixed an issue on the Golden Grin Casino heist where loot bags could get stuck.
Fixed an issue in the Safe House where the player could get stuck behind a door.
General
Fixed an issue where triad members had incorrect values for head damage modifiers.
Added a popup for players who have less than 5hr playtime, directing them to career mode.
Fixed an issue in Career Mode where the UI would show Crew AI as OFF but they would still appear in-game.
Fixed an issue where the player's character model could disappear in the lobby.
Added Safe House Raid to the Contract Filter.
Fixed an issue with the Undead Peacock and Hippika masks displaying Inventory notifications every time the game was started.
Fixed a graphical issue on the Saints & Sinners Outfit when worn by Ethan.
Fixed a graphical issue on the Padded Moto Azure gloves when worn by certain characters in the lobby and menus.
Added controller support for Skip Mission and Toggle Online/Offline for Career mode.
Fixed an issue with Czech 92 Akimbo pistols where gadgets spawned clipping through the magazine.
Fixed an animation issue when reloading the KETCHNOV Byk-1 grenade launcher.
Tweaked the animations for the akimbo CMP.
Updates may be incompatible with the mods you may have installed. Even seemingly unrelated mods may cause unexpected issues. If you are experiencing any issues with the game; try removing any mods you may have installed and try again.
If you are having issues with an unmodded game you can try to verify the integrity of the game files. In the steam library; right click on PAYDAY 2. Select "Properties" from the menu. Under the tab "LOCAL FILES" select "VERIFY INTEGRITY OF GAME FILES...". The process may take some time to finish.
This week is a very special week for us, as PAYDAY 2 turns 8 years old on the 13th of August. It’s been an incredible journey, and we’re grateful to all of you for still playing and supporting us after so many years. It’s time to celebrate this with a big anniversary celebration, and we’re kicking things off with a PAYDAY 2 Free Week accompanied by an anniversary sale!
If you’re one of the new players, welcome! For you veterans out there, you can complete your collection with discounts up to 83% on PAYDAY 2 and related DLC. You can also easily bring in some new friends by encouraging them to give the game a go during the free week, which starts today at 10:00 PST.
Gear up, we have more stuff coming to celebrate our anniversary!
We have a small hotfix to address a crash found in the Career mode screen as well as a few other issues that were found since the last patch.
Changes
Fixed a crash in the Career mode menu related to controller input
Fixed a bug that caused Career mode progress to reset when playing after a previous account reset
Fixed a bug that sometimes caused the "Play Online" button in Career mode to be locked
Swapped places of Loud and Stealth tutorial in tutorial heists menu
Removed the tutorial pop-up when opening the game for the first time
Updates may be incompatible with the mods you may have installed. Even seemingly unrelated mods may cause unexpected issues.
If you are experiencing any issues with the game; try removing any mods you may have installed and try again.
If you are having issues with an unmodded game you can try to verify the integrity of the game files. In the steam library; right-click on PAYDAY 2. Select "Properties" from the menu. Under the tab "LOCAL FILES" select "VERIFY INTEGRITY OF GAME FILES...".