Yes, we are back already, while you’ve had a blast electrocuting cops, causing chaos and mayhem with Jiu Feng's latest collection of hardware. We’ve been cooking up something fantastic for you together with our friends at Deep Silver!
Today is the release of Saints Row: The Third Remastered on Steam. We here at OVERKILL want to celebrate our fellow brothers and sisters on the “right” side of the law. We got together with the developers to create an awesome collaboration between the two games.
If you own Saints Row: The Third (remastered or original) you get an awesome Saints Row suit and shades for your heisters in PAYDAY 2.
Jiu Feng got a brand new weapon pack for you, but this time, he’s throwing in something a bit special. Not only does he have 10 gorgeous weapon colors, 3 new weapons and 1 akimbo weapon. He also has something extra attached to one of those weapons, and a new way to outmatch your opponents. Read more below about all the goodies in this new DLC.
Jiu Feng Smuggler Pack 2
In his latest pack, Jiu Feng brings you an electrical stun grenade available both as the throwable “X1-ZAPper” variant and the “X1-a Tactical ZAPper” grenade launcher ammo variants. This brings a brand new way to play the game and to customize your loadout. It’s a great addition to any of the other hardware he has on offer.
The Káng Arms X1 Sniper Rifle, for long distances where reach and power is priority. Go big with a long barrel and an extended mag and be the king on the street. Alternatively, go with iron sights and sort the barrel and hunt down your enemies. The Miyaka 10 Special Submachine Gun for close quarters where speed and maneuverability is paramount. Choose between long, short or the default barrel. Standard or wooden grip. Add a Speedmag to always make sure you have all the bullets you need at the ready. Why not go Akimbo and you will be unstoppable. The Ketchnov Byk-1 Assault Rifle for a nice all arounder with an ace up its sleeve. With a suppressed barrel and a Speedmag this rifle can serve many roles.
Oh! Let’s not forget to mention the Underslung Grenade Launcher. That’s right The Ketchnov brings back the ability to bring some extra boom to your loadout. The Ketchnovs grenade launcher will by default fire X1-a Tactical ZAPper grenades but you can switch that out for standard frag if you so choose.
You want to try out the grenade first? You can unlock the throwable X1-ZAPper Grenade by either purchasing the Jiu Feng Smuggler Pack 2 DLC or completing the “Buzzbomb” Achievement. If you own the DLC you can still complete the achievement.
Weapon Colors
Jiu Feng may bring some kickass hardware and with some awesome weapon colors you can customize your arsenal to suit your moods and whims. The weapon colors combine Asian designs and techniques with gold, greens, and blues for a set of very unique weapon colors.
In efforts to make the game more accessible to new players we’ve looked at the lower difficulties of the game. To make the game less punishing in the first couple of hours while you learn the ropes we lower the damage of some enemies while playing on the “Normal” difficulty level.
Fixed a rare crash in the infamy menu when selecting two items in the same frame.
Renamed Playing to Soundtrack in the tab menu while in a heist.
Heists
Fixed an issue on The Diamond heist where sentry guns could be placed in the courtyard in such a way as to cause the AI to get stuck in place and ignore the player.
Fixed an issue on the Bank Heists where sentry guns could be placed in such a way as to cause the AI to get stuck in place and ignore the player.
Fixed an issue on the Big Bank heist where sentry guns could be placed in the first area of the level in such a way as to cause the AI to get stuck in place and ignore the player.
Fixed a sound issue with Sosa's weapon in the Scarface Mansion heist.
Removed some unintended text that was visible in the vault area of the Dragon Heist.
Fixed an issue that would allow players to climb a wall in the Dragon Heist.
Fixed a collision on day 2 of the Big Oil heist that could cause the player to get stuck.
Removed contract information from displaying when in the safehouse.
Normal Difficulty
Turrets health has been reduced by approximately 50%, while playing on the normal difficulty.
Turrets Armor has been reduced by approximately 50%, while playing on the normal difficulty.
The damage of all enemy units has been reduced by 50%-66%, while playing on the normal difficulty.
Updates may be incompatible with the mods you may have installed. Even seemingly unrelated mods may cause unexpected issues.
If you are experiencing any issues with the game; try removing any mods you may have installed and try again.
Heisters! It’s time for another update to the Infamy system. If you’re new to Infamy, check out our new website that will properly introduce you to the system. Visit What is infamy? to find out more.
Have you already unlocked all the previous infamous rewards? Well, you’re in luck, we have a bunch of new rewards for you to unlock for rank 82 to 99. And if you have not started on your infamy journey here are 24 more reasons to do so.
We bring lots of awesome new cosmetics for all our infamous heisters. Are you a true gangster? Then we bring you “The Executor” suit. Are you the leader of your heister crew? Then “The General” is most suited to reflect your rank. Each suit has an associated infamous glove to unlock. Now finish off the look with a nice weapon color and hit the streets with confidence and style.
Rank
Reward
Name
82
Gloves
The Classics
83
Weapon Color Join Stinger
Gold & White Mastertwang
84
Suit
The Executor - The Urban Executor
85
Weapon Color Join Stinger
Pink Pearl Grey Bad Day
86
Suit
The Executor - The Shamrock Executor
87
Weapon Color Join Stinger
Gold Plated Whammo
88
Mask
Vanity Gold
89
Weapon Color Join Stinger
Pink & Flower Dip Fightmarch
90
Suit
The Executor - The Muted Executor
91
Weapon Color Join Stinger
Paisley Dip Metalcheck
92
Suit
The Executor - The Inspector Executor
93
Weapon Color Join Stinger
Classic Gold Dip Undertap
94
Mask
The Masquerade
95
Weapon Color Join Stinger
Regal Wallpaper Plot Twang
96
Suit Suit
The General - The Classic General The General - The French General
97
Weapon Color Join Stinger
Victorian Wallpaper Zapswitch
98
Suit Suit Gloves
The General - The Blood General The General - The Ivory General 70s driver
99
Weapon Color Join Stinger
Psychedelic Wallpaper Disco Whack
Here is a sneak preview
Left: The Classic General, 70s driver, The Masquerade, Gold & White Right: The Urban Executor, The Classics, Vanity Gold, Paisley Dip
SALE!
Are you lacking some DLCs? Or do you know someone who is just waiting to get into the game? Here is your chance! Check out the ongoing spring sale
Fixed an issue on the Buluc's Mansion heist where certain civilians had collision enabled while crouched.
Fixed a graphical issue on the Dragon Heist with a PC screen in the warehouse.
Fixed an issue on the Dragon Heist where an objective would not update when hacking the PC at the front of the shop.
Fixed an issue on the Dragon Heist where certain civilians had collision enabled while crouched.
Fixed an issue on the Dragon Heist that allowed drop-in players to enter the forklift after it had already been used on the shutter door.
Fixed an issue on the Dragon Heist that would allow a Russian dozer to spawn in on the level.
Fixed an issue on the First World Bank heist that allowed players to leave the level bounds.
Fixed an issue on the Henry's Rock that blocked clients from picking up ingredients in the chemical lab.
General
Fixed a graphical issue on the Wushu Outfit when worn by Sangres.
Fixed an issue with the Crew Chief perk deck where the Marathon Man perk would not activate unless the basic level of the Underdog skill was also active.
Fixed an issue in the Infamy Rewards system where the UI would sometimes incorrectly show a reward as not available.
Changed the default volume level when the game is launched for the first time.
Fixed an issue with the icons for recent outfits to make them more consistent.
Potential fix for performance drop issues related to first-generation Ryzen CPUs in certain areas of the game.
VR
Fixed a problem with missing assets in the Infamy Reward Menu.
Fixed an issue with the Deagle skin "Midas Touch" that caused the gun to fire backwards.
Fixed a visual issue when reloading the Mosconi 12G Tactical.
Spring is around the corner and the smell of gunpowder is in the air.
PAYDAY: The Heist, PAYDAY 2, and most of their DLCs are on sale, which means you can join our gang of hardened criminals getting away with cash, gold, and a copy of PAYDAY 2 discounted by up to 83%.
Start your life of crime by taking advantage of this fantastic offer!
You spoke, you tweeted, you poked and pinged and we've been convinced to provide you all with the ultimate meme. Today we release the long-awaited and much-requested Comically Large Spoon! But we asked ourselves, what is better than a Comically Large Spoon? Well, two Comically Large Spoons of course.
We bring you not only the Comically Large Spoon but also the Comically Large Spoon of Gold.
To unlock the golden spoon you simply need to kill a few enemies with the normal spoon. 5,000,000 to be exact. Once all heisters have collectively reached this quite modest target, everyone who helped in the event out with at least 100 kills will unlock the special golden version of the spoon. Special is the keyword here ;)
To partake in the event you will need to have telemetry activated for your kills to count. If you opted out of telemetry you can reactivate it in the options menu.
Don’t worry if you can’t partake in the event, anyone who reaches the 100 kills after the event will still gain access to the “Comically Large Spoon of Gold”.
Fixed an issue on the Buluc's Mansion heist, where crew AI would spawn inside each other.
Fixed a collision issue on the Buluc's Mansion heist, that caused loot bags to fall into unreachable areas.
Fixed an issue on the Buluc's Mansion heist, where Crew AI outlines would disappear when viewed behind the cars in the garage.
Fixed a graphical issue on the Dragon Heist, where the screen was floating in front of the PC in the warehouse area.
Fixed an issue on the Dragon Heist, that allowed C4 to be picked up from a crate that had already exploded.
Fixed a missing collision on the Dragon Heist in the area around the staircase.
Fixed a collision on the Dragon Heist, that could result in the player being stuck after the tram arrives.
Forklift keys and Vault keys on the Dragon Heist, will now have different icons on the HUD.
Fixed an issue on the Holdout version of the First World Bank heist that would affect enemy AI movement, when using sentry guns.
Fixed an issue where the trucks on the Green Bridge heist had collisions that would extend high above their model that prevented bullets and projectiles.
Fixed an issue on the Henry's Rock heist that allowed players to climb up a mountain wall and see out of bounds of the level.
Changed a telephone number on a sign in the No Mercy heist.
Fixed a collision, near a window, on the second floor of the San Martin Bank heist, that could cause the player to become stuck.
Fixed an incorrect interaction message on the Ukrainian Job heist when next to the power box.
Potential fix for an issue on the Undercover heist where the Taxman would sometimes remain unresponsive after the power was turned back on.
Character Art
Fixed graphical issues with Jiro when wearing the Avenging Gunman Outfit in the lobby.
Fixed a graphical issue on the Impresario Outfit when worn by Sangres.
Fixed a graphical issue with the Molten gloves, when worn by Sydney, in combination with certain Outfits.
Updates may be incompatible with the mods you may have installed. Even seemingly unrelated mods may cause unexpected issues.
If you are experiencing any issues with the game; try removing any mods you may have installed and try again.