PAYDAY 2 - OVERKILL_Tobias
Hello Heisters!
The crew is back stateside and they are gearing up for a fight with the Golden Dagger Triad in San Francisco. They also got their hands on some new outfits for the occasion. Also to keep the odds in their favor, our heisters have tinkered and tweaked their weapons to give everyone in the crew a role on the battlefield.

Visit the Steam store to pick up the Dragon Pack DLC.

Dragon Heist
Working on behalf of Jiu Feng, the gang make their way towards an innocent-looking tea house in San Francisco's Chinatown. Where more than tea is sold to those who know the right people. However, as we all know the PAYDAY gang does not bother with invitations. Crash the party with an RPG as your entry ticket or sneak into the store through the shadows cast by the lanterns.
The choice is yours.





Tea Shop Tailor Set
As part of this DLC, we are also including a full set of cosmetics with 2 suits, 4 masks, and 4 gloves, so you are sure to find your look. Don a sleek look with the Wushu or embrace the dragon with the Triad Casual. You could also wear the free Dragon Bomber suit if you want a more modern look. Put on the Laughing Dragon or Shouting Dragon masks to mirror your prowess with a rifle. Wear the Mahakala mask to demonstrate your rage in combat. The Serenity mask will show your calm nerves as the bullets fly. Finish the look with one of the Dragon Claw gloves or maybe the modern look of the Burnout Champ is more your style. Don’t forget to kit out your gun with the free Crimson Goldflower weapon color.


Triad Casual Red, Shouting Dragon, Red Dragon Claws, and Crimson Goldflower.

Visit the Dragon Pack Website see previews of the heist and all the content in the update.

Damage Range Multipliers
We want to thank all of you that took part in the recent open beta and left feedback on the feature. We reviewed the feedback and suggestions we received from you and have done both small tweaks and big changes as a result. We are now feeling confident in the system and have moved it over to the live game, and we will continue looking for feedback and tweaking this and other aspects of the game in the future.


안녕하세요 하이스터분들
We are happy to bring yet another language to our game. Today we are making Korean available as a language option. You can activate it in the “Language” tab of the game’s properties in steam.

We thank our Korean translators, Raptor07, mmphturret, Yamumil, and Shik, for their effort in making this happen. It’s thanks to them that we can invite all our Korean heisters into the game and offer a localized experience of our game.

It’s a lot of text to translate the entire game if you find a typo or a text that runs too long. You can find our localization forum on steam where our translators jump in from now and then. https://steamcommunity.com/app/218620/discussions/20/


让头盔多飞一会儿!
OVERKILL_Tobias
OVERKILL - a Starbreeze Studio.


Update 204 Changelog
Update size: 734.7MB

General
  • The intro video will no longer use a default volume setting and be adjusted to the SFX volume settings as set in the options menu.
  • Fixed an issue where the radio sound would get stuck in a loop if the player were answering a pager while the level goes loud.
  • Fixed an issue where a player getting downed while viewing a camera feed would not be revivable.
  • Fixed an issue where the Molten gloves would look blurry on higher settings.
  • Fixed an issue where the gloves locked by infamy were missing the proper icons in the crew management.
  • Fixed an issue where quickly switching between the infamy rewards for rank 65 and 68 would briefly display a suit.
  • Fixed an issue where a suit, obtained as an infamy reward, could remain rendered on the screen when selecting other rewards.
  • Fixed a graphical issue with certain characters when wearing the Balaclava mask.
  • Fixed a small graphical hole with The Boom Bap suit.
Heists
  • Fixed some graphical issues in the garage of the Breakfast in Tijuana heist.
  • Fixed an AI navigation issue in the courtyard of the Bulucs Mansion heist.
  • Fixed an issue where a large pillar poked through the floor in room 154 in Golden Grin Casino.
  • Fixed an issue where an invisible wall blocked bags from being thrown into a loot drop on the north side of the Shadow Raid heist.
Weapons
  • Fixed an issue where the Dragon's Breath rounds were allowed to be used in combination with the CE Muffler Barrel on the Mosconi 12G Tactical Shotgun.
  • Fixed a crash when joining a host who used the Mosconi 12G Tactical Shotgun equipped with the CE Muffler, while having the “USE HQ WEAPONS” setting was set to OFF.
Weapon Stats
All points listed below are changes from the recent open beta for the damage range multipliers. Some values have been changed back to the values that were present in the live version. Some values are changed from what they were present in the live version.
    Shotguns
  • The increase in damage at close distances has been removed from all shotguns.
  • Flechette Special Ammo for Shotguns has increased near range multiplier from 1 to 3 and will add to the optimal range.
  • AP Slug Special Ammo for Shotguns has its far range multiplier increased from 1.15 to 10 and will increase the optimal range.

    Sniper Rifles
  • The decrease in damage at close distances has been removed from all snipers.
  • The damage bonus at far distances for low damage Sniper Rifles has decreased from 1.6 to 1.1.
  • The damage bonus at far distances for medium damage Sniper Rifles has decreased from 1.7 to 1.5.
  • The damage bonus at far distances for high damage Sniper Rifles has decreased from 2 to 1.8.
  • The damage bonus at far distances for very high damage Sniper Rifles has decreased from 1.5 to 1.3.
  • The fire rate change for semi-automatic Sniper Rifles has been changed back from 240 to 160.

    Submachine Guns
  • Signature SMG has its ammo pickup increased from 2-7 bullets to 6-11 bullets.
  • The optimal range for medium damage SMGs has been increased from 13-18m to 15-20m.
  • The damage multiplier past the optimal range for medium damage SMGs has been increased from 50% to 60%.
  • The optimal range for high damage SMGs has been increased from 14-19m to 20-25m.
  • The damage multiplier past the optimal range for high damage SMGs has been increased from 60% to 70%.

    Akimbo Submachine Guns
  • The falloff range past the optimal range for low damage Akimbo SMGs has been increased from 0m to 3m.
  • The optimal range for medium damage Akimbo SMGs has been increased by 3m.
  • The falloff range past the optimal range for medium damage Akimbo SMGs has been increased by 3m.
  • The damage multiplier past the optimal range for medium damage Akimbo SMGs has been increased from 50% to 60% of base damage.
  • The optimal range for high damage Akimbo SMGs has been increased by 4m.
  • The falloff range past the optimal range for high damage Akimbo SMGs has been increased by 7m.
  • The damage multiplier past the optimal range for high damage Akimbo SMGs has been increased from 50% to 60% of base damage.

    Light Machine Guns
  • The recoil patterns for LMG have been changed back to their normal values.
  • M60 has its ammo pickup changed from 4-14 to 6-7.
  • M60 has its ammo count decreased from 400 bullets to 300 bullets.
  • RPK and Brenner 21 have their ammo pickup changed from 3-10.5 to 6-7.

    Assault Rifles
  • Assault Rifles are not affected by the damage range multiplier system.
  • Gewehr 3, Eagle Heavy Rifle, and Valkyria have their ammo count per magazine increased from 20 to 30.

    Pistols
  • The Peacemaker Revolver has had its reload speed reduced from 7.8 seconds to 5.2 seconds.
  • The Deagle Pistol has had its total ammo increased from 50 bullets to 60 bullets.
  • The increase in damage at close distances has been removed from all Pistols and Akimbo Pistols.
  • The damage multiplier past the optimal range for high damage Pistols has been increased from 60% to 70% of base damage.
  • The damage multiplier past the optimal range for high damage Revolvers has been increased from 50% to 80% of base damage.
      Semi-Automatic Pistols
    • Low damage Semi-Automatic Pistols has its ammo pickup increased from 3-7 bullets to 6-7 bullets.
    • Low damage Semi-Automatic Pistols and its Akimbo counterpart has its damage increased from 37 to 53.
    • Medium damage Semi-Automatic Pistols has its ammo pickup increased from 2-4 bullets to 3-4 bullets.
    • Medium damage Semi-Automatic Pistols and its Akimbo counterpart has its damage increased from 65 to 80.
    • High and very high damage Semi-Automatic Pistols have their ammo pickup increased from 1-3 bullets to 2-3 bullets.

      Fully Automatic Pistols
    • Fully Automatic Pistols their damage bonus at close ranges removed.
    • Single and Akimbo Fully Automatic Pistol weapon archetypes have received separate damage range multipliers.
Updates may be incompatible with the mods you may have installed. Even seemingly unrelated mods may cause unexpected issues.

If you are experiencing any issues with the game; try removing any mods you may have installed and try again.
PAYDAY 2 - OVERKILL_Elisabeth
The YouTube Premiere for our Developer Update is about to go live on our YouTube channel! Make sure to tune in now to watch it live, and chat with us.



To join our official PAYDAY 2 group on Steam, go here: https://steamcommunity.com/games/218620​
To join our official PAYDAY 2 Twitter: https://twitter.com/PAYDAYGame


Cheers,
OVERKILL_Elisabeth
Mar 5, 2021
PAYDAY 2 - OVERKILL_Tobias
Open Beta Weekend

We are looking for your feedback regarding some weapon tweaks we've been working on over the last couple of weeks. We’ve tweaked some stats on weapons such as ammo pools, ammo pickups, and rate of fire.

This is the first beta we’ve done in quite a while and it’s also the first gameplay and meta changes we’ve done in a while. We did not want to make big changes to the game where people would feel it deviated from the core experience too much.

We’ve tried to address the issue of weapons for different categories not feeling different enough. In the beta, we introduce range-based Damage multipliers, where the range in which you use the weapon will affect the damage you deal with the weapon. All the weapons will have an optimal range where they perform roughly like you are used to, some will be better past that range some are weaker past that range. A few weapons will be better below the range.

If you want to know more about the changes please go visit the PAYDAY 2 Forums where OVERKILL_Denka talks more about the beta and the changes therein. Here you can also find links to the feedback survey and the full changelog.

Throughout this weekend, you can join the beta and try out these changes for yourself. We encourage you to play with any weapon you want and leave your feedback in the form provided in the forum post linked above.

The beta will be active between the 5th of March until 8th of March.

How to gain access to the beta
You need to open the game “Properties…” in steam.
Right-click on the game in your library and choose properties.

In the window select the “BETAS” category. Under “Select the beta you would like to opt into:” select the “open_beta”.

The beta should then start downloading.

Recent changes
In the last update to the live branch, we accidentally included some of our testing stats. These were not necessarily final and some of them have been changed. We selected weapons based on their archetype to represent the changes we wanted to test. In the beta branch, you will find that we have adjusted some of these values and propagated the ideas on a broader scale.


Keep those helmets flying.
OVERKILL_Tobias
OVERKILL - a Starbreeze Studio.


Updates may be incompatible with the mods you may have installed. Even seemingly unrelated mods may cause unexpected issues.

If you are experiencing any issues with the game; try removing any mods you may have installed and try again.
PAYDAY 2 - OVERKILL_Tobias
Hello Heisters!

Yesterday we kicked off the City of Gold campaign for PAYDAY 2. The release of the Jiu Feng Smuggler Pack. have gotten good feedback so far and we are happy to see people jumping in and enjoying the content.

There were a few things that slipped through the cracks that we wanted to address with today's hotfix. Among others some issues with the AK Gen 21 and the Mosconi Tactical not having access to all sights that they were supposed to have and the AK5 having the wrong ADS state.

Upcoming Beta
In the previous announcement we also talked about an upcoming beta but it seems like the update contained unintended sneak previews of the changes to come. We have more plans for the beta so stay tuned for an upcoming announcement on steam and on our Twitter https://twitter.com/PAYDAYGame for more information soon.

Rather than reverting these changes only to add them back in the beta, we let them stay as is. The changes that were included in the build yesterday will be listed below.


I regret nothing, the sandwich was yummy.
OVERKILL_Tobias
OVERKILL - a Starbreeze Studio.

Update 203.1 Changelog
Update size: 18.2MB


Hotfix
  • Fixed the yellow link in the main menu where it was displaying the wrong DLC name.
  • Fixed the aim down sight on the AK5 rifle so that is uses the sight
  • Fixed so that the Mosconi Tactical Shotgun uses the correct lineup of sights
  • Fixed so that the AK Gen 21Submachine Gun uses the correct lineup of sights
  • Fixed that Akimbo AK Gen 21 Submachine Guns can equip grips
  • Fixed a graphical issue with The Unimatrix when using a pistol
  • Fixed so that the Mosconi 12G Tactical Shotgun has the correct icon in the VR tool belt.


Weapon Stats
    Chimano 88 Pistol:
    • Rate of Fire increased to 600 (from 480)
    • Damage increased to 37 (from 35)
    AMR-16 Assault Rifle
    • Ammo pickup increased to 2.7 - 4.95 (from 0.9 - 3.15)
    Mark 10 Submachine Gun
    • Weapon kick changed to 0.7/1/-0.5/0.5 (from -1.2/1.2/-1/1)
    Bronco .44 Revolver
    • Rate of Fire increased to 480 (from 361)
    Akimbo Compact-5 Submachine Guns
    • Total Ammo increased to 300 (from 240)
    • Ammo pickup increased to 3 - 10.5 (from 2.4 - 8.4)
    Contractor .308 Sniper Rifle
    • Rate of Fire increased to 200 (from 150)
    • Weapon kick changed to 2/3/-0.3/0.3 (from 2/3.8/-0.3/0.3)
    • Damage increased to 200 (from 160)
    Grom Sniper Rifle
    • Weapon kick changed to 2/3/-0.3/0.3 (from 2/3.8/-0.3/0.3)
    Akimbo MP40 Submachine Guns
    • Total ammo increased to 160 (from 80)
    • Ammo pickup increased to 1.6 - 5.6 (from 0.8 - 2.8)
    M308 Assault Rifle
    • Ammo pickup increased to 2.1 - 3.85 (from 0.7 - 2.45)
    HE Round
    • No longer grants a bonus to minimum falloff range (uses the default 20m)
    • Maximum falloff range decreased to 62m (from 115m)
    Flechette
    • No longer grants a bonus to minimum or maximum falloff range (uses the default 20m - 50m)
    Dragon's Breath
    • No longer grants a bonus to minimum or maximum falloff range (uses the default 20m - 50m)
PAYDAY 2 - OVERKILL_Tobias
Hello Heisters!

We are gearing up for new adventures in 2021, new heists, guns and much more are coming to the game this year, and we start off with a weapon and weapon color pack. Jiu Feng has a shipment of guns coming into port right now and you are the first one to get the offer.

Jiu Feng Smuggler Pack
San Francisco, a port that bridges between the east and the west and the home turf of the smuggler Jiu Feng. He brings a brand new DLC with lots of contraband that reflect this duality. He starts off his offer with 3 new weapons. The Mosconi 12G Tactical Shotgun, a powerful weapon when used up close and personal against any ill-advised opponent. The AK Gen 21 Tactical Submachine gun, one or two firearms, perfect firearm handling escalating situations abruptly and with a barrage of bullets. The Crosskill Chunky Compact Pistol one or two little get-out-of-trouble free cards to keep in your sleeve when the cops are after you and the neighbourhood is starting to look unfriendly.

However Jiu Feng is a business man and he knows a good business deal starts with a good offer so he brings even more to the table. 20 new weapon colors that take inspiration from both sides of the great ocean. He even has one extra weapon color for you that you will be able to try out right away for free.

Visit the Steam store to pick up the Jiu Feng Smuggler Pack DLC.

Infamy 3.1
We are adding rewards for infamy rank 66 to 81. We are also combining some rewards for these ranks. Weapon colors and heist join stingers will be rewarded together on the same rank. The Suit variants, Gloves and Masks will have their own ranks. Among these rewards, 4 color variants for a new suit design will be available to unlock.

Upcoming Gameplay Changes
We are gonna look deeper into the gameplay experience this year. First thing is tweaking gunplay a bit, we are gonna release an open beta soon, date to be announced in an upcoming announcement and on our twitter. We will invite all our heisters to take part and leave feedback. You will, of course, be able to use your new guns in the beta as well.

You can read more about the update and the DLC as well as see some nice preview images on our website: City of Gold - Jiu Feng Smuggler Pack


One can not heist on an empty stomach so I stole a sandwich from the lunch room.
OVERKILL_Tobias
OVERKILL - a Starbreeze Studio.


Update 203 Changelog
Update size: 463.6MB


Heists
  • Fixed an issue on The Alesso Heist and it’s Holdout variant that allowed the player to see through a wall next to the vault room.
  • Fixed an issue on Birth of Sky that allowed a player to get stuck between the parachute box and the plane fuselage.
  • Fixed an issue on Birth of Sky where a drop-in client could get stuck in the free falling animation.
  • Fixed a crash on Breakfast in Tijuana that could occur when a Taser targeted a player near the escape vehicle.
  • Fixed an issue on Buluc's Mansion where loot bags, that missed the helicopter and fell out of bounds, would return as a different loot bag or not return at all.
  • Fixed an issue on Buluc's Mansion where Crew AI could spawn inside each other at the beginning of the level.
  • Fixed a crash on Cursed Kill Room that could occur when restarting the level.
  • Fixed an issue on Diamond Heist where a player could get stuck between a small table and chair in one of the offices.
  • Fixed an issue on Hell's Island where the player could fall out of bounds in a specific area under the bridge.
  • Fixed an issue on Hoxton Revenge where a player could get stuck between a small table and a lamp near the kitchen.
  • Fixed an issue on Park Escape where throwing a painting in a specific area on the stairs near the statue could cause it to fall out of bounds.
  • Fixed an incorrect spelling in the description text of an objective on Rats day 2.
  • Fixed an issue on The Biker Heist day 2 where players could stay inside the helicopter and fall out of bounds.
  • Fixed an issue on The Bomb: Dockyard where crew AI could get stuck in a continuous dying loop.
  • Fixed an issue on The White House that allowed a guard to ragdoll into an corridor area unreachable by the player, prohibiting them from answering the pager.
  • Fixed an issue on The Yacht Heist that allowed the player to get stuck behind a food cart on upper deck 1.
General
  • Fixed an issue where the "President for a Day" achievement could not be unlocked with "The 46th" mask.
  • Fixed a graphical issue with the "Molten" gloves.
  • Fixed a graphical issue with the "Calling" gloves.
  • Fixed descriptions on certain weapon skins to give more clarity on how they are obtained.
  • Added missing DLC information to the Gas Dispenser throwable.
  • Updated the description for the "I Got This" trophy to give more clarity on the unlock conditions.
  • Changed a telephone number on a graphical asset to a non-existant number.
PAYDAY 2 - OVERKILL_Elisabeth


The port of San Francisco brings in a wide variety of merchandise from Asia and elsewhere, and some of it is of the more shady kind. Who knows what secrets can be uncovered in the city of gold?
Feb 11, 2021
PAYDAY 2 - OVERKILL_Elisabeth
新年快乐!

The Lunar New Year is upon us, which also means it's time for the Steam Lunar Sale. Check out the full sale to find discounts on PAYDAY 2, related DLC and bundles, and also PAYDAY: The Heist for up to 83% off.

https://store.steampowered.com/bundle/3756/PAYDAY_2_Legacy_Collection/

https://store.steampowered.com/app/218620/PAYDAY_2/

https://store.steampowered.com/app/24240/PAYDAY_The_Heist/
PAYDAY 2 - Robin Banks
Heisters! New year, new opportunities. In our latest developer update, Elisabeth and I sit down to chat about what's going on here at OVERKILL Software.

To join our official PAYDAY 2 group on Steam, go here: https://steamcommunity.com/games/218620
To join our official PAYDAY 2 Twitter: https://twitter.com/PAYDAYGame

Cheers

Almir
OVERKILL - a Starbreeze Studio.
Jan 12, 2021
PAYDAY 2 - OVERKILL_Tobias
Happy Heisty Year!

The holiday event is now over and the XP event bonus on the Christmas-themed heists are no longer available. The special Christmas decorated heists are back to normal and the same goes for all the holiday versions of certain sounds and the main menu.

All content that was released in the last update will stay in the game. If you did not get around to picking up all the presents in the Mexican heists to unlock the Mega Sangres mask, Fear not, you can still get a hold of the mask. The presents won’t go away.

A New Face
Some may say Mr. 46 has changed a lot between the time he posed for his portrait and when the mask was made. Some may say they are not even the same person. But most would agree, you don't want to see someone entering a bank with a smile like that... and a mini-gun.

Credit goes to Roger Mata for creating the concept that inspired the final version of this mask.
You can find more of his stuff here: instagram.com/rogravart, artstation.com/rogermata.

Crime Spree
We want to start the year off with some fun new heisting. Start a new crime spree and you’ll find that 6 new heists have been made available in the rotation.
  • Breaking Feds
  • Shacklethorne Auction
  • Boiling Point
  • San Martín Bank
  • The Alesso Heist
  • Breakfast in Tijuana

Stay tuned for more weapons, heists, and other good stuff to come later this year. The gang is back from vacation and they are ready for a fight.


Here’s to yet another year of wearing masks and vinyl gloves in public.
OVERKILL_Tobias
OVERKILL - a Starbreeze Studio.

Update 202 Changelog
Update size: 74.6MB
General
  • Fixed an issue on the San Martín Bank heist where players could interact with a present in a location even if it had actually spawned elsewhere.
  • Adjusted the sight picture of the Compact Tactical Box Sight.
  • Fixed an issue with the Mega Sangres mask where patterns were not applying correctly.
  • Fixed a graphical issue that occurred with the Dirty Santa and Ho Ho Heister outfits when the player was crouching.
  • Fixed an issue with the Cursed Kill Room heist where teammate AI would block enemy spawns.
  • Adjusted the concealment and stability values for iron sights for sniper rifles.
  • Adjusted the concealment values on “Lightweight Foregrip” and “Lightweight Stock” for the Grom Sniper Rifle.
Dec 17, 2020
PAYDAY 2 - OVERKILL_Tobias
Hello Heisters!

Today we are releasing two fixes to the update from yesterday. All of us here at OVERKILL wish you a great holiday, a happy new year and that you all stay safe and take care of each other.

We hope you enjoy the Christmas event and all the new content in the game.
Have some great heisting everyone and we'll see you on CrimeNet.

Happy holidays.
OVERKILL_Tobias
OVERKILL - a Starbreeze Studio.


Update 201.1 Changelog
Update size: 224.4MB


General
  • Fixed an issue where the Christmas SFX for the cloakers played at a very low volume.
  • Fixed an issue where the Compact Tactical Box Sight is not given to the player when they start. It will now give one copy of the weapon mod.
...